<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Spirit Tales bringing 1v5 monster boss PvP on June 6th]]></title><link>http://massively.joystiq.com/2012/05/24/spirit-tales-bringing-1v5-monster-boss-pvp-on-june-6th/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/spirit-tales-bringing-1v5-monster-boss-pvp-on-june-6th/</guid><comments>http://massively.joystiq.com/2012/05/24/spirit-tales-bringing-1v5-monster-boss-pvp-on-june-6th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/spirit-tales-bringing-1v5-monster-boss-pvp-on-june-6th/"><img alt="Screenshot -- Spirit Tales" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/spirittales.jpg" /></a></div>
<div>
	When you look at <a href="http://www.massively.com/tag/koramgame">KoramGame's</a> &uuml;ber-cute free-to-play title <em><a href="http://massively.joystiq.com/tag/spirit-tales">Spirit Tales</a></em>, revolutionary PvP probably isn't the first thing that comes to mind. According to a new press release, however, that's exactly what the studio is aiming for in an upcoming update which will add 1v5 monster boss PvP to the game.<br />
	<br />
	The feature is pretty much what it sounds like: One player takes on the role of a giant dungeon boss mob, and it's his job to stomp the everloving daylights out of the other five players who will be teaming up to bring him down. The victor of these 1v5 battles will be rewarded with "stronger, more powerful PvP equipment" with which to further dominate the battlefield. The update will be going live on June 6th, and players who take part in the new gametype between its launch and July 1st will have the opportunity to win fancy Tt gaming peripherals, so head on over to the game's official site and get ready to rumble.<br />
	<br />
	[Source: KoramGame press release]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/spirit-tales-bringing-1v5-monster-boss-pvp-on-june-6th/">Spirit Tales bringing 1v5 monster boss PvP on June 6th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/spirit-tales-bringing-1v5-monster-boss-pvp-on-june-6th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20244478/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/spirit-tales-bringing-1v5-monster-boss-pvp-on-june-6th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1v5-monster-boss-pvp</category><category>1v5-pvp</category><category>anime</category><category>f2p</category><category>free-to-play</category><category>koramgame</category><category>koramgame-ltd</category><category>player-vs-player</category><category>pvp</category><category>spirit-tales</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 24 May 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: SWTOR's James Ohlen shares the formula behind PvP nerfs]]></title><link>http://massively.joystiq.com/2012/05/15/hyperspace-beacon-swtors-james-ohlen-shares-the-formula-behind/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/15/hyperspace-beacon-swtors-james-ohlen-shares-the-formula-behind/</guid><comments>http://massively.joystiq.com/2012/05/15/hyperspace-beacon-swtors-james-ohlen-shares-the-formula-behind/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/05/15/hyperspace-beacon-swtors-james-ohlen-shares-the-formula-behind/"><img alt="Hyperspace Beacon: SWTOR's James Ohlen shares the formula behind PvP nerfs" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/hb-james-ohlen.jpg" /></a></div>
When Update 1.2 launched for <a href="http://swtor.com/"><em>Star Wars: The Old Republic</em></a>, most players witnessed some major changes to their classes. In my opinion, these changes weren't game-breaking, but they did require that some players re-evaluate how they played. Some classes were changed so drastically in this patch players claimed they felt as if they were truly playing a completely different class.<br />
<br />
Major changes like this do not happen without reason, and from my time spent with <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>SWTOR</em></a> developers, I know that they are passionately interested in making their game the best it can be. So I asked Game Director <a href="http://massively.joystiq.com/tag/james-ohlen/">James Ohlen</a> some questions about these mechanical changes. In true James Ohlen fashion, he was more than happy to answer in intricate detail, and I'm excited to bring you those answers here in the <a href="http://www.massively.com/category/hyperspace-beacon">Hyperspace Beacon</a>.<p><a href="http://massively.joystiq.com/2012/05/15/hyperspace-beacon-swtors-james-ohlen-shares-the-formula-behind/" rel="bookmark">Continue reading <em>Hyperspace Beacon: SWTOR's James Ohlen shares the formula behind PvP nerfs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/15/hyperspace-beacon-swtors-james-ohlen-shares-the-formula-behind/">Hyperspace Beacon: SWTOR's James Ohlen shares the formula behind PvP nerfs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 May 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/15/hyperspace-beacon-swtors-james-ohlen-shares-the-formula-behind/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20235093/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/15/hyperspace-beacon-swtors-james-ohlen-shares-the-formula-behind/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>buff-stacking</category><category>class-balance</category><category>ea</category><category>electronic-arts</category><category>featured</category><category>game-director</category><category>Game-Mechanics</category><category>hyperspace-beacon</category><category>interview</category><category>james-ohlen</category><category>lucasarts</category><category>opinion</category><category>player-vs-player</category><category>PvP</category><category>sci-fi</category><category>sith-inquisitor</category><category>sith-sorcerer</category><category>sorcerer</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>update-1.2</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 15 May 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[RIFT introduces three-faction PvP with Conquest]]></title><link>http://massively.joystiq.com/2012/05/14/rift-introduces-three-faction-pvp-with-conquest/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/14/rift-introduces-three-faction-pvp-with-conquest/</guid><comments>http://massively.joystiq.com/2012/05/14/rift-introduces-three-faction-pvp-with-conquest/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/14/rift-introduces-three-faction-pvp-with-conquest/"><img alt="Screenshot -- RIFT" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/rift-1337049341.jpg" /></a></div>
<div>
	<em><a href="http://www.massively.com/category/rift">RIFT</a></em> players have been speculating about what the <a href="http://massively.joystiq.com/2012/05/11/trion-dev-posts-arg-messages-on-rift-forums/">much-hyped but little-revealed PvP announcement</a> for the title would be, but now it's official: <em>RIFT</em> is bringing out three-faction warfare. In a post on the <em>RIFT</em> official site, <a href="http://www.massively.com/tag/trion-worlds">Trion Worlds</a> has introduced the Conquest PvP mode, which is a "no-holds-barred, interdimensional battle" in which players can choose from one of three factions (the power-hungry Dominion, the noble Oathsworn, and the knowledge-seeking Nightfall) and take part in a three-way battle to answer one poignant question: "What is the role of the Ascended in the cosmos? To rule, to protect, or to ascend?"<br />
	<br />
	Players eager to become a part of the Conquest won't have to wait long. This Thursday, May 17th, at 7:00 EDT, Trion will be bringing Conquest to the public test server. All you have to do to get on the action yourself is head on over to the game's PTS "getting started" page and follow the instructions, and voila. So get out there and prepare for war, Ascended; it's time to conquer!<br />
	<br />
	[Thanks to Valorith for the tip!]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/14/rift-introduces-three-faction-pvp-with-conquest/">RIFT introduces three-faction PvP with Conquest</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 May 2012 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/14/rift-introduces-three-faction-pvp-with-conquest/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20238063/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/14/rift-introduces-three-faction-pvp-with-conquest/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3-faction-pvp</category><category>breaking</category><category>conquest</category><category>conquest-pvp</category><category>conquest-pvp-mode</category><category>fantasy</category><category>player-vs-player</category><category>pts</category><category>public-test-server</category><category>pvp</category><category>realm-vs-realm</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>rvr</category><category>three-faction-pvp</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 14 May 2012 23:00:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth's May State of the Game letter showcases new Foothills PvP zone]]></title><link>http://massively.joystiq.com/2012/05/08/fallen-earths-may-state-of-the-game-letter-showcases-new-foothi/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/08/fallen-earths-may-state-of-the-game-letter-showcases-new-foothi/</guid><comments>http://massively.joystiq.com/2012/05/08/fallen-earths-may-state-of-the-game-letter-showcases-new-foothi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/08/fallen-earths-may-state-of-the-game-letter-showcases-new-foothi/"><img alt="Screenshot -- Fallen Earth" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/fallenearth.jpg" /></a></div>
<div>
	Roamers of <a href="http://www.massively.com/category/fallen-earth"><em>Fallen Earth</em>'s</a> post-apocalyptic Grand Canyon province have long been awaiting the final release of the game's <a href="http://www.massively.com/tag/global-territory-control">Global Territory Control</a> update. Thankfully, the wait is almost over. But meanwhile, today's <a href="http://www.massively.com/tag/gamersfirst">GamersFirst</a> dev blog post aims to shed some light on some of the latest additions to the system.<br />
	<br />
	The spotlight of the post is set on the new PvP conflict area known as The Foothills. The zone is an abandoned settlement situated between Los Alamos and Citadel that "never quite made it." As a result, the various factions of <em>Fallen Earth</em> have taken to fighting for control of the area in order to further solidify their foothold in the region. The Global Territory Control patch is set to go live next Wednesday, so keep an eye on the official dev blog for more details as the update gets closer to launch.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/08/fallen-earths-may-state-of-the-game-letter-showcases-new-foothi/">Fallen Earth's May State of the Game letter showcases new Foothills PvP zone</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 May 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/08/fallen-earths-may-state-of-the-game-letter-showcases-new-foothi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20233981/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/08/fallen-earths-may-state-of-the-game-letter-showcases-new-foothi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>f2p</category><category>fallen-earth</category><category>fe</category><category>free-to-play</category><category>g1</category><category>gamersfirst</category><category>global-territory-control</category><category>gtc</category><category>patch</category><category>patches</category><category>player-vs-player</category><category>post-apoc</category><category>post-apocalyptic</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>the-foothills</category><category>update</category><category>updates</category><category>wastelands</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 08 May 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[The Joker returns to DC Universe Online in upcoming DLC, The Last Laugh]]></title><link>http://massively.joystiq.com/2012/05/08/the-joker-returns-to-dc-universe-online-in-upcoming-dlc-the-las/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/08/the-joker-returns-to-dc-universe-online-in-upcoming-dlc-the-las/</guid><comments>http://massively.joystiq.com/2012/05/08/the-joker-returns-to-dc-universe-online-in-upcoming-dlc-the-las/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/08/the-joker-returns-to-dc-universe-online-in-upcoming-dlc-the-las/"><img alt="Screenshot -- DC Universe Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/dcuo.jpg" /></a></div>
<div>
	<em><a href="http://www.massively.com/category/dc-universe-online">DC Universe Online</a></em> players, prepare yourselves: The Joker's back, and he wants to put a smile on your face. The Clown Prince of Crime is making his grand return to <em>DCUO</em> in the game's upcoming DLC pack, The Last Laugh. Not to be confused with the renowned crossover comic story arc, <em>DCUO</em>'s The Last Laugh "will pit players against each other in high-intensity multiplayer brawls, feature an all-new weapon, and introduce new Light-Powered Legends PvP characters." The new weapon in question isn't much of a weapon at all, but if Captain America has taught us anything, it's that even a shield can be lethal in the right hands. Now players will be able to slam, bash, and <a href="http://superdickery.com/images/stories/seduction/wank.jpg">wank</a> to their hearts' content with the new shield weapon type.<br />
	<br />
	And players will need every trick they can get to succeed in the new Safe House Battles, which are 4v4 PvP brawls that involve players invading one anothers' safe houses in order to complete a number of objectives. So much for safe houses being... well, safe. Players thirsting for larger-scale combat will be at home in the new Headquarter Battles, which see eight heroes squaring off against eight villains as they try to take control of the Hall of Doom and the Watchtower, respectively. And finally, the game's first light-powered Legend characters will be making an appearance in The Last Laugh, allowing players to take control of the Green Lanterns' Kilowog and Sinestro Corps' Amon Sur.<br />
	<br />
	The Last Laugh will be available in June for free to Legendary members and for purchase on the market for Free and Premium players. For the full details, check out the official announcement at the <em>DCUO</em> site.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/08/the-joker-returns-to-dc-universe-online-in-upcoming-dlc-the-las/">The Joker returns to DC Universe Online in upcoming DLC, The Last Laugh</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 May 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/08/the-joker-returns-to-dc-universe-online-in-upcoming-dlc-the-las/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20233935/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/08/the-joker-returns-to-dc-universe-online-in-upcoming-dlc-the-las/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>consoles</category><category>dc-universe</category><category>dc-universe-online</category><category>dcuo</category><category>dlc</category><category>dlc-pack</category><category>downloadable-content</category><category>f2p</category><category>free-to-play</category><category>headquarter-battles</category><category>player-vs-player</category><category>playstation-3</category><category>playstation3</category><category>ps3</category><category>pvp</category><category>safe-house-battles</category><category>shield</category><category>shields</category><category>soe</category><category>sony-online-entertainment</category><category>superhero</category><category>superheroes</category><category>the-joker</category><category>the-last-laugh</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 08 May 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[DC Universe Online producer's letter explores the future of PvP]]></title><link>http://massively.joystiq.com/2012/04/26/dc-universe-online-producers-letter-explores-the-future-of-pvp/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/26/dc-universe-online-producers-letter-explores-the-future-of-pvp/</guid><comments>http://massively.joystiq.com/2012/04/26/dc-universe-online-producers-letter-explores-the-future-of-pvp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a></p><div style="text-align: center; ">
