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Posts tagged player-created

Player-created Telara Saga adds official trailer and website

Did you attend last week's Telara Saga kickoff event in RIFT? If you enjoyed it, you'll be happy to hear that the Gaiscioch Family is continuing the eight-month event in style. The group has launched the official Telara Saga site complete with a full calendar, stats on completed battles, and i...

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Captain's Log: Anticipating STO's future in user-generated content

Hey there, folks! Welcome back to another edition of Captain's Log, Massively's rarely-coherent-but-always-fun look at Star Trek Online. I have had just the busiest darn week, you betcha. I spent all weekend at New York Comic Con, where I saw more than a few folks dressed to the nines in Star Trek ...

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The debatable concept of ownership in virtual spaces

Game security news and analysis site PlayNoEvil recently looked at the concept of ownership in the virtual space, in an article called "The Quixotic Quest for Avatar Rights." It explores the question that's been around since the very beginning of virtual interactions: Does the player who invests his...

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MMO features that haven't made it into Warhammer Online

Among the legions of fortunate Warhammer Online fans that have played through beta and the preview weekend is Syp from the Waaagh! blog. He's always entertaining and it's clear he's passionate about Warhammer Online. So when he writes about features in other MMOs that he'd like to see in WAR, you k...

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Ask Cryptic touches on player-created content

Every time Cryptic puts up a brand new Ask Cryptic article we have a tough time picking only one or two answers to talk about. However, this week was pretty easy. The very first question presented asks about how deep Champions Online will delve into the concept of player-created content, whether i...

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Player vs. Everything: The quirks of D&D Online

From the first time I stepped into Turbine's Dungeons and Dragons Online: Stormreach, I was amazed by how well it managed to capture the dungeon crawling feel of the franchise that I knew, loved, and grew up with. With its fast-paced, pulse-pounding, and thoroughly satisfying combat, clever use of...

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Player vs. Everything: Should MMOGs allow modding?

When Diablo first came out, I was a huge fan of it. It was pretty much all I played for months. Then, after a while, I got bored. Even with randomly generated dungeons and enemies, there are only so many loot runs you can do. When Hellfire was released I got back into it again. But with time, the ...

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