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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Exclusive Star Trek Online Season 6 reveal: Fleet starbases]]></title><link>http://massively.joystiq.com/2012/05/22/exclusive-star-trek-online-season-6-reveal-fleet-starbases/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/exclusive-star-trek-online-season-6-reveal-fleet-starbases/</guid><comments>http://massively.joystiq.com/2012/05/22/exclusive-star-trek-online-season-6-reveal-fleet-starbases/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/exclusive-star-trek-online-season-6-reveal-fleet-starbases/"><img alt="STO" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/s1.jpg" /></a></div>
You read that headline right: <a href="http://massively.joystiq.com/category/star-trek-online"><em>Star Trek Online</em></a> will be introducing player starbases in its upcoming Season 6. For the first time in the game, fleets will be able to band together to build a virtual home in the icy blackness of space.<br />
<br />
The project was spearheaded by <a href="http://massively.joystiq.com/tag/cryptic/">Cryptic</a> Lead Artist <a href="http://massively.joystiq.com/tag/jeremy-mattson/">Jeremy Mattson</a>, who was given the task of conceptualizing and designing this core feature of the path. Mattson sent us an exclusive developer diary to take us through this process, starting with his examination of starbases in Star Trek's canon all the way through the construction and finished product.<p><a href="http://massively.joystiq.com/2012/05/22/exclusive-star-trek-online-season-6-reveal-fleet-starbases/" rel="bookmark">Continue reading <em>Exclusive Star Trek Online Season 6 reveal: Fleet starbases</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/exclusive-star-trek-online-season-6-reveal-fleet-starbases/">Exclusive Star Trek Online Season 6 reveal: Fleet starbases</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/exclusive-star-trek-online-season-6-reveal-fleet-starbases/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20240637/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/exclusive-star-trek-online-season-6-reveal-fleet-starbases/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cryptic</category><category>cryptic-studios</category><category>dan-stahl</category><category>death-star</category><category>Denis-Osmanbogovic</category><category>dev-blog</category><category>dev-diary</category><category>earth-spacedock</category><category>f2p</category><category>fleet</category><category>fleet-starbase</category><category>fleet-starbases</category><category>free-to-play</category><category>housing</category><category>jeff-miller</category><category>jeremy-mattson</category><category>k7</category><category>Matt-Jeffries</category><category>Nick-Duguid</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>player-housing</category><category>player-starbase</category><category>player-starbases</category><category>preview</category><category>pwe</category><category>sci-fi</category><category>season-6</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 22 May 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Leaderboard: EverQuest II's housing vs. Aion's housing]]></title><link>http://massively.joystiq.com/2012/05/14/leaderboard-everquest-iis-housing-vs-aions-housing/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/14/leaderboard-everquest-iis-housing-vs-aions-housing/</guid><comments>http://massively.joystiq.com/2012/05/14/leaderboard-everquest-iis-housing-vs-aions-housing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/leaderboard/" rel="tag">Leaderboard</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/14/leaderboard-everquest-iis-housing-vs-aions-housing/"><img alt="Leaderboard" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/vs.jpg" /></a></div>
Everyone loves <a href="http://massively.joystiq.com/tag/housing/">player housing</a>, right? Oh, quiet you in the back. Look into my eye: Everyone loves player housing. It is the number one most requested, demanded, and mandatory feature of every MMO. In terms of priority, "having monsters to kill in the game" is lower than giving us sweet pads to decorate. This is the way the virtual world should be and always has been.<br />
<br />
Well, now that I've dipped into the well of delusion, it's time to emerge with my hair sopping wet and my mind open to the possibility of a player housing revival. With the advent of <a href="http://massively.joystiq.com/category/aion"><em>Aion's</em></a> 3.0 update, players in this now-free-to-play game can move into a suburban dreamhouse and spend countless hours figuring out the exact decor to match the subtle majesty of the bathroom's toilet.<br />
<br />
But is it enough to challenge the de facto leader of player housing, <a href="http://massively.joystiq.com/category/everquest-ii"><em>EverQuest II</em></a>? Mountains of novels have been written on this game's housing system, novels that were then used to construct a giant book fort in the middle of the grand ballroom. Because that's just how flexible that system can be.<br />
<br />
So pitted against each other in an interior design contest, which game would emerge triumphant? Cast your vote after the jump!<p><a href="http://massively.joystiq.com/2012/05/14/leaderboard-everquest-iis-housing-vs-aions-housing/" rel="bookmark">Continue reading <em>Leaderboard: EverQuest II's housing vs. Aion's housing</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/14/leaderboard-everquest-iis-housing-vs-aions-housing/">Leaderboard: EverQuest II's housing vs. Aion's housing</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/14/leaderboard-everquest-iis-housing-vs-aions-housing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20237435/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/14/leaderboard-everquest-iis-housing-vs-aions-housing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>ascension</category><category>battle-royal</category><category>decor</category><category>eq-2</category><category>eq-ii</category><category>eq2</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>housing</category><category>interior-decoration</category><category>interior-design</category><category>leaderboard</category><category>ncsoft</category><category>one-on-one</category><category>one-vs-one</category><category>opinion</category><category>player-housing</category><category>poll</category><category>polls</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>toilet</category><category>truly-free</category><category>versus</category><category>vote</category><category>votes</category><category>voting</category><category>vs</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 14 May 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: The skinny on housing from NCsoft]]></title><link>http://massively.joystiq.com/2012/04/23/wings-over-atreia-the-skinny-on-housing-from-ncsoft/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/23/wings-over-atreia-the-skinny-on-housing-from-ncsoft/</guid><comments>http://massively.joystiq.com/2012/04/23/wings-over-atreia-the-skinny-on-housing-from-ncsoft/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/23/wings-over-atreia-the-skinny-on-housing-from-ncsoft/"><img alt="Wings Over Atreia" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/rebuttal-header.jpg" /></a></div>
We spoke; <a href="http://us.ncsoft.com/en/">NCsoft</a> listened.<br />
<br />
Don't look so surprised! Is it really so far-fetched to think that developers care about and want to keep an eye on the thoughts and reactions of their playerbase? Well, other than to just laugh at us of course. *wink* I kid, I kid.<br />
<br />
In all seriousness, though, when I shared my <a href="http://massively.joystiq.com/2012/04/16/wings-over-atreia-3.0-its-heere/">first impressions</a> of the long anticipated <em><a href="http://na.aiononline.com/">Aion: Ascension</a></em>, I noted some letdowns amid the greater aspects. My opinions were formed from what information could be gleaned from actual in-game play during those first days after release. Of course, not all of <a href="http://massively.joystiq.com/category/aion"><em>Aion's</em></a> new features could really be explored and enjoyed in that short span of time, so that, coupled with a lack of published information (<a href="http://massively.joystiq.com/2012/03/26/wings-over-atreia-producing-info/">shocking!</a>), meant I wasn't even close to a comprehensive understanding. But my disappointments in the temporary aspects of some housing and other items as well as the high cost of housing struck a chord with others as well.<br />
<br />
To our benefit, NCsoft was listening. Producer <a href="http://massively.joystiq.com/tag/adam-christensen/">Adam Christensen</a> and Associate Producer <a href="http://massively.joystiq.com/tag/Sean-Orlikowski/">Sean Orlikowski</a> quickly addressed some of the concerns noted, sending us more information to share. Along with clarification, we received an exclusive look at the housing release schedule for both the Asmodian and Elyos factions. If you know which real estate you want, check the schedule below to see when your spot hits the market. (And don't forget to save your kinah!)<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/aion-housing/">Aion housing</a></strong></p><a href="http://massively.joystiq.com/photos/aion-housing/#4978370"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/glimmertree-village-01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/aion-housing/#4978371"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/glimmertree-village-02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/aion-housing/#4978372"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/glimmertree-village-03_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/aion-housing/#4978373"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/glimmertree-village-04_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/aion-housing/#4978374"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/goldendell-village-01_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2012/04/23/wings-over-atreia-the-skinny-on-housing-from-ncsoft/" rel="bookmark">Continue reading <em>Wings Over Atreia: The skinny on housing from NCsoft</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/23/wings-over-atreia-the-skinny-on-housing-from-ncsoft/">Wings Over Atreia: The skinny on housing from NCsoft</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Apr 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/23/wings-over-atreia-the-skinny-on-housing-from-ncsoft/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20221083/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/23/wings-over-atreia-the-skinny-on-housing-from-ncsoft/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-3.0</category><category>ascension</category><category>Atreian-Atlas</category><category>exclusive</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-gifts</category><category>free-to-play</category><category>furniture</category><category>galleries</category><category>gallery</category><category>housing</category><category>housing-schedule</category><category>massively-exclusive</category><category>ncsoft</category><category>opinion</category><category>player-housing</category><category>Player-housing-Information</category><category>schedule</category><category>screenshot</category><category>screenshots</category><category>wings-over-atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 23 Apr 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Grand Chase: Heroes updates with new player housing]]></title><link>http://massively.joystiq.com/2012/03/28/grand-chase-heroes-updates-with-new-player-housing/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/28/grand-chase-heroes-updates-with-new-player-housing/</guid><comments>http://massively.joystiq.com/2012/03/28/grand-chase-heroes-updates-with-new-player-housing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/28/grand-chase-heroes-updates-with-new-player-housing/"><img alt="Grand Chase Heroes - player housing" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/gch.jpg" /></a></div>
Want some housing in your side-scrolling action RPG? You can have it courtesy of <a href="http://massively.joystiq.com/tag/sg-interactive">SG Interactive</a> and its <a href="http://massively.joystiq.com/tag/grand-chase-heroes"><em>Grand Chase: Heroes</em></a> title. The game has just been updated with its next act, Finding Refuge, and it includes a playhouse system that serves as a "unique and fully customizable space." It even has a garden for growing your own buffs!<br />
<br />
The new patch also features an Easter egg giveaway that will reward players with a fusion egg suit for their favorite characters. Check out the new video after the break for a sneak peek at the new playhouse system.<br />
<br />
[Source: SG Interactive press release]<p><a href="http://massively.joystiq.com/2012/03/28/grand-chase-heroes-updates-with-new-player-housing/" rel="bookmark">Continue reading <em>Grand Chase: Heroes updates with new player housing</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/28/grand-chase-heroes-updates-with-new-player-housing/">Grand Chase: Heroes updates with new player housing</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Mar 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/28/grand-chase-heroes-updates-with-new-player-housing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20203065/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/28/grand-chase-heroes-updates-with-new-player-housing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>f2p</category><category>free-to-play</category><category>grand-chase-heroes</category><category>player-housing</category><category>playhouse</category><category>sg</category><category>sg-interactive</category><category>side-scroller</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 28 Mar 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: Six must-haves for creative expression]]></title><link>http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/</guid><comments>http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/xsyon/" rel="tag">Xsyon</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/"><img alt="Some Assembly Required header" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/sar-brain-header.jpg" /></a></div>
Creativity. It is expressed in so many ways in so many mediums. Art, literature, architecture, music, performance... I love it all, conventional and unconventional. Heck, I revel in it! Why do you think my work and recreation include gaming?<br />
<br />
Wait, gaming?! You betcha!<br />
<br />
Beyond the artistry of the developers, MMORPGs offer outlets for player creativity in a variety of ways. I am not ashamed to admit that the primary reason I delve into MMORPGs is not for the gameplay but to explore and experience the creative expression of others (and to express some of my own as well). In fact, finding and sharing that very creativity by championing and highlighting player-generated content is precisely what <a href="http://massively.joystiq.com/category/some-assembly-required/">Some Assembly Required</a> is about.<br />
<br />
Between (or in lieu of) the hacking, the slashing, and the plundering, players seize proffered tools in myriad virtual realms to build works of art, pen masterpieces, construct edifices, <a href="http://massively.joystiq.com/2011/08/19/some-assembly-required-issue-4-making-music-in-lotro/">compose melodies</a>, and take the stage, all within the pixeled confines of a virtual world. Unfortunately, not all games have adequate tools for such creative expression. While inspired players can make do if they must, having supporting features exponentially enhances a game (and positively affects retention). Thankfully, some games provide a few standard-setting features that -- in my opinion -- should be included in every game on the market. Here are six of those must-have features.<p><a href="http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/" rel="bookmark">Continue reading <em>Some Assembly Required: Six must-haves for creative expression</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/">Some Assembly Required: Six must-haves for creative expression</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 02 Mar 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20183188/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>appearance-slots</category><category>book</category><category>books</category><category>creativity</category><category>decorating</category><category>dungeon-maker</category><category>emotes</category><category>EQ2</category><category>EverQuest-2</category><category>everquest-ii</category><category>featured</category><category>game-mechanics</category><category>housing</category><category>opinion</category><category>performance</category><category>pgc</category><category>player-books</category><category>player-content</category><category>player-generated-content</category><category>player-housing</category><category>player-written-books</category><category>quest-builder</category><category>roleplay</category><category>RolePlaying</category><category>rp</category><category>sandbox</category><category>sar</category><category>SOE</category><category>some-assembly-required</category><category>Sony-Online-Entertainment</category><category>star-trek-online</category><category>star-wars-galaxies</category><category>swg</category><category>terraforming</category><category>vanguard</category><category>writing</category><category>xsyon</category><category>xsyon-prelude</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 02 Mar 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Pathfinder Online measures up player housing]]></title><link>http://massively.joystiq.com/2012/03/01/pathfinder-online-measures-up-player-housing/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/01/pathfinder-online-measures-up-player-housing/</guid><comments>http://massively.joystiq.com/2012/03/01/pathfinder-online-measures-up-player-housing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/01/pathfinder-online-measures-up-player-housing/"><img alt="Pathfinder RPG" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/pathfinder.jpg" /></a></div>
