| Mail |
You might also like: WoW Insider, Joystiq, and more

Posts tagged player

Destiny announces 3.2 million daily players

It's been a month since Destiny's launch, which is as good a time as any to see how healthy the game is now. As it turns out? Quite healthy indeed. Bungie is reporting that the game has 3.2 million players logging into the game on a regular basis, with the average play session lasting three hours a...

Continue Reading

Hearthstone boasts 20 million registered players

Does it ever seem like there's an endless flow of players in Hearthstone? There's not. But there are quite a lot of players, with Blizzard Entertainment announcing today that the game has broken 20 million registered accounts. If those were all people with real cards, that would be... a lot of card...

Continue Reading

The Nexus Telegraph: WildStar ain't doing so good

If you somehow missed it, last week the WildStar team announced that the game will be squishing into megaservers to help bolster populations. What the hell happened? Contrary to what the developers would like you to believe, this is not good news. It's especially bad news if you're part of the r...

Continue Reading

Study shows intense gaming can cause changes in real-life perception

A new study published in the International Journal of Human-Computer Interaction has linked changes in visual perception and "pseudo-hallucinatory experiences" with intense video gaming. According to the study, intensive playing can cause the player's mind to perceive real-life objects through a ga...

Continue Reading

Perpetuum receives influx of EVE players

Amidst the recent EVE Online controversy, thousands of players declared their intention to cancel subscriptions and leave for another game. As Perpetuum Online is built on the EVE-inspired principles of a single-shard universe and takes a sci-fi sandbox approach to content design, players began p...

Continue Reading

Player rewards versus character rewards

Rewards have, more often than not, been things that make your character better. You complete a quest and you get a new piece of equipment, or access to a new area, or even just a nice handful of experience toward the next level. But we've recently talked a bit about how leveling, and progression b...

Continue Reading

Massively previews Dungeons & Dragons Online's Module 7

Dungeons & Dragons Online continues to hold their own in a quickly-growing MMO world. When DDO first showed up as a licensed MMO of the grandaddy of roleplaying games, their main goal was just to meet expectations -- so many people have been a fan of the pen-and-paper game for so long that put...

Continue Reading

Player vs. Everything: The importance of morale

We've all been there. Any little thing can start it. Maybe the tank messes up and pulls two groups when he meant to pull one. Maybe the healer was distracted by his cat and some people die. Maybe the mage doesn't watch her aggro and the mobs take out the DPS. Something happens, and the group wipe...

Continue Reading

MMO MMOnkey: Short Circuiting Social Stereotypes with MMOs

I was playing Lord of the Rings Online one night when a player agreed with something mentioned in general chat by saying "Indeed!" Without rancor or hostility another player laughed at this stilted language and asked whether people really talked like that. Of course the question was answered with a ...

Continue Reading

Giving players the control stick in EVE Online

We heard yesterday that EVE Online is set to start elections for the player council in May, and James over at Kill Ten Rats echoes pretty well the same thoughts that I (and others) have had about this whole idea: is it a good one? It's an interesting idea, to be sure, and if you listen to the peop...

Continue Reading


Featured Stories

Make My MMO: December 14 - 20, 2014

Posted on Dec 20th 2014 7:00PM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW