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Posts tagged player-generated-content

The Stream Team: A look at Landmark's linking and triggering

Although they've gotten most of the attention, mobs were not the only thing introduced in Landmark's latest update. In fact, the linking and triggering system is a huge deal, especially for folks like Massively's MJ who want to create a dynamic world full of adventures. Add on top of that all the c...

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Shroud of the Avatar's Richard Garriott and Starr Long on how SOTA wins at player-generated content

When you sit down to talk with Portalarium's Richard Garriott and Starr Long about Shroud of the Avatar, you hear much more than can possibly fit in just one article! Even though its currently in development, there's a lot to this title. Last week's Some Assembly Required focused on the upcoming sa...

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Camelot Unchained's latest newsletter tackles player-built structures

Camelot's Unchained's latest newsletter is hot off the virtual presses. It's a lengthy read, too, so grab yourself a snack and a beverage before perusing the community Q&A section, a state of the build update, an art update, and a design discussion on the RvR sandbox's building system. "The ...

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The Stream Team: Slaugs and wisps and chompers, oh Landmark!

OK, so Landmark's PvE does not include any lions, tigers, or bears as the original phrase indicates, but there are still some hungry critters who want to munch on you if you get too close. Along with the slaugs, wisps, and chompers, there are abominations and fiery fungi waiting down in the caverns...

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Shroud of the Avatar's Richard Garriott and Starr Long on MMO community

If you've been making a list of sandbox features and checking it twice, chances are you'll find many of those items in Shroud of the Avatar. And if player-generated content and a great community are near the top of that list, then this crowdfunded title might very well be the present you want to g...

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Landmark's PvE arrives today; SOE shifts to EQ Next full-time in 2015

We've waited a long time for the chance to have our faces eaten off by vicious monsters in Landmark, and now that opportunity is almost here! After a bit of delay, the infamous PvE patch is heading into our favorite sandbox today. This is seriously going to be a game-changer. Of all the patches thr...

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Landmark's monster update delayed until Wednesday

With such a monster update coming to Landmark, SOE was open about the possibility of troubles and a delay. After keeping the community updated on progress and pitfalls over the weekend, Creative Director Dave Georgeson confirmed it: The PvE patch is delayed until Wednesday, December 17th, at 1:00 p...

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The Stream Team: A last look at Landmark (pre-PvE, that is)

Landmark as you know it is going the way of the dodo and dinosaurs -- not that there ever were any dodos or dinosaurs in Landmark. There wasn't any wildlife at all. But that's the point: Come Monday, the game is changing in a major way with, among other things, the addition of PvE and mobs. Multi-t...

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SOE bracing for 'enormous' Landmark update

So next week's Landmark update is big. Real big, according to SOE's Dave Georgeson. The patch includes "caves down to the world core," salvaging, crafting tweaks, transportation systems, monsters, new loot, and more. Georgeson also cautions that SOE "fully expects this update to be problematic."...

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PvE, full caves hit Landmark December 15th

In two weeks, Landmark fans will celebrate the holidays early by indulging in a content feast! On Monday, December 15th, the sandbox will get a meaty update that includes something players have craved all year: PvE! Creative Director Dave Georgeson and Senior Producer Terry Michaels announced the u...

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