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Posts tagged players

Destiny announces 3.2 million daily players

It's been a month since Destiny's launch, which is as good a time as any to see how healthy the game is now. As it turns out? Quite healthy indeed. Bungie is reporting that the game has 3.2 million players logging into the game on a regular basis, with the average play session lasting three hours...

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Hearthstone boasts 20 million registered players

Does it ever seem like there's an endless flow of players in Hearthstone? There's not. But there are quite a lot of players, with Blizzard Entertainment announcing today that the game has broken 20 million registered accounts. If those were all people with real cards, that would be... a lot of...

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The Nexus Telegraph: WildStar ain't doing so good

If you somehow missed it, last week the WildStar team announced that the game will be squishing into megaservers to help bolster populations. What the hell happened? Contrary to what the developers would like you to believe, this is not good news. It's especially bad news if you're part of the...

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League of Legends cracks down on more bad seeds

Riot Games has announced its next level of enforcement for problematic players in the wildly popular League of Legends. After working toward player reform over the last few years, the studio is now looking at a more aggressive approach. In cases of "extreme toxicity" (i.e. racism, death threats,...

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RIFT sees a player surge thanks to Steam

The near-ubiquity of Steam as a distribution platform can certainly drive players to your game. A little less than a week after RIFT launched on Steam, Trion Worlds is reporting that RIFT and Defiance have seen a combined influx of 250,000 new players, beating out the numbers reported both for the...

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'Old School' RuneScape grows to 1M players, opens God Wars dungeon

The "Old School" version of RuneScape has proven to be a hit with players, growing to over one million users. Jagex trumpeted the milestone along with a new update to the game bringing back the God Wars dungeon. Executive Producer Phil Mansell thinks that this shows classic servers have strong...

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Guild Wars 2 seeing 'slow but steady growth' in players

Buy-to-play games can be difficult to judge in terms of metrics. You can't point to the total number of people who have bought the game because there's no proof those people are still playing. Guild Wars 2 has sold plenty of boxes, and according to lead designer Isaiah Cartwright those boxes are...

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The Daily Grind: What's your ideal group size?

World of Warcraft is introducing flexible raids soon, allowing you to experience major content with any size of group that you want. Assuming, of course, that you want to experience that content with at least nine other people. The flexibility is nice, but it doesn't allow you to run with any group...

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The Daily Grind: How well do you know your in-game friends?

I'm a fairly open guy. As far as I'm concerned, my job makes me something of a public figure, and that means a certain amount of transparency is implied. So I don't shy away from letting people know who I am, and while I'm frequently roleplaying, I make an effort to get to know the people behind...

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The Soapbox: Why solo players don't just play a single-player game

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. When I play an MMO, I tend to play solo. This isn't because I...

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