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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Some Assembly Required:  City of Heroes' Mission Architect]]></title><link>http://massively.joystiq.com/2012/05/25/some-assembly-required-city-of-heroes-mission-architect/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/some-assembly-required-city-of-heroes-mission-architect/</guid><comments>http://massively.joystiq.com/2012/05/25/some-assembly-required-city-of-heroes-mission-architect/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/25/some-assembly-required-city-of-heroes-mission-architect/"><img alt="Some Assembly Required" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/sar-brain-header.jpg" /></a></div>
The few. The proud. The quest writers.<br />
<br />
At the best of times, the fruits of their labors guide us along in our progression of a local or global story, immersing us in the world. Even the nefarious "kill 10 rats" versions can be mini stories that pull players in when done well. But how many of us have ever had a "I could do better than that" moment or have simply wanted to live out a personal story or share in a customized grand adventure with our friends? Someone wished upon the right star because with features like the Mission Architect in <a href="http://na.cityofheroes.com/en/"><em>City of Heroes</em></a> you can do just that.<br />
<br />
I am just going to come right out and say it -- the quest builder is one of the greatest boons ever for player-generated content in MMORPGs. Besides housing, it is the feature du jour for the creative crowd; I honestly can't see how any game can actually go without one. During this latest round of <a href="http://massively.joystiq.com/category/choose-my-adventure/">Choose My Adventure</a>, I had the opportunity to <a href="http://massively.joystiq.com/2012/05/23/choose-my-adventure-the-last-mile/">check out</a> the system in <a href="http://massively.joystiq.com/category/city-of-heroes"><em>City of Heroes</em></a> and revel in the creativity of others as well as try my hand at developing missions. And I tell you, it is addicting.<br />
<br />
Feel like trying your hand at shaping some stories for heroes (and villains) to star in? Stick with me, kid, and you'll be directing your own missions in no time.<p><a href="http://massively.joystiq.com/2012/05/25/some-assembly-required-city-of-heroes-mission-architect/" rel="bookmark">Continue reading <em>Some Assembly Required:  City of Heroes' Mission Architect</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/some-assembly-required-city-of-heroes-mission-architect/">Some Assembly Required:  City of Heroes' Mission Architect</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/some-assembly-required-city-of-heroes-mission-architect/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20242418/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/some-assembly-required-city-of-heroes-mission-architect/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>freedom</category><category>game-mechanics</category><category>mission</category><category>mission-architect</category><category>mission-creator</category><category>ncsoft</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><category>pgc</category><category>player-content</category><category>player-created-missions</category><category>player-generated-content</category><category>player-made-quests</category><category>sandbox</category><category>sar</category><category>some-assembly-required</category><category>superhero</category><category>superheroes</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 25 May 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Choose My Adventure: The last mile]]></title><link>http://massively.joystiq.com/2012/05/23/choose-my-adventure-the-last-mile/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/23/choose-my-adventure-the-last-mile/</guid><comments>http://massively.joystiq.com/2012/05/23/choose-my-adventure-the-last-mile/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/choose-my-adventure/" rel="tag">Choose My Adventure</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/23/choose-my-adventure-the-last-mile/"><img alt="Choose My Adventure road trip" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/road-trip-cma-final.jpg" /></a></div>
You haven't steered me wrong. At least, not yet.<br />
<br />
I am pretty sure there is that nagging worry at the back of the Massively writers' minds when they give themselves over to the masses for <a href="http://massively.joystiq.com/category/choose-my-adventure">Choose My Adventure</a>. Sure, there is an element of mystery and excitement, but what if... just what if the majority manifests an evil streak and sends you careening over an embankment to your virtual doom? Or banishes you to tasks that would make you want to lobotomize yourself with your mouse -- things like <a href="http://massively.joystiq.com/2012/05/02/choose-my-adventure-taking-a-right-at-paragon-city/">run Death From Below repeatedly</a>? Thankfully, you all spared me from such torture. And with this week's tour of the Mission Architect system in <em><a href="http://na.cityofheroes.com/en/index.php">City of Heroes</a></em>, you definitely steered me right -- this is my favorite aspect of the game yet!<br />
<br />
I am glad to say that my trust in you all has not been unfounded, and I will speak on your behalf to the others. The fact is, I have enjoyed our little road trip immensely and am sad it must come to an end. So let's take one last cruise through <a href="http://massively.joystiq.com/category/city-of-heroes/"><em>City of Heroes</em></a> together before you drive off into the sunset with Eliot.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/cma-city-of-heroes/">CMA: City of Heroes</a></strong></p><a href="http://massively.joystiq.com/photos/cma-city-of-heroes/#5039111"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/19-1337693765_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cma-city-of-heroes/#5039107"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/15-1337693759_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cma-city-of-heroes/#5039098"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/6-1337693746_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cma-city-of-heroes/#5039105"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/13-1337693756_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cma-city-of-heroes/#5039109"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/17-1337693762_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2012/05/23/choose-my-adventure-the-last-mile/" rel="bookmark">Continue reading <em>Choose My Adventure: The last mile</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/23/choose-my-adventure-the-last-mile/">Choose My Adventure: The last mile</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 May 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/23/choose-my-adventure-the-last-mile/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20241468/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/23/choose-my-adventure-the-last-mile/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bases</category><category>choose-my-adventure</category><category>Choose-my-adventure-city-of-heroes</category><category>choose-my-adventure-coh</category><category>choose-my-adventure-mj-guthrie</category><category>city-of-heroes</category><category>city-of-villains</category><category>cma</category><category>coh</category><category>cov</category><category>cox</category><category>decorating</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>freedom</category><category>galleries</category><category>gallery</category><category>hands-on</category><category>housing</category><category>mission-architect</category><category>ncsoft</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><category>player-generated-content</category><category>player-generated-missions</category><category>poll</category><category>polls</category><category>readers-choice</category><category>screenshots</category><category>superhero</category><category>superheroes</category><category>vote</category><category>voting</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Wed, 23 May 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Perpetuum expansion coming May 30th, bringing terraforming, new land masses]]></title><link>http://massively.joystiq.com/2012/05/20/perpetuum-expansion-coming-may-30th-bringing-terraforming-new/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/20/perpetuum-expansion-coming-may-30th-bringing-terraforming-new/</guid><comments>http://massively.joystiq.com/2012/05/20/perpetuum-expansion-coming-may-30th-bringing-terraforming-new/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/perpetuum/" rel="tag">Perpetuum</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/20/perpetuum-expansion-coming-may-30th-bringing-terraforming-new/"><img alt="Perpetuum robot duel" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/perpetuum.jpg" /></a></div>
A couple of weeks ago, we told you about <a href="http://massively.joystiq.com/category/perpetuum"><em>Perpetuum's</em></a> new <a href="http://massively.joystiq.com/2012/05/10/perpetuum-putting-player-built-settlements-on-new-test-server-to/">player-build settlements</a> functionality and its new test server. Now, the devs at <a href="http://massively.joystiq.com/tag/avatar-creations">Avatar Creations</a> have even more exciting news: an expansion!<br />
<br />
It's called <em><a href="http://massively.joystiq.com/tag/gamma-frontier">Gamma Frontier</a></em>, and Avatar calls it the biggest expansion since the game went live over 18 months ago. Player corporations will be able to build home bases, launch industrial projects, and colonize the new Gamma islands (not to mention defend them from invasion-minded players).<br />
<br />
The expansion also features extensive new terrain-shaping abilities. Avatar has given players full control over the land, including the ability to form hills, dig holes, and level the surrounding terrain as they see fit. Due to complications with pre-existing systems and landmasses, the terraforming capabilities are available only on the new Gamma islands (24 in total). Click past the cut to see a brief video of terraforming in action, then head to the <em>Perpetuum</em> website to read all the expansion details.<br />
<br />
[Source: <em>Perpetuum</em> newsletter]<p><a href="http://massively.joystiq.com/2012/05/20/perpetuum-expansion-coming-may-30th-bringing-terraforming-new/" rel="bookmark">Continue reading <em>Perpetuum expansion coming May 30th, bringing terraforming, new land masses</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/20/perpetuum-expansion-coming-may-30th-bringing-terraforming-new/">Perpetuum expansion coming May 30th, bringing terraforming, new land masses</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 20 May 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/20/perpetuum-expansion-coming-may-30th-bringing-terraforming-new/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20241329/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/20/perpetuum-expansion-coming-may-30th-bringing-terraforming-new/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar</category><category>avatar-creations</category><category>expansion</category><category>gamma-frontier</category><category>gamma-islands</category><category>nia</category><category>perpetuum</category><category>perpetuum-expansion</category><category>player-built-settlements</category><category>player-cities</category><category>player-content</category><category>player-generated-content</category><category>sandbox</category><category>sci-fi</category><category>terraforming</category><category>trailer</category><category>trailers</category><category>user-generated-content</category><category>video</category><category>videos</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 20 May 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: I saw the wilds of Salem (and lived to tell about it)]]></title><link>http://massively.joystiq.com/2012/05/18/some-assembly-required-i-saw-the-wilds-of-salem-and-lived-to-t/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/18/some-assembly-required-i-saw-the-wilds-of-salem-and-lived-to-t/</guid><comments>http://massively.joystiq.com/2012/05/18/some-assembly-required-i-saw-the-wilds-of-salem-and-lived-to-t/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/18/some-assembly-required-i-saw-the-wilds-of-salem-and-lived-to-t/"><img alt="Some Assembly Required - Salem dev tour" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/sarheaderplansfinal.jpg" /></a></div>
I spent an hour romping through the woods of <a href="http://www.paradoxplaza.com/games/salem"><em>Salem</em></a> last Friday with <a href="http://www.seatribe.se/">Seatribe</a> head honcho <a href="http://massively.joystiq.com/tag/bjorn-johannesen">Bjorn Johannessen</a>. The tiny indie company (current dev population: two) is hard at work on its followup to <a href="http://www.havenandhearth.com/portal/"><em>Haven and Hearth</em></a>, an acquired taste of a sandbox game notable for its no-holds barred approach that includes permadeath and the ability to summon (and kill) criminal characters -- even while their lulz-loving puppet-masters are offline.<br />
<br />
Publisher <a href="http://www.paradoxplaza.com/">Paradox</a> bills <a href="http://massively.joystiq.com/tag/salem"><em>Salem</em></a> as "the crafting MMO," and boy it's not kidding. Over the course of this particular dev tour, I saw crazy amounts of tradeskill functionality, all kinds of cool world-building stuff, and ultimately, more than enough reasons to spend time with the game when it launches later this year.<p><a href="http://massively.joystiq.com/2012/05/18/some-assembly-required-i-saw-the-wilds-of-salem-and-lived-to-t/" rel="bookmark">Continue reading <em>Some Assembly Required: I saw the wilds of Salem (and lived to tell about it)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/18/some-assembly-required-i-saw-the-wilds-of-salem-and-lived-to-t/">Some Assembly Required: I saw the wilds of Salem (and lived to tell about it)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 May 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/18/some-assembly-required-i-saw-the-wilds-of-salem-and-lived-to-t/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20235500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/18/some-assembly-required-i-saw-the-wilds-of-salem-and-lived-to-t/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bjorn-Johannessen</category><category>bodily-humors</category><category>crafting</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>game-mechanics</category><category>historical</category><category>humors</category><category>metagame</category><category>new-england</category><category>opinion</category><category>paradox</category><category>paradox-interactive</category><category>permadeath</category><category>pgc</category><category>player-content</category><category>player-created-content</category><category>player-generated-content</category><category>salem</category><category>salem-skills</category><category>sandbox</category><category>sar</category><category>seatribe</category><category>skill-based</category><category>some-assembly-required</category><category>tradeskilling</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 18 May 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Massively Speaking Episode 201: No more secrets]]></title><link>http://massively.joystiq.com/2012/05/15/massively-speaking-episode-201-no-more-secrets/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/15/massively-speaking-episode-201-no-more-secrets/</guid><comments>http://massively.joystiq.com/2012/05/15/massively-speaking-episode-201-no-more-secrets/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/" rel="tag">Dungeons and Dragons Online</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a>, <a href="http://massively.joystiq.com/category/massively-speaking/" rel="tag">Massively Speaking</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/15/massively-speaking-episode-201-no-more-secrets/"><img alt="The Secret World" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tswhollowearthportal-1337003971.jpg" /></a></div>
<span style="font-weight: bold;">Massively Speaking Episode </span><span style="font-weight: bold;">201 </span>gets into all of your dirty little secrets -- not to mention <a href="http://massively.joystiq.com/tag/funcom/">Funcom's</a>, as well! We're joined by Jef, who gives us the full scoop on <a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World</em></a> now that the NDA's come tumbling down. Will this be another Failcom or possibly a Fabulouscom? Only Jef knows, and he's highly resistant to torture and bribery.<br />
<br />
Have a comment for the podcasters? Shoot an email to <a href="mailto:podcast@massively.com?subject=Massively%20Speaking">podcast@massively.com</a>. We may just read your email on the air!<br />
<strong> </strong><br />
