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Posts tagged player-structures

PAX East 2014: WildStar shows off Warplots at last

Do you want to go to war in WildStar? Then you're going to want a stronghold. No, that's not right, you're going to want a fortress. You're going to want a fortification that makes others quake in terror. And then you're going to want to drop that fortification down on your enemy's front lawn and c...

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Pathfinder Online dev blog explores outpost raiding

Goblinworks celebrated its third major Pathfinder Online milestone with a detailed blog centered on the game's PvP raiding system. While the company was careful to note that raids are still in deep development and may change in scope and design, the blog dives into the rewards and risks of raiding ...

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Pathfinder Online never closes a door without opening a PvP window

Having a settlement you worked hard to build be under constant attack just isn't fun. Pathfinder Online realizes this, which is why settlements are normally defended by large numbers of respawning NPC guards. Not too many to prevent players from scouting a town or stealing a few things, but enough ...

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RIFT celebrates the arrival of Moonshade dimensions

The development team behind RIFT is pretty happy with the new dimension being added to the game next week. In fact, they're so happy that they're kicking off a mini-celebration for players to get in on the dimensional decoration game. They're also giving a pair of ferns to any player who subscrib...

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Perpetuum rolling out Gamma Frontier tomorrow

Home is where you hang your hat, but in Perpetuum, home is also where you ensure that your mining operations remain stable with the aid of several high-powered turrets. The next major update to the game, Gamma Frontier, is all about making sure that your home is the best it can be. Player corpora...

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Pathfinder Online measures up player housing

To live up to the claim of being an extensively player-built game world is a significant challenge for the Pathfinder Online team, but to the devs' credit, it seems as if they have a few elegant ideas to make it work. In the latest developer blog post, CEO Ryan Dancey discusses how the team is ap...

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