</div>
<div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/04/26/dc-universe-online-producers-letter-explores-the-future-of-pvp/"><img alt="BONK!" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/dcuo.jpg" /></a></div>
<div>
	Another month is on its way out, and that means it's time for another <em><a href="http://www.massively.com/category/dc-universe-online">DC Universe Online</a></em> monthly producer's letter. This one is particularly special, though, because it's the first official producer's letter written by the game's new producer, <a href="http://www.massively.com/tag/larry-liberty">Larry Liberty</a>. Liberty takes a moment to introduce himself as a 16-year veteran of the industry who has worked on title such as <em>Fallout: New Vegas</em>, <em>The Witcher</em>, <em>Neverwinter Nights 2</em>, and <em>Tony Hawk 4</em>.<br />
	<br />
	The remainder of the letter pertains almost entirely to PvP and some of the recent changes made to it. One of the major changes is that the studio has "basically reduced the ceiling on how much damage output a crit can deliver," claiming that the team wants "to reduce the importance of luck and the importance of a good virtual dice roll in combat, and increase the importance of skill." Liberty then goes on to explain the team's philosophy behind the changes, stating that "the overarching goal for [the studio's] PvP system changes is to emphasize intelligent tactics and skillful play over lucky die rolls and raw stats." The post is rounded out by a list of some of the PvP features that are planned for game updates 13 and 14, showing players what they can expect for the future of <em>DCUO</em>'s PvP. For the full, tasty details, go check out the full post at the game's official site.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/26/dc-universe-online-producers-letter-explores-the-future-of-pvp/">DC Universe Online producer's letter explores the future of PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 Apr 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/26/dc-universe-online-producers-letter-explores-the-future-of-pvp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20225354/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/26/dc-universe-online-producers-letter-explores-the-future-of-pvp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>april</category><category>april-producers-letter</category><category>console</category><category>consoles</category><category>dc-universe</category><category>dc-universe-online</category><category>dcuo</category><category>f2p</category><category>free-to-play</category><category>larry-liberty</category><category>player-vs-player</category><category>playstation-3</category><category>playstation3</category><category>producers-letter</category><category>ps3</category><category>pvp</category><category>soe</category><category>sony-online-entertainment</category><category>superhero</category><category>superheroes</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 26 Apr 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[TERA PvP battlegrounds won't be in at launch, delayed until 'late summer']]></title><link>http://massively.joystiq.com/2012/03/30/tera-pvp-battlegrounds-wont-be-in-at-launch-delayed-until-lat/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/30/tera-pvp-battlegrounds-wont-be-in-at-launch-delayed-until-lat/</guid><comments>http://massively.joystiq.com/2012/03/30/tera-pvp-battlegrounds-wont-be-in-at-launch-delayed-until-lat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/30/tera-pvp-battlegrounds-wont-be-in-at-launch-delayed-until-lat/"><img alt="Screenshot -- TERA" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/tera-1333139713.jpg" /></a></div>
<div style="text-align: left; ">
	<em><a href="http://www.massively.com/category/tera">TERA</a></em> fans who were looking forward to proving their mettle in PvP battlegrounds at launch are in for a bit of disappointment. <a href="http://www.massively.com/tag/en-masse-entertainment">En Masse</a> community manager Minea stopped by the forums a few days ago to give fans an update on the game's development, and in doing so, revealed that battlegrounds will not be in the game when it launches in May.<br />
	<br />
	But before you take to the forums to kick up a frenzy (please don't), keep in mind that just because battlegrounds won't be available at launch doesn't mean that they're not in the works. Minea goes on to announce that battlegrounds are planned to be added to the game "late this summer." We hope that the extra development time will allow battlegrounds to be nice and polished when they finally hit the live servers. Until then, though, players will have to make do with open-world PvP and guild-vs-guild battles.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/30/tera-pvp-battlegrounds-wont-be-in-at-launch-delayed-until-lat/">TERA PvP battlegrounds won't be in at launch, delayed until 'late summer'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 Mar 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/30/tera-pvp-battlegrounds-wont-be-in-at-launch-delayed-until-lat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20205330/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/30/tera-pvp-battlegrounds-wont-be-in-at-launch-delayed-until-lat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlegrounds</category><category>bgs</category><category>bluehole</category><category>bluehole-studios</category><category>delay</category><category>delayed</category><category>delays</category><category>en-masse</category><category>en-masse-entertainment</category><category>fantasy</category><category>minea</category><category>organized-pvp</category><category>player-vs-player</category><category>pvp</category><category>tera</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 30 Mar 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[A look at Guild Wars 2's world vs. world PvP]]></title><link>http://massively.joystiq.com/2012/03/26/a-look-at-guild-wars-2s-world-vs-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/26/a-look-at-guild-wars-2s-world-vs-world/</guid><comments>http://massively.joystiq.com/2012/03/26/a-look-at-guild-wars-2s-world-vs-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/26/a-look-at-guild-wars-2s-world-vs-world/"><img alt="Screenshot -- Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/gw2header.jpg" /></a></div>
<div>
	<em>The second </em><a href="http://www.guildwars2.com">Guild Wars 2</a><em> press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more <a href="http://massively.joystiq.com/tag/guild-wars-2-beta">guides, impressions, videos, and Q&amp;As</a> to get you ready for the highly anticipated sequel to </em><a href="http://www.guildwars.com">Guild Wars</a><em>.</em><br />
	<br />
	The most recent <em><a href="http://www.massively.com/category/guild-wars-2">Guild Wars 2</a></em> beta weekend has wound to a close (much to my dismay), but thankfully my time in Tyria has not been wasted. Oh, heavens no. I spent the majority of the weekend running around the war-torn borderlands and getting the everloving daylights stomped out of me in the game's world vs. world combat.<br />
	<br />
	When I wasn't busy acquainting my face with the ground, however, I had plenty of time to meander about the battlefield of The Mists, storming keeps, cutting off supply caravans, and defending encampments, and now I finally get to share my impressions with all of you fine readers. So what did I think about <em>GW2</em>'s WvW system (my total lack of PvP ability aside)? Rev up your siege engines and gird your proverbial loins, then follow past the cut to find out!</div><p><a href="http://massively.joystiq.com/2012/03/26/a-look-at-guild-wars-2s-world-vs-world/" rel="bookmark">Continue reading <em>A look at Guild Wars 2's world vs. world PvP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/26/a-look-at-guild-wars-2s-world-vs-world/">A look at Guild Wars 2's world vs. world PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Mar 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/26/a-look-at-guild-wars-2s-world-vs-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20200733/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/26/a-look-at-guild-wars-2s-world-vs-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>beta</category><category>fantasy</category><category>featured</category><category>guild-wars-2</category><category>guild-wars-2-beta</category><category>guild-wars-2-preview</category><category>gw2</category><category>hands-on</category><category>ncsoft</category><category>player-vs-player</category><category>preview</category><category>previews</category><category>pvp</category><category>world-vs-world</category><category>wvw</category><category>wvwvw</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 26 Mar 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth's March state of the game gets territorial]]></title><link>http://massively.joystiq.com/2012/03/09/fallen-earths-march-state-of-the-game-gets-territorial/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/09/fallen-earths-march-state-of-the-game-gets-territorial/</guid><comments>http://massively.joystiq.com/2012/03/09/fallen-earths-march-state-of-the-game-gets-territorial/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/09/fallen-earths-march-state-of-the-game-gets-territorial/"><img alt="Screenshot -- Fallen Earth" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/fallenearth.jpg" /></a></div>
<div style="text-align: left; ">
	Another month is upon us, and <em><a href="http://www.massively.com/category/fallen-earth">Fallen Earth</a></em> is bringing some changes to its Global Territory Control system. While players wait with bated breath for the new features to hit the PTS at the end of the month, <a href="http://www.massively.com/tag/gamersfirst">GamersFirst</a> has put out a new blog post outlining what players can expect from the next round of updates. We've covered the <a href="http://massively.joystiq.com/2012/02/10/fallen-earths-global-territory-control-creates-a-singular-facti/">basics of Global Territory Control</a> previously, so if you want to get up to speed, go on and have a read. Don't worry; we'll wait.<br />
	<br />
	Caught up? Good. So what's new this month? The buffs granted by controlling territories have been changed. Now, each town and keep is worth a given number of points. The faction that has the most points will receive a buff that "improves crafting and harvesting speed as well as Random AP, Death Toll, Faction, and Experience gains." Meanwhile, the faction system is getting a revamp that "will see the elimination of shoulder factions." Completing tasks for your faction of choice "will only affect the specific faction you completed it for and its opposite on the faction wheel." This really only scratches the surface of the myriad changes coming to <em>Fallen Earth</em>, so to get the full details just head on over to the game's official site.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/09/fallen-earths-march-state-of-the-game-gets-territorial/">Fallen Earth's March state of the game gets territorial</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Mar 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/09/fallen-earths-march-state-of-the-game-gets-territorial/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20190311/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/09/fallen-earths-march-state-of-the-game-gets-territorial/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>f2p</category><category>faction</category><category>factions</category><category>fallen-earth</category><category>fe</category><category>free-to-play</category><category>g1</category><category>gamersfirst</category><category>global-territory-control</category><category>gtc</category><category>march-state-of-the-game</category><category>player-vs-player</category><category>post-apoc</category><category>post-apocalyptic</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>state-of-the-game</category><category>territory-control</category><category>wastelands</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 09 Mar 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[ArenaNet's Jon Peters talks Guild Wars 2 competitive PvP]]></title><link>http://massively.joystiq.com/2012/03/06/arenanets-jon-peters-talks-guild-wars-2-competitive-pvp/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/06/arenanets-jon-peters-talks-guild-wars-2-competitive-pvp/</guid><comments>http://massively.joystiq.com/2012/03/06/arenanets-jon-peters-talks-guild-wars-2-competitive-pvp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/06/arenanets-jon-peters-talks-guild-wars-2-competitive-pvp/"><img alt="Screenshot -- Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/guildwars2.jpg" /></a></div>
<div style="text-align: left; ">
	Gaming can be a great way to wind down and relax, but as any real gamer knows, relaxation is for sissies. Competition is where the real action's at! Don't worry, <em><a href="http://www.massively.com/category/guild-wars-2">Guild Wars 2</a></em> designer <a href="http://www.massively.com/tag/jon-peters">Jon Peters</a> knows all about competition, and he even took some time out of his certainly busy day to sit down and talk a bit about <em>Guild Wars 2</em>'s competitive PvP.<br />
	<br />
	Anyone who played the original <em><a href="http://www.massively.com/category/guild-wars">Guild Wars</a></em> knows the heavy focus the game put on balanced, competitive PvP. Well, <a href="http://www.massively.com/tag/arenanet">ArenaNet</a> is taking that to the next level in <em>Guild Wars 2</em>. Peters even goes on to state that the devs "consider it to be one of the primary goals of <em>Guild Wars 2</em> competitive PvP to make it into an eSport." Peters goes on to discuss how the team is focusing on bringing players a balanced-but-exciting PvP experience. For the full details, just click on through the link below to the full interview at ZAM.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/06/arenanets-jon-peters-talks-guild-wars-2-competitive-pvp/">ArenaNet's Jon Peters talks Guild Wars 2 competitive PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Mar 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/06/arenanets-jon-peters-talks-guild-wars-2-competitive-pvp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20187127/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/06/arenanets-jon-peters-talks-guild-wars-2-competitive-pvp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>interview</category><category>interviews</category><category>jon-peters</category><category>ncsoft</category><category>null</category><category>player-vs-player</category><category>pvp</category><category>world-vs-world</category><category>world-vs-world-vs-world</category><category>wvwvw</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 06 Mar 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Latest Lord of the Rings Online dev diary is rather audacious]]></title><link>http://massively.joystiq.com/2012/02/22/latest-lord-of-the-rings-online-dev-diary-is-rather-audacious/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/22/latest-lord-of-the-rings-online-dev-diary-is-rather-audacious/</guid><comments>http://massively.joystiq.com/2012/02/22/latest-lord-of-the-rings-online-dev-diary-is-rather-audacious/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/02/22/latest-lord-of-the-rings-online-dev-diary-is-rather-audacious/"><img alt="Screenshot -- Lord of the Rings Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/lotro.jpg" /></a></div>
<div style="text-align: left; ">
	<div>
		<a href="http://www.massively.com/category/lord-of-the-rings-online"><em>Lord of the Rings Online</em>'s</a> PvMP changes just keep rolling in, it seems. Last week, the <a href="http://www.massively.com/tag/turbine-entertainment">Turbine</a> team announced that a <a href="http://massively.joystiq.com/2012/02/16/lord-of-the-rings-online-offering-pvmp-players-some-commendation/">new currency known as commendations</a> will be replacing the role of destiny in matters of PvMP transactions. Today, we've got a new dev diary that announces the upcoming addition of a new PvMP-only stat called Audacity.<br />
