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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Tattered Notebook: No one is left behind]]></title><link>http://massively.joystiq.com/2010/03/02/the-tattered-notebook-no-one-is-left-behind/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/02/the-tattered-notebook-no-one-is-left-behind/</guid><comments>http://massively.joystiq.com/2010/03/02/the-tattered-notebook-no-one-is-left-behind/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/leveling/" rel="tag">Leveling</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-tattered-notebook/" rel="tag">The Tattered Notebook</a></p><div style="text-align: center; "><a href="http://massively.joystiq.com/category/the-tattered-notebook"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/tatterednotebookquesting.jpg" /></a></div>
'Allo again, lovelies. Last week has been a week of danger and intrigue as I battled through Nektulos Forest and worked on getting my <a href="http://eq2.wikia.com/wiki/Armor_Quest_Timeline">unique Shadowknight armor</a>. During all of this, though, I thought to myself -- how can I apply any of these experiences to my notebook entry for this coming week?<br />
<br />
Then of course, it hit me. Why not just explain what I've been doing to get through the areas in a short amount of time? A few tips and tricks for playing the level game? Sure, I've been up and down with grouping and preparations for <a href="http://massively.joystiq.com/tag/sentinels-fate"><em>Sentinel's Fate</em></a>, but many players are always intimidated when entering a game and "being behind."<br />
<br />
Well, don't worry about being behind. You're not entering the game late at all when it comes to <a href="http://www.everquest2.com"><em>EverQuest II</em></a>, especially thanks to the recent additions to the game in <em><a href="http://eq2players.station.sony.com/gameinfo/titles/sf">Sentinel's Fate</a></em>. Interested in catching up and experiencing some great content? Then click on through after the break!<br />
<br />
Also, I'm still looking for questions anyone has on <em><a href="http://massively.joystiq.com/category/everquest-ii">EverQuest II</a></em>, so I can answer them in an upcoming <a href="http://massively.joystiq.com/category/the-tattered-notebook">Tattered Notebook</a>. Ask me anything, from <em>EverQuest II</em> questions, guild leadership and raiding questions, and even questions on my Dark Elven heritage. Send them over to seraphina@massively.com, and she'll be sure to forward them on through the Norrathian Express mail to me.<br type="_moz" /><p><a href="http://massively.joystiq.com/2010/03/02/the-tattered-notebook-no-one-is-left-behind/" rel="bookmark">Continue reading <em>The Tattered Notebook: No one is left behind</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/02/the-tattered-notebook-no-one-is-left-behind/">The Tattered Notebook: No one is left behind</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 02 Mar 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/02/the-tattered-notebook-no-one-is-left-behind/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19379803/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/02/the-tattered-notebook-no-one-is-left-behind/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>content</category><category>dungeons</category><category>eq2</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>featured</category><category>grouping</category><category>level-cap</category><category>plotline</category><category>questing</category><category>sentinels-fate</category><category>soloing</category><category>storyline</category><category>the-golden-path</category><category>the-tattered-notebook</category><category>timelines</category><category>veteran-rewards</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 02 Mar 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: History of the world, part one]]></title><link>http://massively.joystiq.com/2010/02/26/anti-aliased-history-of-the-world-part-one/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/26/anti-aliased-history-of-the-world-part-one/</guid><comments>http://massively.joystiq.com/2010/02/26/anti-aliased-history-of-the-world-part-one/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div style="text-align: center; "><a href="http://massively.joystiq.com/category/anti-aliased"><img border="0" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/aahistory2-1267204003.jpg" /></a></div>
So, besides <a href="http://www.imdb.com/title/tt0082517/">the Mel Brooks reference</a> in the title, what do I have in store for you this time? Well, in short, I have an idea. Nay, I have an inspiration. Plus, I have a story to boot, so it's really a two for one deal this week in my column. You better read fast, for this deal won't last long!<br />
<br />
The one thing that many MMORPGs completely miss is making the player character feel triumphant and heroic. When making the conversion from roleplaying game to online roleplaying game, we frequently miss out on the one thing that makes pen and paper RPGs so unique: a history.<br />
<br />
This week in <a href="http://massively.joystiq.com/category/anti-aliased">Anti-Aliased</a>, I really want to cover the concept of history as it pertains to MMORPGs, and make the appeal that more MMOs need to invest in a persistent storyline in addition to the standard canned quests that we already utilize in every game under the sun.
<div style="text-align: left; "> </div><p><a href="http://massively.joystiq.com/2010/02/26/anti-aliased-history-of-the-world-part-one/" rel="bookmark">Continue reading <em>Anti-Aliased: History of the world, part one</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/26/anti-aliased-history-of-the-world-part-one/">Anti-Aliased: History of the world, part one</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Feb 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/26/anti-aliased-history-of-the-world-part-one/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19372859/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/26/anti-aliased-history-of-the-world-part-one/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>acting</category><category>anti-aliased</category><category>community</category><category>event</category><category>featured</category><category>heroism</category><category>history</category><category>improvisational-acting</category><category>live-events</category><category>opinion</category><category>plotline</category><category>roleplaying</category><category>speech</category><category>storyline</category><category>triumphant</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 26 Feb 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: So long, and thanks for all the woah]]></title><link>http://massively.joystiq.com/2009/05/29/anti-aliased-so-long-and-thanks-for-all-the-woah/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/29/anti-aliased-so-long-and-thanks-for-all-the-woah/</guid><comments>http://massively.joystiq.com/2009/05/29/anti-aliased-so-long-and-thanks-for-all-the-woah/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/the-matrix-online/" rel="tag">The Matrix Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div align="center"><a href="http://massively.joystiq.com/category/anti-aliased"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/conceptwall580.jpg" alt="" /></a><br /></div>
It's a depressing news day for me today. As <a href="http://massively.joystiq.com/2009/05/29/soe-is-jacking-out-of-the-matrix-online/">we've reported earlier</a>, Sony Online Entertainment has finally made the decision to pull the plug on <a href="http://www.thematrixonline.com"><em>The Matrix Online</em></a>, a decision that makes absolutely perfect sense given the dire straights the game has been in for the past few years.<br /><br /><a href="http://massively.joystiq.com/category/the-matrix-online"><em>MxO</em></a> was always "the little game that could" in regards to the community outlook. Even with horribly broken systems, a grind worthy of an Asian MMO, and periods where I literally sat around doing nothing, there was some odd charm about the game. Perhaps it was the setting, or maybe it was the really cool combat system (yes, it too was broken, but those animations were sweet), but I think it was the storyline.<br /><br />Let's have a look back the history of <em>Matrix Online</em> and some of the stories no one ever heard about.<p><a href="http://massively.joystiq.com/2009/05/29/anti-aliased-so-long-and-thanks-for-all-the-woah/" rel="bookmark">Continue reading <em>Anti-Aliased: So long, and thanks for all the woah</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/29/anti-aliased-so-long-and-thanks-for-all-the-woah/">Anti-Aliased: So long, and thanks for all the woah</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 May 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/05/29/anti-aliased-so-long-and-thanks-for-all-the-woah/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19051916/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/29/anti-aliased-so-long-and-thanks-for-all-the-woah/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-aliased</category><category>ben-chamberlain</category><category>closed</category><category>closure</category><category>featured</category><category>joystiqfeatures</category><category>live-event-characters</category><category>live-events</category><category>morpheus</category><category>movie-characters</category><category>mxo</category><category>neurophyte</category><category>niobe</category><category>novalis-ii</category><category>plotline</category><category>rarebit</category><category>sunset</category><category>the-matrix-online</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 29 May 2009 18:00:00 EST</pubDate></item></channel></rss>