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Read below the cut for the full show notes.<p><a href="http://massively.joystiq.com/2012/05/15/massively-speaking-episode-201-no-more-secrets/" rel="bookmark">Continue reading <em>Massively Speaking Episode 201: No more secrets</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/15/massively-speaking-episode-201-no-more-secrets/">Massively Speaking Episode 201: No more secrets</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 May 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/15/massively-speaking-episode-201-no-more-secrets/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20237486/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/15/massively-speaking-episode-201-no-more-secrets/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>anet</category><category>arenanet</category><category>blizzard</category><category>blizzard-entertainment</category><category>brant</category><category>brian-green</category><category>brian-psychchild-green</category><category>brianna-royce</category><category>bricks</category><category>browser</category><category>browser-based</category><category>ddo</category><category>dnd</category><category>dungeons-and-dragons</category><category>dungeons-and-dragons-online</category><category>earthrise</category><category>f2p</category><category>faction</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>funcom</category><category>guild-wars-2</category><category>gw2</category><category>historical</category><category>horror</category><category>humor</category><category>justin-olivetti</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lotro</category><category>massively-speaking</category><category>masthead</category><category>masthead-studios</category><category>mythology</category><category>namaste</category><category>namaste-entertainment</category><category>namaste-inc</category><category>ncsoft</category><category>new-england</category><category>opinion</category><category>paradox</category><category>paradox-interactive</category><category>permadeath</category><category>pgc</category><category>player-generated-content</category><category>podcast</category><category>podcasting</category><category>podcasts</category><category>psychochild</category><category>salem</category><category>sandbox</category><category>sci-fantasy</category><category>sci-fi</category><category>secret-world</category><category>skill-based</category><category>storybricks</category><category>the-secret-world</category><category>tsw</category><category>turbine</category><category>turbine-entertainment</category><category>virtual-world</category><category>warcraft</category><category>world-of-warcraft</category><category>wow</category><enclosure url="http://massively.joystiq.com/podcasts/05-15-12-massively-E201.mp3" length="38132348" type="audio/mpeg"/><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 15 May 2012 16:00:00 EST</pubDate><itunes:subtitle>Massively Speaking Episode 201</itunes:subtitle><itunes:author>Massively.com Staff</itunes:author><itunes:duration>01:03:33</itunes:duration><itunes:keywords>podcasts</itunes:keywords></item><item><title><![CDATA[Perpetuum putting player-built settlements on new test server tomorrow]]></title><link>http://massively.joystiq.com/2012/05/10/perpetuum-putting-player-built-settlements-on-new-test-server-to/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/10/perpetuum-putting-player-built-settlements-on-new-test-server-to/</guid><comments>http://massively.joystiq.com/2012/05/10/perpetuum-putting-player-built-settlements-on-new-test-server-to/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/perpetuum/" rel="tag">Perpetuum</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/10/perpetuum-putting-player-built-settlements-on-new-test-server-to/"><img alt="Perpetuum - player settlement reactor" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/devblogpowerplant.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/avatar-creations">Avatar Creations</a> is hard at work fleshing out its <a href="http://massively.joystiq.com/category/perpetuum"><em>Perpetuum</em></a> sci-fi sandbox. The game has garnered a small but dedicated fan following since its 2010 launch, and those fans are finally getting some test server functionality as of this Friday. If you're not terribly excited by buggy test code, you should be excited by the opportunity to try out the long-awaited PBS feature.<br />
<br />
PBS, or <a href="http://blog.perpetuum-online.com/posts/2012-03-31-the-road-to-pbs-islands-building-types-and-control/">player-built settlements</a>, are exactly what they sound like. They're also a part of Avatar's bid to strengthen <em>Perpetuum's</em> control and capture mechanics, which should give players and clans something to fight for beyond bragging rights.<br />
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Be sure you have an active sub if you want to check them out on the test server tomorrow. Avatar also says that you'll also want to set up a separate installation (i.e., don't load the <a href="http://content.perpetuum-online.com/files/perpetuum_setup_test.exe">test client</a> over an existing <em>Perpetuum</em> install).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/10/perpetuum-putting-player-built-settlements-on-new-test-server-to/">Perpetuum putting player-built settlements on new test server tomorrow</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 May 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/10/perpetuum-putting-player-built-settlements-on-new-test-server-to/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20235817/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/10/perpetuum-putting-player-built-settlements-on-new-test-server-to/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar</category><category>avatar-creations</category><category>perpetuum</category><category>perpetuum-pbs</category><category>perpetuum-player-built-settlements</category><category>player-built-settlements</category><category>player-cities</category><category>player-content</category><category>player-generated-content</category><category>sandbox</category><category>sci-fi</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 10 May 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[EverQuest II producer talks May updates, player-made dungeon tweaks]]></title><link>http://massively.joystiq.com/2012/05/04/everquest-ii-producer-talks-may-updates-player-made-dungeon-twe/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/04/everquest-ii-producer-talks-may-updates-player-made-dungeon-twe/</guid><comments>http://massively.joystiq.com/2012/05/04/everquest-ii-producer-talks-may-updates-player-made-dungeon-twe/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/04/everquest-ii-producer-talks-may-updates-player-made-dungeon-twe/"><img alt="EverQuest II - Shadowknight epic" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/eq2tierdal.jpg" /></a></div>
May is shaping up to be an interesting month for <a href="http://massively.joystiq.com/category/everquest-ii"><em>EverQuest II</em></a> fans. Producer Holly "<a href="http://massively.joystiq.com/tag/holly-longdale">Windstalker</a>" Longdale has given us a new <a href="http://www.everquest2.com/news/article?month=052012&amp;id=51211">blog entry</a> that talks about new testing tools, NPC quest-update functionality, and of course, the usual optimizations and bug-fixing that follow any large game update.<br />
<br />
Also of note is the upcoming ability to take your own avatars into the game's <a href="http://massively.joystiq.com/2012/01/20/some-assembly-required-a-look-at-eqiis-dungeon-maker/">Dungeon Maker</a> utility. Initially, content creators and fans could select only from pre-made avatars when running through player-made dungeon constructs. Last December, <em>EQII</em> devs introduced the ability to run player-generated content with players' own avatars, but the update wasn't quite ready for prime time. It still isn't, according to Longdale, but she does say that substantial progress has been made. Look for the new "level agnostic" gameplay on the test server soon, and look for more analysis of <em>EQII's</em> changes in tomorrow's <a href="http://massively.joystiq.com/category/the-tattered-notebook">Tattered Notebook</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/04/everquest-ii-producer-talks-may-updates-player-made-dungeon-twe/">EverQuest II producer talks May updates, player-made dungeon tweaks</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 May 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/04/everquest-ii-producer-talks-may-updates-player-made-dungeon-twe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20231017/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/04/everquest-ii-producer-talks-may-updates-player-made-dungeon-twe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dungeon-maker</category><category>eq-2</category><category>eq-ii</category><category>eq2</category><category>eq2-dungeon-maker</category><category>eq2-may-updates</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>holly-longdale</category><category>player-content</category><category>player-generated-content</category><category>player-made-dungeons</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>user-generated-content</category><category>windstalker</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 04 May 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Latest Xsyon patch adds player-made quests, tweaks skill gains]]></title><link>http://massively.joystiq.com/2012/05/03/latest-xsyon-patch-adds-player-made-quests-tweaks-skill-gains/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/03/latest-xsyon-patch-adds-player-made-quests-tweaks-skill-gains/</guid><comments>http://massively.joystiq.com/2012/05/03/latest-xsyon-patch-adds-player-made-quests-tweaks-skill-gains/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/xsyon/" rel="tag">Xsyon</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/03/latest-xsyon-patch-adds-player-made-quests-tweaks-skill-gains/"><img alt="Xsyon - player-made cart" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/xsyonsandboxmmorpg-2012-05-03-02.jpg" /></a></div>
What's new in the world of <a href="http://massively.joystiq.com/category/xsyon"><em>Xsyon</em></a>? Quite a lot, according to <a href="http://massively.joystiq.com/tag/notorious-games">Notorious Games</a>' latest <a href="http://www.xsyon.com/forum/showthread.php/8280-Xsyon-Patch-Notes">patch notes</a>. The new update has overhauled many of the sandbox survival MMO's systems, including extensive skill tweaks, increased stat gains based on actions, and stat readjustment functionality.<br />
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Players may also create quests for one another. Doing so rewards both the quester and the creator with XP upon successful quest completion. Overall experience gain has been adjusted to reward players per action and via quests, which should lead to a marked reduction in the grinding necessary to gain skills.<br />
<br />
These are just a few of the improvements, too. Have a look at the patch notes for the full list.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/03/latest-xsyon-patch-adds-player-made-quests-tweaks-skill-gains/">Latest Xsyon patch adds player-made quests, tweaks skill gains</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 May 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/03/latest-xsyon-patch-adds-player-made-quests-tweaks-skill-gains/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20229963/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/03/latest-xsyon-patch-adds-player-made-quests-tweaks-skill-gains/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fantasy</category><category>notorious</category><category>notorious-games</category><category>player-content</category><category>player-generated-content</category><category>player-made-quests</category><category>player-quests</category><category>post-apoc</category><category>post-apocalyptic</category><category>pvp</category><category>sandbox</category><category>sci-fantasy</category><category>sci-fi</category><category>user-generated-content</category><category>xsyon</category><category>xsyon-patch</category><category>xsyon-skills</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 03 May 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[CCP analyzes EVE's Jita player event]]></title><link>http://massively.joystiq.com/2012/05/02/ccp-analyzes-eves-jita-player-event/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/02/ccp-analyzes-eves-jita-player-event/</guid><comments>http://massively.joystiq.com/2012/05/02/ccp-analyzes-eves-jita-player-event/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/02/ccp-analyzes-eves-jita-player-event/"><img alt="EVE Online - Jita heatmap" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/jita-heatmap-small.jpg" /></a></div>
If you warped into <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online's</em></a> Jita merchant hub last week, chances are you didn't make it out alive. If you were plying your trade elsewhere in New Eden, the much-hyped "Burn Jita" campaign likely didn't even register on your radar.<br />
<br />
It registered on <a href="http://massively.joystiq.com/tag/ccp">CCP's</a>, though, as shown by the company's latest <em>EVE</em>-focused dev blog. As per usual, there are a bunch of pretty graphs and plenty of tech-speak. There's also some verbiage related to TiDi (time dilation), which is CCP's way of dealing with massive concentrations of players in its single-shard universe. It's worth noting that since the devs had advance warning of this particular player-run event, they were able to beef up <em>EVE's</em> server infrastructure to handle the increased load. You can read all the technical details on the game's official website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/02/ccp-analyzes-eves-jita-player-event/">CCP analyzes EVE's Jita player event</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 May 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/02/ccp-analyzes-eves-jita-player-event/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20229023/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/02/ccp-analyzes-eves-jita-player-event/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burn-jita</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>griefing</category><category>internet-spaceships</category><category>player-content</category><category>player-generated-content</category><category>sandbox</category><category>sci-fi</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 02 May 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required:  Ten years warp by for Vendetta Online]]></title><link>http://massively.joystiq.com/2012/04/27/some-assembly-required-ten-years-warp-by-for-vendetta-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/27/some-assembly-required-ten-years-warp-by-for-vendetta-online/</guid><comments>http://massively.joystiq.com/2012/04/27/some-assembly-required-ten-years-warp-by-for-vendetta-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/anniversary/" rel="tag">Anniversary</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/27/some-assembly-required-ten-years-warp-by-for-vendetta-online/"><img alt="Some Assembly Required" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/sar-brain-header.jpg" /></a></div>
If I were to start describing a game where players have zipped about one persistent universe as one of three factions in customizable ships vying for wealth and territory by mining, dodging hostiles, fulfilling missions, blasting one another to bits, docking at stations, blazing trade routes, and pirating for the past 10 years, you would say... <em><a href="http://www.vendetta-online.com/">Vendetta Online</a></em>, of course! Perhaps the longest-running epic space-based sandbox MMORPG, the game hit a milestone last week that few others can boast: It turned 10!<br />
<br />
Although its major retail distribution was in 2004, <em><a href="http://massively.joystiq.com/tag/vendetta-online">Vendetta Online</a></em> marks its anniversary as the day it was <a href="http://penny-arcade.com/2002/04/19/caution-nipplecats">spotlighted</a> in Penny Arcade during the game's completely open and public alpha (which means it basically launched since everyone could dive in and play) and the population exploded! A truly multi-platform MMORPG, <a href="http://www.guildsoftware.com/">Guild Software's</a> game can be played on Windows, Mac, Linux, and even Android, giving pilots the freedom to log in when and where they may, even to surreptitiously check the markets or maybe sneak an event in while at work via a smartphone. After all, who wants to miss an event just because employment gets in the way?<br />
<br />