To live up to the claim of being an extensively player-built game world is a significant challenge for the <a href="http://massively.joystiq.com/tag/Pathfinder-Online/"><em>Pathfinder Online</em></a> team, but to the devs' credit, it seems as if they have a few elegant ideas to make it work. In the latest developer blog post, CEO <a href="http://massively.joystiq.com/tag/ryan-dancey/">Ryan Dancey</a> discusses how the team is approaching player-built structures in the game world.<br />
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While there will be three NPC settlements, player structures will be a significant presence in <em>Pathfinder Online</em>, Dancey says. Not only will a player be given the ability to create a persistent structure, but that structure will be vulnerable to destruction as well if not protected. Dancey says that the idea right now is for the world to have special spots that signify a suitable building location; this is to keep the density from growing out of control and also to put buildings near desirable sites or resources. Once a structure is built by a group of players, it can be transferred to new ownership, built up, or attacked.<br />
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Some of the structures that the team is kicking around include hideouts, inns, watchtowers, forts, and settlements. Dancey also mentioned that players may be able to improve roads and docks in order to facilitate faster travel.<br />
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The one downside to the logistics of this feature is that players might not be able to go inside these structures; instead, they'll to access housing abilities via menus. This could be changed after launch, Dancey says, but the demand on system resources would make it a difficult task.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/01/pathfinder-online-measures-up-player-housing/">Pathfinder Online measures up player housing</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 Mar 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/01/pathfinder-online-measures-up-player-housing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20183911/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/01/pathfinder-online-measures-up-player-housing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>building</category><category>construction</category><category>goblinworks</category><category>housing</category><category>non-instanced-housing</category><category>pathfinder</category><category>pathfinder-online</category><category>player-created-housing</category><category>player-housing</category><category>player-structures</category><category>sandbox</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 01 Mar 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Pathfinder Online will let players run the kingdom]]></title><link>http://massively.joystiq.com/2012/02/15/pathfinder-online-will-let-players-run-the-kingdom/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/15/pathfinder-online-will-let-players-run-the-kingdom/</guid><comments>http://massively.joystiq.com/2012/02/15/pathfinder-online-will-let-players-run-the-kingdom/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/15/pathfinder-online-will-let-players-run-the-kingdom/"><img alt="The game itself has no real art yet, but the pen-and-paper game has quite a few nice pieces." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/pathfinder-groups-epl-215.jpg" /></a></div>
If you've played the <a href="http://paizo.com/pathfinder">Pathfinder tabletop game</a> that <em><a href="http://massively.joystiq.com/tag/Pathfinder-Online/">Pathfinder Online</a></em> is based upon, you know that you need to have grouping. After all, the former is all about bands of adventurers exploring the wilds. So it's fitting that <a href="https://goblinworks.com/blog/index.html#20120215">the most recent developer blog</a> is all about the game's methods of managing groups and playing in different numbers. And this isn't just a matter of parties or solo play -- at the high end, players can be running entire kingdoms as a social unit.<br />
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Solo play is meant to be somewhat discouraged, as the blog notes it will be a much more difficult road for a dedicated lone wolf. Parties will be the next step up, holding an undetermined number of players (the working target has about 24 players at the high end). Above those are chartered companies, settlements, and as mentioned, entire new player-run kingdoms. It's going to produce some interesting dynamics to have player organizations in such abundance, but <a href="https://goblinworks.com/blog/index.html#20120215">the developers seem to have some confidence in their initial designs</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/15/pathfinder-online-will-let-players-run-the-kingdom/">Pathfinder Online will let players run the kingdom</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 Feb 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/15/pathfinder-online-will-let-players-run-the-kingdom/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20172837/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/15/pathfinder-online-will-let-players-run-the-kingdom/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blog</category><category>design</category><category>developer-blogs</category><category>early-design</category><category>goblinworks</category><category>grouping</category><category>groups</category><category>paizo</category><category>paizo-publishing</category><category>parties</category><category>party</category><category>pathfinder</category><category>pathfinder-online</category><category>player-housing</category><category>player-nations</category><category>player-settlements</category><category>previews</category><category>solo</category><category>solo-player</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 15 Feb 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XIV previewing player residences for patch 1.21]]></title><link>http://massively.joystiq.com/2012/02/14/final-fantasy-xiv-previewing-player-residences-for-patch-1-21/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/14/final-fantasy-xiv-previewing-player-residences-for-patch-1-21/</guid><comments>http://massively.joystiq.com/2012/02/14/final-fantasy-xiv-previewing-player-residences-for-patch-1-21/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/14/final-fantasy-xiv-previewing-player-residences-for-patch-1-21/"><img alt="Living in the inn may not be glamorous, or quiet, or safe, or fun, or convenient, or... I forgot where this was going." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/ffxiv-inns-epl-214.jpg" /></a></div>
Among all the cues that <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em> took from <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em>, there was an obvious omission -- housing. Players have been forced to live without private rooms thus far in the game, but in <a href="http://massively.joystiq.com/tag/ffxiv-patch-1.21/">patch 1.21</a>, <a href="http://forum.square-enix.com/ffxiv/threads/37514">that's going to change</a>. The first version of housing will be rolled out with the next major patch, with a small explanation having just recently been posted to the official site.<br />
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Following the patch, players can acquire a private residence after completing a quest handed out in the inn. These quests can be accepted any time after a player finishes the first installment of the storyline quest, making them rather easy to pick up. When logging out in a private room, players will acquire rest experience to hasten leveling, replacing the previous system of Guardian's Aspect. While <a href="http://forum.square-enix.com/ffxiv/threads/37514">it's a bare-bones implementation</a>, it's a foundation to ensure that the game's major revamp coming in November will have something to build off of -- and there's more promised for the future.<br />
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[Thanks to Derrick for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/14/final-fantasy-xiv-previewing-player-residences-for-patch-1-21/">Final Fantasy XIV previewing player residences for patch 1.21</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 Feb 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/14/final-fantasy-xiv-previewing-player-residences-for-patch-1-21/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20172069/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/14/final-fantasy-xiv-previewing-player-residences-for-patch-1-21/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ff</category><category>ff14</category><category>ffxiv</category><category>ffxiv-patch-1.21</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>housing</category><category>news</category><category>patch-previews</category><category>patches</category><category>player-housing</category><category>player-residence</category><category>previews</category><category>square</category><category>square-enix</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 14 Feb 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[Free Realms shows off a new player condo]]></title><link>http://massively.joystiq.com/2012/01/25/free-realms-shows-off-a-new-player-condo/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/25/free-realms-shows-off-a-new-player-condo/</guid><comments>http://massively.joystiq.com/2012/01/25/free-realms-shows-off-a-new-player-condo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/free-realms/" rel="tag">Free Realms</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/25/free-realms-shows-off-a-new-player-condo/"><img alt="Changing your exterior decoration to eye-searing orange is probably not recommended." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/fr-condo-epl-125.jpg" /></a></div>
Housing is one of those MMO features that's beloved by some, disliked by others, and sadly not nearly as common as it once was. <em><a href="http://massively.joystiq.com/category/Free-Realms/">Free Realms</a></em> has had housing for quite some time, of course, but the development team apparently hasn't felt that player introductions to same have really been up to snuff. So that's why players new and old will be gifted with a new Wilds Condo in the near future, a slice of housing that should give a much better idea of how fun the system can be.<br />
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Hosted by development artist <a href="http://massively.joystiq.com/tag/Misty-Michelle/">Misty Michelle</a>, the preview video just past the cut gives players an idea of what's expanded with the new condo. Players will get a lawn, more options to decorate, and more vertical space in the front yard to build a truly impressive dwelling. If that sounds like your sort of thing, take a look at the full trailer to see some of what you can do with your improved starter home right from the start in <em>Free Realms.</em><p><a href="http://massively.joystiq.com/2012/01/25/free-realms-shows-off-a-new-player-condo/" rel="bookmark">Continue reading <em>Free Realms shows off a new player condo</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/25/free-realms-shows-off-a-new-player-condo/">Free Realms shows off a new player condo</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 25 Jan 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/25/free-realms-shows-off-a-new-player-condo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20156903/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/25/free-realms-shows-off-a-new-player-condo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>condo</category><category>decoration</category><category>f2p</category><category>fr</category><category>free</category><category>free-realms</category><category>free-to-play</category><category>housing</category><category>housing-decoration</category><category>housing-mechanics</category><category>misty-michelle</category><category>player-housing</category><category>previews</category><category>soe</category><category>sony-online-entertainment</category><category>upcoming-additions</category><category>video</category><category>videos</category><category>wilds-condo</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 25 Jan 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[SOE readying new EQII prestige homes]]></title><link>http://massively.joystiq.com/2012/01/17/soe-readying-new-eqii-prestige-homes/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/17/soe-readying-new-eqii-prestige-homes/</guid><comments>http://massively.joystiq.com/2012/01/17/soe-readying-new-eqii-prestige-homes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/17/soe-readying-new-eqii-prestige-homes/"><img alt="EverQuest II - Storm Tower Isle" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/stormtower.jpg" /></a></div>
Looking for a new place to call home in the world of Norrath? <a href="http://massively.joystiq.com/tag/soe">Sony Online Entertainment</a> has a couple of new prestige houses on the way that offer plenty of space and plenty of scenic views.<br />
<br />
First up is the Storm Tower Isle, an evil-themed island refuge with a Tower of Bone replica and a bunch of pristine beach, salt spray, and stormy atmospherics. Next is the Secluded Sanctum, and long-time <a href="http://massively.joystiq.com/category/everquest-ii"><em>EverQuest II</em></a> players will recognize it as a portion of Sullon Zek's dungeon. SOE left the canopy beds and raised dais in place, and we can't wait to see what some of Norrath's premier interior decorators do with the place. Both homes will be available in the Station Cash store very soon, and you can get a guided video tour after the cut.<p><a href="http://massively.joystiq.com/2012/01/17/soe-readying-new-eqii-prestige-homes/" rel="bookmark">Continue reading <em>SOE readying new EQII prestige homes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/17/soe-readying-new-eqii-prestige-homes/">SOE readying new EQII prestige homes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Jan 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/17/soe-readying-new-eqii-prestige-homes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20149824/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/17/soe-readying-new-eqii-prestige-homes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>emily-taylor</category><category>eq2</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>housing</category><category>non-combat</category><category>non-combat-gameplay</category><category>player-housing</category><category>prestige-home</category><category>prestige-house</category><category>secluded-sanctum</category><category>soe</category><category>Sony-Online-Entertainment</category><category>storm-tower-isle</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 17 Jan 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Xsyon architecture gallery shows off unique player-made structures]]></title><link>http://massively.joystiq.com/2012/01/17/xsyon-architecture-gallery-shows-off-unique-player-made-structur/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/17/xsyon-architecture-gallery-shows-off-unique-player-made-structur/</guid><comments>http://massively.joystiq.com/2012/01/17/xsyon-architecture-gallery-shows-off-unique-player-made-structur/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/xsyon/" rel="tag">Xsyon</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/17/xsyon-architecture-gallery-shows-off-unique-player-made-structur/"><img alt="Xsyon - player town" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/header.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/xsyon"><em>Xsyon's</em></a> PR machine is shifting into high gear of late, and the post-apocalyptic sandbox title from <a href="http://massively.joystiq.com/tag/notorious-games">Notorious Games</a> has released another batch of screenshots. This isn't your typical 10-screenshot blast, either, but rather an entirely new gallery section on the official website devoted exclusively to user creations.<br />
