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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Hyperspace Beacon: What is this RP-PvP anyway?]]></title><link>http://massively.joystiq.com/2011/11/15/hyperspace-beacon-what-is-this-rp-pvp-anyway/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/15/hyperspace-beacon-what-is-this-rp-pvp-anyway/</guid><comments>http://massively.joystiq.com/2011/11/15/hyperspace-beacon-what-is-this-rp-pvp-anyway/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/15/hyperspace-beacon-what-is-this-rp-pvp-anyway/"><img alt="Hyperspace Beacon: What is this RP-PVP anyway?" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/hb-rp-pvp.jpg" /></a></div>
At E3, Principal Lead Writer <a href="http://massively.joystiq.com/tag/daniel-erickson/">Daniel Erickson</a> expressed that he wanted a roleplay player-vs.-player server for <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a>. Granted, <a href="http://bioware.com">BioWare</a>'s live team originally intended to not launch with any type of open-world PvP roleplay server. Community Coordinator <a href="http://massively.joystiq.com/tag/david-bass/">David Bass</a> confirmed this when he explained that the Guild HQ program will not support RP-PvP servers and that those guilds wishing to roll on those types of servers will have to do it the old fashioned way: in game. According to the <a href="http://www.nickyee.com/daedalus/archives/001645.php?page=2">Daedalus Project</a>, a study on the habits of MMO players, only 7% of all players actually roll a character on an RP-PvP server. However, when you keep in mind that <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>SWTOR</em></a> has <a href="http://www.vgchartz.com/preorders.php">the largest preorder sales of any PC game</a> as of right now (about 802,000, not including digital and European sales), 7% ends up being a significant number. At least, there are enough people interested in RP-PvP to fill a server.<br />
<br />
I understand that many people are turned off by the idea of mixing roleplay with PvP. I completely understand that. When the term RP hits people, images of Goldshire and naked Night Elves come to mind immediately. In truth, however, roleplay is really just telling a story through an interactive medium, in this case an MMO. For instance, if in the course of playing <em>SWTOR</em> you find yourself asking, "What would my character do in this situation?", then you have just brushed up against roleplay. In RP-PvP, players enjoy a very similar experience.<br />
<br />
Today, let's talk about mixing story and PvP. Players have found diverse ways to integrate the two. Beyond the break, I have examples of how you may find ways to do it yourself, even if hardcore roleplay isn't your thing.<p><a href="http://massively.joystiq.com/2011/11/15/hyperspace-beacon-what-is-this-rp-pvp-anyway/" rel="bookmark">Continue reading <em>Hyperspace Beacon: What is this RP-PvP anyway?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/15/hyperspace-beacon-what-is-this-rp-pvp-anyway/">Hyperspace Beacon: What is this RP-PvP anyway?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Nov 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/15/hyperspace-beacon-what-is-this-rp-pvp-anyway/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20105462/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/15/hyperspace-beacon-what-is-this-rp-pvp-anyway/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>daniel-erickson</category><category>david-bass</category><category>EA</category><category>Electronic-Arts</category><category>featured</category><category>guild-vs-guild</category><category>Guild-war</category><category>LucasArts</category><category>open-world-pvp</category><category>player-versus-player</category><category>player-vs-player</category><category>PvP</category><category>role-play</category><category>roleplay</category><category>RolePlaying</category><category>RP</category><category>RP-PVP</category><category>server-types</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>warzones</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 15 Nov 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[Rise and Shiny recap: Face of Mankind, a revisit]]></title><link>http://massively.joystiq.com/2011/09/04/rise-and-shiny-recap-face-of-mankind-a-revisit/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/04/rise-and-shiny-recap-face-of-mankind-a-revisit/</guid><comments>http://massively.joystiq.com/2011/09/04/rise-and-shiny-recap-face-of-mankind-a-revisit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/rise-and-shiny/" rel="tag">Rise and Shiny</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/09/04/rise-and-shiny-recap-face-of-mankind-a-revisit/"><img alt="Face of Mankind screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/fullscreen-capture-8272011-61058-pm.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
I'm not exactly sure why I am such a glutton for punishment, but over the last week I thought it would be a good idea to revisit <a href="http://massively.joystiq.com/tag/face-of-mankind/"><em>Face of Mankind</em></a>, an MMOFPS that pushes roleplay and politics in its description. I had already known from my <a href="http://massively.joystiq.com/2010/05/22/rise-and-shiny-recap-face-of-mankind/">previous experience</a> that roleplay was pretty much non-existent and that the crowd was made up largely of typical MMOFPS or PvP types, but I have a rule to always give games second, third and sometimes fourth chances. It's a simple fact that many of them, especially independent ones, take a long time to grow and mature into the games they always should have been.<br />
<br />
So how has <em>Face of Mankind</em> matured? How has it grown?<br />
<br />
I have to be honest with you and tell you that the game surprised me in some ways this time around. Perhaps it was because I was already familiar with the controls and layout, but click past the cut and let me tell you all about it.<p><a href="http://massively.joystiq.com/2011/09/04/rise-and-shiny-recap-face-of-mankind-a-revisit/" rel="bookmark">Continue reading <em>Rise and Shiny recap: Face of Mankind, a revisit</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/04/rise-and-shiny-recap-face-of-mankind-a-revisit/">Rise and Shiny recap: Face of Mankind, a revisit</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 04 Sep 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/04/rise-and-shiny-recap-face-of-mankind-a-revisit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20034293/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/04/rise-and-shiny-recap-face-of-mankind-a-revisit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>drakensang-online</category><category>f2p</category><category>face-of-mankind</category><category>featured</category><category>fom</category><category>free-to-play</category><category>ftp</category><category>LiveStream</category><category>mmofps</category><category>nexeon</category><category>player-versus-player</category><category>pvp</category><category>rise-and-shiny</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sun, 04 Sep 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Monday night Huttball! [Updated]]]></title><link>http://massively.joystiq.com/2011/08/23/hyperspace-beacon-monday-night-huttball/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/23/hyperspace-beacon-monday-night-huttball/</guid><comments>http://massively.joystiq.com/2011/08/23/hyperspace-beacon-monday-night-huttball/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/23/hyperspace-beacon-monday-night-huttball/"><img alt="Hyperspace Beacon: Monday night Huttball!" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/hb-huttball.jpg" /></a></div>
<div>
	If memory serves me, the first MMO that integrated an actual sport into its game design was <a href="http://massively.joystiq.com/category/free-realms/"><em>Free Realms</em></a>. Although soccer was not implemented at launch, players could not miss the soccer fields, and eventually, the developers did put those fields to good use.<br />
	<br />