Luckily for those of us without an Android, <em>Vendetta Online</em> celebrated its decennial anniversary with some developer-run in-game events over the weekend. Always willing to join the party, <a href="http://massively.joystiq.com/category/some-assembly-required/">Some Assembly Required</a> strapped into a shiny new ship and blasted right into the thick of things in order to share in the festivities.<p><a href="http://massively.joystiq.com/2012/04/27/some-assembly-required-ten-years-warp-by-for-vendetta-online/" rel="bookmark">Continue reading <em>Some Assembly Required:  Ten years warp by for Vendetta Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/27/some-assembly-required-ten-years-warp-by-for-vendetta-online/">Some Assembly Required:  Ten years warp by for Vendetta Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Apr 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/27/some-assembly-required-ten-years-warp-by-for-vendetta-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20221575/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/27/some-assembly-required-ten-years-warp-by-for-vendetta-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anniversary-event</category><category>anniversary-events</category><category>factions</category><category>featured</category><category>game-mechanics</category><category>guild-software</category><category>guild-software-inc</category><category>independent</category><category>opinion</category><category>pgc</category><category>player-content</category><category>player-generated-content</category><category>pvp</category><category>sandbox</category><category>sar</category><category>some-assembly-required</category><category>space-trading</category><category>user-generated-content</category><category>vendetta</category><category>vendetta-10-year-anniversary</category><category>vendetta-anniversary</category><category>Vendetta-Online</category><category>vendetta-ten-year-anniversary</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 27 Apr 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[Why I Play: Lord of the Rings Online]]></title><link>http://massively.joystiq.com/2012/04/25/why-i-play-lord-of-the-rings-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/25/why-i-play-lord-of-the-rings-online/</guid><comments>http://massively.joystiq.com/2012/04/25/why-i-play-lord-of-the-rings-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/why-i-play/" rel="tag">Why I Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/25/why-i-play-lord-of-the-rings-online/"><img alt="Lord of the Rings Online - Oatbarton archway" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/header-1335191261.jpg" /></a></div>
It's confession time, folks. I change MMOs like most people change socks, so while many of my colleagues write about their long-term MMO love and possibly a backup game or two in this column, I'm more inclined to write about four different titles in as many weeks. In fact, by the time you finish reading this, I may well have moved on to something else.<br />
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That's OK, though, and that's one of the great things about the modern MMO space: There are just so damn many games that there's really no excuse for ever getting bored. And this week's infatuation is <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a>.<p><a href="http://massively.joystiq.com/2012/04/25/why-i-play-lord-of-the-rings-online/" rel="bookmark">Continue reading <em>Why I Play: Lord of the Rings Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/25/why-i-play-lord-of-the-rings-online/">Why I Play: Lord of the Rings Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 25 Apr 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/25/why-i-play-lord-of-the-rings-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20220616/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/25/why-i-play-lord-of-the-rings-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>editorial</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lotro</category><category>lotro-inn-league</category><category>lotro-music-system</category><category>massively-meta</category><category>meta</category><category>middle-earth</category><category>mmo-music</category><category>music</category><category>music-system</category><category>non-combat</category><category>non-combat-gameplay</category><category>nostalgia</category><category>op-ed</category><category>opinion</category><category>player-generated-content</category><category>roast-mutton</category><category>tolkien</category><category>turbine</category><category>turbine-entertainment</category><category>user-generated-content</category><category>why-i-play</category><category>why-i-play-lotro</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 25 Apr 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[World of Darkness creative director talks design and the MMO mainstream]]></title><link>http://massively.joystiq.com/2012/04/24/world-of-darkness-creative-director-talks-design-and-the-mmo-mai/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/24/world-of-darkness-creative-director-talks-design-and-the-mmo-mai/</guid><comments>http://massively.joystiq.com/2012/04/24/world-of-darkness-creative-director-talks-design-and-the-mmo-mai/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/world-of-darkness/" rel="tag">World of Darkness</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/24/world-of-darkness-creative-director-talks-design-and-the-mmo-mai/"><img alt="World of Darkness - Masquerade rose" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/masquerade.jpg" /></a></div>
A <a href="http://www.gamasutra.com/view/news/165808/World_of_Darkness_is_CCPs_bid_for_the_MMO_mainstream.php">new interview</a> at Gamasutra posits that <a href="http://massively.joystiq.com/tag/ccp">CCP</a> is gunning for mainstream success with its upcoming <a href="http://massively.joystiq.com/category/world-of-darkness"><em>World of Darkness</em></a> MMO. The <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> developer has cornered what's left of the hardcore sandbox market, so now it's looking to marry <em>EVE's</em> emergent gameplay with more familiar MMO staples. "The way to drag people in will be traditional themepark-style PvE play. Once players get into the setting, they'll see the appeal of the sandbox play," says <em>WoD</em> creative director <a href="http://massively.joystiq.com/tag/reynir-hardarson">Reynir Hardarson</a>.<br />
<br />
Despite the concessions to mainstream accessibility, <em>EVE's</em> influence on <em>World of Darkness</em> will be more than superficial. "The live-action roleplayers of the Vampire the Masquerade tabletop game play this way," Hardarson explains. "It's really about politics and power plays."<br />
<br />
Why don't more MMO developers try their hand at sandbox mechanics? Hardarson says designing for emergent play is difficult because you can't test it. It's worth it, though, because MMOs that hand-hold and limit players to a linear path miss the point. "I'm not a five-year-old. If I want to go in the cave and I want to die, that's my problem," Hardarson says.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/24/world-of-darkness-creative-director-talks-design-and-the-mmo-mai/">World of Darkness creative director talks design and the MMO mainstream</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Apr 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/24/world-of-darkness-creative-director-talks-design-and-the-mmo-mai/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20222675/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/24/world-of-darkness-creative-director-talks-design-and-the-mmo-mai/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessibility</category><category>ccp</category><category>ccp-games</category><category>emergent-design</category><category>emergent-gameplay</category><category>fantasy</category><category>gothic</category><category>horror</category><category>interview</category><category>mainstream</category><category>mmo-mainstream</category><category>player-content</category><category>player-generated-content</category><category>reynir-hardarson</category><category>sandbox</category><category>supernatural</category><category>user-generated-content</category><category>vampire</category><category>vampires</category><category>white-wolf</category><category>wod</category><category>world-of-darkness</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 24 Apr 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[Vendetta celebrating 10-year anniversary, prepping new content]]></title><link>http://massively.joystiq.com/2012/04/20/vendetta-celebrating-10-year-anniversary-prepping-new-content/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/20/vendetta-celebrating-10-year-anniversary-prepping-new-content/</guid><comments>http://massively.joystiq.com/2012/04/20/vendetta-celebrating-10-year-anniversary-prepping-new-content/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/anniversary/" rel="tag">Anniversary</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/20/vendetta-celebrating-10-year-anniversary-prepping-new-content/"><img alt="Vendetta Online - 10 year anniversary" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/dump0050.jpg" /></a></div>
Ten years is an eternity in the game industry, and MMOs that manage to hang around for a decade or more are few and far between. One such title is <a href="http://massively.joystiq.com/tag/vendetta-online"><em>Vendetta Online</em></a>, which originally released on April 20th, 2002 and is still going strong today.<br />
<br />
<a href="http://massively.joystiq.com/tag/guild-software">Guild Software</a> is hosting a couple of celebration events this weekend. The company has also announced that its massive 1.9 patch is coming later this year, followed by an even more massive expansion in 2013.<br />
<br />
<em>Vendetta</em> is unique among MMOs for its twitch-based space combat and extensive trading, mining, and exploration gameplay. Large space battles, dynamic territory control, and player-generated content systems round out the feature set, all of which is coded and maintained by a four-man dev team. The single-universe game server is accessible from a number of different platforms that include Windows, Mac, and Linux operating systems. In March 2011, <em>Vendetta</em> became the first PC MMO to jump to mobile platforms, and it spent several weeks as the number one paid app on Android devices.<br />
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Check out the game's official website for more info, and don't forget to sign up for the trial while you're there. You can also read Massively's latest game impressions in <a href="http://massively.joystiq.com/2012/02/17/some-assembly-required-a-look-at-vendetta-online/">Some Assembly Required</a>.<br />
<br />
[Source: Guild press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/20/vendetta-celebrating-10-year-anniversary-prepping-new-content/">Vendetta celebrating 10-year anniversary, prepping new content</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Apr 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/20/vendetta-celebrating-10-year-anniversary-prepping-new-content/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20220254/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/20/vendetta-celebrating-10-year-anniversary-prepping-new-content/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>events</category><category>exploration</category><category>guild</category><category>guild-software</category><category>in-game-events</category><category>internet-spaceships</category><category>linux</category><category>mac</category><category>mac-mmos</category><category>mining</category><category>mobile</category><category>player-content</category><category>player-generated-content</category><category>sandbox</category><category>space-combat</category><category>trading</category><category>user-generated-content</category><category>vendetta</category><category>vendetta-10-year-anniversary</category><category>vendetta-anniversary</category><category>vendetta-online</category><category>vendetta-ten-year-anniversary</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 20 Apr 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: Can Darkfall and The Repopulation end the sandbox drought?]]></title><link>http://massively.joystiq.com/2012/04/13/some-assembly-required-can-darkfall-and-the-repopulation-end-th/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/13/some-assembly-required-can-darkfall-and-the-repopulation-end-th/</guid><comments>http://massively.joystiq.com/2012/04/13/some-assembly-required-can-darkfall-and-the-repopulation-end-th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/13/some-assembly-required-can-darkfall-and-the-repopulation-end-th/"><img alt="Some Assembly Required - Catching up with Darkfall and The Repopulation" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/sarheaderplansfinal.jpg" /></a></div>
It's not often that we use this space for news recaps. Generally MJ and I have a particular topic (or game) in mind for <a href="http://massively.joystiq.com/category/some-assembly-required">Some Assembly Required's</a> biweekly rotation. This time, though, I figured we should highlight some of the recent goings-on with a couple of pertinent sandbox titles simply because Massively news posts don't offer enough space to expound on anything other than the basics.<br />
<br />
Join me after the break, then, for a rundown on what's new with <a href="http://www.darkfallonline.com/"><em>Darkfall</em></a> and <a href="http://www.therepopulation.com/"><em>The Repopulation</em></a>.<p><a href="http://massively.joystiq.com/2012/04/13/some-assembly-required-can-darkfall-and-the-repopulation-end-th/" rel="bookmark">Continue reading <em>Some Assembly Required: Can Darkfall and The Repopulation end the sandbox drought?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/13/some-assembly-required-can-darkfall-and-the-repopulation-end-th/">Some Assembly Required: Can Darkfall and The Repopulation end the sandbox drought?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 Apr 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/13/some-assembly-required-can-darkfall-and-the-repopulation-end-th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20210111/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/13/some-assembly-required-can-darkfall-and-the-repopulation-end-th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>above-and-beyond</category><category>above-and-beyond-technologies</category><category>agon</category><category>aventurine</category><category>city-building</category><category>crafting</category><category>darkfall</category><category>darkfall-2.0</category><category>darkfall-crafting</category><category>df</category><category>fantasy</category><category>featured</category><category>game-mechanics</category><category>nation-building</category><category>open-pvp</category><category>opinion</category><category>pgc</category><category>player-content</category><category>player-generated-content</category><category>pvp</category><category>repopulation</category><category>sandbox</category><category>sar</category><category>sci-fi</category><category>some-assembly-required</category><category>the-repopulation</category><category>tradeskilling</category><category>user-content</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 13 Apr 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Why I Play: EverQuest II]]></title><link>http://massively.joystiq.com/2012/04/11/why-i-play-everquest-ii/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/11/why-i-play-everquest-ii/</guid><comments>http://massively.joystiq.com/2012/04/11/why-i-play-everquest-ii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/why-i-play/" rel="tag">Why I Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/11/why-i-play-everquest-ii/"><img alt="EverQuest II screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/why-big-1334064811.jpg" style="width: 530px; height: 291px; " /></a></div>
Because.<br />
<br />
Remember back when this answer was lobbed at you as <em>the</em> definitive answer (often by moms tired of incessant "why"s or as a precursor to "I said so!")? But since I am not your mom -- and more importantly, the boss isn't about to pay me for a one word article -- let me elaborate, though, I warn you, you may regret it; once I get going I may not be able to stop! Seriously, they had to restrain me from taking over <a href="http://massively.joystiq.com/category/why-i-play/">Why I Play</a>. Obviously I broke free mwuahahahaha!<br />
<br />
Simply put, I love <em><a href="http://www.everquest2.com/">EverQuest II</a></em>. I log into it daily. Sometimes I don't leave for more hours than I am willing to admit. I can hum the guild hall music from memory. I have a list of things I want to do so long I can't possibly get it all done. All this after taking a multi-year break. Yes folks, I left the game for a long time -- a move I am still kicking myself for. But certain features pulled me back, and let me just say, I am so glad I came back.<br />
<br />
