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Posts tagged player-culture

Why do games prompt cruel behavior?

Games like DayZ and Rust have become a whole genre unto themselves: open-world survival sandboxes that quickly turn into simulations of human cruelty. But why is that, exactly? Why do people in a sandbox devote so much of their energy to tearing one another down with such vigor? A recent article on...

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An analysis of the Glitch auction house

Glitch is gone, but it lives on in our hearts, and it makes for a fascinating case study. The game arrived, enraptured, and departed so quickly that a great deal can be extrapolated about the game. A new analysis over on Gamasutra focuses on looking at the game's economy over time, seeing how it...

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The Daily Grind: Do you roleplay?

I'm aware, on some level, that not everyone plays an MMO with an eye toward roleplaying. But roleplaying is the key experience I want from a game. A big part of my investment in Final Fantasy XIV has to do with my long-term roleplaying experience with other players, years of friendships and...

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The Daily Grind: Why do you play a tall race?

Let me put my capital-b Bias up front and center here: Tall races are awesome. From Draenei to Roegadyn, Norn to Bahmi, I'm always tempted to play a race that towers above the others. My characters in Champions Online and DC Universe Online both tend to be elevated above the crowd, which can...

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Ship destroyed in EVE Online worth approximately $8,000

It's really hard to get your hands on a Revenant Supercarrier in EVE Online. Darn near impossible, in fact. The ship is worth around 300 billion ISK, coming out to about $8,000 in real currency. The ship is so potent that up until last night, there were thought to be no more than three in the...

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The Daily Grind: How intense are you when you play?

We all play at different intensity levels. It's human nature. Some of us sit down for a night of dungeons in World of Warcraft and we play primarily to have fun, with no more intensity than we would devote to playing Tetris until the screen fills. Other people sit down for a night of dungeons...

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The Daily Grind: When does friendly turn frustrating?

We all know, from years of experience, that there's a certain community duty to help newer players get acclimated to the game. Or younger players, or... really, anyone. It's in the community's best interests to be friendly and open. But there's always the threat of the player who seems friendly...

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Embark Beach and Mercenary Heroes coming to Guild Wars

Do you play Guild Wars with nothing to lose and nothing to prove? Then you might wind up dancing with yourself in the newest update to the game, which will add a new system of Mercenary Heroes -- turning other characters on your account into special heroes just for your use. And since this update...

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