	I certainly don't believe the <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a> developers had <em>Free Realms</em> in mind when they created the newly announced Warzone <a href="http://massively.joystiq.com/tag/huttball/">Huttball</a>, but that does not negate the fact that most MMOs do not have sports that are just sports. I'm not sure this is because developers take the setting too seriously and therefore don't think outside the box in regard to side adventures players can have, but you will be hard-pressed to see many other MMOs introduce a sporty game into their core.<br />
	<br />
	Needless to say, Huttball excites me even more about <em>SWTOR</em>, and I've even considered creating a character just to play Huttball. Beyond the jump, I breakdown the rules of Huttball and speculate on the further possibilities of the game. Join me.</div><p><a href="http://massively.joystiq.com/2011/08/23/hyperspace-beacon-monday-night-huttball/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Monday night Huttball! [Updated]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/23/hyperspace-beacon-monday-night-huttball/">Hyperspace Beacon: Monday night Huttball! [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 23 Aug 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/23/hyperspace-beacon-monday-night-huttball/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20023333/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/23/hyperspace-beacon-monday-night-huttball/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>EA</category><category>Electronic-Arts</category><category>endgame</category><category>esports</category><category>featured</category><category>free-realms</category><category>Gamescom</category><category>gamescom-2011</category><category>guild-wars</category><category>huttball</category><category>hyperspace-beacon</category><category>LucasArts</category><category>nar-shaddaa</category><category>player-versus-player</category><category>PvP</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>tatooine-choppers</category><category>the-old-republic</category><category>tor</category><category>warzones</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 23 Aug 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[MapleStory chills out with Ice Knight Battle mode]]></title><link>http://massively.joystiq.com/2011/07/28/maplestory-chills-out-with-ice-knight-battle-mode/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/28/maplestory-chills-out-with-ice-knight-battle-mode/</guid><comments>http://massively.joystiq.com/2011/07/28/maplestory-chills-out-with-ice-knight-battle-mode/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/maplestory/" rel="tag">MapleStory</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/28/maplestory-chills-out-with-ice-knight-battle-mode/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/iceknightheader.jpg" vspace="4" /></a></div>
<div>
	<a href="http://www.massively.com/tag/nexon">Nexon</a> has cried havoc, and let slip the dogs of wa-- err, the Ice Knight, rather. Continuing with <a href="http://www.massively.com/category/maplestory"><em>MapleStory</em></a>'s <a href="http://massively.joystiq.com/2011/06/23/maplestorys-chaos-updates-kicking-off-with-the-age-of-heroes/">Chaos series of summer content updates</a>, Nexon has unleashed a brand-new PvP gametype, called the Ice Knight Battle.<br />
	<br />
	The Ice Knight Battle takes cues from traditional king-of-the-hill gametypes, but with one exciting twist: One of the ten players, chosen at random, becomes the Ice Knight at the beginning of the game. This transformation grants the Ice Knight a huge power boost as well as a number of unique abilities that can be used as the Ice Knight fills his Ice Gauge. From there, the remaining players have seven minutes to bring down the Ice Knight, which is sure to be no mean feat. For some shots of the Ice Knight Battle in action, hit the gallery below.<br />
	<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/maplestory/">MapleStory</a></strong></p><a href="http://massively.joystiq.com/photos/maplestory/#4347628"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/crusader-codex-1_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/maplestory/#4347629"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/crusader-codex-2_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/maplestory/#4347630"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/crusader-codex-3_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/maplestory/#4347632"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/maplestorya-2011-08-04-17-51-27-52_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/maplestory/#4347633"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/maplestorya-2011-08-04-17-51-28-52_thumbnail.png" alt="" title="" /></a></div></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/28/maplestory-chills-out-with-ice-knight-battle-mode/">MapleStory chills out with Ice Knight Battle mode</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 28 Jul 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/28/maplestory-chills-out-with-ice-knight-battle-mode/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20003493/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/28/maplestory-chills-out-with-ice-knight-battle-mode/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>f2p</category><category>free-to-play</category><category>galleries</category><category>gallery</category><category>ice-knight</category><category>ice-knight-battle</category><category>maplestory</category><category>ms</category><category>nexon</category><category>player-versus-player</category><category>pvp</category><category>screenshot</category><category>screenshots</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 28 Jul 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What's your favorite PvP memory?]]></title><link>http://massively.joystiq.com/2011/05/11/the-daily-grind-whats-your-favorite-pvp-memory/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/11/the-daily-grind-whats-your-favorite-pvp-memory/</guid><comments>http://massively.joystiq.com/2011/05/11/the-daily-grind-whats-your-favorite-pvp-memory/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://www.ageofconan.com"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/aoc-pvp-epl-505.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
It's hard to compare with the excitement of PvP. Sure, a well-scripted PvE encounter is exciting, but it's scripted. The same thing will always happen under the same conditions. But in a PvP battle, anything goes. Whether you're taking part in a battle over an open RvR objective in <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> or you've just come across a hostile player in <a href="http://www.mortalonline.com"><em>Mortal Online</em></a>, playing against another human being introduces new variables and new behaviors that you can't get against a computer opponent. And while the fights can often be harder as a result, the stories stick with you longer too.<br />
<br />
Maybe you fought off a would-be ganker and lived to tell the tale. Maybe you met an equal match on the road and managed to get the upper hand. Or maybe you waited and practiced to face off against a rival player only to defeat him when it counted the most. Whether in a PvP-focused game like <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> or a largely PvE environment like <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a>, you can have some truly memorable experiences against other players. So what's your best PvP memory?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/11/the-daily-grind-whats-your-favorite-pvp-memory/">The Daily Grind: What's your favorite PvP memory?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 May 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/11/the-daily-grind-whats-your-favorite-pvp-memory/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19932526/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/11/the-daily-grind-whats-your-favorite-pvp-memory/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>conflict</category><category>duels</category><category>fighting</category><category>ganking</category><category>inter-player-conflict</category><category>memory</category><category>nostalgia</category><category>opinion</category><category>player-versus-player</category><category>pvp</category><category>recollection</category><category>rvr</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 11 May 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Alter-Ego: Nine tips for PvP in DC Universe Online]]></title><link>http://massively.joystiq.com/2011/03/05/alter-ego-nine-tips-for-pvp-in-dc-universe-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/05/alter-ego-nine-tips-for-pvp-in-dc-universe-online/</guid><comments>http://massively.joystiq.com/2011/03/05/alter-ego-nine-tips-for-pvp-in-dc-universe-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a>, <a href="http://massively.joystiq.com/category/alter-ego/" rel="tag">Alter-Ego</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/alter-ego/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/alterego-pvptips.jpg" vspace="4" /></a></div>
