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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Over one percent of League of Legends players have been banned]]></title><link>http://massively.joystiq.com/2011/12/25/over-one-percent-of-league-of-legends-players-have-been-banned/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/25/over-one-percent-of-league-of-legends-players-have-been-banned/</guid><comments>http://massively.joystiq.com/2011/12/25/over-one-percent-of-league-of-legends-players-have-been-banned/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/25/over-one-percent-of-league-of-legends-players-have-been-banned"><img alt="League of Legends ban title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/loltribunaltitle.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Handling antisocial behaviour has always been a problem for online game developers, and MOBAs like <a href="http://massively.joystiq.com/tag/league-of-legends"><em>League of Legends</em></a> certainly get the worst of it. The inherently team-based nature and slippery slope gameplay in MOBAs makes it very easy for one antisocial player to ruin a game and cause your team to lose. The problem is normally tackled head-on with a report tool and a suite of hired GMs, but what do you do if your game is free-to-play and has over 15 million registered players? It would be impractical to hire thousands of GMs to police a community of that size, so <a href="http://massively.joystiq.com/tag/riot-games">Riot Games</a> came up with an alternative in <a href="http://massively.joystiq.com/2011/05/28/not-so-massively-clockwork-girls-ban-tribunals-and-runestones/">the Tribunal system</a>.<br />
<br />
The Tribunal allows players who have played enough games to reach level 30 to vote on whether to take action against a reported player. Once enough votes are tallied, either the player is pardoned automatically or his case is submitted to a smaller GM team to await punishment. The system went live earlier this year, and Riot has now revealed how incredibly successful the system has been with the publication of <a href="http://euw.leagueoflegends.com/news/tribunal-records-16-million-votes">some very interesting banning statistics</a>. The biggest shocker is that a whopping 1.4% of <em>LoL</em>'s over 15 million players have been banned with the system, a workload that far exceeds the capacity of a traditional GM team. Ninety-four percent of players submitted to the Tribunal are punished, with about 50% of them never reoffending.<br />
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Skip past the cut for an image showing these and other statistics, and stay tuned to our weekly <a href="http://massively.joystiq.com/category/not-so-massively/">Not So Massively</a> column every Monday for more <em>LoL</em> news and updates.<p><a href="http://massively.joystiq.com/2011/12/25/over-one-percent-of-league-of-legends-players-have-been-banned/" rel="bookmark">Continue reading <em>Over one percent of League of Legends players have been banned</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/25/over-one-percent-of-league-of-legends-players-have-been-banned/">Over one percent of League of Legends players have been banned</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 25 Dec 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/25/over-one-percent-of-league-of-legends-players-have-been-banned/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20134991/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/25/over-one-percent-of-league-of-legends-players-have-been-banned/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ban</category><category>banning</category><category>bans</category><category>free-to-play</category><category>graph</category><category>image</category><category>league-of-legends</category><category>lol</category><category>moba</category><category>news</category><category>picture</category><category>player-development</category><category>riot</category><category>riot-games</category><category>statistics</category><category>tribunal</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 25 Dec 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Player-owned structures]]></title><link>http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/</guid><comments>http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/pos-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
For much of <em><a href="http://www.eve-online.com">EVE Online</a></em>'s life, warfare has revolved around player-owned structures of one sort or another. When conquerable stations were released at the end of 2003, they became flashpoints for PvP and goals for corporate territorial warfare. This continued even after the release of player-owned starbases in late 2004, as even the most territorial alliance didn't have the manpower to take down a well-defended large starbase. Industrialists held all the cards, and nullsec alliances made deals with them to open their moons for exploitation.<br />
<br />
