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Posts tagged player-run-servers

Shards Online adds permadeath ruleset

Shards Online's Kickstarter campaign is on fire, having blown past its $50K fundraising goal and now plowing through stretch goals. With eight days to go on the campaign, who knows how far it'll get, but there's one thing for certain: Thanks to passing the $80,000 mark, the fantasy sandbox will inc...

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Shards Online's Kickstarter has already reached its $50k goal

Sandbox MMO hopeful Shards Online has met its Kickstarter goal of $50,000 with 23 days still to go. Citadel Studios' first Kickstarter for the ambitious game reached only $73,401 of its $320,000 goal last June. Project lead Derek Brinkmann dropped by the Massively comments last week to reassure ...

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Shards Online returns to Kickstarter [Updated with the video]

Shards Online is back on Kickstarter, this time with a modest $50,000 goal and a promise to match donations dollar-for-dollar up to the final goal. The multiplayer sandbox made waves earlier this year thanks to its playable pre-alpha client and its unique multiverse built on player-run servers. ...

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Leaderboard: Should MMOs include player-run servers?

This week's Massively Speaking briefly touched on the trend of player-run MMO servers. Games including H1Z1, Star Citizen, and Shards Online are toying with the concept, and while it's yet to take off in a big way, it could play into the future of the genre. What say you, Leaderboard readers? Is...

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Shards Online opens website with 24 hours left on Kickstarter

As of this writing, Shards Online has 24 hours remaining on its Kickstarter program and has yet to break a quarter of its funding goal. Odds are that it's not going to hit that marker, although fans are encouraged to jump in and donate while the campaign is still running. But the team at Citadel St...

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Asheron's Call 1 and 2 go free-to-play in August

We are in the final months of a pay-for-play Asheron's Call, as Turbine announced yesterday that it will not be charging a subscription after June 31st. "As of August 2014, Asheron's Call and Asheron's Call 2 will no longer charge a subscription fee for players," Turbine posted. "The last paymen...

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Shards Online developers plan for a player-run MMO

More or less every MMO starts up its advertising with some trace of the idea that you can play however you want. Not every MMO talks about the idea of letting players run the servers at the top level, however. But that's what Shards Online is aiming to provide. A recent interview with the developer...

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The Game Archaeologist: The care and feeding of older MMOs

When an MMO has reached a certain age and dwindled to a certain player population, what do you do with it? Do you put it out to pasture, nurture it, or put it down? With some of our older graphical MMOs approaching their 20th anniversaries, the question of what studios should do with aging title...

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Asheron's Call limits updates, goes free, and plans player-run servers

Once Turbine applies a March 4th update to Asheron's Call, the studio plans to move the game into maintenance mode -- with benefits. Producer Severlin dropped the news on the forums today: "Once this next update is in the hands of the players, the updates to Asheron's Call will be limited. We in...

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