First things first: I'm going to admit openly that I'm not even close to the world's best PvPer, as anyone who has ever faced off in PvP against me can tell you. Up until recently, I tended to be the ultra-carebear player who generally avoids PvP combat altogether (outside of <a href="http://www.eveonline.com"><em>EVE Online</em></a>). However, by ignoring PvP in <a href="http://www.dcuniverseonline.com"><em>DC Universe Online</em></a>, one also ignores a decent chunk of the game's content. Between the open-world Green Lantern ring wars, quests to take on heroes or villains of a certain level range, Arena matches, and Legends play, there's a lot to do -- not to mention the challenge of playing on a PvP server. Worse still, PvE players will find their quest logs become cluttered messes full of PvP-related quests that can't be dropped -- an annoying prospect at best.<br />
<br />
So with this in mind, I've compiled a handful of general tips for those PvE fans who don't tend to mess with PvP in <em><a href="http://massively.joystiq.com/category/DC-Universe-Online/">DC Universe Online</a></em> as well as players who have only dabbled in it. Are there I-win-button tips behind the break? Not really. However, it's good solid advice that's helped me improve my skills from utterly noobtastic insta-death to holding my own. If that sounds interesting to you, then join me behind the break for the list!<p><a href="http://massively.joystiq.com/2011/03/05/alter-ego-nine-tips-for-pvp-in-dc-universe-online/" rel="bookmark">Continue reading <em>Alter-Ego: Nine tips for PvP in DC Universe Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/05/alter-ego-nine-tips-for-pvp-in-dc-universe-online/">Alter-Ego: Nine tips for PvP in DC Universe Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 05 Mar 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/05/alter-ego-nine-tips-for-pvp-in-dc-universe-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19868130/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/05/alter-ego-nine-tips-for-pvp-in-dc-universe-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alter-ego</category><category>arena</category><category>arenas</category><category>capture-and-hold</category><category>capture-the-flag</category><category>console</category><category>dc-universe-online</category><category>dcuo</category><category>featured</category><category>guide</category><category>king-of-the-hill</category><category>legends</category><category>pc</category><category>player-versus-player</category><category>powers</category><category>ps3</category><category>pvp</category><category>skills</category><category>soe</category><category>sony-online-entertainment</category><category>tips</category><category>tips-and-tricks</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sat, 05 Mar 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Massively revisits Bloodline Champions and gets pwned]]></title><link>http://massively.joystiq.com/2011/02/03/massively-revisits-bloodline-champions-and-gets-pwned/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/03/massively-revisits-bloodline-champions-and-gets-pwned/</guid><comments>http://massively.joystiq.com/2011/02/03/massively-revisits-bloodline-champions-and-gets-pwned/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><div style="text-align: center; "><a href="http://massively.joystiq.com/tag/bloodline-champions/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/bloodline-main-530.jpg" /></a></div>
The last time I visited <a href="http://www.massively.com/tag/stunlock-studios">Stunlock Studios'</a> <em><a href="http://www.bloodlinechampions.com/">Bloodline Champions</a></em>, I was impressed <a href="http://massively.joystiq.com/2010/08/03/first-impressions-bloodline-champions/">but not very turned on</a>. Sure, it worked well, and despite its only semi-original art design, it looked good enough. It just wasn't really my game. I'm not a PvPer, and I'm certainly not an arena-combat type of guy. Yes, I enjoy a good romp in the pits once in a while, but arena-type games just seem repetitive.<br />
<br />
Well, that was back in the early release or beta of the game. Now that I have returned, I have found a much improved, smooth, and more full-featured game. I can even say that I had (gasp!) quite a bit of fun. Granted, I was not able to play many games, simply because during the day it seemed that only the European players had any games available -- and even those were generally locked out -- but I played a few that made me feel, well, kind of tough. Click past the cut and let me explain.<p><a href="http://massively.joystiq.com/2011/02/03/massively-revisits-bloodline-champions-and-gets-pwned/" rel="bookmark">Continue reading <em>Massively revisits Bloodline Champions and gets pwned</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/03/massively-revisits-bloodline-champions-and-gets-pwned/">Massively revisits Bloodline Champions and gets pwned</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 Feb 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/03/massively-revisits-bloodline-champions-and-gets-pwned/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19826093/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/03/massively-revisits-bloodline-champions-and-gets-pwned/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Arena-Combat</category><category>beau-hindman</category><category>bloodline-champions</category><category>Capture-the-flag</category><category>cash-shop</category><category>competition</category><category>ctf</category><category>e-sport</category><category>e-sports</category><category>esports</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>freemium</category><category>ftp</category><category>funcom</category><category>player-versus-player</category><category>pvp</category><category>stunlock-studios</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Thu, 03 Feb 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[PotBS devs share some cake with Massively]]></title><link>http://massively.joystiq.com/2011/01/25/potbs-devs-share-some-cake-with-massively/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/25/potbs-devs-share-some-cake-with-massively/</guid><comments>http://massively.joystiq.com/2011/01/25/potbs-devs-share-some-cake-with-massively/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/pirates-of-the-burning-sea/" rel="tag">Pirates of the Burning Sea</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/flying-lab-software/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/potbslogonew-copy-1295989020.jpg" /></a></div>
How did you celebrate your third birthday party? We imagine that the <a href="http://www.burningsea.com"><em>Pirates of the Burning Sea</em></a> developers celebrated it a lot like you might have: with pirates, talking birds and the occasional PvP fight. Of course, you probably didn't choose to participate in an interview with the best MMO website in existence, mainly because it more than likely didn't exist back then.<br />
