If you're making an MMO, you can go one of two routes. You can go mainstream -- try to please everyone at once -- or you can carve a niche to be occupied by a small but loyal player base. Playnet has always aimed for the second option with World War II Online: Battleground Europe (or, The Game...
Posted on Sep 16th 2014 1:00PM
Posted on Sep 16th 2014 11:00AM
Posted on Sep 16th 2014 8:00AM