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Posts tagged player-versus-player

MMObility: Hailan Rising is a lesson in confusion and miscommunication

I was excited to try out Hailan Rising, a new PvP-centric MMO being published by GamersFirst. It looks sort of primitive but has an old-school appeal that I thought would suit my tastes. For a long time I also thought it was a browser-based game, perhaps because it was being built in Unity, but ...

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First impressions from the Age of Wushu beta

When I first started playing the Age of Wushu beta, I had a lot of expectations. As I first started playing, the game felt ho-hum. It was clumsy, the translation wasn't very good, and the combat felt clunky. My friends saved an infamous IM conversation during which I expressed how the game was a ...

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Rise and Shiny: Darkfall

I've played Darkfall several times since launch, and each time I've remembered how good the game can be and how bad it sometimes is. Good and bad, I thought it a good idea to record the Darkfall that exists now so that I can compare it to the Darkfall that will be open after an upcoming relaunch, ...

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Flameseeker Chronicles: Guild Wars 2 PvP primer

Welcome to the PvP primer, the post with a small taste of everything you didn't think you wanted to know about PvP content in Guild Wars 2. Some folks regard Guild Wars 2 as a PvP-centric game with PvE content tacked on as an occasional diversion. If that's you, this post is probably full of ...

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Hyperspace Beacon: What is this RP-PvP anyway?

At E3, Principal Lead Writer Daniel Erickson expressed that he wanted a roleplay player-vs.-player server for Star Wars: The Old Republic. Granted, BioWare's live team originally intended to not launch with any type of open-world PvP roleplay server. Community Coordinator David Bass confirmed ...

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Rise and Shiny recap: Face of Mankind, a revisit

I'm not exactly sure why I am such a glutton for punishment, but over the last week I thought it would be a good idea to revisit Face of Mankind, an MMOFPS that pushes roleplay and politics in its description. I had already known from my previous experience that roleplay was pretty much ...

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Hyperspace Beacon: Monday night Huttball! [Updated]

If memory serves me, the first MMO that integrated an actual sport into its game design was Free Realms. Although soccer was not implemented at launch, players could not miss the soccer fields, and eventually, the developers did put those fields to good use. I certainly don't believe the ...

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MapleStory chills out with Ice Knight Battle mode

Nexon has cried havoc, and let slip the dogs of wa-- err, the Ice Knight, rather. Continuing with MapleStory's Chaos series of summer content updates, Nexon has unleashed a brand-new PvP gametype, called the Ice Knight Battle. The Ice Knight Battle takes cues from traditional ...

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The Daily Grind: What's your favorite PvP memory?

It's hard to compare with the excitement of PvP. Sure, a well-scripted PvE encounter is exciting, but it's scripted. The same thing will always happen under the same conditions. But in a PvP battle, anything goes. Whether you're taking part in a battle over an open RvR objective in Warhammer ...

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Alter-Ego: Nine tips for PvP in DC Universe Online

First things first: I'm going to admit openly that I'm not even close to the world's best PvPer, as anyone who has ever faced off in PvP against me can tell you. Up until recently, I tended to be the ultra-carebear player who generally avoids PvP combat altogether (outside of EVE Online). ...

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