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Our trusty eyepatches in place, we waylaid Russell "Rusty" Williams (<a href="http://www.flyinglab.com/">Flying Lab</a>'s CEO) and Jason "Mr Nutty" Gettel (Lead Designer), who answered some of our "burning" questions. So sit back, put your bib on, blow out your candles, and click past the cut to see what they had to say on this special anniversary!<p><a href="http://massively.joystiq.com/2011/01/25/potbs-devs-share-some-cake-with-massively/" rel="bookmark">Continue reading <em>PotBS devs share some cake with Massively</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/25/potbs-devs-share-some-cake-with-massively/">PotBS devs share some cake with Massively</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 25 Jan 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/25/potbs-devs-share-some-cake-with-massively/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19815013/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/25/potbs-devs-share-some-cake-with-massively/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3rd-anniversary</category><category>beau-hindman</category><category>eve-online</category><category>flying-lab</category><category>flying-lab-software</category><category>historical-mmo</category><category>history</category><category>Pirates</category><category>Pirates-of-the-Burning-Sea</category><category>player-versus-player</category><category>potbs</category><category>pvp</category><category>SOE</category><category>Sony-Online-Entertainment</category><category>third-anniversary</category><category>third-year-anniversary</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Tue, 25 Jan 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Pirates of the Burning Sea: The third anniversary]]></title><link>http://massively.joystiq.com/2011/01/24/pirates-of-the-burning-sea-the-third-anniversary/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/24/pirates-of-the-burning-sea-the-third-anniversary/</guid><comments>http://massively.joystiq.com/2011/01/24/pirates-of-the-burning-sea-the-third-anniversary/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/pirates-of-the-burning-sea/" rel="tag">Pirates of the Burning Sea</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/pirates-of-the-burning-sea/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/potbs530osreskv.jpg" alt="" /></a></div>
<em><a href="http://www.burningsea.com/page/home">Pirates of the Burning Sea</a></em> just turned three years old, so we decided to take a look back at some of the history, controversy and changes that happened along the way. How do you sum up the history of an MMO, no matter how short? Do you simply make a timeline, establishing landmark events? What about the players -- how do they feel after sailing around the sea for all this time?<br />
<br />
Well, we decided to do a little bit of each. What we found was a game that is still rich in its content, still varied in its playerbase, and still moving forward. The game has had its issues like any other, so on this anniversary we decided to showcase how the game has affected people with a series of mini-interviews with the players themselves.<br />
<br />
Click past the cut to see what treasures we dug up! <p><a href="http://massively.joystiq.com/2011/01/24/pirates-of-the-burning-sea-the-third-anniversary/" rel="bookmark">Continue reading <em>Pirates of the Burning Sea: The third anniversary</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/24/pirates-of-the-burning-sea-the-third-anniversary/">Pirates of the Burning Sea: The third anniversary</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 24 Jan 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/24/pirates-of-the-burning-sea-the-third-anniversary/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19811713/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/24/pirates-of-the-burning-sea-the-third-anniversary/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>f2p</category><category>flying-lab</category><category>flying-lab-software</category><category>free-to-play</category><category>ftp</category><category>Pirates</category><category>Pirates-of-the-Burning-Sea</category><category>player-versus-player</category><category>potbs</category><category>power-and-prestige</category><category>power-and-prestige-expansion</category><category>pvp</category><category>real-life</category><category>ship-to-ship-combat</category><category>ships</category><category>SOE</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Mon, 24 Jan 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[RIFT developers explore the dynamics of PvP!]]></title><link>http://massively.joystiq.com/2011/01/21/rift-developers-explore-the-dynamics-of-pvp/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/21/rift-developers-explore-the-dynamics-of-pvp/</guid><comments>http://massively.joystiq.com/2011/01/21/rift-developers-explore-the-dynamics-of-pvp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;"><a href="http://www.riftgame.com/en/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/rift-pvp.jpg" alt="" /></a></div>
<a href="http://www.trionworlds.com/en/">Trion Worlds</a> treated us today with a video montage of the exciting PvP in <a href="http://www.riftgame.com/en/"><em>RIFT</em></a>. This is the moment many players have been waiting for! What is in store for the gamer exploring this dynamic world? Executive Producer <a href="http://massively.joystiq.com/tag/scott-hartsman/">Scott Hartsman</a> and his crew have pieced together this exhilarating video to outline each part of <a href="http://massively.joystiq.com/category/rift/"><em>RIFT</em></a>'s PvP.<br />
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The journey for conquest begins with the zone-scale invasions. Members of opposing factions can cross enemy lines and assault the enemy adventurers while they are out questing. Next, Warfronts are cross-server instances that allow players to battle each other while completing specific PvE objectives. The Battle of Port Scion, for example, is the conquest instance that allows players to build an invasion force while the opposite faction attempts to stop them at every turn.<br />
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PvP starts at level 10, at which point the players begin to gain Favor, the PvP currency. Prestige, the PvP ranking system, begins at level 50 and determines the type of armor and the number of points you can spend in your PvP Soul.<br />
<br />
But really, that's enough words from me. Check out the trailer after the break!<p><a href="http://massively.joystiq.com/2011/01/21/rift-developers-explore-the-dynamics-of-pvp/" rel="bookmark">Continue reading <em>RIFT developers explore the dynamics of PvP!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/21/rift-developers-explore-the-dynamics-of-pvp/">RIFT developers explore the dynamics of PvP!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 21 Jan 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/21/rift-developers-explore-the-dynamics-of-pvp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19810512/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/21/rift-developers-explore-the-dynamics-of-pvp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battle-of-port-scion</category><category>player-versus-player</category><category>pvp</category><category>rift</category><category>rift-planes-of-telara</category><category>scott-hartsman</category><category>trailer</category><category>trion</category><category>trion-worlds</category><category>video</category><category>warfront</category><category>warfronts</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Fri, 21 Jan 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Rise and Shiny recap: Regnum Online]]></title><link>http://massively.joystiq.com/2010/11/21/rise-and-shiny-recap-regnum-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/21/rise-and-shiny-recap-regnum-online/</guid><comments>http://massively.joystiq.com/2010/11/21/rise-and-shiny-recap-regnum-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/rise-and-shiny/" rel="tag">Rise and Shiny</a></p><div style="text-align: center;"><a href="http://www.ngdstudios.com.ar/"><em><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/regnumpropa.jpg" /><br />
</em></a></div>