Eventually, player-built outposts arrived on the scene, and starbases were adopted to fill a military role in system defense. Whichever side in a fight could control the most starbases in a system would win the outpost, and fearsome dreadnoughts were introduced to make starbase sieges possible. Today, starbases take a back seat to wars over infrastructure hubs, territorial claim units and sovereignty blockade units. The war will eventually extend to planets, but until now planetary interaction has been an entirely industrial affair <a href="http://massively.joystiq.com/2010/09/05/eve-evolved-the-eve-online-that-could-be/">without the slightest hint</a> of <em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a></em>'s typical conflict. With the coming <em><a href="http://massively.joystiq.com/tag/Crucible/">Crucible</a></em> expansion, the starbase and customs office systems are due to be overhauled in a way that should lead to more conflict and lay the ground work for <a href="http://www.dust514.com"><em>DUST 514</em></a>.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look back at the history of starbases, the impact of the coming starbase revamp, and the possibility of additional conflict brought in by the new customs offices.<p><a href="http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/" rel="bookmark">Continue reading <em>EVE Evolved: Player-owned structures</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/">EVE Evolved: Player-owned structures</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Nov 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20114655/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>conflict</category><category>crucible</category><category>customs</category><category>customs-office</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>exodus</category><category>expansion</category><category>featured</category><category>fleet</category><category>fleet-warfare</category><category>fleets</category><category>fuel</category><category>news</category><category>normadic</category><category>owning-a-planet</category><category>patch</category><category>planet</category><category>planetary-interaction</category><category>planets</category><category>player-developers</category><category>player-development</category><category>player-housing</category><category>player-owned-starbase</category><category>player-owned-station</category><category>pos</category><category>pos-fuel</category><category>pvp</category><category>red-moon-rising</category><category>rmr</category><category>starbase</category><category>starbase-fuel</category><category>tax</category><category>territorial-control</category><category>territorial-warfare</category><category>territory</category><category>territory-control</category><category>wormhole</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 27 Nov 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Third-party development]]></title><link>http://massively.joystiq.com/2011/06/19/eve-evolved-third-party-development/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/19/eve-evolved-third-party-development/</guid><comments>http://massively.joystiq.com/2011/06/19/eve-evolved-third-party-development/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/eve-evolved/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/thirdparty-title.jpg" vspace="4" /></a></div>
When <a href="http://www.eve-online.com"><em>EVE Online</em></a> was first released in 2003, it was a primitive beast from a small indie studio operating out of a tiny office in Reykjavik, Iceland. Although <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> has been expanded over the years, not all of that development has come from creator <a href="http://www.massively.com/tag/ccp-games">CCP Games</a>. <em>EVE</em> players routinely step in to fill gaps in the game's functionality through the development of third-party applications, websites and tools. Early apps like the <a href="http://wiki.eveonline.com/en/wiki/EVEMon">EVEMon skill planner</a> were very limited in what information they could access about a player's character, but with the introduction of <a href="http://massively.joystiq.com/2011/05/26/eve-online-introduces-customisable-apis-for-apps/">the <em>EVE</em> API system</a>, a huge wealth of information became available.<br />
<br />
Since then, we've seen a resurgence of third-party app and tool development, producing impressive apps like <a href="http://massively.joystiq.com/2010/10/08/capsuleer-iphone-app-for-eve-ceases-development-ccp-responds/">Capsuleer</a> and <a href="http://www.appbrain.com/app/aura-for-eve-online/com.aideronrobotics.android.aura">Aura</a> for the iPhone. We've also seen some incredibly useful websites like the <a href="http://www.eve-icsc.com/jumptools/jumpplanner.php">ICSC jump planner</a> suite, <a href="http://www.massively.com/2010/10/17/eve-evolved-gambling-away-all-your-isk/">gambling site SOMER.blink</a> and <a href="http://evemaps.dotlan.net/">the Dotlan <em>EVE</em> maps</a> with regularly updating statistics. Most app developers work on the projects in their spare time, and until now <a href="http://eve.keithneilson.co.uk/2011/02/18/third-party-apps-and-monetization/">they've relied on donations</a> or advertising revenue to keep up with server costs or keep development worth the time invested. As <em>EVE</em> is CCP's intellectual property, it's illegal for anyone to make money from it without the company's permission. This week, <a href="http://massively.joystiq.com/2011/06/15/third-party-development-acquiring-monetization-options-from-eve/">CCP released the first draft of a contract</a> that would allow developers to monetise their apps, but the proposal was not received well by the <em>EVE</em> community.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at third-party app development and what's wrong with the proposed deal.