		<br />
		What is Audacity, exactly? Well, put simply, it's a PvMP stat that will provide players with benefits such as reducing incoming damage and lowering the duration of crowd control abilities. Higher audacity, obviously, equates to lower incoming damage and shorter crowd control effects. But why introduce this feature in the first place? According to the post, the team believes that having PvMP and PvE gear on the same progression path resulted in underwhelming or overly difficult-to-obtain PvMP gear since the team had to ensure that "the PvMP items did not devalue the PvE offerings." In addition, Turbine feels that, thanks to the damage changes made in <em><a href="http://www.massively.com/tag/rise-of-isengard">Rise of Isengard</a></em>, PvMP combat was too fast-paced. The addition of audacity is intended to nix both of these problems.<br />
		<br />
		Freeps will acquire their first rank of Audacity automatically at level 40, and further ranks will be boosted by PvMP gear that can only be purchased with commendations. Creeps, meanwhile, will gain their first rank of Audacity upon creation, and they'll gain further ranks by purchasing them directly from class trainers (seeing as how Creeps don't wear equipment).<br />
		<br />
		For the full details on this new system, just click on through the link below to the official dev diary.</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/22/latest-lord-of-the-rings-online-dev-diary-is-rather-audacious/">Latest Lord of the Rings Online dev diary is rather audacious</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 Feb 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/22/latest-lord-of-the-rings-online-dev-diary-is-rather-audacious/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20177504/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/22/latest-lord-of-the-rings-online-dev-diary-is-rather-audacious/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>audacity</category><category>commendation</category><category>commendations</category><category>dev-diaries</category><category>dev-diary</category><category>f2p</category><category>free-to-play</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lotr</category><category>lotro</category><category>player-vs-monster-play</category><category>player-vs-monster-player</category><category>player-vs-player</category><category>pvmp</category><category>pvp</category><category>turbine</category><category>Turbine-Entertainment</category><category>warner-bros</category><category>wb</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 22 Feb 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Next TERA CBT weekend brings level cap increase, new dungeon, and PvP]]></title><link>http://massively.joystiq.com/2012/02/20/next-tera-cbt-weekend-brings-level-cap-increase-new-dungeon-an/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/20/next-tera-cbt-weekend-brings-level-cap-increase-new-dungeon-an/</guid><comments>http://massively.joystiq.com/2012/02/20/next-tera-cbt-weekend-brings-level-cap-increase-new-dungeon-an/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/02/20/next-tera-cbt-weekend-brings-level-cap-increase-new-dungeon-an/"><img alt="TERA artwork -- Sinestral Manor" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/tera-1329774190.jpg" /></a></div>
<div style="text-align: left; ">
	<div>
		Here we are at the beginning of another week which <em><a href="http://www.massively.com/category/tera">TERA</a></em> fans are certain to be anxiously waiting to end because this weekend marks the game's second North American closed beta weekend. During the last test, players got to experience the game's PvE content all the way up to level 22, including the Bastion of Lok instance. Well, this time around <a href="http://www.massively.com/tag/en-masse-entertainment">En Masse Entertainment</a> is going to be opening up the gates to five additional levels of content, allowing players to progress to level 27. Testers will also gain access to a new dungeon known as Sinestral Manor, and each player will get two character slots per server rather than just one.<br />
		<br />
		Oh, and speaking of servers, we hear there's going to be a new one. Players will be able to test their skills against one another on Valley of Trials, the new PvP server. To top it off, En Masse has also revealed a bit of new information on how PvP combat will work. Open-world combat will be initiated when a player uses an ability known as Outlaw Declaration, which does what it says on the tin: It declares the caster an outlaw, allowing him to attack (and presumably, be attacked by) other players for 60 seconds or until combat is over. But single combat isn't the only way to get your PvP fix. Guilds can also declare war on other guilds by using the item Bahaar's Spark of War Declaration, which can be purchased in capital cities. After war has been declared, members of opposing guilds will be able to attack one another on sight.<br />
		<br />
		So there you have it, folks. That's what we've got to look forward to this next beta weekend. We hope to see you all on the battlefield.</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/20/next-tera-cbt-weekend-brings-level-cap-increase-new-dungeon-an/">Next TERA CBT weekend brings level cap increase, new dungeon, and PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 20 Feb 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/20/next-tera-cbt-weekend-brings-level-cap-increase-new-dungeon-an/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20175572/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/20/next-tera-cbt-weekend-brings-level-cap-increase-new-dungeon-an/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>beta-weekend</category><category>beta-weekend-2</category><category>bluehole</category><category>bluehole-studio</category><category>cbt</category><category>cbt-2</category><category>closed-beta</category><category>closed-beta-test</category><category>closed-beta-test-2</category><category>closed-beta-weekend</category><category>closed-beta-weekend-2</category><category>en-masse</category><category>en-masse-entertainment</category><category>player-vs-player</category><category>pvp</category><category>sinestral-manor</category><category>tera</category><category>tera-online</category><category>the-exiled-realm-of-arborea</category><category>valley-of-trials</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 20 Feb 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[A closer look at Guild Wars 2 world vs. world PvP]]></title><link>http://massively.joystiq.com/2012/02/16/a-closer-look-at-guild-wars-2-world-vs-world-pvp/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/16/a-closer-look-at-guild-wars-2-world-vs-world-pvp/</guid><comments>http://massively.joystiq.com/2012/02/16/a-closer-look-at-guild-wars-2-world-vs-world-pvp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/16/a-closer-look-at-guild-wars-2-world-vs-world-pvp/"><img alt="Trebuchets lob death over the battlements of Stonemist Castle, the gigantic central stronghold in the Mists." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/wvwarticle01.jpg" style="width: 530px; height: 331px; " /></a></div>
<div>
	<em><a href="http://massively.joystiq.com/category/guild-wars-2/" target="_blank">Guild Wars 2's</a></em> competitive <a href="http://massively.search.aol.com/search?q=GUILD+WARS+2+pvp&amp;invocationType=wl-joystiq">5-player PvP</a> has been getting a lot of love lately. To even the score, <a href="http://massively.search.aol.com/search?q=arenanet&amp;invocationType=wl-joystiq">ArenaNet</a> has put up a <a href="http://www.arena.net/blog/mike-ferguson-on-guild-wars-2-world-vs-world">blog post dedicated to the second PvP type</a> in <em>Guild Wars 2</em>: <a href="http://massively.joystiq.com/tag/wvw/">world vs. world</a>, in which three servers compete in a two-week battle for glory.<br />
	<br />
	Each WvW arena is made up of four huge maps. Each map is capable of holding more than 100 players from each of three factions (servers), which means that upwards of 1,200 concurrent players will be able to get in on the large-scale action. The beauty of having three teams duking it out is that things tend to balance themselves out naturally. If one team goes beast-mode and starts making life miserable for everybody, the other two teams can naturally gang up to fight against the first.<br />
	<br />
	Although lore justification might be a little tricky, in a world with as much magitech the <a href="http://massively.joystiq.com/category/guild-wars"><em>Guild Wars</em></a> universe already plays host to, it's not too hard to imagine that people from alternate versions of the same world get spat into yet another mutually accessible copy of the world, where their first inclination is (naturally) to start beating the crud out of each other.</div><p><a href="http://massively.joystiq.com/2012/02/16/a-closer-look-at-guild-wars-2-world-vs-world-pvp/" rel="bookmark">Continue reading <em>A closer look at Guild Wars 2 world vs. world PvP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/16/a-closer-look-at-guild-wars-2-world-vs-world-pvp/">A closer look at Guild Wars 2 world vs. world PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 Feb 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/16/a-closer-look-at-guild-wars-2-world-vs-world-pvp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20172889/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/16/a-closer-look-at-guild-wars-2-world-vs-world-pvp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>arenanet-blog</category><category>Guild-Wars-2</category><category>guild-wars-2-preview</category><category>gw2</category><category>lore</category><category>mechanics</category><category>ncsoft</category><category>news</category><category>player-vs-player</category><category>pvp</category><category>seige</category><category>the-mists</category><category>world-vs-world</category><category>wvw</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Thu, 16 Feb 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[ArcheAge besieges us with a new warfare trailer]]></title><link>http://massively.joystiq.com/2012/02/08/archeage-has-us-besieged-with-new-warfare-trailer/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/08/archeage-has-us-besieged-with-new-warfare-trailer/</guid><comments>http://massively.joystiq.com/2012/02/08/archeage-has-us-besieged-with-new-warfare-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/archeage/" rel="tag">ArcheAge</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/02/08/archeage-has-us-besieged-with-new-warfare-trailer/"><img alt="Screenshot -- ArcheAge" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/archeage.jpg" /></a></div>
<div style="text-align: left; ">
	We have no idea when the Korean-developed <em><a href="http://www.massively.com/category/archeage">ArcheAge</a></em> is going to see the light of day on North American soil, but that doesn't mean we can't stare at the pretty trailers and hope that it's soon. Today, the official <em>ArcheAge</em> YouTube page has uploaded a new video that gives fans a look at the title's siege warfare. Now, you might think that you have an idea of what a fortress siege is like. A bunch of players group up, zerg rush the fortress, and the last side standing takes the prize, right?<br />
	<br />
	Well, not so much in <em>ArcheAge</em>'s case. The video shows plenty of infantry clashing blades, but that's only the tip of the proverbial iceberg. There are catapults and siege towers and aerial attacks and more, lending a suitable sense of chaos to the entire ordeal. The objective of the madness seems to be the destruction of a crystal nestled deep within the defending fortress, though we don't speak Korean, so don't quote us on that. At any rate, it's certainly an impressive display of the large-scale PvP offered by <em>ArcheAge</em>, so load your trebuchets and click on past the cut for the full video.</div><p><a href="http://massively.joystiq.com/2012/02/08/archeage-has-us-besieged-with-new-warfare-trailer/" rel="bookmark">Continue reading <em>ArcheAge besieges us with a new warfare trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/08/archeage-has-us-besieged-with-new-warfare-trailer/">ArcheAge besieges us with a new warfare trailer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 Feb 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/08/archeage-has-us-besieged-with-new-warfare-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20167328/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/08/archeage-has-us-besieged-with-new-warfare-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archeage</category><category>large-scale-pvp</category><category>player-vs-player</category><category>pvp</category><category>sandbox</category><category>siege</category><category>siege-warfare</category><category>sieges</category><category>tencent</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><category>warfare</category><category>xl-games</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 08 Feb 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[ArenaNet reveals new PvP map with four new screenshots]]></title><link>http://massively.joystiq.com/2012/01/30/arenanet-reveals-new-pvp-map-with-four-new-screenshots/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/30/arenanet-reveals-new-pvp-map-with-four-new-screenshots/</guid><comments>http://massively.joystiq.com/2012/01/30/arenanet-reveals-new-pvp-map-with-four-new-screenshots/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/30/arenanet-reveals-new-pvp-map-with-four-new-screenshots/"><img alt="Screenshot -- Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/gw2-1327961001.jpg" /></a></div>
<div style="text-align: left; ">
	Now that it finally has a <a href="http://massively.joystiq.com/2012/01/23/guild-wars-2-confirmed-for-2012-public-beta-coming/">(rumored) tentative launch window</a>, fans can officially get hyped for <a href="http://www.massively.com/category/guild-wars-2"><em>Guild Wars 2</em></a>, only to have their hopes dashed when the release is pushed back. OK, not really (hopefully), but we do have some fancy new screenshots for you folks today courtesy of Guild Wars Insider. <a href="http://www.massively.com/tag/arenanet">ArenaNet</a> has released four new screenshots of a to-be-announced PvP map. Though we have all of no idea what kind of map it is, how it plays, or even what it's called... doesn't matter, new screenshots! To get a look at the new map in all of its splendor, just click on through the link below to Guild Wars Insider.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/30/arenanet-reveals-new-pvp-map-with-four-new-screenshots/">ArenaNet reveals new PvP map with four new screenshots</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 Jan 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/30/arenanet-reveals-new-pvp-map-with-four-new-screenshots/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20160278/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/30/arenanet-reveals-new-pvp-map-with-four-new-screenshots/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>guild-wars-2</category><category>gw2</category><category>map</category><category>maps</category><category>ncsoft</category><category>new-pvp-map</category><category>player-vs-player</category><category>pvp</category><category>pvp-maps</category><category>screenshot</category><category>screenshots</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 30 Jan 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Warhammer Online releases patch 1.4.5 highlights]]></title><link>http://massively.joystiq.com/2012/01/30/warhammer-online-releases-patch-1-4-5-highlights/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/30/warhammer-online-releases-patch-1-4-5-highlights/</guid><comments>http://massively.joystiq.com/2012/01/30/warhammer-online-releases-patch-1-4-5-highlights/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/30/warhammer-online-releases-patch-1-4-5-highlights/"><img alt="The Inevitable City at peak hours." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/warhammer-1327958182.jpg" /></a></div>