So why <em>do</em> I play <a href="http://massively.joystiq.com/category/everquest-ii"><em>EQII</em></a>? Where to begin...<p><a href="http://massively.joystiq.com/2012/04/11/why-i-play-everquest-ii/" rel="bookmark">Continue reading <em>Why I Play: EverQuest II</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/11/why-i-play-everquest-ii/">Why I Play: EverQuest II</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Apr 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/11/why-i-play-everquest-ii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20211106/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/11/why-i-play-everquest-ii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>appearance-items</category><category>appearance-slots</category><category>Collections</category><category>creativity</category><category>customization</category><category>decorating</category><category>dungeon-maker</category><category>editorial</category><category>eq-2</category><category>eq-ii</category><category>eq2</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>f2p</category><category>fantasy</category><category>featured</category><category>flying-mounts</category><category>free-to-play</category><category>housing</category><category>massively-meta</category><category>mentoring</category><category>mentoring-system</category><category>meta</category><category>nostalgia</category><category>op-ed</category><category>opinion</category><category>player-generated-content</category><category>shiny</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>why-i-play</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Wed, 11 Apr 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: Revisiting Origins of Malu]]></title><link>http://massively.joystiq.com/2012/03/30/some-assembly-required-revisiting-origins-of-malu-an-intervi/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/30/some-assembly-required-revisiting-origins-of-malu-an-intervi/</guid><comments>http://massively.joystiq.com/2012/03/30/some-assembly-required-revisiting-origins-of-malu-an-intervi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/30/some-assembly-required-revisiting-origins-of-malu-an-intervi/"><img alt="Some Assembly Required" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/sar-brain-header-1333017800.jpg" /></a></div>
Many moons ago when the air just started to cool from summer's heat (aka, last September), <a href="http://massively.joystiq.com/category/some-assembly-required/">Some Assembly Required</a> had the opportunity to <a href="http://massively.joystiq.com/2011/09/16/some-assembly-required-diving-into-details-of-origins-of-malu/">talk shop</a> with a new outfit that is developing a promising new sandbox MMORPG, <a href="http://www.originsmmo.com/"><em>Origins of </em></a><a href="http://www.originsmmo.com/"><em>Malu</em></a>. And you know me: Sandbox is the magic word! As skeptical as I knew I should be, I still came away from that interview with renewed hope that a game with some of the features for player-generated content could exist again.<br />
<br />
Back then, <a href="http://massively.joystiq.com/tag/burning-dog-media">Burning Dog Media</a> made the bold statement that it would absolutely release its flagship game in 2012, with a target of early 2012 to boot. But as the first quarter of the year quickly drew to a close with scant information available, it became pretty clear the game is still a ways off. In the realm of games, no news is not necessarily good news... and we definitely hit a drought in news.<br />
<br />
Now that drought has ended. In our second exclusive interview, we spoke with <a href="http://massively.joystiq.com/tag/michael-dunham/">Michael Dunham</a>, Producer, <a href="http://massively.joystiq.com/tag/Jason-Mitchell/">Jason Mitchell</a>, Senior Developer, and <a href="http://massively.joystiq.com/tag/dave-cruikshank/">Dave Cruikshank</a>, Art Director, to learn what's been going on behind the scenes and get the scoop on more details about those very features that have sandbox lovers salivating.<p><a href="http://massively.joystiq.com/2012/03/30/some-assembly-required-revisiting-origins-of-malu-an-intervi/" rel="bookmark">Continue reading <em>Some Assembly Required: Revisiting Origins of Malu</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/30/some-assembly-required-revisiting-origins-of-malu-an-intervi/">Some Assembly Required: Revisiting Origins of Malu</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 Mar 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/30/some-assembly-required-revisiting-origins-of-malu-an-intervi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20203435/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/30/some-assembly-required-revisiting-origins-of-malu-an-intervi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burning-dog-media</category><category>construction</category><category>crafting</category><category>Dave-Cruikshank</category><category>economy</category><category>exclusive</category><category>exclusive-interview</category><category>faction-warfare</category><category>factions</category><category>featured</category><category>game-mechanics</category><category>guilds</category><category>interview</category><category>interviews</category><category>Jason-Mitchell</category><category>massively-exclusive-interviews</category><category>michael-dunham</category><category>opinion</category><category>origins-of-malu</category><category>pgc</category><category>player-content</category><category>player-economy</category><category>player-generated-content</category><category>PvE</category><category>PvP</category><category>sandbox</category><category>sar</category><category>some-assembly-required</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 30 Mar 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[Why I Play: EVE Online]]></title><link>http://massively.joystiq.com/2012/03/28/why-i-play-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/28/why-i-play-eve-online/</guid><comments>http://massively.joystiq.com/2012/03/28/why-i-play-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/why-i-play/" rel="tag">Why I Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/28/why-i-play-eve-online/"><img alt="EVE Online - Gallente Iteron hauler warping past a planet" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/gallenteiteronwarp.jpg" /></a></div>
I can't for the life of me convince my friends to sign up for <a href="http://www.eveonline.com"><em>EVE Online</em></a>. In their defense, the game can feel like a job at first.  There are no skinner box particle effects or angelic choirs signifying your latest achievement, nor does anyone shower you with virtual confetti as you graduate from the newbie island.<br />
<br />
For these reasons and others like them, <a href="http://www.ccpgames.com">CCP</a> seems to have topped out somewhere around half a million active subs at the game's high point. <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> is seen as unfriendly in some ways, but in actuality it's the friendliest MMO around if you're an imaginative sort with the desire to direct your own in-game destiny.<br />
<br />
Could the tutorials be better? Sure. Could PvE missions be more engaging? Absolutely. Does either of these failings, or numerous others, detract from what is the genre's premier emergent experience?<br />
<br />
Nope.<p><a href="http://massively.joystiq.com/2012/03/28/why-i-play-eve-online/" rel="bookmark">Continue reading <em>Why I Play: EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/28/why-i-play-eve-online/">Why I Play: EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Mar 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/28/why-i-play-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20190749/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/28/why-i-play-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>complexity</category><category>crafting</category><category>economy</category><category>editorial</category><category>eve</category><category>eve-online</category><category>featured</category><category>internet-spaceships</category><category>massively-meta</category><category>meta</category><category>new-eden</category><category>op-ed</category><category>opinion</category><category>player-content</category><category>player-generated-content</category><category>roleplay</category><category>roleplaying</category><category>sandbox</category><category>Schadenfreude</category><category>sci-fi</category><category>user-generated-content</category><category>why-i-play</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 28 Mar 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Captain's Log: Focus on the Foundry]]></title><link>http://massively.joystiq.com/2012/03/19/captains-log-focus-on-the-foundry/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/19/captains-log-focus-on-the-foundry/</guid><comments>http://massively.joystiq.com/2012/03/19/captains-log-focus-on-the-foundry/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/captains-log/" rel="tag">Captain's Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/19/captains-log-focus-on-the-foundry"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/foundry-2-header.jpg" /></a></div>
The Foundry is <em><a href="http://startrekonline.com">Star Trek Online's</a></em> user-generated content tool, one that allows players to create their very own playable missions in the game. Those missions also become available as content to the rest of the playerbase. It's a tool that differentiates <em><a href="http://massively.joystiq.com/category/star-trek-online">STO</a> </em>from most other MMOs and encourages fans to expand on the universe of <em>STO</em> and Star Trek in general. Join me as in this <a href="http://massively.joystiq.com/category/captains-log/">Captain's Log</a>, I focus on the Foundry, some of its missions, and the community that keeps it going.<p><a href="http://massively.joystiq.com/2012/03/19/captains-log-focus-on-the-foundry/" rel="bookmark">Continue reading <em>Captain's Log: Focus on the Foundry</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/19/captains-log-focus-on-the-foundry/">Captain's Log: Focus on the Foundry</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 19 Mar 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/19/captains-log-focus-on-the-foundry/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20195815/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/19/captains-log-focus-on-the-foundry/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Brandon-Felczer</category><category>captains-log</category><category>challenge</category><category>christine-thompson</category><category>cryptic</category><category>cryptic-studios</category><category>divide-et-impera</category><category>f2p</category><category>featured</category><category>foundry</category><category>free-to-play</category><category>opinion</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pgc</category><category>player-generated-content</category><category>pwe</category><category>rema-donna</category><category>return-to-terra-nova</category><category>risian-sunset</category><category>sci-fi</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>ugc</category><category>user-generated-content</category><dc:creator><![CDATA[Terilynn Shull]]></dc:creator><pubDate>Mon, 19 Mar 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: Is The Secret World a sandbox?]]></title><link>http://massively.joystiq.com/2012/03/16/some-assembly-required-is-the-secret-world-a-sandbox/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/16/some-assembly-required-is-the-secret-world-a-sandbox/</guid><comments>http://massively.joystiq.com/2012/03/16/some-assembly-required-is-the-secret-world-a-sandbox/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/16/some-assembly-required-is-the-secret-world-a-sandbox/"><img alt="Some Assembly Required - Is The Secret World a sandbox?" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/sarheaderplansfinal.jpg" /></a></div>
I'm more excited than I thought I would be for <a href="http://www.thesecretworld.com"><em>The Secret World</em></a>. After playing it at last week's <a href="http://massively.joystiq.com/tag/gdc-2012">Game Developer's Conference</a> and getting a preview of the game's <a href="http://massively.joystiq.com/2012/03/15/gdc-2012-the-secret-worlds-crafting-combat-and-cutscenes-re/">crafting system</a>, I think it's safe to say my anticipation went up a few notches.<br />
<br />
The real-world setting and horror-fantasy elements have always been appealing, but a general lack of info throughout 2011 -- coupled with <a href="http://www.funcom.com">Funcom's</a> decision to <a href="http://massively.joystiq.com/2011/08/30/the-soapbox-subs-and-cash-shops-two-great-tastes-that-taste-a/">add a cash shop</a> to a subscription game -- conspired to knock <em>The Secret World</em> down a few pegs. Now I'm almost willing to forgive the business model faux pas because it seems like the game will feature significant sandbox elements.<br />
<br />
Is it a sandbox, though?<p><a href="http://massively.joystiq.com/2012/03/16/some-assembly-required-is-the-secret-world-a-sandbox/" rel="bookmark">Continue reading <em>Some Assembly Required: Is The Secret World a sandbox?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/16/some-assembly-required-is-the-secret-world-a-sandbox/">Some Assembly Required: Is The Secret World a sandbox?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 Mar 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/16/some-assembly-required-is-the-secret-world-a-sandbox/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20190756/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/16/some-assembly-required-is-the-secret-world-a-sandbox/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>conspiracy</category><category>crafting</category><category>faction</category><category>fantasy</category><category>featured</category><category>funcom</category><category>game-mechanics</category><category>horror</category><category>is-the-secret-world-a-sandbox</category><category>joel-bylos</category><category>martin-bruusgaard</category><category>mmo-story</category><category>mythology</category><category>opinion</category><category>pgc</category><category>player-content</category><category>player-generated-content</category><category>sandbox</category><category>sandpark</category><category>sar</category><category>sci-fantasy</category><category>secret-world</category><category>skill-based</category><category>some-assembly-required</category><category>story</category><category>the-secret-world</category><category>themepark</category><category>tradeskilling</category><category>tradeskills</category><category>tsw</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 16 Mar 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[The Soapbox: The inevitable Mass Effect MMO]]></title><link>http://massively.joystiq.com/2012/03/13/the-soapbox-the-inevitability-of-a-mass-effect-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/13/the-soapbox-the-inevitability-of-a-mass-effect-mmo/</guid><comments>http://massively.joystiq.com/2012/03/13/the-soapbox-the-inevitability-of-a-mass-effect-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-soapbox/" rel="tag">The Soapbox</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/13/the-soapbox-the-inevitability-of-a-mass-effect-mmo/"><img alt="Mass Effect - The Normandy (SR1)" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/mass-effect-normandy.jpg" /></a></div>
<em>Disclaimer: <a href="http://www.massively.com/category/the-soapbox/">The Soapbox</a> column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.</em><br />
<br />
I don't know about you, but I've yet to play <em>Mass Effect 3</em>. This is not by choice, mind you, and now that I've returned from the wilds of last week's <a href="http://massively.joystiq.com/tag/gdc-2012">GDC</a>, it's time to settle in for another 30-hour tour with Shepard and company.<br />
<br />
What does this have to do with MMOs? Well, nothing really, except that <a href="http://www.bioware.com">BioWare</a> hasn't exactly closed the door on a <em>Mass Effect</em> title. On the contrary, the company's dynamic doctor duo have hinted at the fact that this, ahem, theoretical game would need to be somewhat different from the firm's maiden MMO voyage.<br />
<br />
At this point I think an <em>ME</em> MMO is inevitable, so join me after the cut to discuss whether <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> can really break the mold with its second effort as well as what that effort could look like.<p><a href="http://massively.joystiq.com/2012/03/13/the-soapbox-the-inevitability-of-a-mass-effect-mmo/" rel="bookmark">Continue reading <em>The Soapbox: The inevitable Mass Effect MMO</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/13/the-soapbox-the-inevitability-of-a-mass-effect-mmo/">The Soapbox: The inevitable Mass Effect MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 Mar 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/13/the-soapbox-the-inevitability-of-a-mass-effect-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20189735/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/13/the-soapbox-the-inevitability-of-a-mass-effect-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>bioware-comfort-zone</category><category>comfort-zone</category><category>cutscenes</category><category>design</category><category>ea-bioware</category><category>editorial</category><category>electronic-arts</category><category>featured</category><category>fourth-pillar</category><category>greg-zeschuk</category><category>mass-effect</category><category>mass-effect-mmo</category><category>mmo-comfort-zone</category><category>mmo-industry</category><category>mmo-story</category><category>op-ed</category><category>opinion</category><category>player-content</category><category>player-generated-content</category><category>possibility-space</category><category>rant</category><category>rants</category><category>ray-muzyka</category><category>sandbox</category><category>sandpark</category><category>sci-fi</category><category>soapbox</category><category>soapbox-jef-reahard</category><category>story</category><category>the-fourth-pillar</category><category>the-soapbox</category><category>themepark</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 13 Mar 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: Six must-haves for creative expression]]></title><link>http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/</guid><comments>http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/xsyon/" rel="tag">Xsyon</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/"><img alt="Some Assembly Required header" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/sar-brain-header.jpg" /></a></div>
