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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Jumping out an airlock is a legitimate mode of travel in Line of Defense]]></title><link>http://massively.joystiq.com/2012/03/28/jumping-out-of-an-airlock-is-a-legitimate-mode-of-travel-in-line/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/28/jumping-out-of-an-airlock-is-a-legitimate-mode-of-travel-in-line/</guid><comments>http://massively.joystiq.com/2012/03/28/jumping-out-of-an-airlock-is-a-legitimate-mode-of-travel-in-line/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/28/jumping-out-of-an-airlock-is-a-legitimate-mode-of-travel-in-line/"><img alt="Line of Defense" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/lod-1332961914.jpg" /></a></div>
Contrary to many of <a href="http://massively.joystiq.com/tag/derek-smart/">Derek Smart's</a> previous expansive computer titles, <a href="http://massively.joystiq.com/tag/line-of-defense/"><em>Line of Defense</em></a> will be "streamlined" to focus on a small corner of the galaxy. <a href="http://lodmmo.com/world-line-defense/">In a new dev blog</a>, Smart outlines the scope of the MMO's territory and how it connects to his previously established game universe.<br />
<br />
<em>Line of Defense</em> consists of four space regions, each with its own planets and moons. The regions are connected by jump gates in the Sirius/Barnard's Star systems pathway. However, when the game first launches, players will only have access to the planet of Lyrius, with other planets and moons coming afterward.<br />
<br />
Players can teleport from base to base on planets using Dynamic Jump Pads or can transfer to a station via a carrier. Jumpgates, however, will allow players in vehicles to traverse entire regions. But probably the most interesting mode of transportation is to let loose with an orbital drop from a space station down to the planet surface below.<br />
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The one thing that <em>Line of Defense </em>won't have, however, is the ability to seamlessly transition between planets, bases, and regions without loading screens.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/28/jumping-out-of-an-airlock-is-a-legitimate-mode-of-travel-in-line/">Jumping out an airlock is a legitimate mode of travel in Line of Defense</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Mar 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/28/jumping-out-of-an-airlock-is-a-legitimate-mode-of-travel-in-line/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20203180/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/28/jumping-out-of-an-airlock-is-a-legitimate-mode-of-travel-in-line/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>derek-smart</category><category>dev-blog</category><category>dev-diary</category><category>dr-derek-smart</category><category>dynamic-jump-pad</category><category>game-universe</category><category>game-world</category><category>jump-gate</category><category>jump-gates</category><category>jumpgate</category><category>jumpgates</category><category>line-of-defense</category><category>lod</category><category>lyrius</category><category>moons</category><category>planets</category><category>sectors</category><category>transportation</category><category>travel</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 28 Mar 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Sensing the future]]></title><link>http://massively.joystiq.com/2012/01/03/hyperspace-beacon-sensing-the-future/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/03/hyperspace-beacon-sensing-the-future/</guid><comments>http://massively.joystiq.com/2012/01/03/hyperspace-beacon-sensing-the-future/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/03/hyperspace-beacon-sensing-the-future/"><img alt="Hyperspace Beacon: Sensing the future" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/hb-sensing-future.jpg" /></a></div>
<div>
	I like making predictions. When it comes to <em><a href="http://swtor.com">Star Wars: The Old Republic</a></em>, I've been spot on about several things, but I've missed the boat on some too. "Careful you must be when sensing the future, Anakin. The fear of loss is a path to the dark side," Yoda warned the young Jedi Knight in Revenge of the Sith. It's a good thing I don't have anything to lose by guessing what I think will happen in the future for this game.</div>
<div>
	<br />
	In 2011, we saw <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>TOR</em></a> <a href="http://massively.joystiq.com/2011/12/19/analyst-claims-swtor-could-already-have-1-5-million-players/">launch with astronomical numbers</a>, and all you have to do is look at our front page to realize how much people have been talking about this game. Hopefully, the future of the game is just as bright. Thankfully, developers at <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> have been very talkative about what's coming in the future.<br />
	<br />
	Let's combine what players have said with the plans developers have spoken about to predict the future of the game. After the break, I'll mix the news with my Force powers to see in the the future... the future... the future... echo... echo...</div><p><a href="http://massively.joystiq.com/2012/01/03/hyperspace-beacon-sensing-the-future/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Sensing the future</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/03/hyperspace-beacon-sensing-the-future/">Hyperspace Beacon: Sensing the future</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 03 Jan 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/03/hyperspace-beacon-sensing-the-future/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20138537/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/03/hyperspace-beacon-sensing-the-future/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>daniel-erickson</category><category>EA</category><category>Electronic-Arts</category><category>featured</category><category>flashpoint</category><category>huttball</category><category>james-ohlen</category><category>LucasArts</category><category>opinion</category><category>planet</category><category>planets</category><category>Predictions</category><category>pvp</category><category>speculation</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>tor</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 03 Jan 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Force reflection]]></title><link>http://massively.joystiq.com/2011/12/27/hyperspace-beacon-force-reflection/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/27/hyperspace-beacon-force-reflection/</guid><comments>http://massively.joystiq.com/2011/12/27/hyperspace-beacon-force-reflection/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/27/hyperspace-beacon-force-reflection/"><img alt="Hyperspace Beacon: Force reflection" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/hb-force-reflection.jpg" /></a></div>