<br />
Notorious is intent on showing off what it calls player architecture, as <em>Xsyon</em> is one of the few games on the current MMO market that actually allows for unique creations in terms of buildings, structures, and even town layouts. You can see a few of the choice shots in our <em>Xsyon</em> gallery below, but you'll need to head to the game's official website to see them all.<br />
<br />
[Source: Notorious Games press release]<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/choose-my-adventure-xsyon-begins/">Xsyon</a></strong></p><a href="http://massively.joystiq.com/photos/choose-my-adventure-xsyon-begins/#4756601"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/xsyonsandboxmmorpg-2012-01-16-05_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/choose-my-adventure-xsyon-begins/#4756600"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/xsyonsandboxmmorpg-2012-01-16-04_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/choose-my-adventure-xsyon-begins/#4756599"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/xsyonsandboxmmorpg-2012-01-16-03_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/choose-my-adventure-xsyon-begins/#4756598"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/xsyonsandboxmmorpg-2012-01-16-02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/choose-my-adventure-xsyon-begins/#4756597"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/xsyonsandboxmmorpg-2012-01-16-01_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/17/xsyon-architecture-gallery-shows-off-unique-player-made-structur/">Xsyon architecture gallery shows off unique player-made structures</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Jan 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/17/xsyon-architecture-gallery-shows-off-unique-player-made-structur/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20149825/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/17/xsyon-architecture-gallery-shows-off-unique-player-made-structur/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafting</category><category>fantasy</category><category>gallery</category><category>non-combat-gameplay</category><category>notorious-games</category><category>player-architecture</category><category>player-cities</category><category>player-generated-content</category><category>player-housing</category><category>post-apocalyptic</category><category>sandbox</category><category>screenshot</category><category>screenshots</category><category>survival</category><category>tradeskills</category><category>xsyon</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 17 Jan 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Massively tours Fiesta's new Expedition to Adealia]]></title><link>http://massively.joystiq.com/2012/01/15/massively-tours-fiestas-new-expedition-to-adealia/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/15/massively-tours-fiestas-new-expedition-to-adealia/</guid><comments>http://massively.joystiq.com/2012/01/15/massively-tours-fiestas-new-expedition-to-adealia/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/15/massively-tours-fiestas-new-expedition-to-adealia/"><img alt="Fiesta screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/fullscreen-capture-1102012-15007-pm.bmp.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
Who doesn't love checking out a game's new content? I love it, for sure. So I was more than happy to sit down and ride along with the developers of <a href="http://massively.joystiq.com/tag/fiesta-online/"><em>Fiesta</em></a> as they showed off their new expansion, <a href="http://massively.joystiq.com/2011/12/07/outspark-announces-fiesta-online-expansion-expedition-to-adeali/"><em>Expedition to Adealia</em></a>. The tour wasn't all rainbows and kittens, that's for sure. I found myself surrounded by towering monsters, crazy children brandishing giant knives, and massive, fire-breathing boss-monsters. It was fun, but I had no idea this cute Anime title could be so <em>hardcore</em>!<br />
<br />
Luckily for me, my hosts had the ability to heal or resurrect me when needed. I didn't do too shabbily, though, and I shot arrows like bullets, bringing down every mighty beast I came across. It was fun, yes, but a real <em>slaughter</em>. Well, for the monsters at least.<br />
<br />
And for those of you who'd like to host your own dance party in the game, <a href="http://www.outspark.com/">Outspark</a> was kind enough to provide Massively with plenty of goodie bag codes to give away. To get <a href="http://store.outspark.com/fiesta/item/10794">this</a> free item, <a href="http://www.outspark.com/redeem/?src=AOL">head to the redemption page</a> and enter the item code <strong>MassivelyFiesta</strong>. You have until the 31st of January to redeem it.<br />
<br />
Journey on to see just what I found during my tour of the <em>Adealia</em> expansion!<p><a href="http://massively.joystiq.com/2012/01/15/massively-tours-fiestas-new-expedition-to-adealia/" rel="bookmark">Continue reading <em>Massively tours Fiesta's new Expedition to Adealia</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/15/massively-tours-fiestas-new-expedition-to-adealia/">Massively tours Fiesta's new Expedition to Adealia</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 15 Jan 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/15/massively-tours-fiestas-new-expedition-to-adealia/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20148260/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/15/massively-tours-fiestas-new-expedition-to-adealia/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adealia</category><category>beau-hind</category><category>expansion</category><category>expedition-to-adealia</category><category>f2p</category><category>featured</category><category>Fiesta</category><category>fiesta-online</category><category>free-to-play</category><category>ftp</category><category>hands-on</category><category>house</category><category>housing</category><category>in-game-tours</category><category>outspark</category><category>player-housing</category><category>tours</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sun, 15 Jan 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[New ArcheAge video shows off 34 minutes of housing gameplay]]></title><link>http://massively.joystiq.com/2012/01/10/new-archeage-video-shows-off-34-minutes-of-housing-gameplay/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/10/new-archeage-video-shows-off-34-minutes-of-housing-gameplay/</guid><comments>http://massively.joystiq.com/2012/01/10/new-archeage-video-shows-off-34-minutes-of-housing-gameplay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/archeage/" rel="tag">ArcheAge</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/10/new-archeage-video-shows-off-34-minutes-of-housing-gameplay/"><img alt="ArcheAge - player housing" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/2.jpg" /></a></div>
If you're into player housing, you'll want to have a look at the latest closed beta test footage from <a href="http://massively.joystiq.com/category/archeage"><em>ArcheAge</em></a>. The clip was recorded by Korean players in <a href="http://massively.joystiq.com/tag/xl-games">XLGAMES</a>' ongoing CBT4 testing phase, and it shows off a whopping 34 minutes of housing-related shenanigans.<br />
<br />
The really interesting bits begin around the 28-minute mark, as we get to see a pretty good demonstration of the game's interior decoration mechanics. It looks a bit like <a href="http://massively.joystiq.com/category/everquest-ii"><em>EverQuest II</em></a> in terms of object placement and rotation abilities, and there are also quite a large number of unique furniture pieces and accoutrements.<p><a href="http://massively.joystiq.com/2012/01/10/new-archeage-video-shows-off-34-minutes-of-housing-gameplay/" rel="bookmark">Continue reading <em>New ArcheAge video shows off 34 minutes of housing gameplay</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/10/new-archeage-video-shows-off-34-minutes-of-housing-gameplay/">New ArcheAge video shows off 34 minutes of housing gameplay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 10 Jan 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/10/new-archeage-video-shows-off-34-minutes-of-housing-gameplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20145339/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/10/new-archeage-video-shows-off-34-minutes-of-housing-gameplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>cbt4</category><category>closed-beta</category><category>closed-beta-4</category><category>fantasy</category><category>housing</category><category>korean-beta</category><category>non-combat</category><category>non-combat-gameplay</category><category>player-content</category><category>player-generated-content</category><category>player-housing</category><category>sandbox</category><category>sandpark</category><category>video</category><category>xl-games</category><category>xlgames</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 10 Jan 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[The Road to Mordor: Resolutions, Baggins and Took-style]]></title><link>http://massively.joystiq.com/2012/01/07/the-road-to-mordor-resolutions-baggins-and-took-style/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/07/the-road-to-mordor-resolutions-baggins-and-took-style/</guid><comments>http://massively.joystiq.com/2012/01/07/the-road-to-mordor-resolutions-baggins-and-took-style/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-road-to-mordor/" rel="tag">The Road to Mordor</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/07/the-road-to-mordor-resolutions-baggins-and-took-style/"><img alt="The Road to Mordor" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/l1.jpg" /></a></div>
Mmm... smell that? It's the smell of a fresh new year, that is! Rolled right off the factory floor with no dings, the warranty still intact, and a tank full of gas and dreams. Makes one want to abandon the routine and head out onto the open road, does it not?<br />
<br />
I'm one of those old fuddy-duddys who actually does New Year's resolutions, whether or not I'm actually capable of keeping them. I think it's important to try to better oneself and keep reaching for higher goals and standards, and if a new year is a convenient excuse to get my butt in gear, then I'm not complaining.<br />
<br />
So right now I'm staring at a field of endless potential for <a href="http://www.lotro.com/"><em>Lord of the Rings Online</em></a> in 2012. I've actually been giving it a lot of thought -- what do I want out of this year? As <a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><em>LotRO</em></a> heads toward its fifth anniversary, is there really anything new left that I haven't experienced? And what the heck am I going to write about for 52 more weeks?<br />
<br />
Never fear because the more I pondered, the more I realized that there's plenty of content yet to plunder (plus, of course, whatever <a href="http://massively.joystiq.com/tag/Turbine/">Turbine</a> has up its sleeves for the year). So for today's column, I sat down and drew up a list of resolutions in two parts: "Bagginsish" resolutions that are all about fluff and creature comforts and "Tookish" resolutions that are more concerned with high adventure.<p><a href="http://massively.joystiq.com/2012/01/07/the-road-to-mordor-resolutions-baggins-and-took-style/" rel="bookmark">Continue reading <em>The Road to Mordor: Resolutions, Baggins and Took-style</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/07/the-road-to-mordor-resolutions-baggins-and-took-style/">The Road to Mordor: Resolutions, Baggins and Took-style</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 07 Jan 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/07/the-road-to-mordor-resolutions-baggins-and-took-style/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20141360/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/07/the-road-to-mordor-resolutions-baggins-and-took-style/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>baggins</category><category>farming</category><category>featured</category><category>housing</category><category>instance-finder</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lotro</category><category>new-year-resolution</category><category>new-year-resolutions</category><category>new-years-resolutions</category><category>player-housing</category><category>resolutions</category><category>rise-of-isengard</category><category>the-hobbit</category><category>the-road-to-mordor</category><category>took</category><category>turbine</category><category>turbine-entertainment</category><category>warden</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 07 Jan 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: A virtual world roundup]]></title><link>http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/</guid><comments>http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/dofus/" rel="tag">Dofus</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/flyff/" rel="tag">Flyff</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/planetside/" rel="tag">PlanetSide</a>, <a href="http://massively.joystiq.com/category/ryzom/" rel="tag">Ryzom</a>, <a href="http://massively.joystiq.com/category/wurm-online/" rel="tag">Wurm Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/vanguard/" rel="tag">Vanguard</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/mabinogi/" rel="tag">Mabinogi</a>, <a href="http://massively.joystiq.com/category/mortal-online/" rel="tag">Mortal Online</a>, <a href="http://massively.joystiq.com/category/wizard101/" rel="tag">Wizard101</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/xsyon/" rel="tag">Xsyon</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/"><img alt="Some Assembly Required header" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/sar-brain-header.jpg" /></a></div>
If you are perusing this column, chances are you are a fan of virtual worlds and the sandbox genre. Join the club! (Dues will be due on the third Tuesday.) The aspect that compels many aficionados to delve into a game is the ability to make an impact on the world in some small respect instead of making them into Hive Member 1593072 running a static, predetermined gauntlet. How that impact is accomplished, however, varies; there are multiple features that can facilitate it, and which ones are considered most important depends on the player.<br />
<br />
With the loss of one of the <a href="http://massively.joystiq.com/2011/12/16/some-assembly-required-one-last-jump-to-lightspeed/">best sandbox games</a> just last month, some players may be feeling a void. Others still are looking/hoping for the "ultimate" sandbox that contains nearly every virtual world feature. Certainly, there are some <a href="http://massively.joystiq.com/2011/09/16/some-assembly-required-diving-into-details-of-origins-of-malu/">upcoming games</a> that make some drool-worthy promises, but what about playing something now? There are actually games out on the market that have at least one aspect of the genre, if not more.<br />
<br />