Creativity. It is expressed in so many ways in so many mediums. Art, literature, architecture, music, performance... I love it all, conventional and unconventional. Heck, I revel in it! Why do you think my work and recreation include gaming?<br />
<br />
Wait, gaming?! You betcha!<br />
<br />
Beyond the artistry of the developers, MMORPGs offer outlets for player creativity in a variety of ways. I am not ashamed to admit that the primary reason I delve into MMORPGs is not for the gameplay but to explore and experience the creative expression of others (and to express some of my own as well). In fact, finding and sharing that very creativity by championing and highlighting player-generated content is precisely what <a href="http://massively.joystiq.com/category/some-assembly-required/">Some Assembly Required</a> is about.<br />
<br />
Between (or in lieu of) the hacking, the slashing, and the plundering, players seize proffered tools in myriad virtual realms to build works of art, pen masterpieces, construct edifices, <a href="http://massively.joystiq.com/2011/08/19/some-assembly-required-issue-4-making-music-in-lotro/">compose melodies</a>, and take the stage, all within the pixeled confines of a virtual world. Unfortunately, not all games have adequate tools for such creative expression. While inspired players can make do if they must, having supporting features exponentially enhances a game (and positively affects retention). Thankfully, some games provide a few standard-setting features that -- in my opinion -- should be included in every game on the market. Here are six of those must-have features.<p><a href="http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/" rel="bookmark">Continue reading <em>Some Assembly Required: Six must-haves for creative expression</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/">Some Assembly Required: Six must-haves for creative expression</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 02 Mar 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20183188/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>appearance-slots</category><category>book</category><category>books</category><category>creativity</category><category>decorating</category><category>dungeon-maker</category><category>emotes</category><category>EQ2</category><category>EverQuest-2</category><category>everquest-ii</category><category>featured</category><category>game-mechanics</category><category>housing</category><category>opinion</category><category>performance</category><category>pgc</category><category>player-books</category><category>player-content</category><category>player-generated-content</category><category>player-housing</category><category>player-written-books</category><category>quest-builder</category><category>roleplay</category><category>RolePlaying</category><category>rp</category><category>sandbox</category><category>sar</category><category>SOE</category><category>some-assembly-required</category><category>Sony-Online-Entertainment</category><category>star-trek-online</category><category>star-wars-galaxies</category><category>swg</category><category>terraforming</category><category>vanguard</category><category>writing</category><category>xsyon</category><category>xsyon-prelude</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 02 Mar 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: A look at Vendetta Online]]></title><link>http://massively.joystiq.com/2012/02/17/some-assembly-required-a-look-at-vendetta-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/17/some-assembly-required-a-look-at-vendetta-online/</guid><comments>http://massively.joystiq.com/2012/02/17/some-assembly-required-a-look-at-vendetta-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/17/some-assembly-required-a-look-at-vendetta-online/"><img alt="Some Assembley Required - architectural plans banner" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/sarheaderplansfinal-1329324877.jpg" /></a></div>
The setup is pretty familiar.<br />
<br />
It's an MMO, it takes place entirely in outer space, and your avatar is your spaceship. There's a lot of trading, a lot of missioning, and PvP if you want it -- possibly even if you don't. Crucially, there's freedom to go your own way and precious little hand-holding. It's clearly inspired by <a href="http://en.wikipedia.org/wiki/Elite_%28video_game%29"><em>Elite</em></a>, and there's a fair bit of the <a href="http://www.egosoft.com/games/x/info_en.php"><em>X</em></a> series in there as well.<br />
<br />
Nope, I'm not talking about <a href="http://www.eveonline.com"><em>EVE Online</em></a> but rather <a href="http://www.vendetta-online.com/"><em>Vendetta Online</em></a>, an indie sandbox MMORPG that actually has more in common with classic space-trading sims than it does with <a href="http://www.ccpgames.com">CCP's</a> New Eden.<p><a href="http://massively.joystiq.com/2012/02/17/some-assembly-required-a-look-at-vendetta-online/" rel="bookmark">Continue reading <em>Some Assembly Required: A look at Vendetta Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/17/some-assembly-required-a-look-at-vendetta-online/">Some Assembly Required: A look at Vendetta Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 Feb 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/17/some-assembly-required-a-look-at-vendetta-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20166040/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/17/some-assembly-required-a-look-at-vendetta-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>elite</category><category>featured</category><category>freelancer</category><category>guild</category><category>guild-software</category><category>impressions</category><category>opinion</category><category>player-content</category><category>player-contribution-corps</category><category>player-generated-content</category><category>player-owned-capital-ship</category><category>sandbox</category><category>some-assembly-required</category><category>space-sim</category><category>space-trading</category><category>twitch-based-combat</category><category>twitch-combat</category><category>user-generated-content</category><category>vendetta</category><category>vendetta-online</category><category>x</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 17 Feb 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay]]></title><link>http://massively.joystiq.com/2012/02/10/some-assembly-required-salem-dev-talks-permadeath-griefing-an/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/10/some-assembly-required-salem-dev-talks-permadeath-griefing-an/</guid><comments>http://massively.joystiq.com/2012/02/10/some-assembly-required-salem-dev-talks-permadeath-griefing-an/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/10/some-assembly-required-salem-dev-talks-permadeath-griefing-an/"><img alt="Some Assembly Required - architecture banner" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/sarheaderplansfinal.jpg" /></a></div>
Hello, sandbox faithful, and welcome to a special interview edition of <a href="http://massively.joystiq.com/category/Some-Assembly-Required/">Some Assembly Required</a>. We recently had a chance to pitch some questions to the team behind <a href="http://www.seatribe.se/">Seatribe's</a> upcoming <a href="http://www.paradoxplaza.com/games/salem"><em>Salem</em></a> title, and creative director <a href="http://massively.joystiq.com/tag/bjorn-johannesen">Bj&ouml;rn Johannessen</a> was kind enough to answer them.<br />
<br />
<a href="http://massively.joystiq.com/tag/salem"><em>Salem</em></a> is being advertised by publisher <a href="http://www.paradoxplaza.com/">Paradox</a> as "the crafting MMO," but it's also rife with throw-back mechanics including a huge amount of player freedom and a permadeath/punishment system similar to the one in Johannessen's <a href="http://www.havenandhearth.com/portal/"><em>Haven &amp; Hearth</em></a>.<p><a href="http://massively.joystiq.com/2012/02/10/some-assembly-required-salem-dev-talks-permadeath-griefing-an/" rel="bookmark">Continue reading <em>Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/10/some-assembly-required-salem-dev-talks-permadeath-griefing-an/">Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 10 Feb 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/10/some-assembly-required-salem-dev-talks-permadeath-griefing-an/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20166012/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/10/some-assembly-required-salem-dev-talks-permadeath-griefing-an/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bjorn-Johannessen</category><category>cash-shop</category><category>crafting</category><category>emergent-gameplay</category><category>exclusive</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>game-mechanics</category><category>griefing</category><category>haven-and-hearth</category><category>interview</category><category>item-shop</category><category>no-trade</category><category>paradox</category><category>Paradox-Interactive</category><category>permadeath</category><category>permadeath-prevents-griefing</category><category>player-content</category><category>player-generated-content</category><category>salem</category><category>sandbox</category><category>seatribe</category><category>skill-system</category><category>some-assembly-required</category><category>soul-bound</category><category>tradeskills</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 10 Feb 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[You (yes, you) can expand Firefall's gameworld]]></title><link>http://massively.joystiq.com/2012/02/09/you-yes-you-can-expand-firefalls-gameworld/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/09/you-yes-you-can-expand-firefalls-gameworld/</guid><comments>http://massively.joystiq.com/2012/02/09/you-yes-you-can-expand-firefalls-gameworld/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/09/you-yes-you-can-expand-firefalls-gameworld/"><img alt="Firefall - power-gliding" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/firefallgliding.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/red-5-studios">Red 5 Studios</a> is making a little marketing push for <a href="http://massively.joystiq.com/category/firefall"><em>Firefall</em></a>, and the first salvo takes the form of a new dev diary video starring CEO <a href="http://massively.joystiq.com/tag/mark-kern">Mark Kern</a>.<br />
<br />
If you're not familiar with the game, this clip is a great place to start. Kern explains how <em>Firefall</em> is really two titles in one, with the first game being a ginormous open world featuring loads of PvE content. The second game is centered around <em>Firefall's</em> e-sport components, which include ranked leaderboard matches ranging from 5-on-5 to 15-on-15.<br />
<br />
Kern also mentions the game's unique take on beta and launch. In basic terms, Red 5 implements feature sets, collects beta feedback, and iterates on down the line (as opposed to presenting a finished product for mass beta testing). This staged approach will also apply to the game's launch, and Kern says the game will be rolled out "organically" much like Google's Gmail service.<br />
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Finally, content expansion in <em>Firefall</em> will be player-driven. Cross-server cooperation will be necessary to craft MRU units that will expand the playable area from 10 square miles to an entire globe. Kern also touches on the trendy games-as-a-service mandate, and he says that as long as players are around to support <em>Firefall</em>, Red 5 will be around to generate new content. Watch the full video after the break.<p><a href="http://massively.joystiq.com/2012/02/09/you-yes-you-can-expand-firefalls-gameworld/" rel="bookmark">Continue reading <em>You (yes, you) can expand Firefall's gameworld</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/09/you-yes-you-can-expand-firefalls-gameworld/">You (yes, you) can expand Firefall's gameworld</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Feb 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/09/you-yes-you-can-expand-firefalls-gameworld/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20168377/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/09/you-yes-you-can-expand-firefalls-gameworld/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>dev-diary</category><category>f2p</category><category>firefall</category><category>free-to-play</category><category>mark-kern</category><category>mmo-shooter</category><category>mmofps</category><category>mmotps</category><category>player-driven-content</category><category>player-generated-content</category><category>red-5</category><category>red-5-studios</category><category>sci-fi</category><category>shooter</category><category>trailer</category><category>user-generated-content</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 09 Feb 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: Xsyon picks up speed]]></title><link>http://massively.joystiq.com/2012/02/03/some-assembly-required-xsyon-picks-up-speed/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/03/some-assembly-required-xsyon-picks-up-speed/</guid><comments>http://massively.joystiq.com/2012/02/03/some-assembly-required-xsyon-picks-up-speed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/xsyon/" rel="tag">Xsyon</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/03/some-assembly-required-xsyon-picks-up-speed/"><img alt="Some Assembly Required header" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/sar-brain-header.jpg" /></a></div>
Last year, I had the opportunity to meander around <em><a href="http://www.xsyon.com/">Xsyon</a></em> for <a href="http://massively.joystiq.com/tag/choose-my-adventure-xsyon/">Choose My Adventure</a>. Then, the game was still at the end of its beta phase. Now, with some time under its belt since release, the game continues to grow. And January has seen quite the growth spurt.<br />
<br />
I won't complain if the momentum that <a href="http://massively.joystiq.com/category/xsyon"><em>Xsyon</em></a> has shown in the last month keeps up. Announcing multiple <a href="http://massively.joystiq.com/2012/01/11/xsyon-highlights-upcoming-player-run-event-includes-bear-fighti/">events</a> and an <a href="http://massively.joystiq.com/2012/01/30/xsyon-hosting-month-long-architecture-contest/">architecture contest</a>? Not to mention introducing new goodies? You go, game! Though it's small and indie, I am totally rooting for this title to succeed. Why? The main reason is that the game is reliant on player generated content: Instead of developers designing every aspect of the game, they built the world as a foundation and gave players the tools to go from there. This game is one of the few out there that offers many avenues for players to generate their own content and have a visible and lasting impact on the world around them.<br />
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And just how is post-apocalyptic Earth shaping up with the players at the helm? This week, <a href="http://massively.joystiq.com/category/some-assembly-required/">Some Assembly Required</a> explores the once-ravaged land to highlight some of that generated content, from events (both player-run and developer sponsored) to small- and large-scale construction.<p><a href="http://massively.joystiq.com/2012/02/03/some-assembly-required-xsyon-picks-up-speed/" rel="bookmark">Continue reading <em>Some Assembly Required: Xsyon picks up speed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/03/some-assembly-required-xsyon-picks-up-speed/">Some Assembly Required: Xsyon picks up speed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 Feb 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/03/some-assembly-required-xsyon-picks-up-speed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20160439/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/03/some-assembly-required-xsyon-picks-up-speed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>architecture</category><category>choose-my-adventure</category><category>choose-my-adventure-xsyon</category><category>CMA</category><category>contest</category><category>contests</category><category>events</category><category>events-in-game</category><category>featured</category><category>in-game-events</category><category>new-features</category><category>notorious-games</category><category>planting</category><category>planting-trees</category><category>player-generated-content</category><category>player-run-events</category><category>sandbox</category><category>sandbox-experience</category><category>SAR</category><category>some-assembly-required</category><category>terraforming</category><category>Xsyon</category><category>xsyon-earth-2012</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 03 Feb 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[Xsyon hosting month-long architecture contest]]></title><link>http://massively.joystiq.com/2012/01/30/xsyon-hosting-month-long-architecture-contest/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/30/xsyon-hosting-month-long-architecture-contest/</guid><comments>http://massively.joystiq.com/2012/01/30/xsyon-hosting-month-long-architecture-contest/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/xsyon/" rel="tag">Xsyon</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/30/xsyon-hosting-month-long-architecture-contest/"><img alt="Xsyon - This took insane amounts of time." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/xsyonsandboxmmorpg-2012-01-30-03.jpg" /></a></div>
