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Posts tagged player-music

Jukebox Heroes: TUG and crowdsourcing soundtracks

While I'm still reasonably wary of Kickstarter and the pie-in-the-sky promises that have come out of these fundraisers, I can't deny that there have been potentially exciting ideas out there, especially in the field of MMO music. For starters, we might one day see Anthymn, a fantasy MMO complete...

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ArcheAge player guide shows how to compose your own music

A couple months ago, someone quietly posted a video of folks actually playing music in ArcheAge. As much excitement as that generated for music lovers, not much information was given in that short clip other than a Guitar Hero-style guitar was utilized to create what was heard in the sandbox game. ...

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Did you hear? The Secret World music contest winners announced

A few weeks ago The Secret World offered musicians the chance to weave their original melodies into the fabric of the conspiracy-laden game. Many heeded that call and over 300 submissions were received, some containing multiple compositions. Instead of the originally intended five, 11 selectio...

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The Road to Mordor: Making music together

I sat on the pebbly ground of Amon Sul, occasionally panning my camera around to drink in the sight of hundreds of players gathered in an impossibly small area. While the game chugged to support all of the bodies, we passed the time with chatter until the event began. It was, of course, Weatherst...

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The Road to Mordor: Seven player events you must attend

More than any other MMO I've played, Lord of the Rings Online seems to draw out player events like crazy. Maybe it's the setting, Tolkien's world-building, the renaissance fair outfits, or the disproportionately large RP crowd, but LotRO seems to be graced with far more of these kinds of player-d...

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The Road to Mordor: Party planning committee, assemble!

Considering that Fellowship of the Ring begins with a huge party -- thrown in honor of Bilbo Baggins' eleventy-first birthday -- I think it's appropriate that Lord of the Rings Online is conducive to parties. I'm not just talking about dev-designed festivals, although those are great; I'm referri...

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The Game Archaeologist answers Asheron's Call 2: The highlights

MMO sequels are funny animals. Sequels (along with prequels and "reimaginings") are ingrained into the entertainment industry so deep that it makes sense that MMO studios would follow suit. And yet these types of games -- with their ever-growing nature and heavy involvement with loyal playerbases...

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