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Posts tagged player-studio

EverQuest II tests the sale of player-created houses

Do you have the chops to create captivating homes in EverQuest II? If so, you might be raking in the bucks very soon. SOE announced that it will begin to test the sale of player studio houses in the beta for GU66. The team is creating tools, including a new web site, to aid with the sale and...

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EQII Player Studio challenges players to end bad hair days

Back when Player Studio first introduced the idea of adding player-created items for sale in EverQuest II's cash shop, only housing items and cloaks could be submitted. However, players were promised that more items would be allowed in time. Well, break out your Blender, because that time is now!...

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The Tattered Notebook: My EQII journey with the ghosts of Frostfell

As the year comes to a close, it's really amazing to look back and follow the twisty path of EverQuest II's evolution. This past year in particular stood out for me because the first half was marked by unconventional (some would say radical) ideas that broke away from the EverQuest tradition. The...

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The Tattered Notebook: A closer look at Player Studio with SOE's Joe Shoopack and Rick Reynolds

Just a few days ago, SOE launched the first wave of items submitted by players through Player Studio. EverQuest, EverQuest II, and Free Realms all have player-made items for sale in the Marketplace; the players who created the items receive 40% of the revenue. EverQuest launched its first...

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SOE launching first Player Studio items for EQ, EQ II, Free Realms

During SOE Live, we got a more in-depth look at Sony Online Entertainment's Player Studio, a new feature where players can design items to be sold to others in game via the marketplace. Today, EverQuest, EverQuest II, and Free Realms will see some of those player-created items go live! When...

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The Road to Mordor: Sandbox features that would serve LotRO well

The tug-o-war in the MMO community between the virtues of sandbox vs. themepark designs looks like it's starting to result in a muddy heap in the middle: the sandpark. Personally, I think there are wonderful aspects of both designs (and drawbacks too), and a marriage between the two could offer...

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The Daily Grind: Which MMO studio is the most innovative?

Everyone loves to scream for "more innovation!" at any given opportunity, but this is often done with blinders on to the studios that actually are trying to push MMOs forward -- even if in small and important measures. While studios are risk-adverse by nature and common sense, they've also...

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SOE Live 2012: Building your business and selling homes with Player Studio

We've all had that moment. In your mind's eye, you see the perfect item; whether you are a decorator or adventurer, you've imagined that one item that would look perfect in your EverQuest II house or on your EverQuest character. But alas, since you aren't on the development team, your awesome...

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SOE community webcast focuses on Player Studio

User-generated content is an awesome way to breathe life into games (and cash into your wallet, if you don't mind stretching that metaphor to the breaking point). Sony Online Entertainment's Player Studio has been generating interest since its introduction as a way for EverQuest, EverQuest II,...

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The Tattered Notebook: Why Player Studio is actually a return to EQ's roots

Talk about a busy week for the EverQuest franchise! In a one-two punch, SOE announced new expansions for EverQuest and EverQuest II and unveiled Player Studio, a new tool that will allow players to create and sell their own items on the marketplace. I went from "what shall I write about this...

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