If you're a member of a tribe in <a href="http://massively.joystiq.com/category/xsyon"><em>Xsyon</em></a>, you might want to check out <a href="http://massively.joystiq.com/tag/notorious-games">Notorious Games</a>' latest architecture contest. The event runs from February 1st to March 1st, and it's open to both small tribes (between one and five members) and larger groups (six or more members).<br />
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Since it's an architecture contest, you'll obviously need to construct (or re-construct) your tribe settlement. Notorious will be judging your creations for originality, uniqueness, design, layout, and beautification.<br />
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The dev team is remaining coy when it comes to contest incentives, but the latest <em>Xsyon</em> press release does say that "there will be a large prize for the winning tribe in each group."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/30/xsyon-hosting-month-long-architecture-contest/">Xsyon hosting month-long architecture contest</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 Jan 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/30/xsyon-hosting-month-long-architecture-contest/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20159947/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/30/xsyon-hosting-month-long-architecture-contest/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>architecture-contest</category><category>contest</category><category>fantasy</category><category>in-game-event</category><category>notorious-games</category><category>player-cities</category><category>player-content</category><category>player-generated-content</category><category>post-apocalyptic</category><category>sandbox</category><category>tribe-cities</category><category>user-generated-content</category><category>xsyon</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 30 Jan 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: A Mortal Online interview]]></title><link>http://massively.joystiq.com/2012/01/27/some-assembly-required-a-mortal-online-interview/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/27/some-assembly-required-a-mortal-online-interview/</guid><comments>http://massively.joystiq.com/2012/01/27/some-assembly-required-a-mortal-online-interview/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/mortal-online/" rel="tag">Mortal Online</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/27/some-assembly-required-a-mortal-online-interview/"><img alt="Some Assembly Required - blueprint header" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/sarheaderplansfinal-1327438871.jpg" /></a></div>
I recently had the opportunity to fire off a few questions to <a href="http://massively.joystiq.com/tag/henrik-nystrom">Henrik Nystrom</a>, and the <a href="http://www.starvault.se/">Star Vault</a> CEO was kind enough to provide some interesting insights into the firm's <a href="http://www.mortalonline.com"><em>Mortal Online</em></a> fantasy sandbox.<br />
<br />
Though <a href="http://massively.joystiq.com/category/mortal-online"><em>Mortal</em></a> is thus far renowned for its full-loot PvP ruleset, it's also got a number of nifty features that you may be unaware of, with more on the way. Join me after the cut for a lengthy discussion of the new <em><a href="http://massively.joystiq.com/tag/awakening">Awakening</a></em> expansion as well as a glimpse into Nave's future.<p><a href="http://massively.joystiq.com/2012/01/27/some-assembly-required-a-mortal-online-interview/" rel="bookmark">Continue reading <em>Some Assembly Required: A Mortal Online interview</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/27/some-assembly-required-a-mortal-online-interview/">Some Assembly Required: A Mortal Online interview</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Jan 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/27/some-assembly-required-a-mortal-online-interview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20152013/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/27/some-assembly-required-a-mortal-online-interview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>awakening</category><category>awakening-expansion</category><category>exclusive</category><category>expansion</category><category>featured</category><category>fluff</category><category>henrik-nystrom</category><category>immersion</category><category>interview</category><category>map</category><category>mortal</category><category>mortal-online</category><category>mortal-online-awakening</category><category>nave</category><category>non-combat-gameplay</category><category>player-content</category><category>player-generated-content</category><category>player-made-maps</category><category>player-maps</category><category>pvp</category><category>sandbox</category><category>sar</category><category>some-assembly-required</category><category>star-vault</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 27 Jan 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[SOE VP talks microtransactions and the future]]></title><link>http://massively.joystiq.com/2012/01/24/soe-vp-talks-microtransactions-and-the-future/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/24/soe-vp-talks-microtransactions-and-the-future/</guid><comments>http://massively.joystiq.com/2012/01/24/soe-vp-talks-microtransactions-and-the-future/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/24/soe-vp-talks-microtransactions-and-the-future/"><img alt="EverQuest II - Kylong Plains flying mount" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/eq2kylongplains.jpg" /></a></div>
If you're a fan of <a href="http://massively.joystiq.com/tag/soe">Sony Online Entertainment</a> and curious as to how free-to-play and RMT will affect its stable of MMOs in the future, ZAM's got a new interview that's worth a read.<br />
<br />
The piece features <a href="http://massively.joystiq.com/tag/laura-naviaux">Laura Naviaux</a>, senior VP of global sales and marketing for SOE, and she shares an interesting nugget relating to digital currency and real-money player markets. "I think everybody gets excited about potentially being able to create user-generated content to sell it to their peers, etc. There are a lot of different ways to slice and dice that, and it's something that we're watching," Naviaux says.<br />
<br />
She also speaks to the success of <a href="http://massively.joystiq.com/category/everquest-ii"><em>EverQuest II</em></a> thanks to its free-to-play switch, as well as some of the more popular cash shop items (mounts currently account for approximately 25% of the game's revenue). Finally, Naviaux acknowledges the challenges inherent in the business model going forward, and how they stem in large part from knowing how much is too much. "I don't think that anybody wants a game where you can outright buy power that makes the game unfair and un-fun, and that is a line we don't want to cross. But there are a lot of shades of grey in there, and that's something we want the players to determine," she explains.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/24/soe-vp-talks-microtransactions-and-the-future/">SOE VP talks microtransactions and the future</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Jan 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/24/soe-vp-talks-microtransactions-and-the-future/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20155112/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/24/soe-vp-talks-microtransactions-and-the-future/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cash-shop</category><category>eq2</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>f2p</category><category>free-to-play</category><category>interview</category><category>laura-naviaux</category><category>microtransactions</category><category>player-content</category><category>player-generated-content</category><category>rmt</category><category>soe</category><category>Sony-Online-Entertainment</category><category>station-exchange</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 24 Jan 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: A look at EQII's dungeon maker]]></title><link>http://massively.joystiq.com/2012/01/20/some-assembly-required-a-look-at-eqiis-dungeon-maker/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/20/some-assembly-required-a-look-at-eqiis-dungeon-maker/</guid><comments>http://massively.joystiq.com/2012/01/20/some-assembly-required-a-look-at-eqiis-dungeon-maker/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/20/some-assembly-required-a-look-at-eqiis-dungeon-maker/"><img alt="Some Assembly Required - architectural banner" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/sarheaderplansfinal.jpg" /></a></div>
So you're an armchair game designer, eh? Well, <a href="http://everquest2.com"><em>EverQuest II</em></a> invites you to put your money where your mouth is -- at least as it relates to dungeon creation.<br />
<br />
While <a href="http://soe.com">Sony Online Entertainment's</a> venerable fantasy title is no stranger to player-generated content given its spectacular player- and guild-housing mechanics, this winter's <a href="http://massively.joystiq.com/tag/age-of-discovery"><em>Age of Discovery</em></a> expansion upped the ante a little bit in the form of the new <a href="http://massively.joystiq.com/2011/12/22/soe-shows-off-eqii-dungeon-maker-video/">dungeon maker</a> toolset. The system is a bit rough around the edges, but it's nonetheless a fantastic first iteration that adds a lot of fun and replay value to an MMO that was already chock-full of both.<p><a href="http://massively.joystiq.com/2012/01/20/some-assembly-required-a-look-at-eqiis-dungeon-maker/" rel="bookmark">Continue reading <em>Some Assembly Required: A look at EQII's dungeon maker</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/20/some-assembly-required-a-look-at-eqiis-dungeon-maker/">Some Assembly Required: A look at EQII's dungeon maker</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Jan 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/20/some-assembly-required-a-look-at-eqiis-dungeon-maker/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20143755/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/20/some-assembly-required-a-look-at-eqiis-dungeon-maker/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-discovery</category><category>armchair-design</category><category>armchair-developer</category><category>design</category><category>dungeon-maker</category><category>dungeons</category><category>eq2</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>grind</category><category>non-combat-gameplay</category><category>norrath</category><category>opinion</category><category>pgc</category><category>player-content</category><category>player-generated-content</category><category>roleplay</category><category>roleplaying</category><category>sandbox</category><category>sandpark</category><category>some-assembly-required</category><category>xp-grind</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 20 Jan 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Xsyon architecture gallery shows off unique player-made structures]]></title><link>http://massively.joystiq.com/2012/01/17/xsyon-architecture-gallery-shows-off-unique-player-made-structur/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/17/xsyon-architecture-gallery-shows-off-unique-player-made-structur/</guid><comments>http://massively.joystiq.com/2012/01/17/xsyon-architecture-gallery-shows-off-unique-player-made-structur/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/xsyon/" rel="tag">Xsyon</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/17/xsyon-architecture-gallery-shows-off-unique-player-made-structur/"><img alt="Xsyon - player town" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/header.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/xsyon"><em>Xsyon's</em></a> PR machine is shifting into high gear of late, and the post-apocalyptic sandbox title from <a href="http://massively.joystiq.com/tag/notorious-games">Notorious Games</a> has released another batch of screenshots. This isn't your typical 10-screenshot blast, either, but rather an entirely new gallery section on the official website devoted exclusively to user creations.<br />
<br />
Notorious is intent on showing off what it calls player architecture, as <em>Xsyon</em> is one of the few games on the current MMO market that actually allows for unique creations in terms of buildings, structures, and even town layouts. You can see a few of the choice shots in our <em>Xsyon</em> gallery below, but you'll need to head to the game's official website to see them all.<br />
<br />
[Source: Notorious Games press release]<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/choose-my-adventure-xsyon-begins/">Xsyon</a></strong></p><a href="http://massively.joystiq.com/photos/choose-my-adventure-xsyon-begins/#4756601"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/xsyonsandboxmmorpg-2012-01-16-05_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/choose-my-adventure-xsyon-begins/#4756600"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/xsyonsandboxmmorpg-2012-01-16-04_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/choose-my-adventure-xsyon-begins/#4756599"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/xsyonsandboxmmorpg-2012-01-16-03_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/choose-my-adventure-xsyon-begins/#4756598"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/xsyonsandboxmmorpg-2012-01-16-02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/choose-my-adventure-xsyon-begins/#4756597"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/xsyonsandboxmmorpg-2012-01-16-01_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/17/xsyon-architecture-gallery-shows-off-unique-player-made-structur/">Xsyon architecture gallery shows off unique player-made structures</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Jan 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/17/xsyon-architecture-gallery-shows-off-unique-player-made-structur/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20149825/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/17/xsyon-architecture-gallery-shows-off-unique-player-made-structur/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafting</category><category>fantasy</category><category>gallery</category><category>non-combat-gameplay</category><category>notorious-games</category><category>player-architecture</category><category>player-cities</category><category>player-generated-content</category><category>player-housing</category><category>post-apocalyptic</category><category>sandbox</category><category>screenshot</category><category>screenshots</category><category>survival</category><category>tradeskills</category><category>xsyon</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 17 Jan 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: Storybricks team talks art, animation, and non-combat design]]></title><link>http://massively.joystiq.com/2012/01/16/massively-exclusive-storybricks-team-talks-art-animation-and/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/16/massively-exclusive-storybricks-team-talks-art-animation-and/</guid><comments>http://massively.joystiq.com/2012/01/16/massively-exclusive-storybricks-team-talks-art-animation-and/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/16/massively-exclusive-storybricks-team-talks-art-animation-and/"><img alt="Storybricks - inspired by Disney animation" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/snowwhite.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/namaste-entertainment">Namaste Entertainment</a> is working away on <a href="http://massively.joystiq.com/tag/storybricks"><em>Storybricks</em></a>, and the company has just released a new exclusive video dev diary featuring CEO <a href="http://massively.joystiq.com/tag/rodolfo-rosini">Rodolfo Rosini</a>, art manager <a href="http://massively.joystiq.com/tag/oliver-bermejo">Oliver Bermejo</a>, and a glimpse of the game's art style and animations.<br />
<br />
Rosini talks at length about the inspiration behind the art; one of the chief influences is a book called <a href="http://en.wikipedia.org/wiki/The_Illusion_Of_Life">The Illusion of Life</a> by early Disney animators Frank Thomas and Ollie Johnston. Rosini also name-checks Generation X geek icons like <em><a href="http://en.wikipedia.org/wiki/Dragon%27s_Lair">Dragon's Lair</a></em> and <a href="http://en.wikipedia.org/wiki/The_secret_of_nimh">The Secret of Nimh</a> as well as more recent properties like the <em>Fable</em> series, and he says that the <em>Storybricks</em> team aims to convey emotion in a similar manner to these epics.<br />