<a href="http://www.ngdstudios.com.ar/"><em>Regnum Online</em></a> is an RvR-based game brought to us by <a href="http://www.ngdstudios.com.ar/">NGD Studios</a>. The motto for the game is "<em>The best MMORPG with realm versus realm action for free</em>." In other words, if you liked it in other games, you'll probably like it here, and for free! I can't really comment too much on this game's similarities to other RvR games, being that I only mildly experienced RvR in <a href="http://www.darkageofcamelot.com/"><em>Dark Age of Camelot</em></a> and <a href="http://www.warhammeronline.com/"><em>Warhammer Online</em></a> so far. Either way, it's a forgivable offense -- <em>DAoC</em> didn't invent PvP, anyway. But then the question becomes: Does <em><a href="http://massively.joystiq.com/tag/regnum-online">Regnum</a></em> deliver fun of any kind? <br />
<br />
See, I long ago gave up on PvP -- it's really just a game of tag. In fact, it's one of the least "hardcore" activities that a player can participate in, simply because the "harsh" death penalty is generally equal to sitting down for a split second and maybe jogging a bit after. Granted, if this were real life we were talking about, many gamers might have a major issue with the jogging -- but it's not. Aren't PvP and MMORPGing supposed to be a semi-copy of real life, though? So where's the pain when you die? Where's the suffering or the punishment? <a href="http://allods.gpotato.com/"><em>Allods</em></a> tried to punish players, but some players moaned about <em>that</em>. It turns out that the only fear of the Reaper is based on the fact that he has a 30 second stopwatch on. <br />
<br />
Then there is the PvE aspect of many PvP games like <em>Regnum</em>. Oh, boy -- the PvE.<p><a href="http://massively.joystiq.com/2010/11/21/rise-and-shiny-recap-regnum-online/" rel="bookmark">Continue reading <em>Rise and Shiny recap: Regnum Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/21/rise-and-shiny-recap-regnum-online/">Rise and Shiny recap: Regnum Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 21 Nov 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/21/rise-and-shiny-recap-regnum-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19727070/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/21/rise-and-shiny-recap-regnum-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>daoc</category><category>dark-age-of-camelot</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>ftp</category><category>NGD-Studios</category><category>player-versus-player</category><category>pvp</category><category>realm-versus-realm</category><category>regnum</category><category>regnum-online</category><category>rvr</category><category>the-chronicles-of-spellborn</category><category>war</category><category>Warhammer-Online</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sun, 21 Nov 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist and the Quest for Camelot: The history]]></title><link>http://massively.joystiq.com/2010/08/03/the-game-archaeologist-and-the-quest-for-camelot-the-history/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/03/the-game-archaeologist-and-the-quest-for-camelot-the-history/</guid><comments>http://massively.joystiq.com/2010/08/03/the-game-archaeologist-and-the-quest-for-camelot-the-history/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/dark-age-of-camelot/" rel="tag">Dark Age of Camelot</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;"><a href="http://www.darkageofcamelot.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/camelot1.jpg" /></a></div>
After a two-week hiatus to recover from rattlesnake bites and a bear to the face, the <a href="http://massively.joystiq.com/category/the-game-archaeologist/">Game Archeologist</a> returns to travel to England, but not the England we know today. No, this is the England-That-Could-Have-Been, the England of King Arthur, Excalibur and pointy-hatted Vikings. This is the England of fairy tales and legends and blocky 2001-era polygon models. It is the England of three realms constantly jockeying for supremacy and power. It is <a href="http://www.darkageofcamelot.com/"><em>Dark Age of Camelot</em></a>.<br />
<br />
It's a pretty awesome place to live, even though the property values are way, way down after the last 18 marauding hordes trampled through the neighborhood.<br />
<br />
This month, the Game Archaeologist is trading in his copyright-infringement fedora and whip for a sturdy suit of armor and a fiery sword as he slashes his way into <a href="http://massively.joystiq.com/category/dark-age-of-camelot/"><em>Dark Age of Camelot</em></a>. It doesn't matter if it's only a model -- it still <a href="http://www.youtube.com/watch?v=lfGpVcdqeS0">inspires him to break out into song anyway</a>.<p><a href="http://massively.joystiq.com/2010/08/03/the-game-archaeologist-and-the-quest-for-camelot-the-history/" rel="bookmark">Continue reading <em>The Game Archaeologist and the Quest for Camelot: The history</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/03/the-game-archaeologist-and-the-quest-for-camelot-the-history/">The Game Archaeologist and the Quest for Camelot: The history</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 03 Aug 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/03/the-game-archaeologist-and-the-quest-for-camelot-the-history/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19574715/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/03/the-game-archaeologist-and-the-quest-for-camelot-the-history/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>albion</category><category>anarchy-online</category><category>artifacts</category><category>asherons-call</category><category>bioware-mythic</category><category>brooke-pilley</category><category>daoc</category><category>dark-age-of-camelot</category><category>darkness-falls</category><category>ea-mythic</category><category>everquest</category><category>everquest-2</category><category>everquest-ii</category><category>excalibur</category><category>expansions</category><category>featured</category><category>grind</category><category>hibernia</category><category>housing</category><category>king-arthur</category><category>lineage</category><category>master-levels</category><category>midgard</category><category>motor-city-online</category><category>mud</category><category>mythic</category><category>Mythic-Entertainment</category><category>player-versus-player</category><category>pvp</category><category>realm-vs-realm</category><category>runescape</category><category>rvr</category><category>shrouded-isles</category><category>the-game-archaeologist</category><category>trials-of-atlantis</category><category>ultima-online</category><category>uo</category><category>vikings</category><category>war</category><category>warhammer-online</category><category>wheres-waldo-in-tags</category><category>World-of-Warcraft</category><category>world-war-ii-online</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 03 Aug 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Mortal Online presentation puts all you want to know in one place]]></title><link>http://massively.joystiq.com/2009/05/11/mortal-online-presentation-puts-all-you-want-to-know-in-one-plac/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/11/mortal-online-presentation-puts-all-you-want-to-know-in-one-plac/</guid><comments>http://massively.joystiq.com/2009/05/11/mortal-online-presentation-puts-all-you-want-to-know-in-one-plac/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/mortal-online/" rel="tag">Mortal Online</a></p><div style="text-align: center;"><a href="http://www.mortalonline.com/news/may-08-05-09"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/mortalonlinepresentationsummary_580px.jpg" /></a><br /></div>