To start off the new year, <a href="http://massively.joystiq.com/category/some-assembly-required">Some Assembly Required</a> looks at some of the top features of virtual worlds and lists games that incorporate these features. While this list isn't exhaustive (considering the sheer number of games when you include all of the smaller free-to-play titles, I'd run out of column space!), it is a comprehensive enough overview to point you toward some games worth playing that perhaps you hadn't considered before.<p><a href="http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/" rel="bookmark">Continue reading <em>Some Assembly Required: A virtual world roundup</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/">Some Assembly Required: A virtual world roundup</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Jan 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20138541/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aion</category><category>aion-game</category><category>Anarchy-Online</category><category>aoc</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>champions-online</category><category>character-creation</category><category>character-customization</category><category>city-of-heroes</category><category>co</category><category>coh</category><category>craft-of-gods</category><category>craft-of-the-gods</category><category>crafting</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-star-trek</category><category>cryptic-studios</category><category>daoc</category><category>dark-age-of-camelot</category><category>darkfall</category><category>eden-eternal</category><category>eq-1</category><category>eq-2</category><category>eq-i</category><category>eq-ii</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>ever-quest-1</category><category>ever-quest-2</category><category>ever-quest-i</category><category>ever-quest-ii</category><category>everquest-1</category><category>everquest-2</category><category>everquest-i</category><category>everquest-ii</category><category>fallen-earth</category><category>featured</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>flyff</category><category>Funcom</category><category>glitch</category><category>guild-housing</category><category>housing</category><category>king-of-kings-3</category><category>liden-labs-second-life</category><category>linden-labs</category><category>lord-of-the-rings-online</category><category>lotro</category><category>luna-online</category><category>mabinogi</category><category>mission-architect</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>notorious-games</category><category>paragon</category><category>paragon-coh</category><category>paragon-studioes</category><category>planetside</category><category>player-generated-content</category><category>player-generated-missions</category><category>player-housing</category><category>player-run-economy</category><category>runescape</category><category>Ryzom</category><category>second-life</category><category>second-life-linden-labs</category><category>sl</category><category>sl-liden-labs</category><category>soe-eq-1</category><category>soe-eq-2</category><category>soe-eq-i</category><category>soe-eq-ii</category><category>some-assembly-required</category><category>sony-eq-1</category><category>sony-eq-2</category><category>sony-eq-i</category><category>sony-eq-ii</category><category>square-enix</category><category>st-online</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>trek-online</category><category>turbine</category><category>Turbine-Entertainment</category><category>Ultima-Online</category><category>UO</category><category>vanguard</category><category>Vanguard-Saga-of-Heroes</category><category>virtual-world</category><category>war-of-the-immortals</category><category>wizard-101</category><category>xbox-360</category><category>Xsyon</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 06 Jan 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[The Road to Mordor: Wish lists, past and future]]></title><link>http://massively.joystiq.com/2011/12/31/the-road-to-mordor-wish-lists-past-and-future/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/31/the-road-to-mordor-wish-lists-past-and-future/</guid><comments>http://massively.joystiq.com/2011/12/31/the-road-to-mordor-wish-lists-past-and-future/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-road-to-mordor/" rel="tag">The Road to Mordor</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/31/the-road-to-mordor-wish-lists-past-and-future/"><img alt="The Road to Mordor" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/rtm1-1324558335.jpg" /></a></div>
Hobbits love making lists, don't they? In The Fellowship of the Ring, Bilbo had a lengthy list of friends and relatives to invite to his eleventy-first birthday party, and he didn't have the luxury of Facebook to help him out. I love lists as well, although I try to save most of that for my Perfect Ten column.<br />
<br />
At the beginning of the year, <a href="http://massively.joystiq.com/2011/01/14/the-road-to-mordor-my-wish-list-for-2011/">I sat down and drafted up a "wish list"</a> for <a href="http://www.lotro.com/"><em>Lord of the Rings Online's </em></a>2011 year, populating it with 11 changes and additions I was hoping to see by now. To my surprise, <a href="http://massively.joystiq.com/tag/Turbine/">Turbine</a> actually pulled off quite a few items on the list, and I thought it'd be a good idea to go back and examine which of my goals the team met and which remain elusive.<br />
<br />
Also, since 2012 kicks off tomorrow, I'll look forward as well and draft up a dozen -- yes, one more over the year before -- wish list items that I'd love to see come true in the new year. It's my column; I can cry if I want to, after all. Let's get this party started!<p><a href="http://massively.joystiq.com/2011/12/31/the-road-to-mordor-wish-lists-past-and-future/" rel="bookmark">Continue reading <em>The Road to Mordor: Wish lists, past and future</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/31/the-road-to-mordor-wish-lists-past-and-future/">The Road to Mordor: Wish lists, past and future</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 31 Dec 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/31/the-road-to-mordor-wish-lists-past-and-future/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20131944/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/31/the-road-to-mordor-wish-lists-past-and-future/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bilbo</category><category>bilbo-baggins</category><category>class</category><category>class-deeds</category><category>cosmetic-weapons</category><category>expansion</category><category>f2p</category><category>featured</category><category>fellowship of the ring</category><category>FellowshipOfTheRing</category><category>free-to-play</category><category>housing</category><category>icon</category><category>icons</category><category>instance-finder</category><category>legendary-items</category><category>li</category><category>london</category><category>lord-of-the-rings-online</category><category>mines-of-moria</category><category>mounted-combat</category><category>player-housing</category><category>rise-of-isengard</category><category>rohan</category><category>summer-festival</category><category>turbine</category><category>turbine-entertainment</category><category>virtues</category><category>voice-overs</category><category>volume-2</category><category>wardrobe</category><category>wish-list</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 31 Dec 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Enter at your own Rift: A holiday wish-list for Telara]]></title><link>http://massively.joystiq.com/2011/12/21/enter-at-your-own-rift-a-holiday-wish-list-for-telara/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/21/enter-at-your-own-rift-a-holiday-wish-list-for-telara/</guid><comments>http://massively.joystiq.com/2011/12/21/enter-at-your-own-rift-a-holiday-wish-list-for-telara/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/enter-at-your-own-rift/" rel="tag">Enter at Your Own Rift</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/21/enter-at-your-own-rift-a-holiday-wish-list-for-telara/"><img alt="Rift-mas" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/riftmas.jpg" /></a></div>
The holidays are upon us, and one of the most important parts of the season is making wish lists. Mine came in at a rather modest four pages, with another two pages of in-game items for my characters. <a href="http://www.trionworlds.com/en/">Trion</a> certainly has had a busy year, and while the game looks a lot different now than it did at launch, there's always room for more changes and improvements.<br />
<br />
Since I'm on a roll with making wish-lists this year, this week's <a href="http://massively.joystiq.com/category/enter-at-your-own-rift/">Enter at Your Own Rift</a> will give a rundown of what should be added to the game in 2012. Read on for the list, and then add your own below!<p><a href="http://massively.joystiq.com/2011/12/21/enter-at-your-own-rift-a-holiday-wish-list-for-telara/" rel="bookmark">Continue reading <em>Enter at your own Rift: A holiday wish-list for Telara</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/21/enter-at-your-own-rift-a-holiday-wish-list-for-telara/">Enter at your own Rift: A holiday wish-list for Telara</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Dec 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/21/enter-at-your-own-rift-a-holiday-wish-list-for-telara/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20131884/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/21/enter-at-your-own-rift-a-holiday-wish-list-for-telara/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>auction-house</category><category>enter-at-your-own-rift</category><category>fantasy</category><category>featured</category><category>karen-bryan</category><category>maelforge</category><category>opinion</category><category>player-housing</category><category>rift</category><category>rift+game+trion</category><category>rift+trion</category><category>rift-planes-of-telara</category><category>rift-wish-list</category><category>riftgametrion</category><category>rifttrion</category><category>telara</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Wed, 21 Dec 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Player-owned structures]]></title><link>http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/</guid><comments>http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/pos-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
For much of <em><a href="http://www.eve-online.com">EVE Online</a></em>'s life, warfare has revolved around player-owned structures of one sort or another. When conquerable stations were released at the end of 2003, they became flashpoints for PvP and goals for corporate territorial warfare. This continued even after the release of player-owned starbases in late 2004, as even the most territorial alliance didn't have the manpower to take down a well-defended large starbase. Industrialists held all the cards, and nullsec alliances made deals with them to open their moons for exploitation.<br />
<br />
Eventually, player-built outposts arrived on the scene, and starbases were adopted to fill a military role in system defense. Whichever side in a fight could control the most starbases in a system would win the outpost, and fearsome dreadnoughts were introduced to make starbase sieges possible. Today, starbases take a back seat to wars over infrastructure hubs, territorial claim units and sovereignty blockade units. The war will eventually extend to planets, but until now planetary interaction has been an entirely industrial affair <a href="http://massively.joystiq.com/2010/09/05/eve-evolved-the-eve-online-that-could-be/">without the slightest hint</a> of <em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a></em>'s typical conflict. With the coming <em><a href="http://massively.joystiq.com/tag/Crucible/">Crucible</a></em> expansion, the starbase and customs office systems are due to be overhauled in a way that should lead to more conflict and lay the ground work for <a href="http://www.dust514.com"><em>DUST 514</em></a>.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look back at the history of starbases, the impact of the coming starbase revamp, and the possibility of additional conflict brought in by the new customs offices.<p><a href="http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/" rel="bookmark">Continue reading <em>EVE Evolved: Player-owned structures</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/">EVE Evolved: Player-owned structures</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Nov 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20114655/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>conflict</category><category>crucible</category><category>customs</category><category>customs-office</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>exodus</category><category>expansion</category><category>featured</category><category>fleet</category><category>fleet-warfare</category><category>fleets</category><category>fuel</category><category>news</category><category>normadic</category><category>owning-a-planet</category><category>patch</category><category>planet</category><category>planetary-interaction</category><category>planets</category><category>player-developers</category><category>player-development</category><category>player-housing</category><category>player-owned-starbase</category><category>player-owned-station</category><category>pos</category><category>pos-fuel</category><category>pvp</category><category>red-moon-rising</category><category>rmr</category><category>starbase</category><category>starbase-fuel</category><category>tax</category><category>territorial-control</category><category>territorial-warfare</category><category>territory</category><category>territory-control</category><category>wormhole</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 27 Nov 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Aion 3.0 trailer details housing, new dungeons, and more]]></title><link>http://massively.joystiq.com/2011/11/05/aion-3-0-trailer-details-housing-new-dungeons-and-more/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/05/aion-3-0-trailer-details-housing-new-dungeons-and-more/</guid><comments>http://massively.joystiq.com/2011/11/05/aion-3-0-trailer-details-housing-new-dungeons-and-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/05/aion-3-0-trailer-details-housing-new-dungeons-and-more/"><img alt="Aion - 3.0 mount" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/a4.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a> fans rejoice! The near-mythical 3.0 update is coming to Korea inside of a week (which means it's a few months removed from the American servers, of course). If the new Korean trailer is any indication, though, it should be well worth the wait.<br />
<br />
The four-minute clip takes us inside the <a href="http://massively.joystiq.com/tag/aion-promised-land">Promised Land</a> patch's player housing mechanics, not to mention six new instanced areas and a variety of open world locales. You can also glimpse the patch's assorted air and ground mounts. We reported on some early looks at the <a href="http://massively.joystiq.com/2011/10/18/aions-3-0-update-features-extensive-housing-mechanics-mounts/">3.0 content</a> last month, but the new trailer is even more extensive. Head past the cut to view it in full, and then mosey over to <a href="http://www.mmoculture.com/2011/11/aion-30-promised-land-kr-new-official.html">MMO Culture</a> for a few new screenshots.<p><a href="http://massively.joystiq.com/2011/11/05/aion-3-0-trailer-details-housing-new-dungeons-and-more/" rel="bookmark">Continue reading <em>Aion 3.0 trailer details housing, new dungeons, and more</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/05/aion-3-0-trailer-details-housing-new-dungeons-and-more/">Aion 3.0 trailer details housing, new dungeons, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 05 Nov 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/05/aion-3-0-trailer-details-housing-new-dungeons-and-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20099610/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/05/aion-3-0-trailer-details-housing-new-dungeons-and-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3.0</category><category>aion</category><category>aion-3.0</category><category>aion-promised-land</category><category>atreia</category><category>expansions</category><category>fantasy</category><category>housing</category><category>mounts</category><category>ncsoft</category><category>new-dungeons</category><category>patches</category><category>player-housing</category><category>promised-land</category><category>trailer</category><category>vehicles</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 05 Nov 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Aeria releases new Lime Odyssey video, screenshots]]></title><link>http://massively.joystiq.com/2011/11/03/aeria-releases-new-lime-odyssey-video-screenshots/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/03/aeria-releases-new-lime-odyssey-video-screenshots/</guid><comments>http://massively.joystiq.com/2011/11/03/aeria-releases-new-lime-odyssey-video-screenshots/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/03/aeria-releases-new-lime-odyssey-video-screenshots/"><img alt="Lime Odyssey - group shot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/lodus-group-shot.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/aeria-games">Aeria Games</a> is starting to ramp up the publicity for its <a href="http://massively.joystiq.com/tag/lime-odyssey"><em>Lime Odyssey</em></a> free-to-play MMO. The team behind the upcoming fantasy title recently released a new <a href="http://massively.joystiq.com/2011/10/19/aeria-reveals-new-lime-odyssey-website-trailer/">website, trailer</a>, and a gaggle of screenshots, and have followed suit today with another trailer and still more screenshots.<br />
<br />
The clip is taken directly from the game, and serves as an introduction for human characters. There's a bit of backstory relating to the history of the world and the pursuit of lime, as well as lots of idyllic long-shots featuring the game's beautiful scenery.<br />
<br />
