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Posts tagged player-versus-player

Hyperspace Beacon: The SWTOR year-end report on PvP

In July, I took the famous Bartle Test and pitted it against the state of Star Wars: The Old Republic at the time. The test, based on the research of Dr. Richard Bartle, measures the types of activities within an MMO that players find fun. Of course, there is plenty of crossover, and very few...

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Rise and Shiny revisit: Pandora Saga

It's been a while since I looked at Pandora Saga. It's been almost three years, actually. I decided to check it out again because, well, that's what this column is all about. OK, it's about revisiting games and introducing you to new titles through the eyes of a brand-newbie, but you get the point....

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Tamriel Infinium: The Nightblade is The Elder Scrolls Online's pirate

Yesterday marked the official 11th anniversary of Talk-Like-A-Pirate Day. And since I write this column a day before its released, that would be today for me. So ahoy, maties, and all that. Although there are pirates in Elder Scrolls lore, I think we should talk about the biggest pirate-like class...

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Hyperspace Beacon: SWTOR PvP rant 2013

I will not pretend that I see the whole picture. All I can see is the situation presented to me. And from my perspective, PvP in Star Wars: The Old Republic is broken. This decision doesn't come lightly. I don't believe that I'm making a hyperbolic statement, either. The flaws within SWTOR PvP...

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MMObility: Hailan Rising is a lesson in confusion and miscommunication

I was excited to try out Hailan Rising, a new PvP-centric MMO being published by GamersFirst. It looks sort of primitive but has an old-school appeal that I thought would suit my tastes. For a long time I also thought it was a browser-based game, perhaps because it was being built in Unity, but...

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First impressions from the Age of Wushu beta

When I first started playing the Age of Wushu beta, I had a lot of expectations. As I first started playing, the game felt ho-hum. It was clumsy, the translation wasn't very good, and the combat felt clunky. My friends saved an infamous IM conversation during which I expressed how the game was a...

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Rise and Shiny: Darkfall

I've played Darkfall several times since launch, and each time I've remembered how good the game can be and how bad it sometimes is. Good and bad, I thought it a good idea to record the Darkfall that exists now so that I can compare it to the Darkfall that will be open after an upcoming relaunch,...

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Flameseeker Chronicles: Guild Wars 2 PvP primer

Welcome to the PvP primer, the post with a small taste of everything you didn't think you wanted to know about PvP content in Guild Wars 2. Some folks regard Guild Wars 2 as a PvP-centric game with PvE content tacked on as an occasional diversion. If that's you, this post is probably full of...

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Hyperspace Beacon: What is this RP-PvP anyway?

At E3, Principal Lead Writer Daniel Erickson expressed that he wanted a roleplay player-vs.-player server for Star Wars: The Old Republic. Granted, BioWare's live team originally intended to not launch with any type of open-world PvP roleplay server. Community Coordinator David Bass confirmed...

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Rise and Shiny recap: Face of Mankind, a revisit

I'm not exactly sure why I am such a glutton for punishment, but over the last week I thought it would be a good idea to revisit Face of Mankind, an MMOFPS that pushes roleplay and politics in its description. I had already known from my previous experience that roleplay was pretty much...

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