<br />
"We want to capture some of the Disney magic without necessarily making a game for kids," Rosini explains.<br />
<br />
Rosini also talks a bit about the game design philosophy behind <em>Storybricks</em>. In current MMOs, he says, NPCs have two states: They either serve as quest dispensers or as targets. Namaste is aiming for a new type of gameplay that isn't built exclusively around combat. "Don't get me wrong -- murder works fairly well. There are 12 million murderers in <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a>," Rosini says. "I've been one of them for many years, and I think it's a great game. But there has to be something different."<br />
<br />
Enjoy the full dev diary after the break.<p><a href="http://massively.joystiq.com/2012/01/16/massively-exclusive-storybricks-team-talks-art-animation-and/" rel="bookmark">Continue reading <em>Massively Exclusive: Storybricks team talks art, animation, and non-combat design</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/16/massively-exclusive-storybricks-team-talks-art-animation-and/">Massively Exclusive: Storybricks team talks art, animation, and non-combat design</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 16 Jan 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/16/massively-exclusive-storybricks-team-talks-art-animation-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20148967/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/16/massively-exclusive-storybricks-team-talks-art-animation-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dev-diary</category><category>dirk-the-daring</category><category>dragons-lair</category><category>exclusive</category><category>massively-exclusive</category><category>mmo-story</category><category>namaste</category><category>namaste-entertainment</category><category>non-combat-gameplay</category><category>oliver-bermejo</category><category>player-generated-content</category><category>player-generated-story</category><category>rodolfo-rosini</category><category>sandbox</category><category>sandpark</category><category>story</category><category>storybricks</category><category>the-secret-of-nimh</category><category>video</category><category>video-diary</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 16 Jan 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[New ArcheAge video shows off 34 minutes of housing gameplay]]></title><link>http://massively.joystiq.com/2012/01/10/new-archeage-video-shows-off-34-minutes-of-housing-gameplay/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/10/new-archeage-video-shows-off-34-minutes-of-housing-gameplay/</guid><comments>http://massively.joystiq.com/2012/01/10/new-archeage-video-shows-off-34-minutes-of-housing-gameplay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/archeage/" rel="tag">ArcheAge</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/10/new-archeage-video-shows-off-34-minutes-of-housing-gameplay/"><img alt="ArcheAge - player housing" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/2.jpg" /></a></div>
If you're into player housing, you'll want to have a look at the latest closed beta test footage from <a href="http://massively.joystiq.com/category/archeage"><em>ArcheAge</em></a>. The clip was recorded by Korean players in <a href="http://massively.joystiq.com/tag/xl-games">XLGAMES</a>' ongoing CBT4 testing phase, and it shows off a whopping 34 minutes of housing-related shenanigans.<br />
<br />
The really interesting bits begin around the 28-minute mark, as we get to see a pretty good demonstration of the game's interior decoration mechanics. It looks a bit like <a href="http://massively.joystiq.com/category/everquest-ii"><em>EverQuest II</em></a> in terms of object placement and rotation abilities, and there are also quite a large number of unique furniture pieces and accoutrements.<p><a href="http://massively.joystiq.com/2012/01/10/new-archeage-video-shows-off-34-minutes-of-housing-gameplay/" rel="bookmark">Continue reading <em>New ArcheAge video shows off 34 minutes of housing gameplay</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/10/new-archeage-video-shows-off-34-minutes-of-housing-gameplay/">New ArcheAge video shows off 34 minutes of housing gameplay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 10 Jan 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/10/new-archeage-video-shows-off-34-minutes-of-housing-gameplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20145339/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/10/new-archeage-video-shows-off-34-minutes-of-housing-gameplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>cbt4</category><category>closed-beta</category><category>closed-beta-4</category><category>fantasy</category><category>housing</category><category>korean-beta</category><category>non-combat</category><category>non-combat-gameplay</category><category>player-content</category><category>player-generated-content</category><category>player-housing</category><category>sandbox</category><category>sandpark</category><category>video</category><category>xl-games</category><category>xlgames</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 10 Jan 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: A virtual world roundup]]></title><link>http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/</guid><comments>http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/dofus/" rel="tag">Dofus</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/flyff/" rel="tag">Flyff</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/planetside/" rel="tag">PlanetSide</a>, <a href="http://massively.joystiq.com/category/ryzom/" rel="tag">Ryzom</a>, <a href="http://massively.joystiq.com/category/wurm-online/" rel="tag">Wurm Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/vanguard/" rel="tag">Vanguard</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/mabinogi/" rel="tag">Mabinogi</a>, <a href="http://massively.joystiq.com/category/mortal-online/" rel="tag">Mortal Online</a>, <a href="http://massively.joystiq.com/category/wizard101/" rel="tag">Wizard101</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/xsyon/" rel="tag">Xsyon</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/"><img alt="Some Assembly Required header" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/sar-brain-header.jpg" /></a></div>
If you are perusing this column, chances are you are a fan of virtual worlds and the sandbox genre. Join the club! (Dues will be due on the third Tuesday.) The aspect that compels many aficionados to delve into a game is the ability to make an impact on the world in some small respect instead of making them into Hive Member 1593072 running a static, predetermined gauntlet. How that impact is accomplished, however, varies; there are multiple features that can facilitate it, and which ones are considered most important depends on the player.<br />
<br />
With the loss of one of the <a href="http://massively.joystiq.com/2011/12/16/some-assembly-required-one-last-jump-to-lightspeed/">best sandbox games</a> just last month, some players may be feeling a void. Others still are looking/hoping for the "ultimate" sandbox that contains nearly every virtual world feature. Certainly, there are some <a href="http://massively.joystiq.com/2011/09/16/some-assembly-required-diving-into-details-of-origins-of-malu/">upcoming games</a> that make some drool-worthy promises, but what about playing something now? There are actually games out on the market that have at least one aspect of the genre, if not more.<br />
<br />
To start off the new year, <a href="http://massively.joystiq.com/category/some-assembly-required">Some Assembly Required</a> looks at some of the top features of virtual worlds and lists games that incorporate these features. While this list isn't exhaustive (considering the sheer number of games when you include all of the smaller free-to-play titles, I'd run out of column space!), it is a comprehensive enough overview to point you toward some games worth playing that perhaps you hadn't considered before.<p><a href="http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/" rel="bookmark">Continue reading <em>Some Assembly Required: A virtual world roundup</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/">Some Assembly Required: A virtual world roundup</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Jan 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20138541/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aion</category><category>aion-game</category><category>Anarchy-Online</category><category>aoc</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>champions-online</category><category>character-creation</category><category>character-customization</category><category>city-of-heroes</category><category>co</category><category>coh</category><category>craft-of-gods</category><category>craft-of-the-gods</category><category>crafting</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-star-trek</category><category>cryptic-studios</category><category>daoc</category><category>dark-age-of-camelot</category><category>darkfall</category><category>eden-eternal</category><category>eq-1</category><category>eq-2</category><category>eq-i</category><category>eq-ii</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>ever-quest-1</category><category>ever-quest-2</category><category>ever-quest-i</category><category>ever-quest-ii</category><category>everquest-1</category><category>everquest-2</category><category>everquest-i</category><category>everquest-ii</category><category>fallen-earth</category><category>featured</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>flyff</category><category>Funcom</category><category>glitch</category><category>guild-housing</category><category>housing</category><category>king-of-kings-3</category><category>liden-labs-second-life</category><category>linden-labs</category><category>lord-of-the-rings-online</category><category>lotro</category><category>luna-online</category><category>mabinogi</category><category>mission-architect</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>notorious-games</category><category>paragon</category><category>paragon-coh</category><category>paragon-studioes</category><category>planetside</category><category>player-generated-content</category><category>player-generated-missions</category><category>player-housing</category><category>player-run-economy</category><category>runescape</category><category>Ryzom</category><category>second-life</category><category>second-life-linden-labs</category><category>sl</category><category>sl-liden-labs</category><category>soe-eq-1</category><category>soe-eq-2</category><category>soe-eq-i</category><category>soe-eq-ii</category><category>some-assembly-required</category><category>sony-eq-1</category><category>sony-eq-2</category><category>sony-eq-i</category><category>sony-eq-ii</category><category>square-enix</category><category>st-online</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>trek-online</category><category>turbine</category><category>Turbine-Entertainment</category><category>Ultima-Online</category><category>UO</category><category>vanguard</category><category>Vanguard-Saga-of-Heroes</category><category>virtual-world</category><category>war-of-the-immortals</category><category>wizard-101</category><category>xbox-360</category><category>Xsyon</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 06 Jan 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[The Firing Line: The pleasures and pitfalls of PlanetSide 2]]></title><link>http://massively.joystiq.com/2012/01/06/the-firing-line-the-pleasures-and-pitfalls-of-planetside-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/06/the-firing-line-the-pleasures-and-pitfalls-of-planetside-2/</guid><comments>http://massively.joystiq.com/2012/01/06/the-firing-line-the-pleasures-and-pitfalls-of-planetside-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/planetside/" rel="tag">PlanetSide</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/the-firing-line/" rel="tag">The Firing Line</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/06/the-firing-line-the-pleasures-and-pitfalls-of-planetside-2/"><img alt="The Firing Line - PlanetSide 2 trooper opens fire" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/tflps2.jpg" style="width: 530px; height: 291px; " /></a></div>
My time in <a href="http://planetside.com"><em>PlanetSide</em></a> was a blur. It's also a ways back in the rear view mirror, and I've played so many MMOs in the interim that I can't even remember exactly when it was. The game originally shipped in May of 2003, and I was entrenched in <a href="http://starwarsgalaxies.station.sony.com/index.vm"><em>Star Wars Galaxies</em></a> from its June 2003 launch going forward. That would put my six week (de)tour with the Terran Republic somewhere circa 2004, maybe? I forget.<br />
<br />
The point I'm getting around to, though, is that regardless of hazy dates, <a href="http://massively.joystiq.com/category/planetside"><em>PlanetSide</em></a> stands out as one of those seminal MMO experiences that showcased the possibility inherent in this particular genre. The upcoming reboot, then, should be pretty spectacular and deserving of some fanboi adulation, right?<br />
<br />
Well, yes and no.<p><a href="http://massively.joystiq.com/2012/01/06/the-firing-line-the-pleasures-and-pitfalls-of-planetside-2/" rel="bookmark">Continue reading <em>The Firing Line: The pleasures and pitfalls of PlanetSide 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/06/the-firing-line-the-pleasures-and-pitfalls-of-planetside-2/">The Firing Line: The pleasures and pitfalls of PlanetSide 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Jan 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/06/the-firing-line-the-pleasures-and-pitfalls-of-planetside-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20138571/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/06/the-firing-line-the-pleasures-and-pitfalls-of-planetside-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>auraxis</category><category>base-control</category><category>bases</category><category>featured</category><category>firing-line</category><category>forgelight</category><category>forgelight-engine</category><category>fps</category><category>game-mechanics</category><category>mission-system</category><category>mmo-shooter</category><category>mmofps</category><category>open-world</category><category>opinion</category><category>persistence</category><category>persistent-war</category><category>planetside</category><category>planetside-2</category><category>planetside2</category><category>player-content</category><category>player-generated-content</category><category>player-generated-missions</category><category>player-missions</category><category>resource-control</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><category>soe</category><category>Sony-Online-Entertainment</category><category>speculation</category><category>territory-control</category><category>the-firing-line</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 06 Jan 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: In defense of player-driven story]]></title><link>http://massively.joystiq.com/2011/12/30/some-assembly-required-in-defense-of-player-driven-story/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/30/some-assembly-required-in-defense-of-player-driven-story/</guid><comments>http://massively.joystiq.com/2011/12/30/some-assembly-required-in-defense-of-player-driven-story/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/30/some-assembly-required-in-defense-of-player-driven-story/"><img alt="Some Assembly Required - architectural banner" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/sarheaderplansfinal.jpg" /></a></div>
To say that I feel strongly about player-created stories and the MMOs that support them is an understatement of epic proportions, and as such I was disheartened after reading one of <a href="http://massively.joystiq.com/editor/eliot-lefebvre">Eliot's</a> recent <a href="http://massively.joystiq.com/2011/12/23/storyboard-the-gatekeepers-of-story/">Storyboard</a> columns that pooh-poohed player creativity in favor of dev-driven narrative.<br />
<br />
