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Posts tagged player-driven

Life of Rome aims to put roleplaying front and center

Life of Rome is described as a third- and first-person MMO set in a persistent Rome where players choose between playing as a Roman or a Barbarian with a heavy emphasis on roleplay and a community-driven political system. While major RP-based storylines will be run by the developers at UK-based...

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Untold Universe heads to Steam Greenlight

French indie studio Fenris Lair Studio has announced the Steam Greenlight campaign for its upcoming MMO, Untold Universe. Untold Universe is described as a cube-based sandbox MMO that lets players "shape and colonize a huge and uncharted universe." While the game is still in its alpha stage,...

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Lost Pages of Taborea: Improving versatility in RoM's content

I'm bouncing off last week's Lost Pages of Taborea to elaborate on why Runes of Magic's content is lackluster, especially in light of the ability to over-gear but also to come up with some ideas to keep it from becoming meaningless and boring. It's not absolutely necessary, but it will help if...

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CCP's Ryan Dancey on keeping EVE Online compelling

CCP Games Chief Marketing Officer Ryan S. Dancey recently spoke with Gamasutra's Christian Nutt about the state of EVE Online and what makes the sci-fi title unique. EVE has traits that many MMOs don't, such as player governance, a dynamic virtual economy, and slow but continual subscription...

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EVE Evolved: Top five EVE Online apps

Back in 2004, a friend introduced me to a relatively new space MMO called EVE Online, where the markets were run by the players and there were undiscovered frontiers to chart. A short time after, I became obsessed with pre-calculating everything in the game. I thought that if the game server can...

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Jumpgate Evolution economy changing to player-driven system

Some gamers were disheartened when NetDevil opted to delay the Jumpgate Evolution launch in order to refine some aspects of gameplay, but we're hoping the extra time they've bought for themselves will equate to a more polished release. One of those aspects of the game they're improving is Jumpgate...

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Age of Conan's anniversary hiccup

In what some are calling "their biggest debacle since launch," Funcom's anniversary bash for Age of Conan (EU) experienced a hiccup this past weekend, and unfortunately, it wasn't alcohol-related. A combination of miscommunication and technical glitches left hundreds, if not thousands, of...

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GDC09: User generated stories in shardless worlds

Massively checked out an interesting session at GDC 2009 titled "User Generated Story: The Promise of Unsharded Worlds" by James Portnow, CEO and Creative Director of Divide by Zero. His talk was part of the Worlds in Motion Summit, and focused on how single worlds and their shared space can also...

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Pirates of the Burning Sea economy preview

Female Gamer has posted an Flying Lab Software-approved look at the "player driven economy" in Pirates of the Burning Sea. It's got a number of different innovations, starting with the fact that players don't just craft items-- they actually create their own logging camps, mines, shipyards, or...

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