<p><a href="http://massively.joystiq.com/2011/06/19/eve-evolved-third-party-development/" rel="bookmark">Continue reading <em>EVE Evolved: Third-party development</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/19/eve-evolved-third-party-development/">EVE Evolved: Third-party development</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 19 Jun 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/19/eve-evolved-third-party-development/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19970289/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/19/eve-evolved-third-party-development/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>app</category><category>apps</category><category>aura</category><category>capsuleer</category><category>ccp</category><category>ccp-atlas</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-zulu</category><category>chribba</category><category>devblog</category><category>developers</category><category>development</category><category>dierdra-vaal</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>intellectual-property</category><category>ip</category><category>iphone</category><category>legal</category><category>legalese</category><category>monetization</category><category>monetize</category><category>opinion</category><category>player-developers</category><category>player-development</category><category>third-party</category><category>third-party-applications</category><category>third-party-development</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 19 Jun 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Building a better UI]]></title><link>http://massively.joystiq.com/2011/06/05/eve-evolved-building-a-better-ui/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/05/eve-evolved-building-a-better-ui/</guid><comments>http://massively.joystiq.com/2011/06/05/eve-evolved-building-a-better-ui/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/eve-evolved/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/betterui-title.jpg" vspace="4" /></a></div>
It's no secret that <a href="http://www.eve-online.com"><em>EVE Online</em></a> has a poor user interface. With its drop-down menus for interacting with objects and text lists to show information like market orders and nearby objects in space, <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> has thoroughly earned the nickname "<a href="http://massively.joystiq.com/tag/spreadsheets-in-space/">spreadsheets in space</a>." The UI has changed drastically since I started playing in 2004, but in recent years, it's fallen behind the development curve. <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=916">In a new devblog this week, CCP Snowlax suggested</a> that the UI developers at <a href="http://massively.joystiq.com/tag/ccp-games/">CCP</a> have lacked the framework necessary to do what they wanted with it. The existing framework had become bloated with eight years of development, and the underlying rendering engine wasn't even capable of using custom shaders.<br />
<br />
With <a href="http://massively.joystiq.com/tag/Incursion"><em>Incursion</em></a> 1.6, CCP pushed live a completely new UI framework that makes cool features like holographic UI elements possible. With the new Carbon UI framework in place, developers are taking another look at redesigning the <em>EVE</em> user interface. Screenshots of the new features being used in the upcoming <em><a href="http://massively.joystiq.com/tag/http://massively.joystiq.com/2008/08/17/eve-evolved-setting-up-your-overview-part-1/">Incarna</a></em> expansion are impressive, but that's all taking place inside stations. I can't help but wonder how these new technologies could be applied to the space-faring portion of <em>EVE</em> and whether there are more fundamental challenges to overcome in UI design than adding flashy graphics.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I give some thoughts on the development of <em>EVE</em>'s UI, from the necessary evil of the overview to some things I'd like to see change.<p><a href="http://massively.joystiq.com/2011/06/05/eve-evolved-building-a-better-ui/" rel="bookmark">Continue reading <em>EVE Evolved: Building a better UI</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/05/eve-evolved-building-a-better-ui/">EVE Evolved: Building a better UI</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 05 Jun 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/05/eve-evolved-building-a-better-ui/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19958073/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/05/eve-evolved-building-a-better-ui/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>addons</category><category>butterfly-effect</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eft</category><category>eve</category><category>eve-ccp</category><category>EVE-Evolved</category><category>eve-fitting-tool</category><category>eve-mmorpg</category><category>eve-online</category><category>evemon</category><category>featured</category><category>graphics</category><category>gui</category><category>hologram</category><category>holographic</category><category>mission-running</category><category>mod</category><category>modding</category><category>opinion</category><category>overview</category><category>player-developers</category><category>player-development</category><category>the-butterfly-effect</category><category>ui</category><category>user-interface</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 05 Jun 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Massively's EVE Online CSM 6 candidate roundup]]></title><link>http://massively.joystiq.com/2011/03/18/massivelys-eve-online-csm-6-candidate-roundup-p1/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/18/massivelys-eve-online-csm-6-candidate-roundup-p1/</guid><comments>http://massively.joystiq.com/2011/03/18/massivelys-eve-online-csm-6-candidate-roundup-p1/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/eve-online/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/candround3.jpg" vspace="4" /></a></div>
