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Posts tagged player-run-economy

The Daily Grind: What's the absolute worst MMO economy?

I'm known around Massively as a total player economy junkie. Crafting is nice and all, but trading is really what gets me excited. Auction houses, hawking wares in global chat, buying and selling on player vendors -- however it's done in the MMO du jour, that's where I want to be, playing the...

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EVE Online posts financial data for the past several months

When you think about the economy, is your primary concern whether or not the latest updates to combat have impacted mining operations and mineral prices? If so, you're probably an EVE Online player, and you'll be happy to know that CCP Games has released a full blog post detailing the economic...

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GDC 2012: The Repopulation demonstrates world-building elements

GDC literally has a little of everything, from indie developers to major studios, from free-to-play games to shooters to arena battles to retro to family... there really is something for everyone. As a massive fan of sandboxes myself, I was pleased to get to spend so much time with Above and Beyond...

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Some Assembly Required: A virtual world roundup

If you are perusing this column, chances are you are a fan of virtual worlds and the sandbox genre. Join the club! (Dues will be due on the third Tuesday.) The aspect that compels many aficionados to delve into a game is the ability to make an impact on the world in some small respect instead of...

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Wasteland Diaries: Player-run economy

The economy in Fallen Earth has been stagnant for a while. The auction house has been just a place for trader clones (with maxed social skill) to post wares with a small markup from the NPC vendors prices. In some cases, these traders would post mats that could only be bought in PvP conflict...

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The Daily Grind: Do you like playing the merchant?

It's hard to deny that there's a certain appeal in playing the market in a game. While the stakes are certainly lower than in real life -- a failed investment deprives you of only in-game currency, with rare exceptions -- the successes feel just as visceral. Certainly it's something that EVE Online...

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