"Always in motion is the future," Yoda reflected to Luke Skywalker in the greatest of all Star Wars movies, The Empire Strikes Back. Even for a Jedi master, the future is unpredictable and always fluid. Likewise, I made predictions about <em><a href="http://swtor.com">Star Wars: The Old Republic</a></em> that were completely off base and some that were spot on. Of course, the ones I got wrong were part of the <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> plot to subvert everything I do. That's right, I'm looking at you, <a href="http://massively.joystiq.com/tag/Georg-Zoeller">Georg Zoeller</a>.<br />
<br />
This week, I'm going to borrow a phrase from the <a href="http://swtor-rp.com">SWTOR-RP website</a>: Force Reflection. Every weekday, these roleplayers pose a question about <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>SWTOR</em></a>, Star Wars, or some sort of roleplay trope to get you to think about how you play you character. However, I'm going to use the phrase to think back on the predictions I made in this column, specifically the <a href="http://massively.joystiq.com/2011/01/04/hyperspace-beacon-always-in-motion-is-the-future/">first article of this year</a>. Which ideas did I get correct? Which ideas did I get totally wrong? I can't be one hundred percent correct all the time. I have to leave room for some errors or else I'd lose my secret job as a psychic-hotline operator.<br />
<br />
Jump past the break to judge for yourself.<p><a href="http://massively.joystiq.com/2011/12/27/hyperspace-beacon-force-reflection/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Force reflection</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/27/hyperspace-beacon-force-reflection/">Hyperspace Beacon: Force reflection</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 Dec 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/27/hyperspace-beacon-force-reflection/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20135150/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/27/hyperspace-beacon-force-reflection/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>customizable-ships</category><category>delay</category><category>EA</category><category>Electronic-Arts</category><category>featured</category><category>georg-zoeller</category><category>HK-47</category><category>james-ohlen</category><category>launch-delay</category><category>LucasArts</category><category>operations</category><category>opinion</category><category>planet</category><category>planets</category><category>raid</category><category>Revan</category><category>ships</category><category>shutdown</category><category>speculation</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>sunsetting</category><category>SWTOR</category><category>the-old-republic</category><category>TOR</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 27 Dec 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Player-owned structures]]></title><link>http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/</guid><comments>http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/pos-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
For much of <em><a href="http://www.eve-online.com">EVE Online</a></em>'s life, warfare has revolved around player-owned structures of one sort or another. When conquerable stations were released at the end of 2003, they became flashpoints for PvP and goals for corporate territorial warfare. This continued even after the release of player-owned starbases in late 2004, as even the most territorial alliance didn't have the manpower to take down a well-defended large starbase. Industrialists held all the cards, and nullsec alliances made deals with them to open their moons for exploitation.<br />
<br />
Eventually, player-built outposts arrived on the scene, and starbases were adopted to fill a military role in system defense. Whichever side in a fight could control the most starbases in a system would win the outpost, and fearsome dreadnoughts were introduced to make starbase sieges possible. Today, starbases take a back seat to wars over infrastructure hubs, territorial claim units and sovereignty blockade units. The war will eventually extend to planets, but until now planetary interaction has been an entirely industrial affair <a href="http://massively.joystiq.com/2010/09/05/eve-evolved-the-eve-online-that-could-be/">without the slightest hint</a> of <em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a></em>'s typical conflict. With the coming <em><a href="http://massively.joystiq.com/tag/Crucible/">Crucible</a></em> expansion, the starbase and customs office systems are due to be overhauled in a way that should lead to more conflict and lay the ground work for <a href="http://www.dust514.com"><em>DUST 514</em></a>.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look back at the history of starbases, the impact of the coming starbase revamp, and the possibility of additional conflict brought in by the new customs offices.