<div style="text-align: left; ">
	Despite <a href="http://www.massively.com/tag/mythic-entertainment">Mythic Entertainment's</a> recent winnowing of the <a href="http://www.massively.com/category/warhammer-online"><em>Warhammer Online</em></a> servers -- bringing them down from four servers to a measly pair -- the company is still hard at work developing patches for the RvR-based title. Patch 1.4.5 will be hitting the live servers tomorrow, January 31st, and it brings a number of interesting changes and also ushers in the return of fortresses, which should be good news for open RvR fans.<br />
	<br />
	With the recent Skaven invasion, a number of relics have been found in myriad underground tunnels dug below the game's fortresses. Players will be charged with guarding their faction's relics while attempting to purloin those of the enemy. The Grovod Cavern scenario is also making a return, allowing two teams of 12 players to duke it out in the crumbling cave. But this time, there's a twist: Players will be taking control of two teams of Skaven; hilarity will ensue. To top it all off, 1.4.5 is bringing fortresses back into play (after they were removed some time ago), which should hopefully encourage players to head back into the open RvR lakes for fun and profit. For the full details, just head on over to the <em>Warhammer Online</em> official site.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/30/warhammer-online-releases-patch-1-4-5-highlights/">Warhammer Online releases patch 1.4.5 highlights</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 Jan 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/30/warhammer-online-releases-patch-1-4-5-highlights/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20160222/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/30/warhammer-online-releases-patch-1-4-5-highlights/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.4.5</category><category>ea</category><category>ea-mythic</category><category>electronic-arts</category><category>f2p</category><category>fortress</category><category>fortresses</category><category>free-to-play</category><category>grovod-cavern</category><category>mythic</category><category>mythic-entertainment</category><category>open-realm-vs-realm</category><category>open-rvr</category><category>orvr</category><category>patch</category><category>patch-1.4.5</category><category>patches</category><category>player-vs-player</category><category>pvp</category><category>scenario</category><category>scenarios</category><category>skaven</category><category>update</category><category>updates</category><category>war</category><category>warhammer</category><category>warhammer-online</category><category>who</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 30 Jan 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Conquer Online adding new 'hardcore' PvP features]]></title><link>http://massively.joystiq.com/2012/01/25/conquer-online-adding-new-hardcore-pvp-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/25/conquer-online-adding-new-hardcore-pvp-features/</guid><comments>http://massively.joystiq.com/2012/01/25/conquer-online-adding-new-hardcore-pvp-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/25/conquer-online-adding-new-hardcore-pvp-features/"><img alt="Artwork -- Conquer Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/conqueronline.jpg" /></a></div>
<div style="text-align: left; ">
	<div>
		At the beginning of the month, <a href="http://www.massively.com/tag/netdragon">NetDragon's</a> F2P fantasy title <em><a href="http://www.massively.com/tag/conquer-online">Conquer Online</a></em> received <a href="http://massively.joystiq.com/2012/01/04/conquer-online-details-upcoming-invasion-of-pirates-expansion/">a large new update</a> in the form of the <em><a href="http://massively.joystiq.com/tag/Invasion-of-Pirates/">Invasion of Pirates</a></em> expansion, but the team isn't done yet. The devs are now adding a number of new (surprisingly hardcore) features to the Gale Shallow PvP zone. While players will receive no PK points in this zone, the chance of plundering a fallen enemy's armor will be tripled, meaning that life and death are a matter of great consequence. And finally, to top it off, a number of powerful mobs in the zone will grant players high-level dragon souls should they prove themselves worthy in combat.<br />
		<br />
		For more information on the upcoming update and to get in the game yourself, just click on through the link to <em>Conquer Online</em>'s official site.</div>
	<div>
		<br />
		[Source: NetDragon press release]</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/25/conquer-online-adding-new-hardcore-pvp-features/">Conquer Online adding new 'hardcore' PvP features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 25 Jan 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/25/conquer-online-adding-new-hardcore-pvp-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20156591/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/25/conquer-online-adding-new-hardcore-pvp-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>conquer-online</category><category>f2p</category><category>free-to-play</category><category>gale-shallow</category><category>netdragon</category><category>patch</category><category>patches</category><category>pk</category><category>pking</category><category>player-killing</category><category>player-looting</category><category>player-vs-player</category><category>pvp</category><category>update</category><category>updates</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 25 Jan 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[WindSlayer 2 patch brings PvP, updated UI]]></title><link>http://massively.joystiq.com/2011/11/23/windslayer-2-patch-brings-pvp-updated-ui/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/23/windslayer-2-patch-brings-pvp-updated-ui/</guid><comments>http://massively.joystiq.com/2011/11/23/windslayer-2-patch-brings-pvp-updated-ui/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/23/windslayer-2-patch-brings-pvp-updated-ui/"><img alt="Screenshot -- WindSlayer 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/windslayer2.jpg" /></a></div>
<div>
	<a href="http://www.massively.com/tag/ignited-games">Ignited Games</a>' upcoming title <em><a href="http://www.massively.com/tag/windslayer-2">WindSlayer 2</a></em> just <a href="http://massively.joystiq.com/2011/11/04/windslayer-2-enters-open-beta-testing/">entered open beta</a> earlier this month, but the team is already rolling out updates. The latest patch to hit the game introduced players to Team Match PvP, which is the first PvP mode introduced to the game. In addition, the update brought changes to the game's UI and graphics settings as well as added 52 new item shop products. To get in on the side-scrolling PvP action, just head on to the <em>WindSlayer 2</em> official site and sign up.<br />
	<br />
	[Source: Ignited Games press release]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/23/windslayer-2-patch-brings-pvp-updated-ui/">WindSlayer 2 patch brings PvP, updated UI</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 Nov 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/23/windslayer-2-patch-brings-pvp-updated-ui/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20113368/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/23/windslayer-2-patch-brings-pvp-updated-ui/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>f2p</category><category>free-to-play</category><category>ignited-games</category><category>open-beta</category><category>patch</category><category>player-vs-player</category><category>pvp</category><category>side-scrolling</category><category>sidescroller</category><category>team-match</category><category>update</category><category>windslayer-2</category><category>ws2</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 23 Nov 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: What is this RP-PvP anyway?]]></title><link>http://massively.joystiq.com/2011/11/15/hyperspace-beacon-what-is-this-rp-pvp-anyway/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/15/hyperspace-beacon-what-is-this-rp-pvp-anyway/</guid><comments>http://massively.joystiq.com/2011/11/15/hyperspace-beacon-what-is-this-rp-pvp-anyway/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/15/hyperspace-beacon-what-is-this-rp-pvp-anyway/"><img alt="Hyperspace Beacon: What is this RP-PVP anyway?" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/hb-rp-pvp.jpg" /></a></div>
At E3, Principal Lead Writer <a href="http://massively.joystiq.com/tag/daniel-erickson/">Daniel Erickson</a> expressed that he wanted a roleplay player-vs.-player server for <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a>. Granted, <a href="http://bioware.com">BioWare</a>'s live team originally intended to not launch with any type of open-world PvP roleplay server. Community Coordinator <a href="http://massively.joystiq.com/tag/david-bass/">David Bass</a> confirmed this when he explained that the Guild HQ program will not support RP-PvP servers and that those guilds wishing to roll on those types of servers will have to do it the old fashioned way: in game. According to the <a href="http://www.nickyee.com/daedalus/archives/001645.php?page=2">Daedalus Project</a>, a study on the habits of MMO players, only 7% of all players actually roll a character on an RP-PvP server. However, when you keep in mind that <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>SWTOR</em></a> has <a href="http://www.vgchartz.com/preorders.php">the largest preorder sales of any PC game</a> as of right now (about 802,000, not including digital and European sales), 7% ends up being a significant number. At least, there are enough people interested in RP-PvP to fill a server.<br />
<br />
I understand that many people are turned off by the idea of mixing roleplay with PvP. I completely understand that. When the term RP hits people, images of Goldshire and naked Night Elves come to mind immediately. In truth, however, roleplay is really just telling a story through an interactive medium, in this case an MMO. For instance, if in the course of playing <em>SWTOR</em> you find yourself asking, "What would my character do in this situation?", then you have just brushed up against roleplay. In RP-PvP, players enjoy a very similar experience.<br />
<br />
Today, let's talk about mixing story and PvP. Players have found diverse ways to integrate the two. Beyond the break, I have examples of how you may find ways to do it yourself, even if hardcore roleplay isn't your thing.<p><a href="http://massively.joystiq.com/2011/11/15/hyperspace-beacon-what-is-this-rp-pvp-anyway/" rel="bookmark">Continue reading <em>Hyperspace Beacon: What is this RP-PvP anyway?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/15/hyperspace-beacon-what-is-this-rp-pvp-anyway/">Hyperspace Beacon: What is this RP-PvP anyway?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Nov 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/15/hyperspace-beacon-what-is-this-rp-pvp-anyway/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20105462/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/15/hyperspace-beacon-what-is-this-rp-pvp-anyway/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>daniel-erickson</category><category>david-bass</category><category>EA</category><category>Electronic-Arts</category><category>featured</category><category>guild-vs-guild</category><category>Guild-war</category><category>LucasArts</category><category>open-world-pvp</category><category>player-versus-player</category><category>player-vs-player</category><category>PvP</category><category>role-play</category><category>roleplay</category><category>RolePlaying</category><category>RP</category><category>RP-PVP</category><category>server-types</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>warzones</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 15 Nov 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[Lost Pages of Taborea: Runes of Magic's potential for EVE combat]]></title><link>http://massively.joystiq.com/2011/08/22/lost-pages-of-taborea-runes-of-magics-potential-for-eve-combat/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/22/lost-pages-of-taborea-runes-of-magics-potential-for-eve-combat/</guid><comments>http://massively.joystiq.com/2011/08/22/lost-pages-of-taborea-runes-of-magics-potential-for-eve-combat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/" rel="tag">Lost Pages of Taborea</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/22/lost-pages-of-taborea-runes-of-magics-potential-for-eve-combat/"><img alt="Runes of Magic screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/massivelyromspotentialforevecombatheader.jpg" /></a></div>
I've been thinking a lot lately on other ways that <a href="http://massively.joystiq.com/category/runes-of-magic/"><em>Runes of Magic</em></a> reminds me of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a>. Not that any systems are exactly the same, but they have certain similarities. <a href="http://massively.joystiq.com/category/wurm-online/"><em>Wurm Online</em></a> and <a href="http://massively.joystiq.com/tag/minecraft/"><em>Minecraft</em></a> are arguably different in how they function, but they both scratch the same creative itch.<br />
<br />
<em>RoM's</em> gear-modification system lends itself to <em>EVE</em>-esque combat. Keep in mind we're not talking about how the mechanics or guts of the games are similar or different; we're talking about how the same itch is being scratched. In the case of <em>RoM's</em> PvP being like <em>EVE</em>, it's more like tickling the itch with a feather, which makes you want to scratch it even more. I want to scratch that itch with a Brillo pad by exploring how <em>RoM's</em> open-world PvP could function more like <em>EVE's</em>, thanks to the arcane transmutor. Let's start with how I think battlefields differ from open-world PvP.<p><a href="http://massively.joystiq.com/2011/08/22/lost-pages-of-taborea-runes-of-magics-potential-for-eve-combat/" rel="bookmark">Continue reading <em>Lost Pages of Taborea: Runes of Magic's potential for EVE combat</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/22/lost-pages-of-taborea-runes-of-magics-potential-for-eve-combat/">Lost Pages of Taborea: Runes of Magic's potential for EVE combat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 22 Aug 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/22/lost-pages-of-taborea-runes-of-magics-potential-for-eve-combat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20022888/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/22/lost-pages-of-taborea-runes-of-magics-potential-for-eve-combat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefields</category><category>combat</category><category>death</category><category>eve</category><category>eve-online</category><category>featured</category><category>ffa-pvp</category><category>ffapvp</category><category>frogster</category><category>frogster-america</category><category>frogster-interactive</category><category>incentives</category><category>jeremy-stratton</category><category>looting</category><category>lost-pages-of-taborea</category><category>penalties</category><category>pk-protection</category><category>player-looting</category><category>player-vs-player</category><category>pvp</category><category>rewards</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><dc:creator><![CDATA[Jeremy Stratton]]></dc:creator><pubDate>Mon, 22 Aug 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[SWTOR presents the next great galactic sport: Huttball]]></title><link>http://massively.joystiq.com/2011/08/19/swtor-presents-the-next-great-galactic-sport-huttball/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/19/swtor-presents-the-next-great-galactic-sport-huttball/</guid><comments>http://massively.joystiq.com/2011/08/19/swtor-presents-the-next-great-galactic-sport-huttball/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/19/swtor-presents-the-next-great-galactic-sport-huttball/"><img alt="SWTOR: the Pit" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/huttball.jpg" /></a></div>