The new screens show a variety of activities including cooking and farming as well as a group of adventurers in full armor and some player housing. Check them out below and don't forget the video clip after the cut.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/lime-odyssey-core-gallery/">Lime Odyssey Core Gallery</a></strong></p><a href="http://massively.joystiq.com/photos/lime-odyssey-core-gallery/#4896232"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/lime-7_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/lime-odyssey-core-gallery/#4896228"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/lime-3_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/lime-odyssey-core-gallery/#4896227"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/lime-2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/lime-odyssey-core-gallery/#4896229"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/lime-4_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/lime-odyssey-core-gallery/#4896231"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/lime-6_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2011/11/03/aeria-releases-new-lime-odyssey-video-screenshots/" rel="bookmark">Continue reading <em>Aeria releases new Lime Odyssey video, screenshots</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/03/aeria-releases-new-lime-odyssey-video-screenshots/">Aeria releases new Lime Odyssey video, screenshots</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 Nov 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/03/aeria-releases-new-lime-odyssey-video-screenshots/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20097786/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/03/aeria-releases-new-lime-odyssey-video-screenshots/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aeria</category><category>aeria-games</category><category>cinematic</category><category>cooking</category><category>f2p</category><category>fantasy</category><category>farming</category><category>free-to-play</category><category>gallery</category><category>human-intro</category><category>human-intro-cinematic</category><category>lime-odyssey</category><category>non-combat-gameplay</category><category>player-housing</category><category>screenshots</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 03 Nov 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[A Mild-Mannered Reporter: My plans lie in shambles!]]></title><link>http://massively.joystiq.com/2011/11/02/a-mild-mannered-reporter-my-plans-lie-in-shambles/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/02/a-mild-mannered-reporter-my-plans-lie-in-shambles/</guid><comments>http://massively.joystiq.com/2011/11/02/a-mild-mannered-reporter-my-plans-lie-in-shambles/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/a-mild-mannered-reporter/" rel="tag">A Mild-Mannered Reporter</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/02/a-mild-mannered-reporter-my-plans-lie-in-shambles/"><img alt="A Mild-Mannered Reporter header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/coh-mmr-1320100617.jpg" /></a></div>
Welcome to another installment of <a href="http://massively.joystiq.com/category/A-Mild-Mannered-Reporter/">A Mild-Mannered Reporter</a>, where you've all stumbled into my trap. Yes, you thought that I was going to have a column discussing another villain group due to the end of the last column, but no. Today might not quite be the anniversary of <em><a href="http://massively.joystiq.com/category/City-of-Villains/">City of Villains</a></em>, but it's close enough for our purposes to look back at the impact that the first expansion had on...<br />
<br />
Wait, what? You mean <a href="http://massively.joystiq.com/2010/10/27/a-mild-mannered-reporter-five-years-of-scum-and-villainy/">I already did that</a>? Foiled again!<br />
<br />
Of course, it's not really a surprise. It's hard to picture a world without the villains running around, even if the world conspires to give them a bad name -- not to mention the bad name they give themselves. But in honor of this anniversary, I want to look back and reminisce about a couple of nefarious features that the expansion brought with it that haven't held up quite as well, for better or worse.<p><a href="http://massively.joystiq.com/2011/11/02/a-mild-mannered-reporter-my-plans-lie-in-shambles/" rel="bookmark">Continue reading <em>A Mild-Mannered Reporter: My plans lie in shambles!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/02/a-mild-mannered-reporter-my-plans-lie-in-shambles/">A Mild-Mannered Reporter: My plans lie in shambles!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 Nov 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/02/a-mild-mannered-reporter-my-plans-lie-in-shambles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20095137/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/02/a-mild-mannered-reporter-my-plans-lie-in-shambles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-mild-mannered-reporter</category><category>bases</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>column</category><category>cov</category><category>cox</category><category>discarded-features</category><category>expansions</category><category>featured</category><category>housing</category><category>ncsoft</category><category>old-features</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><category>player-bases</category><category>player-housing</category><category>pvp</category><category>retrospectives</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 02 Nov 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[The Road to Mordor: Party planning committee, assemble!]]></title><link>http://massively.joystiq.com/2011/10/29/the-road-to-mordor-party-planning-committee-assemble/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/29/the-road-to-mordor-party-planning-committee-assemble/</guid><comments>http://massively.joystiq.com/2011/10/29/the-road-to-mordor-party-planning-committee-assemble/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-road-to-mordor/" rel="tag">The Road to Mordor</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/29/the-road-to-mordor-party-planning-committee-assemble/"><img alt="The Road to Mordor" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/party1.jpg" /></a></div>
Considering that Fellowship of the Ring begins with a huge party -- thrown in honor of Bilbo Baggins' eleventy-first birthday -- I think it's appropriate that <a href="http://www.lotro.com/"><em>Lord of the Rings Online</em></a> is conducive to parties. I'm not just talking about dev-designed festivals, although those are great; I'm referring to parties that the community whips up from time to time.<br />
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Part of the appeal of <a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><em>LotRO</em></a> to me is that it isn't just all about killing and leveling; it's also about exploring and living in this virtual Middle-earth. Life for the Free Peoples means celebrating even in the midst of oppressive evil, and it's in keeping with the spirit of the enterprise to throw a shindig now and then.<br />
<br />
<a href="http://massively.joystiq.com/category/the-road-to-mordor/">Turbine's</a> given us quite a few tools and resources to use when assembling a party, and I thought that today we'd take an unusual detour from <a href="http://massively.joystiq.com/category/the-road-to-mordor/">the Road to Mordor</a> and go through the steps of throwing a memorable and enjoyable soir&eacute;e. Ready to cut loose? Footloose? Good! Let's tear up the dance floor!<p><a href="http://massively.joystiq.com/2011/10/29/the-road-to-mordor-party-planning-committee-assemble/" rel="bookmark">Continue reading <em>The Road to Mordor: Party planning committee, assemble!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/29/the-road-to-mordor-party-planning-committee-assemble/">The Road to Mordor: Party planning committee, assemble!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 29 Oct 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/29/the-road-to-mordor-party-planning-committee-assemble/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20092636/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/29/the-road-to-mordor-party-planning-committee-assemble/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ale</category><category>beer</category><category>dancing</category><category>drinking</category><category>drunk</category><category>explosions</category><category>featured</category><category>fireworks</category><category>freeze-tag</category><category>lord-of-the-rings-online</category><category>lotro</category><category>music</category><category>parties</category><category>party</category><category>party-planning</category><category>player-housing</category><category>player-music</category><category>road-to-mordor</category><category>shindig</category><category>soiree</category><category>tag</category><category>the-road-to-mordor</category><category>turbine-entertainment</category><category>weatherstock</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 29 Oct 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[Aion's 3.0 update features extensive housing mechanics, mounts]]></title><link>http://massively.joystiq.com/2011/10/18/aions-3-0-update-features-extensive-housing-mechanics-mounts/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/18/aions-3-0-update-features-extensive-housing-mechanics-mounts/</guid><comments>http://massively.joystiq.com/2011/10/18/aions-3-0-update-features-extensive-housing-mechanics-mounts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/18/aions-3-0-update-features-extensive-housing-mechanics-mounts/"><img alt="Aion - housing" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/30house4.jpg" /></a></div>
Remember that really slick <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a> "<a href="http://www.youtube.com/watch?v=5PAM0wr7cZ8">vision</a>" trailer that <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a> released in November of 2009? If you're a fan of the Daeva-centric fantasy MMO you've probably seen the nine-minute clip floating around the intarwebs (and marveled at its graphical upgrades, mounts, player housing, and various bells and whistles).<br />
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While NCsoft has already implemented some of the visual tweaks in a previous patch, the housing and mounts have remained conspicuously absent. Now, though, new info leaking out of Korea confirms that the features (and the rest of <em>Aion</em> 3.0) are indeed on the way. Housing will be available at level 21 and will boast many different styles, customizable interiors and exteriors (including color and elevation), functional wardrobes, and a variety of furniture items that will be produced by crafters.<br />
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Mounts will come in both flying and ground-based flavors, and will need to be hatched from eggs like most of <em>Aion's</em> other pets. Finally, it's worth noting that NCsoft has no official release date for 3.0, and the North American servers usually lag several months behind their Korean counterparts in terms of content updates.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/18/aions-3-0-update-features-extensive-housing-mechanics-mounts/">Aion's 3.0 update features extensive housing mechanics, mounts</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 18 Oct 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/18/aions-3-0-update-features-extensive-housing-mechanics-mounts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20084135/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/18/aions-3-0-update-features-extensive-housing-mechanics-mounts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3.0</category><category>3.0-patch</category><category>aion</category><category>aion-3.0</category><category>and-there-was-much-rejoicing</category><category>atreia</category><category>crafting</category><category>fantasy</category><category>flying-mounts</category><category>furniture</category><category>housing</category><category>mounts</category><category>ncsoft</category><category>player-content</category><category>player-generated-content</category><category>player-housing</category><category>zomg-housing</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 18 Oct 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Eden Eternal update introduces Templar, player housing]]></title><link>http://massively.joystiq.com/2011/10/12/eden-eternal-update-introduces-templar-player-housing/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/12/eden-eternal-update-introduces-templar-player-housing/</guid><comments>http://massively.joystiq.com/2011/10/12/eden-eternal-update-introduces-templar-player-housing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/12/eden-eternal-update-introduces-templar-player-housing/"><img alt="Screenshot -- Eden Eternal" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/eeheader.jpg" /></a></div>
<div>
	<a href="http://www.massively.com/tag/aeria-games">Aeria Games</a> has <a href="http://massively.joystiq.com/2011/10/01/aeria-releases-eden-eternal-player-housing-video/">been</a> <a href="http://massively.joystiq.com/2011/09/28/massively-exclusive-eden-eternal-teases-the-templar/">teasing</a> <a href="http://www.massively.com/tag/eden-eternal"><em>Eden Eternal</em></a>'s latest update since late last month, and now it's finally live. <em>Eden Eternal</em> players get a smattering of new goodies with the new patch, from the Templar class to player housing. In addition, the level cap has been raised to level 60, and new maps and dungeons have been introduced to keep players entertained on the way to the top. To get in on the free-to-play action, head on over to <em>Eden Eternal</em>'s official site.<br />
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	[Source: Aeria Games press release]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/12/eden-eternal-update-introduces-templar-player-housing/">Eden Eternal update introduces Templar, player housing</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 12 Oct 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/12/eden-eternal-update-introduces-templar-player-housing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20079860/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/12/eden-eternal-update-introduces-templar-player-housing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aeria</category><category>aeria-games</category><category>content-update</category><category>eden-eternal</category><category>ee</category><category>f2p</category><category>free-to-play</category><category>housing</category><category>level-cap</category><category>level-cap-increase</category><category>level-increase</category><category>patch</category><category>player-housing</category><category>templar</category><category>update</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 12 Oct 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[Aeria releases Eden Eternal player housing video]]></title><link>http://massively.joystiq.com/2011/10/01/aeria-releases-eden-eternal-player-housing-video/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/01/aeria-releases-eden-eternal-player-housing-video/</guid><comments>http://massively.joystiq.com/2011/10/01/aeria-releases-eden-eternal-player-housing-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/1/aeria-releases-eden-eternal-player-housing-video/"><img alt="Eden Eternal - player housing" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/eehousing.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/eden-eternal"><em>Eden Eternal's</em></a> feature list just got a bit longer, as <a href="http://massively.joystiq.com/tag/aeria-games">Aeria Games</a> has released a new trailer showing off the game's player housing implementation. The new content is scheduled to go live sometime in early October, according to the latest Aeria press release.<br />
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The video shows a good amount of customization, and player characters can be seen placing a variety of objects inside a spacious interior as well as rotating said objects. Everything from beds to bookshelves to wall hangings will be obtainable via the game's item shop and from various in-game quests. Finally, Aeria is allowing other players to visit your personal house, and doing so will reward both parties with "various status boosts."<br />
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Check out the housing video after the break, and head to the official <em>Eden Eternal</em> website to learn more about the game.<br />
<br />