Starting life as a humble indie MMO development studio, <a href="http://massively.joystiq.com/tag/ccp-games/">CCP Games</a> was always noted for its close relationship to the players of its flagship game <a href="http://www.eve-online.com"><em>EVE Online</em></a>. That relationship diminished a lot over time as both the size of the playerbase and the scale of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s development grew to immense proportions. Today CCP relies on players to guide development more than ever, but it needs a lens through which to focus feedback from such a large community of players into a form that the team can use. The democratically elected <a href="http://massively.joystiq.com/tag/council-of-stellar-management/">Council of Stellar Management (CSM)</a> is that lens.<br />
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Fifty-seven players submitted their applications to join <em>EVE</em>'s elected player council this year, and <a href="http://massively.joystiq.com/2011/03/13/eve-evolved-your-vote-counts-eves-sixth-csm/">all this week, players have been voting</a> to decide who will represent them in discussions with CCP. With so many candidates in the running and <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=847">only four more days</a> to make up your mind, it can be hard to pick one individual from the list. To help you decide, Massively has compiled a full list of every applicant in the running along with a short message about his or her campaign and handy links to available campaign resources.<br />
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When you're ready to vote, <a href="http://www.eveonline.com/council/voting/candidatesview.asp">follow this link to the voting page</a>, log in, and click the vote button to the right of your chosen candidate. Remember to get your vote in before March 23rd when polls close! The results will be published on March 30th, and we'll find out who will be representing the <em>EVE</em> playerbase to CCP for the coming year.<p><a href="http://massively.joystiq.com/2011/03/18/massivelys-eve-online-csm-6-candidate-roundup-p1/" rel="bookmark">Continue reading <em>Massively's EVE Online CSM 6 candidate roundup</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/18/massivelys-eve-online-csm-6-candidate-roundup-p1/">Massively's EVE Online CSM 6 candidate roundup</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 Mar 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/18/massivelys-eve-online-csm-6-candidate-roundup-p1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19882153/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/18/massivelys-eve-online-csm-6-candidate-roundup-p1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>council</category><category>council-of-stellar-management</category><category>csm</category><category>csm-chairman</category><category>csm-delegate</category><category>democracy</category><category>dev</category><category>development</category><category>devs</category><category>election</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>game-design</category><category>game-development</category><category>mmo-industry</category><category>player-developers</category><category>player-development</category><category>vote</category><category>voting</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Fri, 18 Mar 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Losing yourself in EVE Online]]></title><link>http://massively.joystiq.com/2011/03/06/eve-evolved-losing-yourself-in-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/06/eve-evolved-losing-yourself-in-eve-online/</guid><comments>http://massively.joystiq.com/2011/03/06/eve-evolved-losing-yourself-in-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/eve-evolved/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/losing-title.jpg" vspace="4" /></a></div>
Of all the things <a href="http://www.eve-online.com"><em>EVE Online</em></a> has to offer, exploration is perhaps its most attractive lure. With around 7500 solar systems to visit and seven years of history enshrined amongst them, <a href="http://massively.joystiq.com/category/eve-evolved/"><em>EVE</em></a> offers players a very real and tangible universe to explore. There's something inherently attractive about getting lost in the depths of space and being absorbed into the stories woven around those thousands of little points of light on the map. While the official storyline of most MMOs can be seen all across their respective worlds, the sandbox nature of <em>EVE</em> adds significant player-determined influences to the usual developer-created storyline. In the colossal sandbox of New Eden, <a href="http://massively.joystiq.com/2010/02/04/goonswarm-alliance-disbanded-in-eve-online-political-drama/">key battles and events</a> have drenched areas of the game in a player-made lore that's ripe for discovery.<br />
