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Posts tagged player-cities

Fallen Earth dev talks progress town layouts and destructible buildings

Progress towns have been on the minds of Fallen Earth fans -- and developers -- for quite a while now. The unique mechanics, which offer a newfangled approach to long-standing player city designs, are currently on the game's public test server, where three separate towns exist for players to...

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Newest producer's letter released for Star Wars Galaxies

Despite the layoffs and restructuring that has recently hit Sony Online Entertainment, Star Wars Galaxies is still going strong and improving. Producer Teesquared has chimed in for this month's producer's letter, outlining some of the planned additions to the game over the course of the next...

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Dawntide open beta coming on May 31st

These days, "sandbox" so often gets read as "constant PvP" that the two can almost be used interchangeably. But Working As Intended's sandbox game Dawntide is focused on the creation of societies, cities, and an entire world based solely on player input, the sort of thing that's quite attractive to...

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Blood, sweat, and valor in Darkfall

Paragus has continued his stories about adventuring through the Darkfall world on MMOCrunch, this time centering on the concepts of alliances and city sieges. While many aspects seem similar to EVE Online's corporation wars, Paragus's retelling of what it's like to be on the front lines of a siege...

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Player city changes abound in Star Wars Galaxies Update 8

The patch notes for Star Wars Galaxies game update 8 are two posts long and full of information about all of the changes and additions coming to player run cities -- one of the staple pieces of content of SWG. One of the biggest changes comes in the form of a 90 day log in time placed on all...

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