[Source: Aeria Games press release]<p><a href="http://massively.joystiq.com/2011/10/01/aeria-releases-eden-eternal-player-housing-video/" rel="bookmark">Continue reading <em>Aeria releases Eden Eternal player housing video</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/01/aeria-releases-eden-eternal-player-housing-video/">Aeria releases Eden Eternal player housing video</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 01 Oct 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/01/aeria-releases-eden-eternal-player-housing-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20071223/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/01/aeria-releases-eden-eternal-player-housing-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aeria</category><category>aeria-games</category><category>cash-shop</category><category>eden-eternal</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>housing</category><category>item-shop</category><category>item-store</category><category>non-combat</category><category>non-combat-gameplay</category><category>player-generated-content</category><category>player-housing</category><category>press-release</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 01 Oct 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Eden Eternal update bringing new class, player housing, and more]]></title><link>http://massively.joystiq.com/2011/09/26/eden-eternal-update-bringing-new-class-player-housing-and-more/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/26/eden-eternal-update-bringing-new-class-player-housing-and-more/</guid><comments>http://massively.joystiq.com/2011/09/26/eden-eternal-update-bringing-new-class-player-housing-and-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/26/eden-eternal-update-bringing-new-class-player-housing-and-more/"><img alt="Screenshot -- Eden Eternal" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/eeheader2.jpg" /></a></div>
<div>
	<a href="http://www.massively.com/tag/aeria-games">Aeria Games</a> announced in a press release today that <a href="http://www.massively.com/tag/eden-eternal"><em>Eden Eternal</em></a> will be on the receiving end of a rather large content update sometime in early October. What gives this update such heft? Well, for starters there's the new Templar class, plus a level cap raise, and oh yeah, player housing.<br />
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	If five new levels, a new class, and houses aren't enough for you, get this: You can throw parties! In your house! House parties! Anyway, also included in the update are a variety of high-level areas, alpaca coins (which can be found in high-level zones and redeemed for various prizes), and a new pirate invasion event! Shiver me timbers and all that, matey. To get in on the swashbuckling, house-partying fun, just head on over to <em>Eden Eternal</em>'s official site and sign up.<br />
	<br />
	[Source: Aeria Games press release]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/26/eden-eternal-update-bringing-new-class-player-housing-and-more/">Eden Eternal update bringing new class, player housing, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Sep 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/26/eden-eternal-update-bringing-new-class-player-housing-and-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20066887/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/26/eden-eternal-update-bringing-new-class-player-housing-and-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aeria</category><category>aeria-games</category><category>content-update</category><category>eden-eternal</category><category>ee</category><category>f2p</category><category>free-to-play</category><category>housing</category><category>patch</category><category>pirate-invasion</category><category>pirates-yarrrr</category><category>player-housing</category><category>templar</category><category>templar-class</category><category>update</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 26 Sep 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Two years after the fall of the world: Fallen Earth's second anniversary]]></title><link>http://massively.joystiq.com/2011/09/22/two-years-after-the-fall-of-the-world-fallen-earths-second-ann/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/22/two-years-after-the-fall-of-the-world-fallen-earths-second-ann/</guid><comments>http://massively.joystiq.com/2011/09/22/two-years-after-the-fall-of-the-world-fallen-earths-second-ann/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/22/two-years-after-the-fall-of-the-world-fallen-earths-second-ann/"><img alt="Fallen Earth second anniversary" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/fe-1316004132.jpg" /></a></div>
It's no secret that <a href="http://massively.joystiq.com/category/fallen-earth/"><em>Fallen Earth</em></a> is somewhat of a staff favorite here at Massively. While its combat system may not hold the same polish of other titles, it more than makes up for it in sheer exploration, incredibly deep crafting, an engagingly different game world, and the dark humor that seeps into every aspect of the game. In fact, Massively is what convinced me to give <em>Fallen Earth</em> a shot when it came out two years ago.<br />
<br />
At the time, I was just a regular gamer looking for something a little different than the elves-'n'-fantasy fare that 99% of MMOs were dishing my way. <em>Fallen Earth's</em> semi-familiar setting -- modern guns, post office boxes, motorcycles, sunglasses, giant mutated ants -- was at once familiar and foreign. It took me two solid tries to get into the game, but once I did, I was hooked.<br />
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I've always felt bad that <em>Fallen Earth</em> never got more popular than it already is, although I can understand why. The post-apocalypse setting is enough to weird players out, and the paradigm shift from getting your gear via looting to building your own gear via crafting takes some getting used to. Plus, the troubles that <a href="http://massively.joystiq.com/tag/icarus-studios/">Icarus Studios</a> ran into early on didn't help matters any.<br />
<br />
Fortunately, the future looks bright for <em>Fallen Earth</em>, and as it celebrates its second anniversary, we should look back at this past year to see just how far this cult MMO has come. Clones, assemble!<p><a href="http://massively.joystiq.com/2011/09/22/two-years-after-the-fall-of-the-world-fallen-earths-second-ann/" rel="bookmark">Continue reading <em>Two years after the fall of the world: Fallen Earth's second anniversary</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/22/two-years-after-the-fall-of-the-world-fallen-earths-second-ann/">Two years after the fall of the world: Fallen Earth's second anniversary</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 22 Sep 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/22/two-years-after-the-fall-of-the-world-fallen-earths-second-ann/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20042540/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/22/two-years-after-the-fall-of-the-world-fallen-earths-second-ann/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2nd-anniversary</category><category>ability-points</category><category>alpha-county</category><category>anniversary</category><category>ap</category><category>boneclaw</category><category>chota</category><category>combat-overhaul</category><category>f2p</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>free-to-play</category><category>gamersfirst</category><category>globaltech</category><category>icarus</category><category>icarus-studios</category><category>Marie-Croall</category><category>player-housing</category><category>progress-towns</category><category>second-anniversary</category><category>sector</category><category>sector-four</category><category>sector-one</category><category>terminal-woods</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 22 Sep 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[Istaria publishes September content update, looks to the future]]></title><link>http://massively.joystiq.com/2011/09/09/istaria-publishes-september-content-update-looks-to-the-future/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/09/istaria-publishes-september-content-update-looks-to-the-future/</guid><comments>http://massively.joystiq.com/2011/09/09/istaria-publishes-september-content-update-looks-to-the-future/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/09/istaria-publishes-september-content-update-looks-to-the-future/"><img alt="Istaria - Dragon art" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/istariammobackgroundimageshowingdragonsundeaddwarfelfcharacters.jpg" /></a></div>
A few days ago we told you about <a href="http://massively.joystiq.com/2011/09/02/some-assembly-required-is-the-sandbox-dead/">some sandbox games</a> that are worth your time, money, and in most cases, both. We're also ashamed to admit that we overlooked one of the more unique free-form MMORPGs in existence. That MMORPG is <a href="http://massively.joystiq.com/tag/istaria"><em>Istaria: Chronicles of the Gifted</em></a>, and the devs have recently dropped a pretty extensive content update on the long-running fantasy game.<br />
<br />
Aside from the usual bug-fixing and quest tweaks, the September patch added a new high-level region called Winter Vale and a revamp of the game's portal system. That's just for starters, too, since the <em>Istaria</em> devs are hard at work on the new Helian's Tomb mini-dungeon and quest series as well as the return of seasonal events.<br />
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Finally, there are several network and game client optimization projects in the works, including new launcher functionality and character management options. In short, there's never been a better time to return to (or discover) the world of <em>Istaria</em>. If you're curious, the game client is free to download, and you can also partake of an unlimited 14-day free trial or a feature-limited free-to-play option. Oh, and did we mention that you can build your own town and play as a dragon?<br />
<br />
[Thanks to Paul for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/09/istaria-publishes-september-content-update-looks-to-the-future/">Istaria publishes September content update, looks to the future</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Sep 2011 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/09/istaria-publishes-september-content-update-looks-to-the-future/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20038997/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/09/istaria-publishes-september-content-update-looks-to-the-future/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bug-fixes</category><category>dragons</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>helians-tomb</category><category>horizons</category><category>istaria</category><category>istaria-chronicles-of-the-gifted</category><category>patch</category><category>player-cities</category><category>player-city</category><category>player-content</category><category>player-generated-content</category><category>player-housing</category><category>player-town</category><category>player-towns</category><category>portal-revamp</category><category>sandbox</category><category>sandpark</category><category>september-content-update</category><category>update</category><category>virtrium</category><category>winter-vale</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 09 Sep 2011 22:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Bringing back the glory days]]></title><link>http://massively.joystiq.com/2011/08/21/eve-evolved-bringing-back-the-glory-days/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/21/eve-evolved-bringing-back-the-glory-days/</guid><comments>http://massively.joystiq.com/2011/08/21/eve-evolved-bringing-back-the-glory-days/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/21/eve-evolved-bringing-back-the-glory-days/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/glorydays-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
In years gone by, exploring the unknown far reaches of the <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a> universe meant setting a course for nullsec. With no way to install a permanent residence in the most lucrative far-off systems, players would launch dangerous expeditions into the deep with the hope of striking it rich. Nullsec was the only place to mine rare ores containing megacyte and zydrine, and piracy wasn't as common as it is today. For putting themselves at the risk of pirates, miners were rewarded with an income stream greater than that of any other profession in the game. It was a golden age in exploration that wasn't to repeat itself until March 2009's <a href="http://massively.joystiq.com/tag/Apocrypha/"><em>Apocrypha</em></a> expansion <a href="http://massively.joystiq.com/2009/07/19/eve-evolved-untangling-the-mystery-of-the-sleepers/">opened 2500 hidden wormhole systems</a> for exploitation.<br />
<br />
Things have changed considerably since those early days of <em>EVE</em>. Player-built starbases and outposts have transformed the face of nullsec, allowing alliances to build themselves an empire in the void. December 2009's <a href="http://massively.joystiq.com/tag/Dominion/"><em>Dominion</em></a> expansion brought a complete revamp of the nullsec sovereignty mechanics, allowing alliances to upgrade their space but dramatically increasing the cost of system ownership. Despite all of these updates and improvements, over the past several years we have somehow lost a lot of what made nullsec great in its glory days. Local industry has been replaced by risk-free logistics, and nullsec's risky but rewarding mining profession is now greatly overshadowed by safe highsec mission-running.<br />
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With a new iterative nullsec revamp scheduled to begin this winter, I use this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a> to speculate on what can be done to bring back the glory days of nullsec industry.<p><a href="http://massively.joystiq.com/2011/08/21/eve-evolved-bringing-back-the-glory-days/" rel="bookmark">Continue reading <em>EVE Evolved: Bringing back the glory days</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/21/eve-evolved-bringing-back-the-glory-days/">EVE Evolved: Bringing back the glory days</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 21 Aug 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/21/eve-evolved-bringing-back-the-glory-days/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20022207/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/21/eve-evolved-bringing-back-the-glory-days/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkonor</category><category>bistot</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>crokite</category><category>dysprosium</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>featured</category><category>glory-days</category><category>industry</category><category>manufacturing</category><category>mining</category><category>moon</category><category>moons</category><category>ore</category><category>outpost</category><category>player-generated-content</category><category>player-housing</category><category>player-owned-station</category><category>pve</category><category>starbase</category><category>tech-1</category><category>tech-2</category><category>tech-3</category><category>territorial-warfare</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 21 Aug 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[The Road to Mordor: Not all who wander are lost]]></title><link>http://massively.joystiq.com/2011/08/19/the-road-to-mordor-not-all-who-wander-are-lost/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/19/the-road-to-mordor-not-all-who-wander-are-lost/</guid><comments>http://massively.joystiq.com/2011/08/19/the-road-to-mordor-not-all-who-wander-are-lost/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-road-to-mordor/" rel="tag">The Road to Mordor</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/19/the-road-to-mordor-not-all-who-wander-are-lost/"><img alt="Road to Mordor" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/rtm1-1313680383.jpg" /></a></div>
These are exciting times for <a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><em>Lord of the Rings Online</em></a>, for sure. The Fellowship -- and hundreds of thousands of groupies following in its wake -- has moved south, and we are growing ever closer to Mordor and Mt. Doom. In a month, Middle-earth will grow significantly with the addition of <em><a href="http://massively.joystiq.com/tag/rise-of-isengard/">Rise of Isengard</a></em>, and level-capped players will suddenly have a whole new buffet of content to devour.<br />
<br />
It's also a good era for exposure for the game, as plenty of people will get to see the expansion at <a href="http://massively.joystiq.com/tag/gamescom/">Gamescom</a> and <a href="http://massively.joystiq.com/tag/pax/">PAX</a>, not to mention those already in the beta proper. While we haven't heard anything about the game's finances or player numbers lately, there's no reason to believe that it's not still going strong.<br />
<br />
