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Posts tagged polish

The Daily Grind: Do you put any stock in pre-release dev quotes?

This past week saw a couple of interesting developer quotes surface regarding ArcheAge and The Elder Scrolls Online. I don't know about you guys, but I filed them away for future reference, both because I'm cynical and because the topics covered are high on my personal pucker factor list. First...

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The Nexus Telegraph: Talking a bit about WildStar's beta

As you probably saw last Thursday, the 1-15 beta experience in WildStar had its NDA lifted for us schlubs in the press, allowing us to chatter on quite a bit about the game. We've seen articles discussing the early levels, we've seen streams, and we've been treated to a surfeit of information on...

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War Thunder CEO discusses free-to-play's future on consoles

Free has become the entry point for a lot of games on both mobile devices and the computer. If you enjoy the game, you spend money, but it costs nothing to try it. But what about free-to-play on consoles? War Thunder is on the PlayStation 4 and is looking to the future, but as Gaijin Entertainment...

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Stick and Rudder: On Star Citizen's so-called 'feature creep'

I'm going to address the allegations of "feature creep" in Star Citizen this week before misperceptions get further out of hand. If you haven't been following the sci-fi space sandbox in recent weeks, note that Chris Roberts and Cloud Imperium unveiled the title's $20 million stretch goal several...

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The Repopulation introduces new event systems in its August updates

One of the major design goals of The Repopulation is a sense of a world in motion, shaped by players but also influencing player actions. August's updates to the game included the implementation of the Area and World Event systems, facilitating just that sort of gameplay. According to the most...

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The Mog Log: Final Fantasy XIV's buffet effect

A little under a year ago, I wrote a column about how Final Fantasy XIV needs to generate a wow factor. It needs to surprise people, have something unique and special to offer. There was a lot of stuff that felt distressingly rote, and that wasn't good. So what's changed since then? Well... not...

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Black Desert Online closed beta slapped with delay

MMO players eagerly awaiting a taste of Black Desert Online will be waiting just a bit longer than expected; the closed beta phase has been delayed from sometime this summer to sometime this fall. Apparently, Pearl Abyss wanted a little bit of extra time to add some polish and shine to the beta,...

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Flameseeker Chronicles: Slow news week for Guild Wars 2

I've had it up to here, ArenaNet. We, your community, are dying for some real information. You can't keep putting out flimflam posts and expect us to be happy. We've given you our money, for goodness' sake, we deserve a -- Release date, you say? August 28th, you say? Well then. ...

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The Daily Grind: Do you judge all MMOs by the same standard?

One of the challenges facing sandbox developers is the fact that recent themepark MMORPGs have raised the bar in terms of smooth launches and relatively bug-free experiences. Aside from EVE Online, most of the current sandboxes on offer are small indie affairs known as much for their...

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The Soapbox: Applying Neal Stephenson's Innovation Starvation to MMOs

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. You've probably heard of Neal Stephenson. The celebrated sci-fi...

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