Forget your regular PvP, in which the objective is to take down the other faction base or capture the flag. <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a> introduces us to a new way to face off against your enemies. Of course, we're talking about Huttball.<br />
<br />
Massively introduced you to this Nar Shaddaa sport <a href="http://massively.joystiq.com/2011/08/17/gamescom-2011-swtor-wins-best-online-game-and-introduces-huttba/">earlier this week</a>, but in this latest video, Director of Production <a href="http://massively.joystiq.com/tag/dallas-dickinson/">Dallas Dickinson</a> explains the rules and story behind this PvP arena. The highly lethal sport consists of two teams that each attempt to grab the ball from the middle of the Pit and cross that ball over the other team's goal line. It sounds a bit like soccer, but in <em>this</em> game of soccer, lethal force is encouraged. In fact, the Czerka Corporation has provided fire jets and acid pits just to make the game that much more dangerous.<br />
<br />
Beyond the break we've provided the full video introduction to this next sport sensation!<p><a href="http://massively.joystiq.com/2011/08/19/swtor-presents-the-next-great-galactic-sport-huttball/" rel="bookmark">Continue reading <em>SWTOR presents the next great galactic sport: Huttball</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/19/swtor-presents-the-next-great-galactic-sport-huttball/">SWTOR presents the next great galactic sport: Huttball</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 19 Aug 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/19/swtor-presents-the-next-great-galactic-sport-huttball/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20022185/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/19/swtor-presents-the-next-great-galactic-sport-huttball/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>dallas-dickinson</category><category>EA</category><category>Electronic-Arts</category><category>huttball</category><category>LucasArts</category><category>nar-shaddaa</category><category>player-vs-player</category><category>pvp</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Fri, 19 Aug 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[New ArenaNet dev diary outlines the making of the Battle of Kyhlo]]></title><link>http://massively.joystiq.com/2011/08/18/new-arenanet-dev-diary-outlines-the-making-of-the-battle-of-kyhl/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/18/new-arenanet-dev-diary-outlines-the-making-of-the-battle-of-kyhl/</guid><comments>http://massively.joystiq.com/2011/08/18/new-arenanet-dev-diary-outlines-the-making-of-the-battle-of-kyhl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/18/new-arenanet-dev-diary-outlines-the-making-of-the-battle-of-kyhl/"><img alt="Concept Art -- Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/khyloheader.jpg" /></a></div>
<div>
	<a href="http://www.massively.com/tag/arenanet">ArenaNet</a>'s last <a href="http://www.massively.com/category/guild-wars-2"><em>Guild Wars 2</em></a> blog post <a href="http://www.arena.net/blog/the-battle-of-khylo-jonathan-sharp-on-pvp">explained the ins and outs</a> of the Battle of Kyhlo PvP map, which will be playable later this month at <a href="http://www.massively.com/tag/pax-2011">PAX Prime</a>. The team is now following up on that with a new blog post that outlines what went into the creation of the capture point-based battlefield.<br />
	<br />
	The post notes that "collaboration and iteration are the keys to making good games," so with that in mind, we get to hear from a veritable legion of ArenaNet devs, each reporting on his or her role in the creation of the map. We hear from Jeff Grubb on the lore of the arena, we hear from Egan Hirvela on the process of map design, and Habib Loew tells us how the programmers make it work. Then it's up to designer Nick Mhley and his designers to say things like, "You know what's cool? When you shoot the [trebuchet] and blow stuff up. But you know what would be cooler? Blowing up even more stuff!" Outstanding.<br />
	<br />
	Then Peter Fries, Scott McGough, and the rest of <em>GW2</em>'s writers whip up some dialogue for the announcer and oversee the recording of the lines. Lastly, it falls to Shen-Ming Spurgeon, Mclaine Diemer, Tirzah Bauer, Chuck Knigge, and the rest of the team's visual and audio artists to bring the area to life with their super-artistic magics, followed by Tyler Bearce and the other folks in QA to make sure it works as intended.<br />
	<br />
	Phew, what a crowd! At any rate, for the full, uncensored details on the process involved in bringing a map such as the Battle of Kyhlo to life, head on over to the ArenaNet blog.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/18/new-arenanet-dev-diary-outlines-the-making-of-the-battle-of-kyhl/">New ArenaNet dev diary outlines the making of the Battle of Kyhlo</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 18 Aug 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/18/new-arenanet-dev-diary-outlines-the-making-of-the-battle-of-kyhl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20021416/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/18/new-arenanet-dev-diary-outlines-the-making-of-the-battle-of-kyhl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>battle-of-khylo</category><category>chuck-knigge</category><category>design</category><category>design-process</category><category>dev-diary</category><category>egan-hirvela</category><category>guild-wars-2</category><category>gw2</category><category>habib-loew</category><category>holy-crap-thats-a-lot-of-people</category><category>jeff-grub</category><category>khylo</category><category>level-design</category><category>map-design</category><category>mclaine-diemer</category><category>ncsoft</category><category>nick-mhley</category><category>peter-fries</category><category>player-vs-player</category><category>pvp</category><category>scott-McGough</category><category>shen-ming-spurgeon</category><category>tirzah-bauer</category><category>tyler-bearce</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 18 Aug 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[Lost Pages of Taborea: Comparing EVE's PLEX and PvP to RoM's]]></title><link>http://massively.joystiq.com/2011/07/11/lost-pages-of-taborea-comparing-eves-plex-and-pvp-to-roms/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/11/lost-pages-of-taborea-comparing-eves-plex-and-pvp-to-roms/</guid><comments>http://massively.joystiq.com/2011/07/11/lost-pages-of-taborea-comparing-eves-plex-and-pvp-to-roms/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/" rel="tag">Lost Pages of Taborea</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/lost-pages-of-taborea/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/massivelyromandeveplexdiamondsheaderlarge580.jpg" vspace="4" /></a></div>
I was prepping for a <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a> comparison with <a href="http://us.runesofmagic.com/us/index.html"><em>Runes of Magic</em></a>, but in light of the current buzz in the air, I'm moving my <a href="http://www.eveonline.com/"><em>EVE Online</em></a> comparison up.<br />
<br />
A couple of interesting blocks fell into place this week that fit well with a look at how <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> and <a href="http://massively.joystiq.com/category/runes-of-magic/"><em>RoM</em></a> allow money to circulate through the economies, and how PvP works in conjunction with it. While there's no contest as to which MMO has the more robust economy, there are still similarities that fit the pay-to-progress comment Mr. Simon Ludgate made in a recent <a href="http://www.gamasutra.com/view/feature/6421/the_fwords_of_mmorpgs_fairness.php?page=1">Gamasutra article</a>.<br />
<br />
Swarming around the above topics is the question of how much it costs to stay competitive in <em>RoM,</em> which I've also been working on. What does Gamasutra's article have to do with <em>RoM</em>, how much does it cost to be competitive and how are economies similar in these two MMOs? You can also read my memorandum to all <em>EVE</em> PvPers. Set your jump-point past the break to see.<p><a href="http://massively.joystiq.com/2011/07/11/lost-pages-of-taborea-comparing-eves-plex-and-pvp-to-roms/" rel="bookmark">Continue reading <em>Lost Pages of Taborea: Comparing EVE's PLEX and PvP to RoM's</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/11/lost-pages-of-taborea-comparing-eves-plex-and-pvp-to-roms/">Lost Pages of Taborea: Comparing EVE's PLEX and PvP to RoM's</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 11 Jul 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/11/lost-pages-of-taborea-comparing-eves-plex-and-pvp-to-roms/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19986179/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/11/lost-pages-of-taborea-comparing-eves-plex-and-pvp-to-roms/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cash-shop</category><category>comparison</category><category>diamonds</category><category>economies</category><category>economy</category><category>eve</category><category>eve-online</category><category>frogster</category><category>frogster-america</category><category>frogster-interactive</category><category>game-economies</category><category>jeremy-stratton</category><category>lost-pages-of-taborea</category><category>pay-to-play</category><category>pay-to-progress</category><category>pay-to-win</category><category>player-vs-player</category><category>plex</category><category>pvp</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><dc:creator><![CDATA[Jeremy Stratton]]></dc:creator><pubDate>Mon, 11 Jul 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Is PvP a game for the young?]]></title><link>http://massively.joystiq.com/2011/02/07/the-daily-grind-is-pvp-a-game-for-the-young/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/07/the-daily-grind-is-pvp-a-game-for-the-young/</guid><comments>http://massively.joystiq.com/2011/02/07/the-daily-grind-is-pvp-a-game-for-the-young/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-daily-grind/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/rocky.jpg" /></a></div>
We've often <a href="http://massively.joystiq.com/2011/01/05/the-daily-grind-why-dont-you-like-pvp/">chewed on the subject of PvP</a> in <a href="http://massively.joystiq.com/category/the-daily-grind/">The Daily Grind</a>, as it continues to polarize players between love and hate (or indifference) with little common ground. However, I've heard quite a few people say that they like and support the idea of PvP but prefer not to participate because they get their faces stomped on in two seconds flat.<br />
<br />
The blame? Age. As <a href="http://www.examiner.com/ny-video-game-community-in-new-york/average-age-of-video-gamer-is-higher-than-you-think">the average age of gamers</a> (and MMO players) continues to rise, we're seeing more and more of the older adult crowd facing off against the younger set, and this could possibly have a profound effect on player-vs.-player combat. After all, in an arena where quick thinking, aggressiveness and lightning reflexes are the keys to victory, it stands to reason that younger players have the natural edge.<br />
<br />
So what say you, Mr. or Ms. Internet Sage? Is PvP a game for the young? Is this premise fundamentally flawed? Or have you seen evidence that supports this slant?<br />
<br />
<img hspace="0" vspace="0" border="0" align="left" style="padding-right: 10px;" alt="" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/07/the-daily-grind-is-pvp-a-game-for-the-young/">The Daily Grind: Is PvP a game for the young?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 Feb 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/07/the-daily-grind-is-pvp-a-game-for-the-young/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19829157/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/07/the-daily-grind-is-pvp-a-game-for-the-young/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>opinion</category><category>player-vs-player</category><category>pvp</category><category>reflexes</category><category>rocky</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 07 Feb 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Lost Pages of Taborea: Trouble with PvP]]></title><link>http://massively.joystiq.com/2011/01/03/lost-pages-of-taborea-trouble-with-pvp/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/03/lost-pages-of-taborea-trouble-with-pvp/</guid><comments>http://massively.joystiq.com/2011/01/03/lost-pages-of-taborea-trouble-with-pvp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/" rel="tag">Lost Pages of Taborea</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/lost-pages-of-taborea/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/massivelypvplargeheader.jpg" /></a></div>
Happy New Year everyone! I hope everyone had a safe and fun break. For my first article of 2011, I want to talk more about PvP. <a href="http://massively.joystiq.com/2010/07/05/lost-pages-of-taborea-pvp-culture/">I've spoken about PvP before</a>, but I want to look specifically at player-killer protection and the ability to instantly change PK status. There was also the slight change to a short-term criminal or hero status since <a href="http://us.runesofmagic.com/us/index.html"><em>Runes of Magic</em></a> started.<br />
<br />
A lot of time has passed since <a href="http://www.runewaker.com/en/index.php">Runewaker</a> made the changes, but I still remember them. Long gone are the days of a forced 10-minute cooldown on PK status and no protection bubble. I'm not a huge PvPer myself, but I wanted to explain a little more about the changes and the way I felt about the system then vs. now. I think it would also be relevant to bring up how the overall system works -- or claims to work. If you're interested in what PvP was like in the early days of <a href="http://massively.joystiq.com/category/runes-of-magic/"><em>RoM</em></a> and would like to voice your opinion on it, click past the break.<p><a href="http://massively.joystiq.com/2011/01/03/lost-pages-of-taborea-trouble-with-pvp/" rel="bookmark">Continue reading <em>Lost Pages of Taborea: Trouble with PvP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/03/lost-pages-of-taborea-trouble-with-pvp/">Lost Pages of Taborea: Trouble with PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 03 Jan 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/03/lost-pages-of-taborea-trouble-with-pvp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19783513/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/03/lost-pages-of-taborea-trouble-with-pvp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>frogster</category><category>frogster-america</category><category>frogster-interactive</category><category>grief</category><category>griefing</category><category>jeremy-stratton</category><category>pk</category><category>player-killer</category><category>player-vs-player</category><category>pvp</category><category>reputation</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><category>spawn-camping</category><dc:creator><![CDATA[Jeremy Stratton]]></dc:creator><pubDate>Mon, 03 Jan 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Lost Pages of Taborea: Siege war top 50]]></title><link>http://massively.joystiq.com/2010/10/18/lost-pages-of-taborea-siege-war-top-50/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/18/lost-pages-of-taborea-siege-war-top-50/</guid><comments>http://massively.joystiq.com/2010/10/18/lost-pages-of-taborea-siege-war-top-50/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/" rel="tag">Lost Pages of Taborea</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/lost-pages-of-taborea/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/massivelysiegewartop50header.jpg" /></a></div>