I feel that a dissenting viewpoint needs equal time in the Massively spotlight, so join me after the cut for a few reasons why there's no substitute for player-driven stories.<p><a href="http://massively.joystiq.com/2011/12/30/some-assembly-required-in-defense-of-player-driven-story/" rel="bookmark">Continue reading <em>Some Assembly Required: In defense of player-driven story</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/30/some-assembly-required-in-defense-of-player-driven-story/">Some Assembly Required: In defense of player-driven story</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 Dec 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/30/some-assembly-required-in-defense-of-player-driven-story/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20136804/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/30/some-assembly-required-in-defense-of-player-driven-story/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dev-driven-narrative</category><category>dev-driven-story</category><category>featured</category><category>mmo-story</category><category>opinion</category><category>player-content</category><category>player-driven-story</category><category>player-generated-content</category><category>player-story</category><category>roleplay</category><category>roleplaying</category><category>sandbox</category><category>sandpark</category><category>some-assembly-required</category><category>story</category><category>themepark</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 30 Dec 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[SOE shows off EQII Dungeon Maker video]]></title><link>http://massively.joystiq.com/2011/12/22/soe-shows-off-eqii-dungeon-maker-video/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/22/soe-shows-off-eqii-dungeon-maker-video/</guid><comments>http://massively.joystiq.com/2011/12/22/soe-shows-off-eqii-dungeon-maker-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/22/soe-shows-off-eqii-dungeon-maker-video/"><img alt="EverQuest II - dungeon run" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/eq2dungeon.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/everquest-ii"><em>EverQuest II</em></a> isn't the first title that springs to mind when we think of player-generated content. After all, it's one of the genre's foremost themeparks, and its predecessor laid the groundwork for the linear MMO as we know it.<br />
<br />
<a href="http://massively.joystiq.com/tag/soe">Sony Online Entertainment</a> has managed to fit quite a few diverse gameplay options into the usual box, though, and the latest example is the new Dungeon Maker toolset. The Dungeon Maker was included in this month's <a href="http://massively.joystiq.com/tag/age-of-discovery"><em>Age of Discovery</em></a> expansion, and it basically allows players to build their own instanced content and publish it for everyone to enjoy. There are over a dozen pre-set layouts that can be populated with obstacles and NPCs, the latter of which can be set to patrol and otherwise interact with adventurers.<br />
<br />
Players can explore player-made labyrinths with custom pre-set adventuring characters, and soon, with their <a href="http://eq2wire.com/2011/12/19/breaking-your-characters-in-dungeon-maker-its-happening/">own avatars</a>. Since <em>EQII</em> is a progression game at heart, SOE has of course included a dungeon currency system wherein players collect marks for completing custom content and then spend said marks to acquire the building blocks for making additional dungeons. Check out the new Dungeon Maker video after the break for a few more details.<p><a href="http://massively.joystiq.com/2011/12/22/soe-shows-off-eqii-dungeon-maker-video/" rel="bookmark">Continue reading <em>SOE shows off EQII Dungeon Maker video</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/22/soe-shows-off-eqii-dungeon-maker-video/">SOE shows off EQII Dungeon Maker video</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 22 Dec 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/22/soe-shows-off-eqii-dungeon-maker-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20133851/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/22/soe-shows-off-eqii-dungeon-maker-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-discovery</category><category>dungeon-maker</category><category>eq2</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>expansions</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>player-content</category><category>player-generated-content</category><category>sandbox</category><category>soe</category><category>Sony-Online-Entertainment</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 22 Dec 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Xsyon tweaks combat, releases new screenshots]]></title><link>http://massively.joystiq.com/2011/12/22/xsyon-tweaks-combat-releases-new-screenshots/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/22/xsyon-tweaks-combat-releases-new-screenshots/</guid><comments>http://massively.joystiq.com/2011/12/22/xsyon-tweaks-combat-releases-new-screenshots/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/xsyon/" rel="tag">Xsyon</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/22/xsyon-tweaks-combat-releases-new-screenshots/"><img alt="Xsyon - that's a lot of logs" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/xsyontemple.jpg" /></a></div>
It's been quite a while since we checked in with <a href="http://massively.joystiq.com/category/xsyon"><em>Xsyon</em></a>, and it's been nearly nine whole months since the game officially launched with its Prelude limited release event.<br />
<br />
In that time, <a href="http://massively.joystiq.com/tag/notorious-games">Notorious Games</a> has been hard at work, and the company has just published a partial listing of all the improvements made to the post-apocalyptic sandbox (as well as a few new screenshots). Tweaks include new twitch-based combat, an enhanced creature system, an expanded construction system that allows for buildings and towns, and various UI improvements.<br />
<br />
<em>Xyson: Prelude</em> is now available for a $39.99 client fee (which includes one month of free game time) and a $14.99 monthly sub. Have a look at some of the player-created content in our gallery below.<br />
<br />
[Source: Notorious Games press release]<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/choose-my-adventure-xsyon-begins/">Xsyon</a></strong></p><a href="http://massively.joystiq.com/photos/choose-my-adventure-xsyon-begins/#4756601"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/xsyonsandboxmmorpg-2012-01-16-05_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/choose-my-adventure-xsyon-begins/#4756600"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/xsyonsandboxmmorpg-2012-01-16-04_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/choose-my-adventure-xsyon-begins/#4756599"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/xsyonsandboxmmorpg-2012-01-16-03_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/choose-my-adventure-xsyon-begins/#4756598"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/xsyonsandboxmmorpg-2012-01-16-02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/choose-my-adventure-xsyon-begins/#4756597"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/xsyonsandboxmmorpg-2012-01-16-01_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/22/xsyon-tweaks-combat-releases-new-screenshots/">Xsyon tweaks combat, releases new screenshots</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 22 Dec 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/22/xsyon-tweaks-combat-releases-new-screenshots/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20133675/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/22/xsyon-tweaks-combat-releases-new-screenshots/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fantasy</category><category>gallery</category><category>notorious-games</category><category>player-content</category><category>player-created-content</category><category>player-generated-content</category><category>post-apocalyptic</category><category>sandbox</category><category>screenshots</category><category>virtual-world</category><category>xsyon</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 22 Dec 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: One last jump to lightspeed]]></title><link>http://massively.joystiq.com/2011/12/16/some-assembly-required-one-last-jump-to-lightspeed/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/16/some-assembly-required-one-last-jump-to-lightspeed/</guid><comments>http://massively.joystiq.com/2011/12/16/some-assembly-required-one-last-jump-to-lightspeed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/16/some-assembly-required-one-last-jump-to-lightspeed/"><img alt="Star Wars Galaxies - Tatooine twin sunset" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/finalsunset.jpg" /></a></div>
Eulogizing <a href="http://starwarsgalaxies.station.sony.com/index.vm"><em>Star Wars Galaxies</em></a> is difficult. In fact, I've written some 2,200 articles since signing on with Massively a couple of years ago, and none of them has come close to being as painful as this particular wall o' text.<br />
<br />
The fact that I even used the word eulogy in reference to a video game says it all, really. Join me after the cut for as brief a remembrance as I can manage.<p><a href="http://massively.joystiq.com/2011/12/16/some-assembly-required-one-last-jump-to-lightspeed/" rel="bookmark">Continue reading <em>Some Assembly Required: One last jump to lightspeed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/16/some-assembly-required-one-last-jump-to-lightspeed/">Some Assembly Required: One last jump to lightspeed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 Dec 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/16/some-assembly-required-one-last-jump-to-lightspeed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20125878/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/16/some-assembly-required-one-last-jump-to-lightspeed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>closing</category><category>crafting</category><category>economy</category><category>euology</category><category>featured</category><category>game-closing</category><category>housing</category><category>opinion</category><category>player-content</category><category>player-generated-content</category><category>sandbox</category><category>sci-fi</category><category>server-closing</category><category>server-shutdown</category><category>shutdown</category><category>soe</category><category>some-assembly-required</category><category>Sony-Online-Entertainment</category><category>star-wars</category><category>star-wars-galaxies</category><category>star-wars-mmo</category><category>sunset</category><category>swg</category><category>tradeskilling</category><category>we-will-miss-you-swg</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 16 Dec 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: SWG housing extravaganza]]></title><link>http://massively.joystiq.com/2011/12/09/some-assembly-required-swg-housing-extravaganza/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/09/some-assembly-required-swg-housing-extravaganza/</guid><comments>http://massively.joystiq.com/2011/12/09/some-assembly-required-swg-housing-extravaganza/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/09/some-assembly-required-swg-housing-extravaganza/"><img alt="Some Assembly Required header" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/sar-brain-header.jpg" /></a></div>
The sunsetting of <em><a href="http://starwarsgalaxies.station.sony.com/players/index.vm">Star Wars Galaxies</a></em>. Beyond the obvious, that statement holds more meaning for me, something deeper and more personal. See, throughout my years in <em><a href="http://massively.joystiq.com/category/star-wars-galaxies">SWG</a>,</em> I would often stop whatever I was doing just to sit and watch the Tatooine suns set. Honestly. Just a simple act of sitting upon the plateau -- sometimes alone, sometimes with friends -- quietly watching one of the universe's greatest pleasures inside an MMO. It was amazing to me how vibrant this galaxy was, filled with so many little details that breathed life into it in a way that I think is still unmatched. Details such as sunsets made the world real, but what really made it "home" was the housing.<br />
<br />
Few, if any, games can claim the mastery of housing that <em>Galaxies</em> attained. Quite frankly, it is still the standard by which I measure housing. And there is almost no way to sum it up and do it justice in one short article. Despite this challenge, <a href="http://massively.joystiq.com/category/some-assembly-required/">Some Assembly Required</a> dedicates this 12th issue to immortalizing (and hopefully prodding future developers to emulate) one of the greatest housing systems ever and highlighting the very thing that made this great feature phenomenal: incredible player ingenuity and creativity.<br />
<br />
But don't just take my word for it. A number of readers joined in and sent in screenshots of and waypoints to these expressions of creativity. So step on over the threshold for our tribute in word and image to <em>SWG</em> housing and the player creativity it engendered.<p><a href="http://massively.joystiq.com/2011/12/09/some-assembly-required-swg-housing-extravaganza/" rel="bookmark">Continue reading <em>Some Assembly Required: SWG housing extravaganza</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/09/some-assembly-required-swg-housing-extravaganza/">Some Assembly Required: SWG housing extravaganza</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Dec 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/09/some-assembly-required-swg-housing-extravaganza/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20120165/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/09/some-assembly-required-swg-housing-extravaganza/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-building</category><category>creativity</category><category>decorating</category><category>featured</category><category>galleries</category><category>gallery</category><category>houses</category><category>housing</category><category>housing-tour</category><category>pgc</category><category>player-creativity</category><category>player-generated-content</category><category>sandbox</category><category>screenshot</category><category>screenshots</category><category>soe</category><category>sony-online-entertainment</category><category>star-wars-galaxies</category><category>star-wars-mmo</category><category>sunset</category><category>swg</category><category>swg-sunset</category><category>tour</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 09 Dec 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Goblinworks CEO: 'There's a whole new way to make MMOs affordably']]></title><link>http://massively.joystiq.com/2011/12/08/goblinworks-ceo-theres-a-whole-new-way-to-make-mmos-affordabl/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/08/goblinworks-ceo-theres-a-whole-new-way-to-make-mmos-affordabl/</guid><comments>http://massively.joystiq.com/2011/12/08/goblinworks-ceo-theres-a-whole-new-way-to-make-mmos-affordabl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/08/goblinworks-ceo-theres-a-whole-new-way-to-make-mmos-affordabl/"><img alt="Pathfinder Online - concept art montage" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/splash.jpg" /></a></div>
Pull up a chair, sandpark fans, and while you're at it you might want to grab a large cup of your favorite caffeinated beverage. <a href="http://www.massively.com/tag/goblinworks">Goblinworks</a> has published the first in a series of dev blogs designed to give starving sandbox fans a peek into the world of <a href="http://www.massively.com/tag/pathfinder-online"><em>Pathfinder Online</em></a>, and it's quite a lengthy read.<br />
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Goblinworks CEO <a href="http://massively.joystiq.com/tag/ryan-dancey">Ryan Dancey</a> introduces key members of the <em>Pathfinder</em> team (including industry veterans who have worked on titles including <a href="http://massively.joystiq.com/category/city-of-heroes"><em>City of Heroes</em></a> and <a href="http://massively.joystiq.com/category/world-of-darkness"><em>World of Darkness</em></a>) before moving on to a high-level view of <em>Pathfinder's</em> business plan. Three main strategies emerge from the wall o' text, and Dancey cites the use of field-tested middleware, sandbox design elements, and most interestingly, a hard cap on the number of new players allowed into the game each month as the factors that will make <em>Pathfinder</em> stand apart from the gaggle of themepark clones currently blotting out the sun.<br />
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"Making a game that starts with 4,500 players and grows to 16,500 players [after seven months] is much, much easier and vastly less expensive than making a game designed to accommodate a million players on day one," Dancey explains. He goes on to say that <em>Pathfinder</em> aims to emulate <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online's</em></a> model of starting small and gradually building a larger playerbase over time while avoiding "a huge themepark mortgage" in terms of development and infrastructure costs.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/08/goblinworks-ceo-theres-a-whole-new-way-to-make-mmos-affordabl/">Goblinworks CEO: 'There's a whole new way to make MMOs affordably'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Dec 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/08/goblinworks-ceo-theres-a-whole-new-way-to-make-mmos-affordabl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20123271/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/08/goblinworks-ceo-theres-a-whole-new-way-to-make-mmos-affordabl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-plan</category><category>economy</category><category>fantasy</category><category>goblinworks</category><category>mmo-industry</category><category>pathfinder</category><category>pathfinder-online</category><category>player-content</category><category>player-economy</category><category>player-generated-content</category><category>please-dont-suck</category><category>ryan-dancey</category><category>sandbox</category><category>sandpark</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 08 Dec 2011 09:00:00 EST</pubDate></item></channel></rss>
