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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Faction populations largely balanced in Warhammer Online]]></title><link>http://massively.joystiq.com/2009/01/20/faction-populations-largely-balanced-in-warhammer-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/20/faction-populations-largely-balanced-in-warhammer-online/</guid><comments>http://massively.joystiq.com/2009/01/20/faction-populations-largely-balanced-in-warhammer-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><a href="http://www.noelboyd.com/2008/06/ink-yin-yang.html"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/waryinyangat225.jpg" /></a>When <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> launched, one of the pressing concerns players had was population imbalance between Order and Destruction. Some of the measures <a href="http://massively.joystiq.com/tag/mythic-entertainment">Mythic Entertainment</a> has taken to remedy this -- like <a href="http://massively.joystiq.com/2008/10/30/free-character-transfers-announced-for-warhammer-online/">free server transfers</a> -- seem to have worked, according to Mythic's Jess Folsom.<br /><br />A recent dev blog by Folsom at the <a href="http://www.warhammerherald.com">Warhammer Herald</a> addresses the concerns <a href="http://massively.joystiq.com/category/warhammer-online"><em>WAR</em></a> players continue to have about faction imbalances, and paints a decidedly bright picture of the current state of play.<br /><br />Percentages shown for the average of all <a href="http://massively.joystiq.com/tag/north-america">North American servers</a> shows a near equal balance in active accounts per faction (49% Order vs. 51% Destruction), and an even 50/50 split between factions in terms of average experience and renown point gains.<p><a href="http://massively.joystiq.com/2009/01/20/faction-populations-largely-balanced-in-warhammer-online/" rel="bookmark">Continue reading <em>Faction populations largely balanced in Warhammer Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/20/faction-populations-largely-balanced-in-warhammer-online/">Faction populations largely balanced in Warhammer Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Jan 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.warhammerherald.com/warherald/NewsArticle.war?id=573>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/20/faction-populations-largely-balanced-in-warhammer-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1435278/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/20/faction-populations-largely-balanced-in-warhammer-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>destruction</category><category>dev</category><category>dev-blog</category><category>experience</category><category>faction-population</category><category>factions</category><category>free-server-transfers</category><category>jess-folsom</category><category>monolith</category><category>mythic</category><category>mythic-entertainment</category><category>north-america</category><category>open-rvr</category><category>order</category><category>population</category><category>population-imbalance</category><category>renown</category><category>renown-points</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 20 Jan 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[WAR's cross-server scenario queues akin to socialism]]></title><link>http://massively.joystiq.com/2008/10/04/wars-cross-server-scenario-queues-akin-to-socialism/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/04/wars-cross-server-scenario-queues-akin-to-socialism/</guid><comments>http://massively.joystiq.com/2008/10/04/wars-cross-server-scenario-queues-akin-to-socialism/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/marx225crossserverscenarios.jpg" alt="" /><a href="http://www.warhammeronline.com"><em>Warhammer Online,</em></a> despite a very smooth launch, has a few nagging problems that have cropped up in its first weeks of life. Chief among its growing pains is the <a href="http://www.nerfbat.com/2008/10/02/improving-scenarios-in-war/">problem of scenario queuing issues,</a> both on barren servers and the ones that are practically choking on players. Snafzg over at <a href="http://thegreenskin.com/">The Greenskin</a> asks if creating a better situation for all <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer Online</em></a> players must entail some degree of sacrifice made by all through cross-server scenario queues, likening the solution to socialism. A situation where the 'good servers' sacrifice for the benefit of 'problem servers'. <br /><br />Snafzg writes,<em> "I'm not saying socialism is bad... but I wonder if there are alternative solutions that don't punish (too strong a word?) people on good servers for the benefit of those on bad servers. I don't envy Mythic here... Make one crowd happy only to piss off another?"</em> He also points out that the core issues of server population imbalance impact the game on many levels, and suggests some potential solutions for both overpopulation and underpopulation issues. If you're not happy with the scenario frequency in <em>Warhammer Online,</em> give Snafzg's <a href="http://thegreenskin.com/2008/10/03/cross-server-scenario-socialism/">"Cross-Server Scenario Socialism..."</a> post a read, and let him know if you agree with his views on the issue.<hr />
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            <td><em>Did you enjoy this? Make sure to check out our <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer</em></a> guides: <a href="http://massively.joystiq.com/2008/09/18/massivelys-warhammer-online-character-creation-guide/">Massively's Character Creation Guide</a> and our <a href="http://massively.joystiq.com/2008/09/09/a-world-of-warcraft-players-guide-to-warhammer-online/">WoW Player's Guide to Warhammer</a>. Plus, don't miss any of our ongoing coverage as <a href="http://massively.joystiq.com/massively-goes-to-war">Massively goes to WAR</a>!</em> </td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/04/wars-cross-server-scenario-queues-akin-to-socialism/">WAR's cross-server scenario queues akin to socialism</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 04 Oct 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://thegreenskin.com/2008/10/03/cross-server-scenario-socialism>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/04/wars-cross-server-scenario-queues-akin-to-socialism/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1333016/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/04/wars-cross-server-scenario-queues-akin-to-socialism/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cross-server</category><category>destruction</category><category>ea-mythic</category><category>imbalance</category><category>mythic-entertainment</category><category>order</category><category>population-imbalance</category><category>scenario-queues</category><category>scenarios</category><category>server-population</category><category>snafzg</category><category>socialism</category><category>the-greenskin</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 04 Oct 2008 16:00:00 EST</pubDate></item></channel></rss>