One of the fascinating aspects of an MMO is its ability to spark creativity. With so much to do in these large virtual worlds, it's almost inevitable that players will create <a href="http://www.theromwiki.com/Main_Page">wikis</a>, fan sites, <a href="http://massively.joystiq.com/2010/04/12/lost-pages-of-taborea-runes-of-magic-addons/">addons</a> and anything else they can dream up. <a href="http://us.runesofmagic.com/us/index.html"><em>Runes of Magic</em></a> is no different, and its siege war has given way to the creation of <a href="http://dawn-treaders.info/sw/index.php">Siege War Top 50</a>. The fan-made website aggregates siege war scores from all guilds on North American servers and spits it out in various lists. It has been consistently popular on the <a href="http://massively.joystiq.com/category/runes-of-magic/"><em>RoM</em></a> forums for many weeks now and is a testament to how popular siege war is.<br />
<br />
Let's take a look at this site and see what makes it tick. Along the way, I share commentary about the site and siege war in general, and you'll get to see which guilds are in the top bracket out of all the North American servers.<p><a href="http://massively.joystiq.com/2010/10/18/lost-pages-of-taborea-siege-war-top-50/" rel="bookmark">Continue reading <em>Lost Pages of Taborea: Siege war top 50</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/18/lost-pages-of-taborea-siege-war-top-50/">Lost Pages of Taborea: Siege war top 50</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 18 Oct 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/18/lost-pages-of-taborea-siege-war-top-50/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19677265/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/18/lost-pages-of-taborea-siege-war-top-50/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arena</category><category>battlefields</category><category>battlegrounds</category><category>featured</category><category>frogster</category><category>frogster-america</category><category>frogster-interactive</category><category>guild-rankings</category><category>guild-score</category><category>guild-vs-guild</category><category>player-vs-player</category><category>pvp</category><category>ranking</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><category>score</category><category>siege-war</category><category>siege-war-rank</category><category>siege-war-top-50</category><category>siege-wars</category><category>top-50</category><category>top-guild</category><category>tournament</category><dc:creator><![CDATA[Jeremy Stratton]]></dc:creator><pubDate>Mon, 18 Oct 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Which MMO has the best PvP?]]></title><link>http://massively.joystiq.com/2010/09/20/the-daily-grind-which-mmo-has-the-best-pvp/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/20/the-daily-grind-which-mmo-has-the-best-pvp/</guid><comments>http://massively.joystiq.com/2010/09/20/the-daily-grind-which-mmo-has-the-best-pvp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-daily-grind/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/pvp.jpg" /></a></div>
Player vs. player -- a phrase that strikes fear into the heart of some, indigestion into the hearts of others, and a rich sauce of adrenaline and righteous anger into the hearts of the rest. It's generally a love-it-or-hate-it feature, as gamers choose a side and demean the other crowd with kindergarten-level insults.<br />
<br />
Assuming that you appreciate PvP in some format or other, which MMORPG did it the best? Which tackled that complex equation of skill, objective, and faction balancing and came out on top? Was it <a href="http://www.darkageofcamelot.com/"><em>Dark Age of Camelot's</em></a> infamous three-sided feud? Are you partial to <a href="http://www.worldofwarcraft.com/index.xml"><em>World of Warcraft's</em></a> battleground and arena system? Is <a href="http://www.eveonline.com/"><em>EVE Online</em></a> all the hardcore PvP you'll ever need? Or do you love MMOs that are specifically designed to be PvP battlefields, like <a href="http://www.warhammeronline.com/"><em>Warhammer Online</em></a> and <a href="http://na.apb.com/en/"><em>APB</em></a>?<br />
<br />
So today, set yourself up as Judge Judy and executioner -- which MMO has the best PvP?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/20/the-daily-grind-which-mmo-has-the-best-pvp/">The Daily Grind: Which MMO has the best PvP?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 20 Sep 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/20/the-daily-grind-which-mmo-has-the-best-pvp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19630551/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/20/the-daily-grind-which-mmo-has-the-best-pvp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>APB</category><category>daoc</category><category>dark-age-of-camelot</category><category>eve</category><category>eve-online</category><category>judge-judy</category><category>objection-pwned</category><category>opinion</category><category>player-vs-player</category><category>pvp</category><category>tdg</category><category>the-daily-grind</category><category>war</category><category>warhammer-online</category><category>World-of-Warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 20 Sep 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[Lost Pages of Taborea: Low-level PvP alt]]></title><link>http://massively.joystiq.com/2010/09/13/lost-pages-of-taborea-low-level-pvp-alt/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/13/lost-pages-of-taborea-low-level-pvp-alt/</guid><comments>http://massively.joystiq.com/2010/09/13/lost-pages-of-taborea-low-level-pvp-alt/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/" rel="tag">Lost Pages of Taborea</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/lost-pages-of-taborea/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/battlefieldheader.jpg" /></a></div>
I've been spending some time making a home for myself on Artemis. Yes, I've moved away from the PvP server, and I haven't regretted it. I've never really participated in open PvP, so it's not really a surprise. I've said before that I only started on a PvP server to have that extra option available to me and to have an added dose of excitement. Well, your unofficial ambassador to Taborea may be changing his tune.<br />
<br />
After I made the switch to PvE, I wasn't sure what to do. I already had a high-level character. I didn't feel ready to put my main to rest. It's been my dedicated character for over a year, and it does give me the advantage of accessing high-level content. With the limited time I have for<em> <a href="http://us.runesofmagic.com/us/index.html">Runes of Magic</a></em> right now, let alone other MMOs, I was tentative about making an alt. I took the plunge, made an alt, and haven't looked back. Oddly enough -- or maybe not -- I'm enjoying PvP more on a PvE server.<br />
<br />
I've found that I like alt life, and it has me thinking creatively about what to do with each character. I've spoken about <a href="http://massively.joystiq.com/2010/07/05/lost-pages-of-taborea-pvp-culture/">PvP culture</a>; I've mentioned my idea for <a href="http://massively.joystiq.com/2010/08/09/lost-pages-of-taborea-its-the-little-thing/">improving battlefields</a>; and last week I spoke <a href="http://massively.joystiq.com/2010/09/06/lost-pages-of-taborea-badge-of-honor/">about siege badges</a> that can help you in battlefields. This week, I want to cover building a low-level PvP alt. There's a lot to be done in prepping a low-level PvP alt, so let's get busy.<p><a href="http://massively.joystiq.com/2010/09/13/lost-pages-of-taborea-low-level-pvp-alt/" rel="bookmark">Continue reading <em>Lost Pages of Taborea: Low-level PvP alt</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/13/lost-pages-of-taborea-low-level-pvp-alt/">Lost Pages of Taborea: Low-level PvP alt</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 13 Sep 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/13/lost-pages-of-taborea-low-level-pvp-alt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19630193/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/13/lost-pages-of-taborea-low-level-pvp-alt/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alts</category><category>arena</category><category>battlefield</category><category>battlegrounds</category><category>featured</category><category>frogster</category><category>frogster-america</category><category>frogster-interactive</category><category>guild-siege</category><category>lost-pages-of-taborea</category><category>low-level</category><category>monster-cards</category><category>pets</category><category>player-vs-player</category><category>pvp</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><category>titles</category><category>twink</category><dc:creator><![CDATA[Jeremy Stratton]]></dc:creator><pubDate>Mon, 13 Sep 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Lost Pages of Taborea: Badge of honor]]></title><link>http://massively.joystiq.com/2010/09/06/lost-pages-of-taborea-badge-of-honor/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/06/lost-pages-of-taborea-badge-of-honor/</guid><comments>http://massively.joystiq.com/2010/09/06/lost-pages-of-taborea-badge-of-honor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/" rel="tag">Lost Pages of Taborea</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/lost-pages-of-taborea/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/massivelybattlefieldheader.jpg" /></a></div>
I've been spending a lot of time lately in <a href="http://us.runesofmagic.com/us/index.html"><em>Runes of Magic's</em></a> battlefields and arena. There are a number of these instanced PvP areas and this crafter has been enjoying most of them. The battlefields, arena, and guild siege system all have tasty incentives in the form of points or badges. Basically operating as a form of currency, these PvP rewards can all be spent on a variety of items.<br />
<br />
If you thought gear grinding or buying purified fusion stones was the only way to improve your character, then think again. If you thought spending diamonds or exorbitant amounts of gold was the only way to improve your pet, then think again. If you thought Kipos had one ugly mug... well, you'd be right. In this article I take a look at a couple alternative forms of currency you can get your hands on and what you can do with them.<p><a href="http://massively.joystiq.com/2010/09/06/lost-pages-of-taborea-badge-of-honor/" rel="bookmark">Continue reading <em>Lost Pages of Taborea: Badge of honor</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/06/lost-pages-of-taborea-badge-of-honor/">Lost Pages of Taborea: Badge of honor</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 06 Sep 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/06/lost-pages-of-taborea-badge-of-honor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19621702/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/06/lost-pages-of-taborea-badge-of-honor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arena-points</category><category>arena-pvp</category><category>badges</category><category>battlefields</category><category>battlegrounds</category><category>featured</category><category>frogster-america</category><category>frogster-interactive</category><category>guild-siege</category><category>honor-points</category><category>lost-pages-of-taborea</category><category>player-vs-player</category><category>pvp</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><category>siege-badge</category><dc:creator><![CDATA[Jeremy Stratton]]></dc:creator><pubDate>Mon, 06 Sep 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Lost Pages of Taborea: Building a rogue/priest]]></title><link>http://massively.joystiq.com/2010/07/12/lost-pages-of-taborea-building-a-rogue-priest/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/12/lost-pages-of-taborea-building-a-rogue-priest/</guid><comments>http://massively.joystiq.com/2010/07/12/lost-pages-of-taborea-building-a-rogue-priest/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/" rel="tag">Lost Pages of Taborea</a></p><a href="http://massively.joystiq.com/category/lost-pages-of-taborea/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/massivleyromdiyblankheader.jpg" alt="" /></a><br />
One thing I've been slacking on is looking deeper into all the class combinations that <a href="http://us.runesofmagic.com/us/index.html"><em>Runes of Magic</em></a> offers. I've tried rolling other characters before, but I've barely dinged 20/20 on any of them. They have been left collecting dust for too long. So, I've been rummaging through all the guides, asking questions in-game, visiting the forums, and playing alts to write on a specific class combo. As I'm always attracted to the weird and unusual, I had to start with a lesser-used pairing.<br />
<br />
I think the rogue/priest combination is one of the most intriguing classes in <a href="http://massively.joystiq.com/category/runes-of-magic/"><em>RoM</em></a>. At first glance, it's a super-squishy pairing that runs out of energy fast. Looking a little deeper will show it to be a deadly mix of DPS, healing, and group support that allows a lot of freedom to how you prefer to play. It's a fun, funky combo with a lot of versatility for soloing through the game and partying in high-level instances.<p><a href="http://massively.joystiq.com/2010/07/12/lost-pages-of-taborea-building-a-rogue-priest/" rel="bookmark">Continue reading <em>Lost Pages of Taborea: Building a rogue/priest</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/12/lost-pages-of-taborea-building-a-rogue-priest/">Lost Pages of Taborea: Building a rogue/priest</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Jul 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/12/lost-pages-of-taborea-building-a-rogue-priest/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19549622/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/12/lost-pages-of-taborea-building-a-rogue-priest/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>build</category><category>classes</category><category>featured</category><category>frogster</category><category>frogster-interactive</category><category>player-vs-environment</category><category>player-vs-player</category><category>priest</category><category>pve</category><category>pvp</category><category>rogue</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><category>skills</category><dc:creator><![CDATA[Jeremy Stratton]]></dc:creator><pubDate>Mon, 12 Jul 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Lost Pages of Taborea: PvP culture]]></title><link>http://massively.joystiq.com/2010/07/05/lost-pages-of-taborea-pvp-culture/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/05/lost-pages-of-taborea-pvp-culture/</guid><comments>http://massively.joystiq.com/2010/07/05/lost-pages-of-taborea-pvp-culture/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/" rel="tag">Lost Pages of Taborea</a></p><a href="http://massively.joystiq.com/category/lost-pages-of-taborea/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/massivleypkheader.jpg" alt="" /></a><br />
Even though I'm not a very competitive player, I sometimes like having the additional options found in PvP servers. In fact, my main character has been on one since <a href="http://us.runesofmagic.com/us/index.html"><em>Runes of Magic</em></a><a href="http://us.runesofmagic.com/us/index.html"><em>'s</em></a> open beta, and I've come to really appreciate the fun that can be had on it. Simply being a spectator of all the random and exciting fights has been enough to outweigh the annoyance of being a target for more than a few gankings.<br />
<br />
