Posts tagged population-limits 
Guild Wars 2 increasing population limits for the beta weekend
The Guild Wars 2 beta is getting hammered. No, it's not slipping off to the bar to order shots until it can't drive home, but it is getting filled with people eager to try out the game. To compensate, ArenaNet has just announced that world population limits are being increased for the beta event, ...
Changes and new features in EVE's latest Empyrean Age patch
The next EVE Online update is the Empyrean Age 1.1.1 patch, which deploys on September 30th. It brings with it a number of fixes and a few new features as well. These features are centered around the Jita problems, with three new jumps being added to help players avoid the laggy system: ...
CCP dev blog addresses lag issues, new features
The latest EVE Online dev blog comes to use from CCP Atlas, and deals with some sweeping changes to that most problematic of systems in the game: Jita. In "A Tale of Two Cities," CCP Atlas makes an analogy between the conveniences of city life and the similar situation of pilots seeking convenience ...
EVE Online implements temporary population control measures
We mentioned that CCP Games is working on thinning out Local in EVE Online's highsec trade hubs like Jita, but they're also looking into other ways of keeping lag at manageable levels, even if it requires taking temporary (and unpopular) measures. CCP Wrangler announced today that the latest ...
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