The <a href="http://www.mortalonline.com/"><em>Mortal Online</em></a> team decided to create a PowerPoint presentation (<a href="http://www.mortalonline.com/news/may-08-05-09">available here</a> -- the .rar file is 100mbs and includes some videos) to explain to the world what their game is. As it turns out, the presentation begins with a list of what their game <em>isn't</em>. The short version is that they're trying to make a very different MMO experience. Of course, if you've been following the game you're well aware of that fact, and it's probably what has you interested. The PowerPoint serves its purpose of bringing all the information together in one place, but if you can't be bothered downloading it and want a quick way to learn what's up with <a href="http://massively.joystiq.com/category/mortal-online"><em>Mortal Online</em></a>, we've summarized the biggest points from the presentation after the jump.<br /><br /><p><a href="http://massively.joystiq.com/2009/05/11/mortal-online-presentation-puts-all-you-want-to-know-in-one-plac/" rel="bookmark">Continue reading <em>Mortal Online presentation puts all you want to know in one place</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/11/mortal-online-presentation-puts-all-you-want-to-know-in-one-plac/">Mortal Online presentation puts all you want to know in one place</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 11 May 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mortalonline.com/news/may-08-05-09>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/11/mortal-online-presentation-puts-all-you-want-to-know-in-one-plac/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1541501/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/11/mortal-online-presentation-puts-all-you-want-to-know-in-one-plac/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>first-person</category><category>full-loot-pvp</category><category>mortal-online</category><category>player-housing</category><category>player-versus-player</category><category>pvp</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Mon, 11 May 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[RuneScape's PvP loot system explained, rewards increased]]></title><link>http://massively.joystiq.com/2008/12/11/runescape-pvp-loot-system-explained-rewards-increased/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/11/runescape-pvp-loot-system-explained-rewards-increased/</guid><comments>http://massively.joystiq.com/2008/12/11/runescape-pvp-loot-system-explained-rewards-increased/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><a href="http://news.runescape.com/newsitem.ws?id=1535"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/runescapepvplootexplained1.jpg" /></a>The behind-the-scenes workings of <em><a href="http://www.runescape.com">RuneScape</a>'s</em> player-kill loot is a lot more complicated than many people might expect. It's not simply a matter of looking for PvP battles and hoping to win the random-number-generator for a sweet item, as <a href="http://news.runescape.com/newsitem.ws?id=1535">a recent developer post on the game's official website</a> explained. In short, a value known as "drop potential" must be increased if you want better loot. This is achieved by spending time in PvP areas, while risking a certain amount of your own items. Some zones like the Wilderness are worth more to your drop potential, but you can probably expect a lot more action too. This system rewards the brave, and leaves the cowardly with junk-loot. <br /><br />As well as elaborating on the mechanics of PvP drops, the post also mentions that two improvements have been made to the system. One is a shift away from having a larger number of items dropping, to fewer but more valuable items. The other is a simple increase to the value of the items dropped. These changes help with inventory management, and also mean that people are more likely to bother picking up what they've earned. Sounds like a good reason to get out there and see what sort of items you can find -- just make sure you've <a href="http://massively.joystiq.com/2008/12/05/why-you-should-be-playing-runescape-free-mad-skillz/">got the skills to pay the bills</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/11/runescape-pvp-loot-system-explained-rewards-increased/">RuneScape's PvP loot system explained, rewards increased</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 11 Dec 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.runescape.com/newsitem.ws?id=1535>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/11/runescape-pvp-loot-system-explained-rewards-increased/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1398282/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/11/runescape-pvp-loot-system-explained-rewards-increased/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>items</category><category>jagex</category><category>loot</category><category>player-versus-player</category><category>pvp</category><category>pvp-loot</category><category>rewards</category><category>runescape</category><category>the-wilderness</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Thu, 11 Dec 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[The Agency's character advancement stays true to skill-based gameplay]]></title><link>http://massively.joystiq.com/2008/12/08/the-agencys-character-advancement-stays-true-to-skill-based-gam/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/08/the-agencys-character-advancement-stays-true-to-skill-based-gam/</guid><comments>http://massively.joystiq.com/2008/12/08/the-agencys-character-advancement-stays-true-to-skill-based-gam/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/the-agency/" rel="tag">The Agency</a>, <a href="http://massively.joystiq.com/category/spy/" rel="tag">Spy</a></p><a href="http://www.tentonhammer.com/node/50786"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/theagencyskillbased_225px.jpg" /></a>In most MMOs, we're used to our time investment leading to a character that is overwhelmingly powerful, compared to a player that is fresh out of the gates. For example, a level 30 is going to thrash a level 10 in <a href="http://massively.joystiq.com/category/world-of-warcraft/"><em>World of Warcraft</em></a> or <a href="http://massively.joystiq.com/category/warhammer-online/"><em>Warhammer Online</em></a>, barring gross incompetence from the higher level. However, <em><a href="http://theagency.station.sony.com/">The Agency</a>'s</em> developers are making sure that a ranked-up character isn't guaranteed to beat down a rookie in PvP combat, as SOE Seattle game designer and writer <a href="http://www.tentonhammer.com/node/50786">Matt Staroscik detailed in a recent interview</a>.<br /><br />This doesn't mean that there's no point to leveling up a toon -- Staroscik reminded us that <a href="http://massively.joystiq.com/2008/01/21/ces-2008-a-covert-intel-briefing-on-the-agency/">players will gain new skills and weapon techniques</a> as they play, and the ability to equip different gear. These perks will make an experienced player a tad more deadly, but a newcomer that takes quickly to the shooter gameplay should be able to hold their own. It sounds quite similar to <a href="http://en.wikipedia.org/wiki/Call_of_Duty_4#Multiplayer"><em>Call of Duty 4's</em> multiplayer advancement</a>.<br /><br />Staroscik also mentioned <a href="http://massively.joystiq.com/2008/05/15/ion-08-the-agency-update-and-rmt-confusion/">the "alias" outfits that we've heard about</a> in the past. The system sounds like it could provide a nice change from being a heavily-armed bad-ass, provided that there's some variety to the missions that come up.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/08/the-agencys-character-advancement-stays-true-to-skill-based-gam/">The Agency's character advancement stays true to skill-based gameplay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 08 Dec 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/50786>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/08/the-agencys-character-advancement-stays-true-to-skill-based-gam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1394189/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/08/the-agencys-character-advancement-stays-true-to-skill-based-gam/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alias</category><category>character-advancement</category><category>matt-staroscik</category><category>player-versus-player</category><category>pvp</category><category>shooter</category><category>soe</category><category>soe-seattle</category><category>sony-online-entertainment</category><category>the-agency</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Mon, 08 Dec 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Six months on, how is Age of Conan's PvP going?]]