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Posts tagged player-made-content

TUG puts out the call for fan-made music

The game of TUG is all about user creations. The entire concept behind the game is making a world in which players can shape land and social structures according to their desires. So it makes sense that the game is looking to see if the more musically inclined community members would like a chance...

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Everything you wanted to know about Neverwinter's Foundry but haven't asked

Neverwinter has some pretty big shoes to fill. More accurately, it has some pretty elaborate shoe-making tools that it needs to allow players to fill. After all, it's part of a franchise that's legendary for its player-created content. The Foundry system is aimed at giving players all of the...

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Champions Online adds housing via new hideout feature

Cryptic Studios is adding another feather to its player-generated content cap via a new Champions Online feature called the hideout. As per the Champions website, "every hero should have a place to call home," and hideouts are "themed environments that allow you to choose and customize your own...

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Lost Pages of Taborea: Sandbox or themepark

Lately I've had some great conversations over on the Runes of Magic forum that have me thinking about what type of MMO Runewaker has created. Every MMO eventually gets stamped as either sandbox or themepark, depending on whether it has an open-ended environment or is filled with directed...

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The Daily Grind: What game would you like to see go open source?

For a game long known for its emphasis on player-created content, mods, and even skills, the big Ryzom announcement perhaps should have been expected. But the revelation that the game was going into the murky waters of open source, albeit with a few omissions such as height maps and sound files, is...

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Why You Should Be Playing City of Heroes: Content on demand

With all the talk about the Skirmish system in Lord of the Rings Online and the World of Warcraft dungeon finder, it's hard to argue that people don't really like having the option to simply pick up and start playing something. Both of these systems thrive on the strength of their pick-up-and-play...

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