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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Storyboard: A group effort]]></title><link>http://massively.joystiq.com/2010/07/30/storyboard-a-group-effort/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/30/storyboard-a-group-effort/</guid><comments>http://massively.joystiq.com/2010/07/30/storyboard-a-group-effort/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/storyboard"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/storyboard-11-epl-728.jpg" /></a></div>
Roleplaying is like many other activities in MMOs -- it can't be done alone. That means that no matter how much of an antisocial player you might be for the rest of the game, you'll need a number of other people to make any roleplaying work. By extension, any longer storylines and character development require people working together with some level of consistency. You can technically have a character's development take place without the same audience, of course, but it won't mean as much to the late arrivals.<br />
<br />
Put very simply, you want a coherent overarching sequence of events that you can point to for your characters. This is going to require some level of group coordination, and group RP events are a great excuse for roleplaying bonds to form <em>anyway</em>, so it's fully endorsed. For this week's <a href="http://massively.joystiq.com/category/Storyboard/">Storyboard</a>, we're going to take a look at running a group event in the smoothest way possible, ranging from a simple one-off night of adventure to a long guild-wide storyline that ends with time travel. (You know the story is really getting overwrought when the time travel makes things <em>simpler</em>, see.)<p><a href="http://massively.joystiq.com/2010/07/30/storyboard-a-group-effort/" rel="bookmark">Continue reading <em>Storyboard: A group effort</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/30/storyboard-a-group-effort/">Storyboard: A group effort</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 Jul 2010 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/30/storyboard-a-group-effort/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19570967/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/30/storyboard-a-group-effort/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>characters</category><category>debates</category><category>disputes</category><category>events</category><category>featured</category><category>genre</category><category>in-game-events</category><category>neutrality</category><category>planning</category><category>player-run-events</category><category>plotting</category><category>roleplaying</category><category>rp</category><category>scheduling</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 30 Jul 2010 12:30:00 EST</pubDate></item></channel></rss>