></title><link>http://massively.joystiq.com/2008/11/21/six-months-on-how-is-age-of-conans-pvp-going/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/21/six-months-on-how-is-age-of-conans-pvp-going/</guid><comments>http://massively.joystiq.com/2008/11/21/six-months-on-how-is-age-of-conans-pvp-going/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><a href="http://www.eurogamer.net/article.php?article_id=310223"><em><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/aoceurogamerpvpreview_225px.jpg" /></em></a><a href="http://www.ageofconan.com"><em>Age of Conan</em></a> has reached the half-year mark, and a great deal has changed from release up to the current day. Many of the Player versus Player features that were planned for launch but ended up being pushed back, such as <a href="http://massively.joystiq.com/2008/09/17/long-awaited-pvp-patch-goes-live-in-age-of-conan/">PvP levels</a> and the <a href="http://massively.joystiq.com/2008/10/29/murderers-and-criminals-arrive-as-patch-3-comes-to-age-of-conan/">consequence system</a>, finally made it into the game over these six months. With these large additions to the game, people that left shortly after launch (and there are a lot of them) might be interested to know how things are going, now that some of the bigger promises have been fulfilled.<br /><br />With this in mind, <a href="http://www.eurogamer.net/article.php?article_id=310223">Eurogamer has reviewed the current state of <em>AoC's</em> PvP in detail</a>, covering the major updates and how they have played out. Overall, the report finds that there is probably still a way to go before the new systems are where they should be, but the groundwork is there for a very satisfying experience. For the faithful subscribers, how would you rate the improvements to PvP? And for those that have left Hyboria, is Funcom on the right track to win you back?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/21/six-months-on-how-is-age-of-conans-pvp-going/">Six months on, how is Age of Conan's PvP going?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 21 Nov 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=310223>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/21/six-months-on-how-is-age-of-conans-pvp-going/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1379046/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/21/six-months-on-how-is-age-of-conans-pvp-going/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>consequence-system</category><category>funcom</category><category>player-versus-player</category><category>pvp</category><category>pvp-levels</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Fri, 21 Nov 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[Season 3 in World of Warcraft grinds to a halt]]></title><link>http://massively.joystiq.com/2008/06/23/wow-season-3-grinds-to-halt/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/23/wow-season-3-grinds-to-halt/</guid><comments>http://massively.joystiq.com/2008/06/23/wow-season-3-grinds-to-halt/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="left"><a href="http://massively.joystiq.com/category/world-of-warcraft/"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/honor62208.jpg" /></a><a href="http://www.wowinsider.com/2008/06/10/arena-season-4-set-to-begin-on-june-24th/">Season 4 begins Tuesday, June 24th</a>, leaving <a href="http://www.worldofwarcraft.com/index.xml"><em>World of Warcraft</em></a> players one last day before the ultimate PvP time-sink resets. What comes with it is a brand new ruleset that makes the grind for gear a lot more competitive and <a href="http://www.wowinsider.com/2008/06/09/do-botters-really-matter/">inaccessible to the battleground bots</a> because many of the new battleground items that are purchasable with honor will require an Arena rating also. <br /></div>
<br /><a href="http://www.wowinsider.com/2008/06/11/the-fate-of-season-1-gear-in-season-4/">As for the soon to be obsolete Season 1 gear</a>, Gladiator's items will be moved to Sun Reach's Harbor on the Isle of Quel'Danas and will no longer be purchasable with honor but with Tier 4 tokens instead, ironically these are acquired by PvE raiding. The idea was recently <a href="http://www.wowinsider.com/tag/2.4/">introduced in the 2.4 patch</a> and you can also turn in Tier 5 tokens for Season 2 gear. Speaking of Season 2, the <a href="http://www.wowhead.com/?items&amp;filter=na=Merciless+Gladiator">Merciless-Gladiator's</a> gear will be the new clearance epics purchasable with honor points and have no arena or personal rating requirement.<p><a href="http://massively.joystiq.com/2008/06/23/wow-season-3-grinds-to-halt/" rel="bookmark">Continue reading <em>Season 3 in World of Warcraft grinds to a halt</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/23/wow-season-3-grinds-to-halt/">Season 3 in World of Warcraft grinds to a halt</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Jun 2008 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/23/wow-season-3-grinds-to-halt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1233570/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/23/wow-season-3-grinds-to-halt/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2.4</category><category>arena</category><category>battlegorund</category><category>grind</category><category>honor</category><category>honor-points</category><category>player-versus-player</category><category>pvp</category><category>pvp-items</category><category>s4</category><category>season-1</category><category>season-2</category><category>season-3</category><category>season-4</category><category>world-of-warcraft</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Mon, 23 Jun 2008 11:30:00 EST</pubDate></item><item><title><![CDATA[Warhammer video shows real PvP]]></title><link>http://massively.joystiq.com/2008/02/16/warhammer-video-shows-real-pvp/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/16/warhammer-video-shows-real-pvp/</guid><comments>http://massively.joystiq.com/2008/02/16/warhammer-video-shows-real-pvp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/KhGeta8Nqcs&amp;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/KhGeta8Nqcs&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center>
<p class="MsoNormal"><a href="http://massively.joystiq.com/2008/02/01/warhammer-onlines-january-video-of-the-month-contains-rvr-great/">Remember the <em>WAR </em>'this is glory' video from a few weeks back?</a> It was a scripted pile of crap, but anyone with some common sense knew it didn't actually portray <em>WAR's</em> RvR realistically. <span style=""> </span>What is realistic? Chaotic bedlam! This new video ganked from Gamespot showcases how PvP plays out on a smaller and more nubish scale. Classes in on the action: Witch Hunter, Chaos Chosen, and the Witch Elf. </p>
<p class="MsoNormal"><o:p></o:p>Paul Barnett appears, surprise, and dials down the hyperbole explaining in calmer terms the hobby experience that will make <a href="http://massively.joystiq.com/category/warhammer-online"><em>WAR</em></a> a free-time friendly fun MMO to play. That way <em>WAR </em>players can still go to the bar wearing <em>Warhammer</em> shirts, and bring along some <em>Warhammer</em> figurines to impress the svelte ladies or the burly gents. While I really enjoy the hobby versus immersion outlook, there will always be hardcores that take it to the immersive extreme and play until someone in a bio-hazard suit shows up with the eviction notice. <span style=""> </span></p>
<p class="MsoNormal"><o:p></o:p>It's nice that there are some MMO developers that want to make sure their players stay safe and function as normal law-abiding citizens that can afford their subscriptions and buy all sorts of WAR loots. I still have a bad feeling WAR will be an immersive soul-sucking experience. I better get to work on fire-proofing whatever I can. If you still hunger for more footage, and like me you're stuck back in the line for a beta invite, there are <a href="http://www.gamespot.com/video/520538/6186164/warhammer-online-age-of-reckoning-gameplay-movie-16">more</a> <a href="http://www.gamespot.com/video/520538/6186165/warhammer-online-age-of-reckoning-gameplay-movie-17">gameplay</a> <a href="http://www.gamespot.com/video/520538/6186166/warhammer-online-age-of-reckoning-gameplay-movie-18">videos</a> to watch. If you want to join the line, be sure to <a href="https://betacenter.eamythic.com/signup.php">register for the <em>Warhammer Online</em> beta</a>. <br /></p>
