It's the perpetual trouble of free-to-play games. The development team wants to give players access to as much as possible (so that the players enjoy the game and keep playing), but it also wants to give players incentive to pay (so that the development team can enjoy dinner and keep paying the...
Posted on Oct 24th 2014 12:00PM
Posted on Oct 24th 2014 9:00AM
Posted on Oct 24th 2014 8:00AM