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In the past, several players have capitalised on <em>EVE</em>'s potential for exploration in order to craft for themselves a truly unique gameplay experience. In 2006, a new player by the name of <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=370209">Innominate Nightmare went on a roaming tour</a> of <em>EVE</em>'s lawless nullsec regions. In his travels, he talked with the locals and reported on daily events as they unfolded. The intrepid explorer soon <a href="http://00experiment.blogspot.com/2006_07_01_archive.html">discovered a New Eden</a> fraught with war but at the same time bonded by it. Every space station and alliance-claimed system held stories of the blood spilled over its liberation, the good times pilots had together there, and the monumental efforts alliances had undertaken to carve a home for themselves out of the void.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I immerse myself in some of <em>EVE</em>'s most unique exploration experiences and look at how you can become lost in New Eden's awesome sights and stories.<p><a href="http://massively.joystiq.com/2011/03/06/eve-evolved-losing-yourself-in-eve-online/" rel="bookmark">Continue reading <em>EVE Evolved: Losing yourself in EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/06/eve-evolved-losing-yourself-in-eve-online/">EVE Evolved: Losing yourself in EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 06 Mar 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/06/eve-evolved-losing-yourself-in-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19868050/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/06/eve-evolved-losing-yourself-in-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>back-story</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>cloak</category><category>COSMOS</category><category>covert-ops</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>eve-travel</category><category>exploration</category><category>explorer</category><category>featured</category><category>living-history</category><category>lore</category><category>lost-in-space</category><category>mark726</category><category>nyphur</category><category>player-created-content</category><category>player-development</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 06 Mar 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Voting underway to restore RuneScape's wilderness PvP and free trade]]></title><link>http://massively.joystiq.com/2010/12/29/voting-underway-to-restore-runescapes-wilderness-pvp-and-free-t/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/29/voting-underway-to-restore-runescapes-wilderness-pvp-and-free-t/</guid><comments>http://massively.joystiq.com/2010/12/29/voting-underway-to-restore-runescapes-wilderness-pvp-and-free-t/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a></p><div style="text-align: center;"><a href="http://www.runescape.com/wilderness"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/runescapevote-title.jpg" /></a></div>
Last week, we reported that <a href="http://www.runescape.com"><em>RuneScape</em></a> developer <a href="http://www.jagex.com/">Jagex</a> had <a href="http://massively.joystiq.com/2010/12/22/jagex-offering-fans-a-chance-to-shape-the-future-of-runescape/">taken the unusual stance of giving players a say</a> in some major game design decisions -- namely, the restoration of the wilderness as an open-PvP area and the revival of free trade. Over 1.2 million names signed the petition in just 24 hours, proving without a doubt that players want the opportunity to vote on the decision. Jagex has now moved onto phase 2 of the referendum, opening a vote to any player with a <a href="http://massively.joystiq.com/category/runescape"><em>RuneScape</em></a> account. If you have an account and want to vote on this important issue, <a href="http://www.runescape.com/wilderness">head over to the wilderness referendum page</a> to have your say. Over half a million players have already voted, with about 90% voting yes for the restoration of the wilderness and free trade. <br />
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For those old enough to remember the old days of <em>RuneScape</em> before the wilderness and trade restrictions came in, there's a lot to look forward to if this motion passes. Back when <em>RuneScape</em> was young, the wilderness was an open PvP area full of dangerous challenges and worthwhile rewards. The further a player got into the wilderness, the higher the level difference could be between him and another player for PvP to still be possible. It was a place for gang warfare, battling the game's toughest creatures and ad-hoc survival challenges.<br />
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Several years ago, Jagex took some serious steps to curb the growing RMT and botting problems. Direct trading was heavily restricted, with a block on trades where one player puts up a significantly different value of items or gold than the other player. The auctioneer-style "Grand Exchange" became the only reliable way to trade, but even it has limits on item value. To avoid RMT salesmen bypassing the trade system to deliver gold, limits were placed on the stakes in item duels and PvP was completely removed from <a href="http://www.runescape.com/kbase/guid/wilderness">the wilderness</a>. The PvP provided by the wilderness was replaced with Bounty Hunter servers and PvP minigames. If this vote passes, <a href="http://www.runescape.com/wilderness">all of that will be reversed</a> and players will be free to experience a part of <em>RuneScape</em>'s history that has been lost for years.