That said, I want to take a step back today, as I sometimes do, and look at the larger picture. How is <em>LotRO </em>positioned against the current competition and the heavy-hitters yet to come? What does <a href="http://massively.joystiq.com/tag/turbine/">Turbine</a> need to be working on over the next year or two? Are we just wandering aimlessly, or is the path laid out for journey for a long time to come?<p><a href="http://massively.joystiq.com/2011/08/19/the-road-to-mordor-not-all-who-wander-are-lost/" rel="bookmark">Continue reading <em>The Road to Mordor: Not all who wander are lost</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/19/the-road-to-mordor-not-all-who-wander-are-lost/">The Road to Mordor: Not all who wander are lost</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 19 Aug 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/19/the-road-to-mordor-not-all-who-wander-are-lost/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20021001/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/19/the-road-to-mordor-not-all-who-wander-are-lost/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>all-who-wander-are-not-lost</category><category>character-development</category><category>content-path</category><category>ered-luin</category><category>expansion</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>future-plans</category><category>gamescom</category><category>gamescom-2011</category><category>guild-wars-2</category><category>gw2</category><category>hobbit</category><category>housing</category><category>housing-revamp</category><category>kate-paiz</category><category>mordor</category><category>non-combat-pets</category><category>pax</category><category>pax-2011</category><category>pax-prime</category><category>pax-prime-2011</category><category>player-housing</category><category>producers-letter</category><category>sophies-choice</category><category>star-wars-the-old-republic</category><category>swtor</category><category>tera</category><category>the-hobbit</category><category>the-road-to-mordor</category><category>the-secret-world</category><category>tolkien</category><category>treasure-hunt</category><category>tsw</category><category>turbine</category><category>turbine-entertainment</category><category>update-3</category><category>vanity-pets</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 19 Aug 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Frogster announces new Eligium MMO, reveals cinematic trailer]]></title><link>http://massively.joystiq.com/2011/08/16/frogster-announces-new-eligium-mmo-reveals-cinematic-trailer/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/16/frogster-announces-new-eligium-mmo-reveals-cinematic-trailer/</guid><comments>http://massively.joystiq.com/2011/08/16/frogster-announces-new-eligium-mmo-reveals-cinematic-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/16/frogster-announces-new-eligium-mmo-reveals-cinematic-trailer/"><img alt="Eligium - castle screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/eligium.jpg" /></a></div>
Most modern MMORPGs are all about making thousands of players feel like mighty heroes, but <a href="http://massively.joystiq.com/tag/frogster">Frogster's</a> newest endeavor is taking that concept to another level if the game's title is anything to go by. A new cinematic trailer for <a href="http://massively.joystiq.com/tag/eligium"><em>Eligium - The Chosen One</em></a> was just announced, and the game itself will be shown off later this week at <a href="http://massively.joystiq.com/tag/gamescom-2011">Gamescom 2011</a>. The free-to-play fantasy title "challenges players to see if they have what it takes to be the chosen one and free the world from the invading demonic hordes," according to a Frogster press release.<br />
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<em>Eligium</em> was actually developed by a Chinese firm called <a href="http://massively.joystiq.com/tag/shanda-games-limited">Shanda Games Ltd</a>. (Frogster is serving as the publisher), and the title will be launching in the first quarter of 2012 to the English, German, French, and Polish markets.<br />
<br />
In terms of gameplay, <em>Eligium</em> features five playable race/class combinations (including panda fighters), extensive crafting and item upgrade options, and group instances as well as world boss battles. There's also a bit of PvP on offer and guild systems designed to bring factional warfare to the forefront. Frogster's press material also mentions player housing and a pet/mount-hatching system. You can glimpse the first official <em>Eligium</em> trailer after the break.<p><a href="http://massively.joystiq.com/2011/08/16/frogster-announces-new-eligium-mmo-reveals-cinematic-trailer/" rel="bookmark">Continue reading <em>Frogster announces new Eligium MMO, reveals cinematic trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/16/frogster-announces-new-eligium-mmo-reveals-cinematic-trailer/">Frogster announces new Eligium MMO, reveals cinematic trailer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 16 Aug 2011 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/16/frogster-announces-new-eligium-mmo-reveals-cinematic-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20018789/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/16/frogster-announces-new-eligium-mmo-reveals-cinematic-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eligium</category><category>eligium-the-chosen-one</category><category>f2p</category><category>faction-wars</category><category>fantasy</category><category>free-to-play</category><category>frogster</category><category>game-mechanics</category><category>gamescom-2011</category><category>mount-hatching</category><category>mounts</category><category>pets</category><category>player-housing</category><category>pve</category><category>pvp</category><category>real-world-events</category><category>shanda</category><category>shanda-games</category><category>shanda-games-limited</category><category>the-chosen-one</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 16 Aug 2011 10:15:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Would you pay money for in-game housing?]]></title><link>http://massively.joystiq.com/2011/08/06/the-daily-grind-would-you-pay-money-for-in-game-housing/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/06/the-daily-grind-would-you-pay-money-for-in-game-housing/</guid><comments>http://massively.joystiq.com/2011/08/06/the-daily-grind-would-you-pay-money-for-in-game-housing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/06/the-daily-grind-would-you-pay-money-for-in-game-housing/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/co-hideouts-epl-804-1312493351.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/Champions-Online/">Champions Online</a></em> recently unveiled <a href="http://massively.joystiq.com/2011/08/03/champions-online-rolls-out-the-next-phase-of-hideouts/">its newest batch of hideouts</a>, giving all players a chance for a virtual superhero lair... provided that said players can shell out the cash. There are definite arguments that can be made about whether or not the price is too high or the functionality of said hideouts too limited, but there's something to be said for the fact that housing is being offered at all. Despite the near-ubiquity of player housing in the early days of MMOs, these days any housing is a surprise.<br />
<br />
On the one hand, it's a feature that frequently has limited to no utility, with the main advantage simply being a sense of connection to a virtual world. On the other hand, for many people, a sense of connection to a virtual world <em>is</em> a pretty significant function to begin with. So what do you think? Would you pay real money for in-game housing, or would you eschew the feature even if it were free?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/06/the-daily-grind-would-you-pay-money-for-in-game-housing/">The Daily Grind: Would you pay money for in-game housing?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 06 Aug 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/06/the-daily-grind-would-you-pay-money-for-in-game-housing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20006656/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/06/the-daily-grind-would-you-pay-money-for-in-game-housing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>champions-online</category><category>co</category><category>culture</category><category>features</category><category>functionality</category><category>housing</category><category>microtransactions</category><category>opinion</category><category>player-housing</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 06 Aug 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Champions Online rolls out the next phase of Hideouts]]></title><link>http://massively.joystiq.com/2011/08/03/champions-online-rolls-out-the-next-phase-of-hideouts/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/03/champions-online-rolls-out-the-next-phase-of-hideouts/</guid><comments>http://massively.joystiq.com/2011/08/03/champions-online-rolls-out-the-next-phase-of-hideouts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/03/champions-online-rolls-out-the-next-phase-of-hideouts/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/co-hideouts-epl-803.jpg" /></a></div>
Superheroes need their personal stomping grounds. That's why the development team behind <em><a href="http://massively.joystiq.com/category/Champions-Online/">Champions Online</a></em> gave us hideouts for our heroes, and why the system is being expanded by another step. The phase three hideouts are now available, representing another evolution in the options available to heroes with the Basement and Moon hideout tracks. This newest upgrade <a href="http://forums.champions-online.com/showthread.php?t=134822">unlocks the Hi-Tech Basement and the 60's Retro Moon lairs</a> for heroes to customize and enjoy.<br />
<br />
Of course, all of these new options do come at a price -- specifically, they come at a price of around 500 points in the <a href="http://massively.joystiq.com/tag/Cstore/">C-store</a>, including for subscribers and lifetime members. As a result, the newest pair of hideouts may not be for the penny-conscious hero on the run. For those of you who feel like splurging a little and living in style, however, the new hideouts should provide the perfect place to relax and enjoy the superheroic life from behind the scenes.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/03/champions-online-rolls-out-the-next-phase-of-hideouts/">Champions Online rolls out the next phase of Hideouts</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 03 Aug 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/03/champions-online-rolls-out-the-next-phase-of-hideouts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20008538/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/03/champions-online-rolls-out-the-next-phase-of-hideouts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>c-store</category><category>champions-online</category><category>co</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-studios</category><category>f2p</category><category>free-to-play</category><category>hideouts</category><category>housing</category><category>housing-styles</category><category>item-shop</category><category>microtransactions</category><category>player-housing</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 03 Aug 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required:  Issue #2 -- There's no place like home, Kojani style]]></title><link>http://massively.joystiq.com/2011/07/22/some-assembly-required-issue-2-theres-no-place-like-home/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/22/some-assembly-required-issue-2-theres-no-place-like-home/</guid><comments>http://massively.joystiq.com/2011/07/22/some-assembly-required-issue-2-theres-no-place-like-home/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/vanguard/" rel="tag">Vanguard</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/22/some-assembly-required-issue-2-theres-no-place-like-home/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/sar-brain-header.jpg" vspace="4" /></a></div>
Good mornin'/day/evenin' everyone and welcome to the second edition of <a href="http://massively.joystiq.com/category/some-assembly-required">Some Assembly Required</a>. It is my pleasure to be your host this time as we delve into the realms of player creativity and ingenuity. And let me tell you, I am quite excited to take on this challenge; in fact, it is this very aspect of gaming that I love most! Hopefully, you won't mind my skulking around your houses and events as I seek out all that is player-created. On many occasions, <a href="http://massively.joystiq.com/editor/jef-reahard">Jef</a> and I might very well tag-team as we crash -- I mean attend -- your various functions (although I don't think he is much of a skulker).<br />
<br />
For my inaugural SAR column I chose to focus on one of my favorite canvasses of creativity: <a href="http://massively.joystiq.com/category/player-housing/">player housing</a>. Both housing and decorating are things I am quite passionate about; there are few aspects in games that let you express your creativity like housing. Of course this is certainly a broad topic, so to avoid a 30-thousand-word column with enough pictures to bog the site down, I narrowed this showcase to the world of Telon (and the continent of Kojan in particular) in <em><a href="http://massively.joystiq.com/category/vanguard">Vanguard: Saga of Heroes</a></em>. Luckily, no packs of wild dogs nipped at my heels as I ventured about for this first exhibition of player decorating.<br />
<br />
Open the door and enter past the cut for a tour of housing in Kojan.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/sar-vanguard-housing-kojan/">SAR: Vanguard housing, Kojan</a></strong></p><a href="http://massively.joystiq.com/photos/sar-vanguard-housing-kojan/#4311342"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/23_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/sar-vanguard-housing-kojan/#4311318"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/1-1311259130_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/sar-vanguard-housing-kojan/#4311319"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/2-1311259154_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/sar-vanguard-housing-kojan/#4311320"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/3-1311259160_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/sar-vanguard-housing-kojan/#4311323"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/6-1311259173_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2011/07/22/some-assembly-required-issue-2-theres-no-place-like-home/" rel="bookmark">Continue reading <em>Some Assembly Required:  Issue #2 -- There's no place like home, Kojani style</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/22/some-assembly-required-issue-2-theres-no-place-like-home/">Some Assembly Required:  Issue #2 -- There's no place like home, Kojani style</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 22 Jul 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/22/some-assembly-required-issue-2-theres-no-place-like-home/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19993181/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/22/some-assembly-required-issue-2-theres-no-place-like-home/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>creativity</category><category>decorating</category><category>decorating-ideas</category><category>featured</category><category>gallery</category><category>housing</category><category>Kojan</category><category>pgc</category><category>player-generated-content</category><category>player-housing</category><category>player-housing-vanguard</category><category>sandbox</category><category>SOE</category><category>some-assembly-required</category><category>Sony-Online-Entertainment</category><category>vanguard</category><category>Vanguard-Saga-of-Heroes</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 22 Jul 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Mask: Welcome to my lair, do not touch my radio]]></title><link>http://massively.joystiq.com/2011/07/14/behind-the-mask-welcome-to-my-lair-do-not-touch-my-radio/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/14/behind-the-mask-welcome-to-my-lair-do-not-touch-my-radio/</guid><comments>http://massively.joystiq.com/2011/07/14/behind-the-mask-welcome-to-my-lair-do-not-touch-my-radio/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/behind-the-mask/" rel="tag">Behind the Mask</a></p><div style="text-align: center;">
	<a href="http://champions-online.com"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/co-basement-1310589189.jpg" vspace="4" /></a></div>
Hideouts are the one of the most anticipated features in <a href="http://champions-online.com"><em>Champions Online</em></a>. Players have wanted their own personal space for a while, especially because <a href="http://cityofvillains.com"><em>City of Heroes</em></a> has had supergroup bases for a very long time. Ever since <a href="http://massively.com/tag/champions-online"><em>Champions</em></a> launched, players have wanted space to call their own. Most roleplayers have made do with private mission instances, but this was a tenuous situation at best.<br />
<br />