<p><a href="http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/" rel="bookmark">Continue reading <em>EVE Evolved: Player-owned structures</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/">EVE Evolved: Player-owned structures</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Nov 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20114655/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/27/eve-evolved-player-owned-structures/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>conflict</category><category>crucible</category><category>customs</category><category>customs-office</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>exodus</category><category>expansion</category><category>featured</category><category>fleet</category><category>fleet-warfare</category><category>fleets</category><category>fuel</category><category>news</category><category>normadic</category><category>owning-a-planet</category><category>patch</category><category>planet</category><category>planetary-interaction</category><category>planets</category><category>player-developers</category><category>player-development</category><category>player-housing</category><category>player-owned-starbase</category><category>player-owned-station</category><category>pos</category><category>pos-fuel</category><category>pvp</category><category>red-moon-rising</category><category>rmr</category><category>starbase</category><category>starbase-fuel</category><category>tax</category><category>territorial-control</category><category>territorial-warfare</category><category>territory</category><category>territory-control</category><category>wormhole</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 27 Nov 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Hyperspace... beacons]]></title><link>http://massively.joystiq.com/2011/10/04/hyperspace-beacon-hyperspace-beacons/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/04/hyperspace-beacon-hyperspace-beacons/</guid><comments>http://massively.joystiq.com/2011/10/04/hyperspace-beacon-hyperspace-beacons/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/04/hyperspace-beacon-hyperspace-beacons/"><img alt="Hyperspace Beacon: Hyperspace... beacons" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/hb-beacons.jpg" /></a></div>
A hyperspace beacon in Star Wars lore guides a space traveler from one safe lightspeed jump to the next. Basically, a nav computer communicates with a hyperspace beacon, requesting jump points to its intended destination, and the hyperspace beacon, being in contact with other hyperspace beacons, replies with the fastest route to that star system. Explorers, like Gav Daragon, would take risky jumps in directions beacons didn't point to. That is how they found Korriban.<br />
<br />
By the time period of Star Wars: A New Hope, hyperspace beacons were no longer in service. However, we know for certain that less than 300 years before <em><a href="http://swtor.com">Star Wars: The Old Republic</a>, </em>hyperspace beacons were still in use. Since technology appears to advance quite slowly, I can only assume that they are still used in some capacity during <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>SWTOR</em></a>.<br />
<br />
As evident by the <a href="http://massively.joystiq.com/2011/09/30/explore-the-old-republics-galaxy-far-far-away-in-3-d/">galaxy map</a> that <a href="http://bioware.com">BioWare</a> launched this past Friday, the worlds of this time period are strongly divided into territories. The planets of the movies appeared to be united under one banner (although that's not entirely accurate). What I'd like to do today is give you a little tour of the galaxy, comparing this map to something you may be a bit more familiar with: the Star Wars movies. So strap yourself in, kid -- we gotta make the jump to hyperspace!<p><a href="http://massively.joystiq.com/2011/10/04/hyperspace-beacon-hyperspace-beacons/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Hyperspace... beacons</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/04/hyperspace-beacon-hyperspace-beacons/">Hyperspace Beacon: Hyperspace... beacons</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 04 Oct 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/04/hyperspace-beacon-hyperspace-beacons/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20071837/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/04/hyperspace-beacon-hyperspace-beacons/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alderaan</category><category>balmorra</category><category>belsavis</category><category>BioWare</category><category>core-worlds</category><category>corellia</category><category>Coruscant</category><category>David-Wallace</category><category>EA</category><category>Electronic-Arts</category><category>Essential-Altas</category><category>featured</category><category>galaxy-map</category><category>Hoth</category><category>Jason-Fry</category><category>LucasArts</category><category>ord-mantell</category><category>outer-rim</category><category>planets</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>swtor-lore-guide</category><category>tatooine</category><category>the-old-republic</category><category>tor</category><category>tython</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 04 Oct 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[EVE planetary interaction improvements deployed]]></title><link>http://massively.joystiq.com/2011/01/30/eve-planetary-interaction-improvements-deployed/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/30/eve-planetary-interaction-improvements-deployed/</guid><comments>http://massively.joystiq.com/2011/01/30/eve-planetary-interaction-improvements-deployed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=851"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/piupdate2.jpg" /></a></div>
When <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s <a href="http://massively.joystiq.com/tag/tyrannis/"><em>Tyrannis</em></a> expansion was first released, developers promised that a team would be assigned to iterate on the core planetary interaction feature. Numerous user interface tweaks have been deployed since then in hotfixes, but the biggest gameplay improvements so far have just arrived with last week's final <a href="http://massively.joystiq.com/tag/incursion/"><em>Incursion</em></a> expansion deployment. Developers Kristinn &THORN;&oacute;r Sigurbergsson and Cat Pinson discussed the major updates in <a href="http://massively.joystiq.com/2011/01/18/massivelys-eve-online-incursion-video-devblog-roundup/">a series of video devblogs</a> leading up to the expansion. In <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=851">a new devblog, CCP Omen has provided</a> a more detailed explanation of the improvements and how you can take advantage of them.<br />