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/29/voting-underway-to-restore-runescapes-wilderness-pvp-and-free-t/">Voting underway to restore RuneScape's wilderness PvP and free trade</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 29 Dec 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/29/voting-underway-to-restore-runescapes-wilderness-pvp-and-free-t/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19779901/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/29/voting-underway-to-restore-runescapes-wilderness-pvp-and-free-t/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>developer</category><category>developers</category><category>development</category><category>mmo-industry</category><category>player-development</category><category>referendum</category><category>runescape</category><category>runescape-hd</category><category>survival</category><category>trade</category><category>trading</category><category>vote</category><category>wilderness</category><category>wildy</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Wed, 29 Dec 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Massively's EVE Online CSM Interview -- Community backlash]]></title><link>http://massively.joystiq.com/2010/07/24/massivelys-eve-online-csm-interview-community-backlash/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/24/massivelys-eve-online-csm-interview-community-backlash/</guid><comments>http://massively.joystiq.com/2010/07/24/massivelys-eve-online-csm-interview-community-backlash/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/csminterview2-title.jpg" alt="" /></a></div>
In an effort to get players more involved in the development process of <a href="http://www.eve-online.com"><em>EVE Online</em></a>, CCP Games began the <a href="http://massively.joystiq.com/tag/council-of-stellar-management/">Council of Stellar Management</a> programme back in 2008. Twice per year, developers meet up with this democratically elected group of players to discuss issues ranging from bug-fixes and balance tweaks to feedback on future expansions and how players recieved the previous expansion. The latest summit was not without its troubles, with chairwoman Mynxee and council member Ankhesentapemkah expressing their concern over CCP's attitude during the summit.<br />
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<a href="http://massively.joystiq.com/2010/07/22/massivelys-eve-online-csm-interview-the-summit/"> In the first of our two-part interview</a> with <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s Council of Stellar Management, we asked some general questions about how the summit went and what could be done to improve the CSM process. We gained valuable insight into what exactly CCP committed to do this term, what happens to ideas put forward by the CSM after approval and what's being done to improve communication between the council and CCP. In this vital second part of the interview, we moved on to more hard-hitting questions on player reactions to the summit meeting minutes, CCP's current assignment of development resources and whether the council can really achieve anything over the next 18 months.<br />
<br />
Skip past the cut for an illuminating look at the council's opinion on these explosive issues.<p><a href="http://massively.joystiq.com/2010/07/24/massivelys-eve-online-csm-interview-community-backlash/" rel="bookmark">Continue reading <em>Massively's EVE Online CSM Interview -- Community backlash</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/24/massivelys-eve-online-csm-interview-community-backlash/">Massively's EVE Online CSM Interview -- Community backlash</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 24 Jul 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/24/massivelys-eve-online-csm-interview-community-backlash/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19564117/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/24/massivelys-eve-online-csm-interview-community-backlash/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>council-of-stellar-management</category><category>csm</category><category>developers</category><category>development</category><category>dierdra-vaal</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>interview</category><category>interviews</category><category>meissa</category><category>meissa-anunthiel</category><category>mmo-industry</category><category>mynxee</category><category>opinion</category><category>player-developer-relationship</category><category>player-development</category><category>teadaze</category><category>trebor</category><category>trebor-daehdoow</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sat, 24 Jul 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Massively's EVE Online CSM Interview -- The summit]]></title><link>http://massively.joystiq.com/2010/07/22/massivelys-eve-online-csm-interview-the-summit/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/22/massivelys-eve-online-csm-interview-the-summit/</guid><comments>http://massively.joystiq.com/2010/07/22/massivelys-eve-online-csm-interview-the-summit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/csminterview1-title.jpg" alt="" /></a></div>
When it comes to getting players involved in the development process, <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s democratically elected <a href="http://massively.joystiq.com/tag/council-of-stellar-management/">Council of Stellar Management</a> has up until now <a href="http://massively.joystiq.com/2010/05/09/eve-evolved-its-election-time-in-eve-online/">been a clear success</a>. Previous council members have managed to get some important features implemented in the game and helped CCP with feedback on up-coming expansions. Last month, members of the fifth council met with CCP in Iceland for the first of their twice-yearly development summits. In meetings with developers, they put forward issues deemed important by the player-base. Initial impressions from the summit appeared grim, with both chairwoman Mynxee and council member Ankhesentapemkah <a href="http://massively.joystiq.com/2010/06/30/eve-csm-delegates-voice-disapproval-of-ccps-attitude-to-council/">voicing concerns on their personal blogs</a>. Players were left waiting for the official meeting minutes to be published so they could decide for themselves whether or not those concerns were justified.<br />