Do Hideouts live up to the hype? What do they mean for roleplayers, or for the average player? Are they worth purchasing? After the jump, we'll cover the consequences related to hideouts and some of their implications in the <em>CO</em> roleplaying world.<p><a href="http://massively.joystiq.com/2011/07/14/behind-the-mask-welcome-to-my-lair-do-not-touch-my-radio/" rel="bookmark">Continue reading <em>Behind the Mask: Welcome to my lair, do not touch my radio</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/14/behind-the-mask-welcome-to-my-lair-do-not-touch-my-radio/">Behind the Mask: Welcome to my lair, do not touch my radio</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 14 Jul 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/14/behind-the-mask-welcome-to-my-lair-do-not-touch-my-radio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19990255/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/14/behind-the-mask-welcome-to-my-lair-do-not-touch-my-radio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-mask</category><category>champions-online</category><category>co</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-studios</category><category>f2p</category><category>free-to-play</category><category>hideouts</category><category>moms-basement</category><category>player-housing</category><category>roleplaying</category><category>tailor</category><dc:creator><![CDATA[Patrick Mackey]]></dc:creator><pubDate>Thu, 14 Jul 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Champions Online adds housing via new hideout feature]]></title><link>http://massively.joystiq.com/2011/07/07/champions-online-adds-housing-via-new-hideout-feature/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/07/champions-online-adds-housing-via-new-hideout-feature/</guid><comments>http://massively.joystiq.com/2011/07/07/champions-online-adds-housing-via-new-hideout-feature/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;">
	<a href="http://crypticstudios.com"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/basementhideout.jpg" vspace="4" /></a></div>
<a href="http://crypticstudios.com">Cryptic Studios</a> is adding another feather to its player-generated content cap via a new <a href="http://champions-online.com"><em>Champions Online</em></a> feature called the hideout. As per the <a href="http://massively.joystiq.com/category/champions-online"><em>Champions</em></a> website, "<em>every hero should have a place to call home</em>," and hideouts are "<em>themed environments that allow you to choose and customize your own bit of </em>Champions Online<em> real estate</em>."<br />
<br />
In other words, welcome to the superhero version of player housing.<br />
<br />
Each hideout is an account-wide perk with a variety of customizable features (including access to a tailor and a Socrates crime computer terminal). Hideouts also come in four flavors: the basement, cave, moon, and Sanctum varieties. Head to the official <em>Champions</em> website to <a href="http://www.champions-online.com/hideouts">read more about each option</a> and find out how to unlock hideouts on your account. Also, don't forget to check out the video preview after the break.<p><a href="http://massively.joystiq.com/2011/07/07/champions-online-adds-housing-via-new-hideout-feature/" rel="bookmark">Continue reading <em>Champions Online adds housing via new hideout feature</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/07/champions-online-adds-housing-via-new-hideout-feature/">Champions Online adds housing via new hideout feature</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 07 Jul 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/07/champions-online-adds-housing-via-new-hideout-feature/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19985932/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/07/champions-online-adds-housing-via-new-hideout-feature/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>champions</category><category>champions-online</category><category>champions-online-free-for-all</category><category>cryptic</category><category>cryptic-studios</category><category>f2p</category><category>free-for-all</category><category>free-to-play</category><category>hideout</category><category>hideouts</category><category>housing</category><category>player-content</category><category>player-generated-content</category><category>player-housing</category><category>player-made-content</category><category>roleplaying</category><category>superhero</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 07 Jul 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[RuneScape announces clan citadels]]></title><link>http://massively.joystiq.com/2011/06/30/runescape-announces-clan-citadels/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/30/runescape-announces-clan-citadels/</guid><comments>http://massively.joystiq.com/2011/06/30/runescape-announces-clan-citadels/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/runescape"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/rsheader.jpg" vspace="4" /></a></div>
<div>
	<a href="http://www.jagex.com">Jagex</a> made a huge announcement today, one sure to bring beaming smiles to the faces of all <em><a href="http://www.runescape.com">RuneScape</a></em> fans. On July 26th, <a href="http://massively.joystiq.com/category/runescape"><em>RuneScape</em></a> will see a monumental new addition in the form of clan citadels. These fortresses aren't any ordinary castles, though. They're <em>floating</em> castles! That's right, clan citadels will be situated on levitating pieces of earth high above the clouds, providing an undoubtedly breathtaking (and vertigo-inducing) view from the top.<br />
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	Acquiring one of these prestigious strongholds will be no mean feat, however. Clan members will need to work together to gather the considerable resources required to construct their citadel. Progression will be tiered, allowing players to watch as their guild's home grows before their very eyes. The citadels will boast "<em>a huge range of customization options</em>" to ensure that each clan can craft a stronghold that suits its taste. This members-only update will go live on July 26th. Until then, keep an eye out for more news on <em>RuneScape</em>'s newest undertaking, and head on over to <a href="http://services.runescape.com/m=news/introducing-clan-citadels">the official site</a> for the full details.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/30/runescape-announces-clan-citadels/">RuneScape announces clan citadels</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 30 Jun 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/30/runescape-announces-clan-citadels/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19980803/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/30/runescape-announces-clan-citadels/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser-based</category><category>clan-citadels</category><category>clans</category><category>f2p</category><category>free-to-play</category><category>guilds</category><category>housing</category><category>jagex</category><category>jagex-ltd</category><category>player-housing</category><category>runescape</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 30 Jun 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Coming soon]]></title><link>http://massively.joystiq.com/2011/06/24/wasteland-diaries-coming-soon/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/24/wasteland-diaries-coming-soon/</guid><comments>http://massively.joystiq.com/2011/06/24/wasteland-diaries-coming-soon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center">
	<a href="http://www.fallenearth.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/fecomingsoon1-1308833195.jpg" /></a></div>
Due to the new partnership between <a href="http://www.fallenearth.com/"><em>Fallen Earth</em></a> and <a href="http://www.gamersfirst.com/">GamersFirst</a>, there are some huge changes coming in the very near future and massive changes headed our way before the end of the year. Sector 4 is going to be released soon along with a major re-write of the skills and abilities system. There are still a great many questions that remain unanswered, but the developers on both sides have dropped some subtle and not-so-subtle hints here and there.<br />
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There are still many players asking questions in global chat and on the <a href="http://forums.fallenearth.com/fallenearth/">forums</a> that have been answered already. A few of the answers given have left me scratching my head, but I'm still optimistic at this point. But there's still a lot of confusion within the community about what is coming and when. I've dug up many of the responses to the toughest questions by <a href="http://www.massively.com/tag/marie-croall">Marie Croall</a> of <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> and <a href="http://www.massively.com/tag/joe-willmon">Joe Willmon</a> of GamersFirst, who are holding their cards close to their chests but have nevertheless given up some good info. After the cut, I'll try to clarify what's going on in the short and long term, but it may result in some speculation on both our parts.<p><a href="http://massively.joystiq.com/2011/06/24/wasteland-diaries-coming-soon/" rel="bookmark">Continue reading <em>Wasteland Diaries: Coming soon</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/24/wasteland-diaries-coming-soon/">Wasteland Diaries: Coming soon</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 24 Jun 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/24/wasteland-diaries-coming-soon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19974594/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/24/wasteland-diaries-coming-soon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alpha-county</category><category>dynamic-content</category><category>f2p</category><category>factions</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>free-to-play</category><category>gamersfirst</category><category>housing</category><category>icarus</category><category>icarus-studios</category><category>joe-willmon</category><category>marie-croall</category><category>patch</category><category>player-housing</category><category>respec</category><category>revamp</category><category>sector-4</category><category>subscription</category><category>subscription-model</category><category>wasteland-diaries</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 24 Jun 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Gods &amp; Heroes launches today]]></title><link>http://massively.joystiq.com/2011/06/21/gods-and-heroes-launches-today/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/21/gods-and-heroes-launches-today/</guid><comments>http://massively.joystiq.com/2011/06/21/gods-and-heroes-launches-today/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/tag/gods-and-heroes"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/ghestatescreens0206-16-2011-1308605618.jpg" vspace="4" /></a></div>
It's Tuesday, and that means that somewhere in the wild hinterlands of the internet, an MMORPG is probably gearing up to officially open its doors to the public. Today's starlet is <a href="http://playgodsandheroes.com/"><em>Gods &amp; Heroes: Rome Rising</em></a>, and the long-in-development title from <a href="http://www.heatwave.com/">Heatwave Interactive</a> is finally ready for its close-up.<br />
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Whether you're into Roman mythology, you yearn for traditional class- and quest-based combat, or you're curious about the title's ancestral estate system (that's player housing, if you're wondering), you'll want to partake of our launch-day roundup that recaps our best and most current <a href="http://massively.joystiq.com/tag/gods-and-heroes"><em>Gods &amp; Heroes</em></a> coverage.<br />
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We've got screenshot galleries, hands-on impressions, dev chats, and videos galore, not to mention info about the game's payment plans and pre-order details. What are you waiting for? Hop past the cut for details.<p><a href="http://massively.joystiq.com/2011/06/21/gods-and-heroes-launches-today/" rel="bookmark">Continue reading <em>Gods &amp; Heroes launches today</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/21/gods-and-heroes-launches-today/">Gods &amp; Heroes launches today</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 21 Jun 2011 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/21/gods-and-heroes-launches-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19971738/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/21/gods-and-heroes-launches-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ancestral-estate</category><category>fantasy</category><category>featured</category><category>gods-and-heroes</category><category>gods-and-heroes-rome-rising</category><category>heatwave</category><category>heatwave-interactive</category><category>launch</category><category>launch-day</category><category>launch-day-roundup</category><category>Launch-Roundup</category><category>mythology</category><category>player-housing</category><category>rome-rising</category><category>roundup</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 21 Jun 2011 11:30:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist and the What Ifs: True Fantasy Live Online]]></title><link>http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/</guid><comments>http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-game-archaeologist/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/true1.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
As an extremely amateur historian -- and an <a href="http://massively.joystiq.com/category/the-game-archaeologist/">extremely attractive archaeologist</a> -- I've always been fascinated with the "what ifs" of gaming's timeline. What if <a href="http://massively.joystiq.com/tag/blizzard/">Blizzard</a> had pulled the plug on <a href="http://us.battle.net/wow/en/"><em>World of Warcraft</em></a> during development as it did for <a href="http://en.wikipedia.org/wiki/Warcraft_Adventures:_Lord_of_the_Clans"><em>Warcraft Adventures</em></a>? What if <a href="http://massively.joystiq.com/tag/hellgate-london/"><em>Hellgate: London</em></a> had a lot more time and resources before it launched? What if North America had embraced the free-to-play model much earlier instead of the subscription model? What if Shawn came to his senses before he hired me?<br />
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Life would've been a lot better. Or worse. That's the problem with counterfactual history: We can make educated guesses, but we'll never really know. While it's sad to see MMOs shut down due to underperformance, it's especially maddening to contemplate MMOs canceled before they even made it to the starting gate. In a new periodic series here at <a href="http://massively.joystiq.com/category/the-game-archaeologist/">The Game Archaeologist</a>, I'm going to look at a few of the "what ifs" of prematurely terminated MMORPGs.<br />
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And to kick us off, I'm tackling probably one of the most frustrating, painful subjects that still linger amongst potential fans. I'm talking, of course, of <a href="http://massively.joystiq.com/tag/true-fantasy-live-online/"><em>True Fantasy Live Online</em></a>, the game that could've shown the true potential of console MMOs. Or, y'know, not.<p><a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/" rel="bookmark">Continue reading <em>The Game Archaeologist and the What Ifs: True Fantasy Live Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/">The Game Archaeologist and the What Ifs: True Fantasy Live Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 Jun 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19964978/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Akihiro-Hino</category><category>blizzard</category><category>cel-shaded</category><category>counterfactual-history</category><category>dreamcast</category><category>dust-514</category><category>eq</category><category>everquest</category><category>evolution</category><category>fable</category><category>featured</category><category>ffxi</category><category>final-fantasy-vii</category><category>final-fantasy-xi</category><category>gamespot</category><category>hellgate-london</category><category>killer-app</category><category>killer-application</category><category>level-5</category><category>microsoft</category><category>mounts</category><category>nes</category><category>player-evolution</category><category>player-housing</category><category>playstation</category><category>professor-layton</category><category>sega</category><category>super-mario-bros</category><category>tflo</category><category>the-game-archaeologist</category><category>tokyo-game-show</category><category>true-fantasy-live-online</category><category>undead-labs</category><category>voice-chat</category><category>voice-communication</category><category>warcraft-adventures</category><category>what-if</category><category>what-ifs</category><category>world-of-warcraft</category><category>wow</category><category>xbox</category><category>xbox-360</category><category>xbox-live</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 14 Jun 2011 19:00:00 EST</pubDate></item></channel></rss>
