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Posts tagged player-driven-economy

Latest Pathfinder Online devblog emphasizes player-driven economy

Although players in Pathfinder Online's Alpha 7 run will earn 5,000 XP per hour (in order to help them test more things), the latest devblog warns that things will get decidedly harder once gameplay starts after Early Enrollment. At that point players will face a "cold start," beginning the game...

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The Daily Grind: Which MMO has the best economy?

I'm an incurable trader and merchant, maybe even more than I'm a crafter, so I'm forever droning on about the good ol' days in long-gone sandboxes where players, not raid bosses, delivered all the objects used in the world. Making stuff is great, and lots of MMOs, even themeparks, have that, but I...

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Make My MMO: Crowdfunding February 9 - 22, 2014

In the world of MMOs, no news is not necessarily good news -- especially when it comes to crowdfunding. Silence often denotes a lack of progress on a game, and that can certainly make investors nervous. Thankfully, many games provide players with updates that we, in turn, provide for you here. ...

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SOE's Smedley: Sandbox gaming is 'at the core of everything we're doing'

John Smedley's got a new blog, and he's kicked it off with an explanation of SOE's decision to make sandbox MMOs going forward. If you're already a sandbox fan, much of what he says is restating the obvious, from the belief that content-driven themepark models are unsustainable to the notion that...

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Make My MMO: Crowdfunding January 26 - February 8, 2014

The crowdfunding train just keeps rolling right along, with passengers always coming and going. New passengers hop aboard while others hop off at their desired destination. Sadly, some have to disembark early -- such is the case with Universe Rush and Antilia. Although the Kickstarter campaign fell...

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Make My MMO: Crowdfunding January 12 - 25, 2014

After a sleepy holiday season, the crowdfunding crowd has woken up and gotten down to business. And amidst that new bustle of activity, Make My MMO's ranks are altering a bit. Two games leave our listing, but each for different reasons; the cross-platform space sim Space Unfolding folded after...

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Make My MMO: Crowdfunding December 29, 2013 - January 11, 2014

Was 2013 the year of Kickstarter? Whatever you think personally about the funding model, you can't argue with the fact that over $480 million was pledged through the crowdfunding platform in the last calendar year. That's definitely one hunk of change! But whether or not that figure translates into...

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Make My MMO: Crowdfunding December 15 - 28, 2013

'Tis the season... but not for news! With minds focused on the holidays, it looks as if not much happened in the realm of crowdfunding since our last Make My MMO update. Just how slow was it? It was so slow that Star Citizen did not announce earning another $2 million. A few tidbits did,...

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Make My MMO: Crowdfunding December 1 - 14, 2013

If it seems as if crowdfunding's gone into a turkey coma lately, you aren't just imagining things -- at least as far as funded games are concerned. News on that front has seemed scarce compared to the deluge of some other two-week spans, but the current campaigns are trying to make up for it. Life...

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Make My MMO: Crowdfunding November 3 - 16, 2013

A quiet fortnight in the land of crowdfunding these past two weeks have not been. In fact, with the popularity of this funding model, it may never be quiet again. The past two weeks have had their share of campaigns starting, campaigns closing, and campaigns obliterating goals and funding records...

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