<br />
The summit meeting minutes were released last week to <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1350885">some strong reactions within the community</a>. The bulk of the negative reactions seemed to stem from CCP's inability to commit definite resources to any CSM issues. The community backlash was further amplified <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1354510">by a later devblog</a> setting out CCP's current development schedule for the next 18 months. Of course, the people best qualified to talk about how the summit went are the council delegates themselves. Having been present at the meetings and knowing more about CCP's future expansion plans than the rest of the player-base, members of the council should have a much clearer picture of the state of play than the average player. To help clarify some of the community's biggest issues, Massively caught up with the CSM delegates and asked them some important questions about the summit and CCP's current development plans.<br />
<br />
In this first of our collossal two-part interview with <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s Council of Stellar Management, I probe members of the council for their thoughts on the summit.<p><a href="http://massively.joystiq.com/2010/07/22/massivelys-eve-online-csm-interview-the-summit/" rel="bookmark">Continue reading <em>Massively's EVE Online CSM Interview -- The summit</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/22/massivelys-eve-online-csm-interview-the-summit/">Massively's EVE Online CSM Interview -- The summit</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 22 Jul 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/22/massivelys-eve-online-csm-interview-the-summit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19557949/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/22/massivelys-eve-online-csm-interview-the-summit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>council-of-stellar-management</category><category>csm</category><category>developers</category><category>development</category><category>dierdra-vaal</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>interview</category><category>interviews</category><category>meissa</category><category>meissa-anunthiel</category><category>mmo-industry</category><category>mynxee</category><category>opinion</category><category>player-developer-relationship</category><category>player-development</category><category>teadaze</category><category>trebor</category><category>trebor-daehdoow</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Thu, 22 Jul 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Top five EVE Online apps]]></title><link>http://massively.joystiq.com/2009/08/09/eve-evolved-top-five-eve-online-apps/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/09/eve-evolved-top-five-eve-online-apps/</guid><comments>http://massively.joystiq.com/2009/08/09/eve-evolved-top-five-eve-online-apps/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/apps-title.jpg" /></a></div>
Back in 2004, a friend introduced me to a relatively new space MMO called <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a>, where the markets were run by the players and there were undiscovered frontiers to chart. A short time after, I became obsessed with pre-calculating everything in the game. I thought that if the game server can calculate everything we do, I must be able to replicate the process and come up with some interesting results. I wasn't alone, many other pilots had previously created simple spreadsheets and web-databases of <em>EVE</em>'s items. Rather than the game's developers hoarding the information required for such an undertaking, they took an unusual stance and <a href="http://games.chruker.dk/eve_online/datadump.php">released large portions of their main database for player-study</a>. Websites began popping up listing information from the data dumps and it wasn't long before the first <a href="http://massively.joystiq.com/2009/07/19/the-daily-grind-apps-and-mmos/">pioneering apps</a> came about in the form of handy spreadsheets and interactive web-pages, my own fairly popular tanking spreadsheet among them.<br />
<br />
In this article, I look at how player-developed apps came about in <a href="http://massively.joystiq.com/category/eve-online/"><span style="font-style: italic;">EVE</span></a> and give details on my top five <span style="font-style: italic;">EVE</span> apps. Once you've tried these programs, you won't know how you lived without them.<p><a href="http://massively.joystiq.com/2009/08/09/eve-evolved-top-five-eve-online-apps/" rel="bookmark">Continue reading <em>EVE Evolved: Top five EVE Online apps</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/09/eve-evolved-top-five-eve-online-apps/">EVE Evolved: Top five EVE Online apps</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 09 Aug 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/08/09/eve-evolved-top-five-eve-online-apps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19123625/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/09/eve-evolved-top-five-eve-online-apps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>api</category><category>app</category><category>application</category><category>capsuleer</category><category>capsuleer-2.0</category><category>ccp</category><category>ccp-games</category><category>development</category><category>eft</category><category>eve</category><category>eve commander</category><category>eve fitting tool</category><category>eve-evolved</category><category>eve-online</category><category>EveFittingTool</category><category>EVEMon</category><category>featured</category><category>joystiqfeatures</category><category>nyphur</category><category>player-development</category><category>player-driven</category><category>POS</category><category>skills</category><category>spreadsheet</category><category>tanking</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 09 Aug 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Would you help run your favorite MMOG?]]></title><link>http://massively.joystiq.com/2008/07/25/the-daily-grind-would-you-help-run-your-favorite-mmog/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/25/the-daily-grind-would-you-help-run-your-favorite-mmog/</guid><comments>http://massively.joystiq.com/2008/07/25/the-daily-grind-would-you-help-run-your-favorite-mmog/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/myst-online-uru-live/" rel="tag">Myst Online: URU Live</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://www.mystonline.com/"><img align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/screen51.jpg" alt="" /></a><br /></div>
What would you do if your favorite MMOG were suddenly sunsetted? That's a dilemma that's faced several different communities recently, with the closure of <em><a href="http://massively.joystiq.com/category/Mythos/">Mythos</a></em>, <a href="http://www.hellgatelondon.com/"><em>Hellgate: London</em></a> (only <a href="http://massively.joystiq.com/2008/07/23/hellgate-london-saved-by-namco-bandai/">just saved from the fire</a>, apparently) and <a href="http://www.mystonline.com"><em>Myst Online: URU Live</em></a>. However, in the case of the last one, the project is <a href="http://massively.joystiq.com/2008/07/01/cyan-acquires-myst-online-opens-game-development-to-fans/">being opened up so that users are able to create content</a> moving forward, and that is what is expected to propel the project for the next while. <br /><br />So this morning we ask you -- if your favorite game were suddenly shut down, but re-opened so that you could create content on an unpaid basis to help it survive (and maybe even flourish) would you do it? Or would you just move on to the next game?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/25/the-daily-grind-would-you-help-run-your-favorite-mmog/">The Daily Grind: Would you help run your favorite MMOG?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 Jul 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/25/the-daily-grind-would-you-help-run-your-favorite-mmog/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1246395/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/25/the-daily-grind-would-you-help-run-your-favorite-mmog/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cyan-worlds</category><category>myst</category><category>myst-online</category><category>player-development</category><category>shut-down</category><category>sunsetted</category><category>tdg</category><category>the-daily-grind</category><category>uru-live</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Fri, 25 Jul 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What was your first guild like?]]></title><link>http://massively.joystiq.com/2008/02/21/the-daily-grind-what-was-your-first-guild-like/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/21/the-daily-grind-what-was-your-first-guild-like/</guid><comments>http://massively.joystiq.com/2008/02/21/the-daily-grind-what-was-your-first-guild-like/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://massively.joystiq.com/category/world-of-warcraft"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/kv_icftb_hogger_425.jpg" /></a></div>
We're not entirely certain how this topic got started up recently, but we've seen both <a href="http://pumpingirony.net/2008/02/19/my-first-guild/">Scott at Pumping Irony</a> and <a href="http://mightydar.wordpress.com/2008/02/12/my-first-guild/">Mightydar</a> have a bit of fun with it, and we thought we'd jump on the bandwagon. (We just can't resist fun and funny topics!) So, this morning we'd like to ask you what was your first-ever guild like? Was it a great place to play with some thoughtful and kind folks, or was it one drama-bomb after another? Personally, I landed in a guild in <a href="http://massively.joystiq.com/category/everquest/"><em>EverQuest</em></a> that was self-destructing, but managed to make good friends there fast enough to score an invite to a much better guild a week or so after the first one imploded. (I also think it gave me a great example of what <em>not</em> to do when running a guild!) How about you? What was your first-ever guild like?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/21/the-daily-grind-what-was-your-first-guild-like/">The Daily Grind: What was your first guild like?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 21 Feb 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/02/21/the-daily-grind-what-was-your-first-guild-like/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1120701/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/21/the-daily-grind-what-was-your-first-guild-like/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backstory</category><category>first-guild</category><category>guild</category><category>guilds</category><category>noob</category><category>opinion</category><category>player-development</category><category>the-daily-grind</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Thu, 21 Feb 2008 08:00:00 EST</pubDate></item></channel></rss>