<a href="http://massively.joystiq.com/category/runes-of-magic/"><em>RoM</em></a><a href="http://massively.joystiq.com/category/runes-of-magic/"><em>'s</em></a> fully open PvP system makes for an interesting cultural perspective in which the players create the equilibrium of peace and conflict. It may be surprising -- or not -- given the somewhat harsh rules, but life on a PvP server is a fairly peaceful experience. This week I take a look at the past and present of <em>RoM</em><em>'s</em> PvP system. What are some of the system's implementations? How have players adjusted to self-govern? Why isn't there rampant chaos? It's an interesting learning experience if you're new to <em>RoM</em> or you've never played on a PvP server, but it's also a great retrospective for you veterans to get involved with.<p><a href="http://massively.joystiq.com/2010/07/05/lost-pages-of-taborea-pvp-culture/" rel="bookmark">Continue reading <em>Lost Pages of Taborea: PvP culture</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/05/lost-pages-of-taborea-pvp-culture/">Lost Pages of Taborea: PvP culture</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 05 Jul 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/05/lost-pages-of-taborea-pvp-culture/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19541016/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/05/lost-pages-of-taborea-pvp-culture/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>death-penalty</category><category>exp-debt</category><category>experience-debt</category><category>featured</category><category>frogster</category><category>frogster-interactive</category><category>gank</category><category>ganking</category><category>griefing</category><category>guild-siege</category><category>guild-wars</category><category>guilds</category><category>player-vs-player</category><category>pvp</category><category>respawn</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><category>siege-wars</category><category>spawn-point</category><dc:creator><![CDATA[Jeremy Stratton]]></dc:creator><pubDate>Mon, 05 Jul 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Lost Pages of Taborea: Costume Killer]]></title><link>http://massively.joystiq.com/2010/05/31/lost-pages-of-taborea-costume-killer/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/31/lost-pages-of-taborea-costume-killer/</guid><comments>http://massively.joystiq.com/2010/05/31/lost-pages-of-taborea-costume-killer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/" rel="tag">Lost Pages of Taborea</a></p><a href="http://massively.joystiq.com/category/lost-pages-of-taborea/"><img border="1" hspace="4" vspace="4" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/runesheader.jpg" /></a><br />
If you play MMOs long enough, you may find yourself running across glitches or mechanics with interesting side effects. Sometimes these side effects can be beneficial to your gameplay because they circumvent difficult parts of a game. Maybe jumping at just the right spot lets you walk on air and cross a cavern, or maybe certain spells and items <a href="http://www.wow.com/2010/02/04/ensidia-temporarily-banned-for-exploits/">give beneficial effects</a> which allow you to down the Lich King.<br />
<br />
These types of loopholes have always interested me from a psychological perspective. They present a moral gray area for players to make a decision. On one hand, nothing is being used that isn't already in the game. There are no outside programs or hacking of any kind, but the mechanics of these unintentional easter eggs seem to tiptoe around what are supposed to be challenges.<br />
<br />
<em><a href="http://us.runesofmagic.com/us/index.html">Runes of Magic</a></em> has its own gray area that affects the PK system on PvP servers. I'll give you the gist of it, what it results in, and my opinion on whether players should be using it or not.<p><a href="http://massively.joystiq.com/2010/05/31/lost-pages-of-taborea-costume-killer/" rel="bookmark">Continue reading <em>Lost Pages of Taborea: Costume Killer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/31/lost-pages-of-taborea-costume-killer/">Lost Pages of Taborea: Costume Killer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 31 May 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/31/lost-pages-of-taborea-costume-killer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19497180/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/31/lost-pages-of-taborea-costume-killer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bugs</category><category>costumes</category><category>exploit</category><category>featured</category><category>frogster</category><category>frogster-interactive</category><category>glitches</category><category>pk</category><category>player-killer</category><category>player-vs-player</category><category>pvp</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><dc:creator><![CDATA[Jeremy Stratton]]></dc:creator><pubDate>Mon, 31 May 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Siege the shores of Agon with Darkfall's brigantine class ship]]></title><link>http://massively.joystiq.com/2009/04/20/siege-the-shores-of-agon-with-darkfalls-brigantine-class-ship/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/20/siege-the-shores-of-agon-with-darkfalls-brigantine-class-ship/</guid><comments>http://massively.joystiq.com/2009/04/20/siege-the-shores-of-agon-with-darkfalls-brigantine-class-ship/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><div align="center"><a href="http://www.mmorpg.com/blogs/Paragus1/042009/3666_Darkfall-Warships"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/rszcombatt.jpg" alt="" /></a><br /></div>
In a game like <a href="http://www.darkfallonline.com"><em>Darkfall</em></a>, it's hard to get people to fess up to owning powerful weapons of war. But if you're Paragus, you'll find ways to get the information out to the public on some of <a href="http://massively.joystiq.com/category/darkfall"><em>Darkfall</em></a>'s coolest features. This time he's gotten to tour the deck of one of <em>Darkfall</em>'s larger ships, the brigantine, thanks to the invitation of The Mercs and Rainbow Ninja clans.<br /><br />Equipped with 8 cannons, a small captain's cabin, and a crew of angry siegers, Paragus was able to <a href="http://img5.imageshack.us/img5/1329/dragonqrp.jpg">see the ship in action</a> from the main deck as the clans took on a shoreline city. The cannons, which hit with the damage of a handheld siege hammer but fire from a range greater than that of most defensive cannons, pounded the city from afar and wrecked defenses.<br /><br />Even if you're not a rabid <em>Darkfall</em> enthusiast, the look at naval combat presented in the article is a good read for anyone interested in general PvP warfare. For <a href="http://www.mmorpg.com/blogs/Paragus1/042009/3666_Darkfall-Warships">the full story</a>, check it out over at <a href="http://www.mmorpg.com/blogs/Paragus1">Paragus's blog</a> at <a href="http://www.mmorpg.com">MMORPG.com</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/20/siege-the-shores-of-agon-with-darkfalls-brigantine-class-ship/">Siege the shores of Agon with Darkfall's brigantine class ship</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 20 Apr 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/blogs/Paragus1/042009/3666_Darkfall-Warships>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/20/siege-the-shores-of-agon-with-darkfalls-brigantine-class-ship/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1522498/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/20/siege-the-shores-of-agon-with-darkfalls-brigantine-class-ship/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aventurine</category><category>boat</category><category>boats</category><category>crafting</category><category>darkfall</category><category>darkfall-online</category><category>mmorpg.com</category><category>naval-combat</category><category>paragus</category><category>player-vs-player</category><category>pvp</category><category>siege</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Mon, 20 Apr 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: You don't need PvP to be successful, honest pt. 2]]></title><link>http://massively.joystiq.com/2009/04/15/anti-aliased-you-dont-need-pvp-to-be-successful-honest-pt-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/15/anti-aliased-you-dont-need-pvp-to-be-successful-honest-pt-2/</guid><comments>http://massively.joystiq.com/2009/04/15/anti-aliased-you-dont-need-pvp-to-be-successful-honest-pt-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div align="center"><a href="http://massively.joystiq.com/category/anti-aliased"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/eveonlinepvppic.jpg"  alt="" /></a><br style="font-weight: bold;" /></div>
<span style="font-weight: bold;">Screw PvP combat, we need PvP conflict</span><br /> <br /> The minute you hear about PvP, you know what it is.  It's groups of people bashing each other in the face like cavemen.  While that's all well and good, combat is only one part of a spectrum of player vs. player activities.  We need to stop focusing solely on the idea of PvP combat and perhaps look towards the larger picture of PvP conflict.  <em>Final Fantasy XI</em> proves this point through the use of the conquest system.  Players weren't bashing each other's face in, yet were participating in a conflict that changed how the game played and simultaneously provided rewards.<br /> <br /> On the other side of the galaxy, <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> has become notorious for "trader combat."  Where players go against one another in order to get goods out to the market and make a profit.  Above those acts come social combat, where players make alliances and enemies as they participate in the other aspects of the game.  Exploration could even go in this category, as players race through uncharted space to find caches of resources.<br /> <br /> These ideas aren't unheard of, but they are unexplored.  One of the best examples of how we don't make full use of our genres is the infamous rogue class.  Rogues, by definition, are stealthy, thieving, and full of trickery.  Their original portrayal in the genre is mostly through non-combat actions, like stealing.  Yet, rogues never steal in our online games.  Even if they do steal, it's almost always from monsters and not players.<br /> <br />
<table cellspacing="10" cellpadding="10" border="0" align="right" style="width: 225px; height: 149px;">
    <tbody>
        <tr>
            <td>
            <h2><strong>"</strong>Once we evolve how we approach PvP, we can start truly integrating the system into our designs, rather than continually tacking on battlegrounds and combat objectives and applauding them as elegant design.<strong>"</strong></h2>
            </td>
        </tr>
    </tbody>
</table>
So why not include pickpocketing?  Is it because we don't want to limit it to one class or cause an uproar when one player can steal your stuff?  Why not let all players have the option, and actually have a pickpocketing mini-game.  Why not expand the concept of "illegal activities" and actually start to develop a justice system, where players can become guards and other players can attempt to get away with small crimes?  Of course, we'll get to see an example of how well this will work when Realtime Worlds launches <a href="http://www.apb.com/"><em>All Points Bulletin</em></a>, but it is something to think about for our current line of MMOs.<br /> <br /> Past the legal system, there are other methods of conflict.  Card games, price haggling at player run shops, even running an actual shop or a locale can give players a brand new perspective of conflict and simultaneously provide another sink for virtual cash in the economy.<br /> <br /> <span style="font-weight: bold;">The synopsis</span><br /> <br /> Don't feel that a game needs to have PvP in order to be viable.  Games that can level their challenges (like <em>Final Fantasy'</em>s level capped bosses, which make them eternally challenging) and can also present strong, solid methods of entertainment (like <a href="http://www.2kgames.com/bioshock/"><em>Bioshock</em></a>'s emphasis on storytelling and single-player objectives, rather than splitting resources between single-player and multi-player.)<br /> <br /> But PvP as a concept needs to perhaps become broader, centering more on areas of dynamic conflict rather than stagnant combat situations.  Even facerolling on your keyboard against someone else facerolling on their keyboard becomes old -- especially when gear differences lock out true, meaningful engagements.<br /> <br /> Once we evolve how we approach PvP, we can start truly integrating the system into our designs, rather than continually tacking on battlegrounds and combat objectives and applauding them as elegant design.<br /> <br />  <em><br /></em>  <hr /><img vspace="4" hspace="4" border="1" align="left" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/colinswoop.jpg" alt="" /> <em>Colin Brennan is the weekly writer of Anti-Aliased who knows people will scream about how much of a carebare he is in the comment boxes, just because they didn't read the whole article. When he's not writing here for Massively, he's rambling on his personal blog, <a href="http://experiencecurve.wordpress.com/">The Experience Curve</a>. If you want to message him, send him an e-mail at colin.brennan AT weblogsinc DOT com. You can also follow him on Twitter through <a href="http://twitter.com/massively">Massively</a>, or through his <a href="http://twitter.com/sera_brennan">personal feed</a>.</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/15/anti-aliased-you-dont-need-pvp-to-be-successful-honest-pt-2/">Anti-Aliased: You don't need PvP to be successful, honest pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 Apr 2009 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/04/15/anti-aliased-you-dont-need-pvp-to-be-successful-honest-pt-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1518277/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/15/anti-aliased-you-dont-need-pvp-to-be-successful-honest-pt-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>all-points-bulletin</category><category>anti-aliased</category><category>apb</category><category>bioshock</category><category>ccp</category><category>combat</category><category>conflict</category><category>economy</category><category>eve</category><category>eve-online</category><category>player-conflict</category><category>player-vs-player</category><category>pve</category><category>pvp</category><category>realtime-worlds</category><category>shops</category><category>social-conflict</category><category>trading</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 15 Apr 2009 16:30:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: You don't need PvP to be successful, honest]]></title><link>http://massively.joystiq.com/2009/04/15/anti-aliased-you-dont-need-pvp-to-be-successful-honest/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/15/anti-aliased-you-dont-need-pvp-to-be-successful-honest/</guid><comments>http://massively.joystiq.com/2009/04/15/anti-aliased-you-dont-need-pvp-to-be-successful-honest/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/anti-aliased"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/eq2combat1.jpg" alt="" /></a><br /></div>
Player vs. player combat has always been a double-edged sword, in my opinion. While it has the ability to be an amazing part of a game, I find that it usually falls flat thanks to a few loudmouthed jerks and people who exploit their way to "fame." Please note the use of fame in quotation marks, as fame through PvP isn't exactly fame as we understand it by dictionary definition. It is something far less desirable.<br /><br />So, I knew my stance on the issue. I like well executed PvP, but I don't like PvP in general. But I wanted your opinion, readers of Massively, and I got it thanks to <a href="http://massively.joystiq.com/2009/04/12/the-daily-grind-does-a-game-need-pvp-to-be-successful/">a spot on The Daily Grind</a> this week. What resulted from that story was a very interesting discussion on the place of PvP in MMOs, and if PvP is really the staple we think it is as a community.<p><a href="http://massively.joystiq.com/2009/04/15/anti-aliased-you-dont-need-pvp-to-be-successful-honest/" rel="bookmark">Continue reading <em>Anti-Aliased: You don't need PvP to be successful, honest</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/15/anti-aliased-you-dont-need-pvp-to-be-successful-honest/">Anti-Aliased: You don't need PvP to be successful, honest</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 Apr 2009 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/04/15/anti-aliased-you-dont-need-pvp-to-be-successful-honest/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1518169/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/15/anti-aliased-you-dont-need-pvp-to-be-successful-honest/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>anti-aliased</category><category>ccp</category><category>conflict</category><category>darkfall</category><category>darkfall-online</category><category>eve</category><category>eve-online</category><category>featured</category><category>ffxi</category><category>final-fantasy-xi</category><category>game-design</category><category>joystiqfeatures</category><category>l2</category><category>lineage-2</category><category>mythic</category><category>mythic-entertainment</category><category>ncsoft</category><category>opinion</category><category>player-conflict</category><category>player-vs-player</category><category>player-vs-player-combat</category><category>pve</category><category>pvp</category><category>social-conflict</category><category>square-enix</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 15 Apr 2009 16:30:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: The spirit of competition]]></title><link>http://massively.joystiq.com/2008/12/27/behind-the-curtain-the-spirit-of-competition/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/27/behind-the-curtain-the-spirit-of-competition/</guid><comments>http://massively.joystiq.com/2008/12/27/behind-the-curtain-the-spirit-of-competition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a></p><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/papa_lazarou_resize.jpg" alt="" />I was going to write a little about the differences between making better games, and making games better. <br /><br />The more I thought about it though, the more I realised that a topic like that doesn't really have a place here at <a href="http://massively.joystiq.com/category/behind-the-curtain/">Behind the Curtain</a>. <br /><br />You can take that statement either to mean that an intellectual, investigative piece doesn't really fit the mood of an opinion-based weekly column; or that an intellectual, investigative piece would simply be too hard. Your choice. Also, it's Christmas, I'm Scottish, so I've been drinking a lot. <br /><br />Instead, I got to thinking about competition. I'm not really competitive at all, you see, so most games (computer and real-life) which involve Vs. modes or PvP hold little appeal to me.<p><a href="http://massively.joystiq.com/2008/12/27/behind-the-curtain-the-spirit-of-competition/" rel="bookmark">Continue reading <em>Behind the Curtain: The spirit of competition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/27/behind-the-curtain-the-spirit-of-competition/">Behind the Curtain: The spirit of competition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 27 Dec 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/12/27/behind-the-curtain-the-spirit-of-competition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1411869/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/27/behind-the-curtain-the-spirit-of-competition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-curtain</category><category>carebear</category><category>carebears</category><category>featured</category><category>papa-lazarou</category><category>player-vs-environment</category><category>player-vs-player</category><category>pve</category><category>pvp</category><category>youre-my-wife-now</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Sat, 27 Dec 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[World of Warcraft players will earn experience points in PvP]]></title><link>http://massively.joystiq.com/2008/10/14/world-of-warcraft-players-will-earn-experience-points-in-pvp/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/14/world-of-warcraft-players-will-earn-experience-points-in-pvp/</guid><comments>http://massively.joystiq.com/2008/10/14/world-of-warcraft-players-will-earn-experience-points-in-pvp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://www.wowinsider.com/2008/10/11/blizzcon-2008-wow-pvp-panel/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/blizzcon_pvppanel_425_a0089.jpg" /></a></div>
We almost missed this major revelation on our sister site <a href="http://www.wowinsider.com">WoW Insider</a> -- we might not have caught it if <a href="http://www.eurogamer.net/article.php?article_id=260051">Eurogamer</a> hadn't. Deep within WoW Insider's <a href="http://www.wowinsider.com/2008/10/11/blizzcon-2008-wow-pvp-panel/">excellent liveblog</a> of the <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> PvP panel at <a href="http://www.blizzcon.com">Blizzcon</a>, you'll find that <a href="http://www.blizzard.com">Blizzard</a> reps let slip that players will soon be able to earn experience points in addition to honor in PvP.<br /><br />That's already possible in <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>WoW</em></a>'s new competitor <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a>, in which it is essentially just as viable to level up to the cap in PvP as it is in PvE. The <em>WoW</em> devs are likely responding to the competition, knowing that they might lose big fans of PvP to <a href="http://massively.joystiq.com/category/warhammer-online"><em>WAR</em></a>. In that vein, they're also ensuring that daily PvP quests are available from levels 10 - 80.<br /><br />It's hard not to look at this as a good change. The only argument against it we can think of is that if a player levels from 10 - 80 entirely in the battlegrounds, he or she will not have the necessary experience to run instances and raids at later levels if a change of course is desired. But that seems like a fairly minor criticism of a long-needed addition to the game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/14/world-of-warcraft-players-will-earn-experience-points-in-pvp/">World of Warcraft players will earn experience points in PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 Oct 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.wowinsider.com/2008/10/11/blizzcon-2008-wow-pvp-panel/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/14/world-of-warcraft-players-will-earn-experience-points-in-pvp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1341766/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/14/world-of-warcraft-players-will-earn-experience-points-in-pvp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlegrounds</category><category>blizzard</category><category>blizzcon</category><category>blizzcon-2008</category><category>blizzcon2008</category><category>daily-quests</category><category>exp</category><category>experience</category><category>experience-points</category><category>panel</category><category>player-vs-player</category><category>pvp</category><category>pvp-panel</category><category>warhammer-online</category><category>world-of-warcraft</category><category>world-of-warcraft-pvp-panel</category><category>wow</category><category>wow-pvp-panel</category><category>xp</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Tue, 14 Oct 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Are the stakes too low in modern PvP?]]></title><link>http://massively.joystiq.com/2008/09/07/the-daily-grind-are-the-stakes-too-low-in-modern-pvp/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/07/the-daily-grind-are-the-stakes-too-low-in-modern-pvp/</guid><comments>http://massively.joystiq.com/2008/09/07/the-daily-grind-are-the-stakes-too-low-in-modern-pvp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://massively.joystiq.com/category/ultima-online"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/uoghosttalk.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/pvp">Player vs. Player</a> gameplay has undergone a drastic change in recent years. Games like <a href="http://www.meridian59.com"><em>Meridian 59</em></a> and <a href="http://www.uoherald.com"><em>Ultima Online</em></a> didn't pull any punches. Anyone could kill anyone anywhere, and the penalties could be quite severe. When you died In <em><a href="http://massively.joystiq.com/category/meridian-59-evolution/">Meridian</a> </em>or <a href="http://massively.joystiq.com/category/ultima-online"><em>UO</em></a>, you dropped all of your gear. The person who killed you could steal whatever he or she pleased.<br /><br />Of course, in games like that, gear wasn't quite such a big deal. In <em>Meridian</em> a sword would wear out after a few of hours of use anyway. But combined with stat and skill losses, death in the games of the 90s was comparatively harsh. Now, in <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>, <a href="http://www.ageofconan.com"><em>Age of Conan</em></a>, and <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a>, the stakes are lower. You have absolutely nothing to lose by dying in PvP in <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>WoW</em></a>, and <a href="http://massively.joystiq.com/category/age-of-conan"><em>AoC</em></a> and <a href="http://massively.joystiq.com/category/warhammer-online"><em>WAR</em></a>'s designs aren't much more aggressive.<br /><br />But here's a question from a veteran of the oldschool: with stakes this low, does PvP really matter? Will it really get you sweating? Will you really care that much about winning or losing? Some oldschool folks will argue that PvP is boring and meaningless now that death has been de-clawed. Maybe we should go back to the barbarism of the old days. What do you think?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/07/the-daily-grind-are-the-stakes-too-low-in-modern-pvp/">The Daily Grind: Are the stakes too low in modern PvP?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 07 Sep 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/07/the-daily-grind-are-the-stakes-too-low-in-modern-pvp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1306568/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/07/the-daily-grind-are-the-stakes-too-low-in-modern-pvp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>90s</category><category>age-of-conan</category><category>blizzard</category><category>death</category><category>discussion</category><category>funcom</category><category>m59</category><category>meridian</category><category>meridian-59</category><category>murder</category><category>mythic</category><category>nds</category><category>near-death-studios</category><category>oldschool</category><category>opinion</category><category>origin</category><category>player-vs-player</category><category>pvp</category><category>tdg</category><category>the-daily-grind</category><category>ultima-online</category><category>uo</category><category>warhammer-online</category><category>world-of-warcraft</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Sun, 07 Sep 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[E308: PvP in The Agency]]></title><link>http://massively.joystiq.com/2008/07/20/e308-pvp-in-the-agency/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/20/e308-pvp-in-the-agency/</guid><comments>http://massively.joystiq.com/2008/07/20/e308-pvp-in-the-agency/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/the-agency/" rel="tag">The Agency</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div align="center"><a href="http://massively.joystiq.com/category/the-agency/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/agency_pvp_425.jpg" alt="" /></a></div>
One of the many things people have been looking for in an MMOFPS environment is the ability to engage in some hardcore PvP. Shooter fans seem to absolutely love the thrill of fragging others straight off the map. While we weren't able to nail down <em>all</em> of the specifics from our talk with <a href="http://massively.joystiq.com/tag/MattWilson/">Matt Wilson</a>, Executive Director of Development from SOE Seattle, we did manage to wrangle a few juicy tidbits from him. Some of the answers we got regarding the things they are considering for <a href="http://theagency.station.sony.com"><em>The Agency</em></a> may prove to be welcome news to FPS PvP devotees.<br /><br /><strong>Massively: Is <em><a href="http://massively.joystiq.com/category/The-Agency/">The Agency</a></em> going to be open to a PvP type of environment?</strong><br /><br />In the example we see in the video, the only thing you can do is actually blow up the bombs and kill yourself, that kind of thing. In <a href="http://massively.joystiq.com/tag/pvp/">PvP</a> we'll have to flag friendly fire on or off -- if you want to shoot your team, you can. If you don't, you won't. In PvE, we're really focused on friendly fire being off most of the time because of players joining ad-hoc groups. We don't want to make the game a griefer's paradise.<p><a href="http://massively.joystiq.com/2008/07/20/e308-pvp-in-the-agency/" rel="bookmark">Continue reading <em>E308: PvP in The Agency</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/20/e308-pvp-in-the-agency/">E308: PvP in The Agency</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 20 Jul 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/20/e308-pvp-in-the-agency/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1261533/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/20/e308-pvp-in-the-agency/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>counterstrike</category><category>cs</category><category>featured</category><category>fps</category><category>interview</category><category>joystiqfeatures</category><category>mmo</category><category>mmofps</category><category>player-vs-player</category><category>pvp</category><category>soe</category><category>team-fortress-2</category><category>tf2</category><category>the-agency</category><category>tournament</category><category>tournaments</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sun, 20 Jul 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Player vs Punk]]></title><link>http://massively.joystiq.com/2008/01/03/the-daily-grind-player-vs-punk/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/03/the-daily-grind-player-vs-punk/</guid><comments>http://massively.joystiq.com/2008/01/03/the-daily-grind-player-vs-punk/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://www.warhammeronline.com/english/home/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/ss_1207_01.jpg" alt="" /></a><br /></div>
As a mechanic, <a href="http://massively.joystiq.com/category/pvp">PvP</a> is meant to give players the <a href="http://massively.joystiq.com/2008/01/02/how-to-beat-war/">ultimate challenge</a>. No matter how tough you make an AI enemy, an actual person will always pose a more interesting/challenging threat due to their unpredictability. The essential issue is that people -- while anonymous -- are often complete and utter punks.<br /><br />A good deal of initial player experience with PvP is pretty close to someones first experience with a root canal. It's also similar in the sense that if you've never had that experience you're probably better off for it. Lastly, one other way they're similar (to me, at least) is my firmly held belief that every player is like a spawn of Steve Martin from <a href="http://www.youtube.com/watch?v=bOtMizMQ6oM">Little Shop of Horrors</a>. It fits quite well, a lot of the people who enjoy PvP take great amounts of pleasure in pummeling heads into the ground. So what do you think dear reader? Is all PvP bad, or are there games out there that you think have or will remedy the issue?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/03/the-daily-grind-player-vs-punk/">The Daily Grind: Player vs Punk</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 Jan 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/01/03/the-daily-grind-player-vs-punk/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1075750/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/03/the-daily-grind-player-vs-punk/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ai</category><category>featured</category><category>player-vs-player</category><category>pvp</category><category>the-daily-grind</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Thu, 03 Jan 2008 08:00:00 EST</pubDate></item></channel></rss>