<p class="MsoNormal"><span style="">[<a href="http://www.keenandgraev.com/?p=804">via Keen and Graev</a>] <br />[<a href="http://www.gamespot.com">Video Source</a>]<br /></span></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/16/warhammer-video-shows-real-pvp/">Warhammer video shows real PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 16 Feb 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/02/16/warhammer-video-shows-real-pvp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1116904/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/16/warhammer-video-shows-real-pvp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-reckoning</category><category>betas</category><category>chaos-chosen</category><category>ea-mythic</category><category>paul-barnett</category><category>player-versus-player</category><category>realm-versus-realm</category><category>videos</category><category>war</category><category>warhammer</category><category>warhammer-online</category><category>witch-elf</category><category>witch-hunter</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Sat, 16 Feb 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Exteel is live and ready for the masses]]></title><link>http://massively.joystiq.com/2007/12/04/exteel-is-live-and-ready-for-the-masses/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/04/exteel-is-live-and-ready-for-the-masses/</guid><comments>http://massively.joystiq.com/2007/12/04/exteel-is-live-and-ready-for-the-masses/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/exteel/" rel="tag">Exteel</a></p><div align="center"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/exteellaunchcomic0.jpg" /><br /></div>
Players waiting to tear it up on some Mechanaughts in <a href="http://massively.joystiq.com/tag/ncsoft/">NCsoft's</a> latest MMO, <a href="http://massively.joystiq.com/tag/exteel/"><em>Exteel</em></a> can <a href="http://www.exteel.com/us/signup/">jump right in now that the game is live</a> after a successful open beta. There is no database wipe, so any players that participated in the open beta will be able to play with their same wrecks. <em>Exteel </em>is an online 3rd person shooter featuring customized mechs, and the gameplay more or less revolves around beating the living crap out of your opponents with a large arsenal of weaponry. <a href="http://massively.joystiq.com/2007/11/15/first-impressions-exteel/">Our own Chris Chester posted a first impression look during the open beta that is definitely worth reading if you are considering playing the game.</a><br /><br />
<ul>
    <li><a href="http://www.exteel.com/us/signup/"><em>Exteel</em> is free to play and free to download.</a></li>
    <li><em>Exteel</em> is supported by RMT (real money trade) -- <a href="http://www.exteel.com/us/gameinfo/nccoin.html"><em>Exteel's</em> micro-payment system is called NCcoin</a> which will allow players to purchase more powerful weapons, skills, and parts for their Mechanaughts.<o:p></o:p></li>
    <li><o:p></o:p>Combat is high-speed gunplay, melee combat, think fast or die tactics.<o:p></o:p></li>
    <li><o:p></o:p>Decide on one of four battle modes: Death Match, Team Death Match, Territory Control, or Last Stand.<o:p></o:p></li>
    <li><o:p></o:p>Blends the immersive thrill of an FPS with the furious and brutal intensity of <st1:place w:st="on">Hong Kong</st1:place> gun-play mixed with the feel of classic robot anime.<o:p></o:p></li>
    <li><o:p></o:p><a href="http://www.exteel.com/us/faq/">Minimum and recommended computer specs.</a></li>
</ul>
Any Massively readers give <em>Exteel </em>a spin during the open beta? What did you think? Does RMT kill this for you? I'd rather deal with the RMT aspects in this type of MMOG than have to shell out for another subscription to be honest with you.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/04/exteel-is-live-and-ready-for-the-masses/">Exteel is live and ready for the masses</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 04 Dec 2007 19:22:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.exteel.com/us/signup/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/04/exteel-is-live-and-ready-for-the-masses/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1054933/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/04/exteel-is-live-and-ready-for-the-masses/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>exteel</category><category>fps</category><category>launch</category><category>mech</category><category>nccoin</category><category>ncsoft</category><category>new-titles</category><category>player-versus-player</category><category>pvp</category><category>rmt</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Tue, 04 Dec 2007 19:22:00 EST</pubDate></item><item><title><![CDATA[Warhammer Online hands-on time at E for All]]></title><link>http://massively.joystiq.com/2007/10/25/warhammer-online-hands-on-time-at-e-for-all/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/10/25/warhammer-online-hands-on-time-at-e-for-all/</guid><comments>http://massively.joystiq.com/2007/10/25/warhammer-online-hands-on-time-at-e-for-all/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/10/warhammerwanderinggoblinbywill.jpg" alt="" />WanderingGoblin.com has posted their extensive impressions of some <a href="http://www.wanderinggoblin.com/literaturedetail.php?id=65">time spent with <em>Warhammer Online: Age of Reckoning</em></a> whilst at the recent E for All event. Seeing as <a href="http://massively.joystiq.com/2007/10/09/warhammer-closed-beta-going-offline-until-december/">no one else gets to play <em>Warhammer</em> at the moment</a>, the hands-on may provide a much needed hit for anyone experiencing withdrawal symptoms.<br /><br />The article discusses various aspects of the game. There is a breakdown of some of the standout classes, of which the Warrior Priest sounds quite interesting. It is also noted that the two factions in the game, <a href="http://www.warhammeronline.com/english/gameInfo/armiesofWAR/">Destruction and Order</a> (referred to as Chaos and Order in the article), do not simply contain identical classes with different names. This has weighty player-versus-player balance implications, and you can be sure that the game's forums will consist mostly of threads beginning with "___ class is OP!", followed by "It's fine, lrn2play", but it is a bold move nevertheless.<br /><br />Speaking of PvP, it seems that EA Mythic prefers to call it <a href="http://www.warhammeronline.com/english/gameInfo/gameOverview/">Realm vs Realm or RvR</a>, which hearkens back to Mythic's much earlier MMO <a href="http://massively.joystiq.com/category/dark-age-of-camelot"><em>Dark Age of Camelot</em></a>. The article includes a reminder that players will gain leveling experience and loot by killing other players, a concept which should tickle the fancy of anyone fond of PvP. The full article is linked below and contains much more about WanderingGoblin's time with with <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer</em> </a>at E for All.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/10/25/warhammer-online-hands-on-time-at-e-for-all/">Warhammer Online hands-on time at E for All</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 25 Oct 2007 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.wanderinggoblin.com/literaturedetail.php?id=65>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/10/25/warhammer-online-hands-on-time-at-e-for-all/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1020651/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/10/25/warhammer-online-hands-on-time-at-e-for-all/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-reckoning</category><category>demo</category><category>e-for-all</category><category>EA-Mythic</category><category>hands-on</category><category>Mythic</category><category>player-versus-player</category><category>player-vs-player</category><category>pvp</category><category>realm-versus-realm</category><category>realm-vs-realm</category><category>RvR</category><category>warhammer</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Thu, 25 Oct 2007 07:00:00 EST</pubDate></item></channel></rss>
