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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Counterpoint on Warhammer Online's Fortress siege population caps]]></title><link>http://massively.joystiq.com/2009/01/10/counterpoint-on-warhammer-onlines-fortress-siege-population-cap/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/10/counterpoint-on-warhammer-onlines-fortress-siege-population-cap/</guid><comments>http://massively.joystiq.com/2009/01/10/counterpoint-on-warhammer-onlines-fortress-siege-population-cap/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://www.warhammeronline.com"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/warcinematicsiegeat425.jpg" /></a><br />We <a href="http://massively.joystiq.com/2009/01/08/warhammer-onlines-fortress-changes-begin-rolling-out/">reported earlier this week</a> that <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> has been having some <a href="http://warherald.com/warherald/NewsArticle.war?id=564 ">issues with Fortress sieges</a>, and opted to implement a solution -- population thresholds. That solution has led to <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=571 ">fewer Fortress-related crashes and overall improved performance</a>, but not everyone is as enthusiastic about the changes <a href="http://massively.joystiq.com/tag/mythic-entertainment">Mythic</a> has made to <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer Online</em></a>. <br /><br />A good example of this type of dissent among the <em>WAR</em> ranks can be found at <a href="http://www.mmocrunch.com">MMOCrunch</a> in a criticism written by Paragus. He takes aim at the Tier 4 campaign changes to Fortresses and states that imposing <a href="http://massively.joystiq.com/tag/population">population thresholds</a> diminishes the very thing WAR bills itself as -- a massive realm-vs.-realm game. He doesn't pull any punches when he states, <span style="font-style: italic;">"The fact that they are trying to spin this by saying 'to allow even more players to participate' by capping population in a given area only makes me feel better about pulling my guild out of this game. I'll be waiting for the flames from Warhammer fans."</span><p><a href="http://massively.joystiq.com/2009/01/10/counterpoint-on-warhammer-onlines-fortress-siege-population-cap/" rel="bookmark">Continue reading <em>Counterpoint on Warhammer Online's Fortress siege population caps</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/10/counterpoint-on-warhammer-onlines-fortress-siege-population-cap/">Counterpoint on Warhammer Online's Fortress siege population caps</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 10 Jan 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmocrunch.com/2009/01/08/rant-warhammer-rvr-population-capped/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/10/counterpoint-on-warhammer-onlines-fortress-siege-population-cap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1425614/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/10/counterpoint-on-warhammer-onlines-fortress-siege-population-cap/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fantasy</category><category>fortress</category><category>fortress-siege</category><category>game-mechanics</category><category>mmocrunch</category><category>mythic</category><category>mythic-entertainment</category><category>opinion</category><category>orvr</category><category>paragus</category><category>pop</category><category>population</category><category>population-cap</category><category>population-threshold</category><category>pvp</category><category>realm-vs-realm</category><category>rvr</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 10 Jan 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Changes and new features in EVE's latest Empyrean Age patch]]></title><link>http://massively.joystiq.com/2008/09/29/changes-and-new-features-in-eves-latest-empyrean-age-patch/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/29/changes-and-new-features-in-eves-latest-empyrean-age-patch/</guid><comments>http://massively.joystiq.com/2008/09/29/changes-and-new-features-in-eves-latest-empyrean-age-patch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/shuttlestationperspective425.jpg" alt="" /></a><br />The next <a href="http://www.eve-online.com"><em>EVE Online</em></a> update is the <a href="http://massively.joystiq.com/tag/empyrean-age"><em>Empyrean Age</em></a> 1.1.1 patch, which deploys on September 30th. It brings with it a number of fixes and a few new features as well. These features are centered around the <a href="http://massively.joystiq.com/tag/jita">Jita problems,</a> with three new jumps being added to help players avoid the laggy system: Muvolailen-Maurasi, Maurasi-Perimeter, and Veisto-Sarekuwa. An <a href="http://massively.joystiq.com/2008/09/25/ccp-dev-blog-addresses-lag-issues-new-features/">'avoid system' option</a> has been added to the autopilot, with a default setting to avoid Jita. Taking the population cap issue a step further, <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> is also rolling out an Auto-Move feature to the login process. In the event a player attempts to log in to a system which has already hit its <a href="http://massively.joystiq.com/2008/09/22/eve-online-implements-temporary-population-control-measures/">population cap,</a> the player will have the option of moving themself to a neighboring system. <br /><br />The rest of <em>Empyrean Age</em> 1.1.1 is comprised of smaller fixes and improvements, namely to the user interface and <a href="http://massively.joystiq.com/category/eve-online"><em>EVE's</em></a> communication channels -- Voice, Mail, and Chat. In addition, they've fixed a problem where Stabber Fleet Issue ships wouldn't display (or cloak) properly due to an issue with the ship's model in the Trinity graphics engine. These are the changes announced at this time, but see <a href="http://myeve.eve-online.com/updates/patchnotes.asp ">the full patch notes</a> for additional revisions made by <a href="http://www.ccpgames.com">CCP</a> as the deployment approaches. Until then, the devs are discussing the changes <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=883397">-- both announced and unannounced -- </a>with players on the official forums.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/29/changes-and-new-features-in-eves-latest-empyrean-age-patch/">Changes and new features in EVE's latest Empyrean Age patch</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 29 Sep 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/updates/patchnotes.asp>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/29/changes-and-new-features-in-eves-latest-empyrean-age-patch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1327708/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/29/changes-and-new-features-in-eves-latest-empyrean-age-patch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>empyrean-age</category><category>eve</category><category>eve-online</category><category>forums</category><category>patch</category><category>patch-notes</category><category>population-cap</category><category>population-limits</category><category>trinity</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 29 Sep 2008 15:30:00 EST</pubDate></item></channel></rss>
