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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Counterpoint on Warhammer Online's Fortress siege population caps]]></title><link>http://massively.joystiq.com/2009/01/10/counterpoint-on-warhammer-onlines-fortress-siege-population-cap/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/10/counterpoint-on-warhammer-onlines-fortress-siege-population-cap/</guid><comments>http://massively.joystiq.com/2009/01/10/counterpoint-on-warhammer-onlines-fortress-siege-population-cap/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://www.warhammeronline.com"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/warcinematicsiegeat425.jpg" /></a><br />We <a href="http://massively.joystiq.com/2009/01/08/warhammer-onlines-fortress-changes-begin-rolling-out/">reported earlier this week</a> that <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> has been having some <a href="http://warherald.com/warherald/NewsArticle.war?id=564 ">issues with Fortress sieges</a>, and opted to implement a solution -- population thresholds. That solution has led to <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=571 ">fewer Fortress-related crashes and overall improved performance</a>, but not everyone is as enthusiastic about the changes <a href="http://massively.joystiq.com/tag/mythic-entertainment">Mythic</a> has made to <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer Online</em></a>. <br /><br />A good example of this type of dissent among the <em>WAR</em> ranks can be found at <a href="http://www.mmocrunch.com">MMOCrunch</a> in a criticism written by Paragus. He takes aim at the Tier 4 campaign changes to Fortresses and states that imposing <a href="http://massively.joystiq.com/tag/population">population thresholds</a> diminishes the very thing WAR bills itself as -- a massive realm-vs.-realm game. He doesn't pull any punches when he states, <span style="font-style: italic;">"The fact that they are trying to spin this by saying 'to allow even more players to participate' by capping population in a given area only makes me feel better about pulling my guild out of this game. I'll be waiting for the flames from Warhammer fans."</span><p><a href="http://massively.joystiq.com/2009/01/10/counterpoint-on-warhammer-onlines-fortress-siege-population-cap/" rel="bookmark">Continue reading <em>Counterpoint on Warhammer Online's Fortress siege population caps</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/10/counterpoint-on-warhammer-onlines-fortress-siege-population-cap/">Counterpoint on Warhammer Online's Fortress siege population caps</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 10 Jan 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmocrunch.com/2009/01/08/rant-warhammer-rvr-population-capped/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/10/counterpoint-on-warhammer-onlines-fortress-siege-population-cap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1425614/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/10/counterpoint-on-warhammer-onlines-fortress-siege-population-cap/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fantasy</category><category>fortress</category><category>fortress-siege</category><category>game-mechanics</category><category>mmocrunch</category><category>mythic</category><category>mythic-entertainment</category><category>opinion</category><category>orvr</category><category>paragus</category><category>pop</category><category>population</category><category>population-cap</category><category>population-threshold</category><category>pvp</category><category>realm-vs-realm</category><category>rvr</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 10 Jan 2009 17:00:00 EST</pubDate></item></channel></rss>
