Posts tagged pnp 
Pathfinder Online never closes a door without opening a PvP window
Having a settlement you worked hard to build be under constant attack just isn't fun. Pathfinder Online realizes this, which is why settlements are normally defended by large numbers of respawning NPC guards. Not too many to prevent players from scouting a town or stealing a few things, but enough ...
Pathfinder Online dev blog talks dynamic PvE, escalation
Pathfinder Online's website has updated with a two-pronged dev blog attack. The first salvo concerns Kickstarter updates and more importantly, when backers will start receiving some of their rewards. The game's pledge management system is coming next week, so be sure you have a Paizo.com account set ...
Pathfinder producer talks player-generated content, archetypes, and more
Goblinworks' CEO Ryan Dancy recently guested on the DM Fiat podcast. The Pathfinder Online producer had plenty to say about the tabletop RPG that's invading the MMO space, including nuggets about Pathfinder's extensive guild/settlement system, the River Kingdoms and expanding beyond them, and ...
Pathfinder Online discusses the creed of assassination
Not everything in Pathfinder Online is meant to be sweetness and light. Your player-run settlement might have all of the people it needs to be built into a great city, but all it takes is an assassin accosting one of those people and suddenly everything can fall apart. And that's not just ...
Goblinworks illuminates Pathfinder's spellcasting system
Thinking about becoming a Wizard or Sorcerer in Pathfinder Online? It's not going to be like rolling a mage in another MMO, where you'll instantly have access to infinite firebolt and ice shard spells that are conveniently located on your hotbar. No, it's going to be complex and deep because this ...
Pathfinder Online dev blog explains territory and the hex map
You wouldn't normally think that something like hex size would be such a big deal in a video game, but Pathfinder Online's Lee Hammock explains in today's most recent blog post that it can make a huge difference. First off, the type of hex matters. Whether it's a settlement hex, a wilderness ...
Pathfinder Online shows off early development art
You might have been looking forward to Pathfinder Online for a while, but it's been hard to really look at the game. That's starting to change with the latest blog entry on the official site in which art director Mike Hines discusses the process of making art for Pathfinder Online and shows off ...
Murder by numbers: A closer look at Pathfinder Online's combat mathematics
If you like granular detail on still-in-progress systems for a game that hasn't been released yet, boy are you in luck! A new dev post from the Goblinworks team turns a microscope on the hows and whys of combat in Pathfinder Online. This is obviously an important thing, as Pathfinder itself has ...
Pathfinder dev blog rolls up its sleeves and digs into crafting
If you've been looking forward to an involved crafting system, Pathfinder Online is happy to oblige. In the most recent dev blog, the game's proposed system is laid out in great detail, from gathering the resources to the final product. In a nutshell, gear (the majority of which will be ...
Pathfinder's Hammock talks PvP behavioral incentives
Curious about how PvP is going to work in Pathfinder Online? You're not alone, as it's something of a hot topic in the game's community according to the latest Goblinworks blog post. Lead designer Lee Hammock walks us through the team's current thought process which includes player identification ...
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The Daily Grind: Are you still excited to try RIFT's free-to-play option?
Posted on May 18th 2013 8:00AM