<br />
A welcome change for players is the ability to upgrade a control center without tearing down the entire industrial chain attached to it. The biggest changes are with the resource extraction process, which has received a complete overhaul. Individual extractors have been replaced with a central Extractor Control Unit, from which movable drill heads can be deployed. Resources also now deplete when they're mined, so you'll need to move your drill heads around periodically to keep the operation running smoothly. Head over to <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=851">the official devblog</a> for the full details.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/30/eve-planetary-interaction-improvements-deployed/">EVE planetary interaction improvements deployed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 30 Jan 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/30/eve-planetary-interaction-improvements-deployed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19820842/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/30/eve-planetary-interaction-improvements-deployed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-omen</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>incursion</category><category>planet</category><category>planetary-interaction</category><category>planets</category><category>tyrannis</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 30 Jan 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[SWTOR planet Quesh: the anti-vacation spot]]></title><link>http://massively.joystiq.com/2011/01/21/swtor-planet-quesh-the-anti-vacation-spot/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/21/swtor-planet-quesh-the-anti-vacation-spot/</guid><comments>http://massively.joystiq.com/2011/01/21/swtor-planet-quesh-the-anti-vacation-spot/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;"><a href="http://www.swtor.com/news/news-article/20110121"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/quesh.jpg" alt="" /></a></div>
If you are looking for long sandy beaches, bright blue skies, and warm fresh air, then <a href="http://www.swtor.com/info/holonet/planets/quesh">Quesh</a> is not your vacation spot. However, if you're into poisonous chemicals, heavy pollutants, and war-scarred landscapes, then I have the perfect place for you!<br />
<br />
Today, <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a> introduced Quesh as the <a href="http://www.swtor.com/info/holonet/planets">17th planet players can visit</a> in their exploration of the galaxy. This toxic treasure was first discovered in Hutt space during the Great War but was quickly abandoned because of the poisons discovered in the atmosphere. It was not until years later that a scientist reviewed the chemical analysis reports from the planet and discovered a key component for making adrenals. Shortly thereafter, the planet became the Republic's secret source of revenue. But like all secrets, it did not stay secret for long. Upon its discovery by the Empire, the Sith sent a full-scale attack force to steal the planet from the Republic.<br />
<br />
The official <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>SWTOR</em></a> planetary page hints at possible PvP on the planet with these words: "<em>Now, the Republic struggles to defend its investment from the Empire and their unhappy Hutt Cartel allies.</em>" As for the actual gameplay on the planet -- I guess we will have to wait and see. Check out the stunning concept art and screenshots below, then visit <a href="http://www.swtor.com/news/news-article/20110121">the official announcement</a> for more information.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/swtor-planet-quesh/">SWTOR: Planet Quesh</a></strong></p><a href="http://massively.joystiq.com/photos/swtor-planet-quesh/#3807198"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/swtor-quesh-image01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/swtor-planet-quesh/#3807199"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/swtor-quesh-image02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/swtor-planet-quesh/#3807200"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/swtor-quesh-image03_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/swtor-planet-quesh/#3807201"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/swtor-quesh-image04_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/swtor-planet-quesh/#3807202"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/swtor-quesh-image05_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/21/swtor-planet-quesh-the-anti-vacation-spot/">SWTOR planet Quesh: the anti-vacation spot</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 21 Jan 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/21/swtor-planet-quesh-the-anti-vacation-spot/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19810058/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/21/swtor-planet-quesh-the-anti-vacation-spot/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>EA</category><category>Electronic-Arts</category><category>gallery</category><category>Hutt</category><category>LucasArts</category><category>planet</category><category>planets</category><category>PvP</category><category>quesh</category><category>screenshots</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Fri, 21 Jan 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Massively's EVE Online Incursion video devblog roundup]]></title><link>http://massively.joystiq.com/2011/01/18/massivelys-eve-online-incursion-video-devblog-roundup/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/18/massivelys-eve-online-incursion-video-devblog-roundup/</guid><comments>http://massively.joystiq.com/2011/01/18/massivelys-eve-online-incursion-video-devblog-roundup/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/videodev-title.jpg" /></a></div>
Having progressed from being a small independent studio in Iceland to a successful multinational industry leader, <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s developer <a href="http://www.ccpgames.com">CCP Games</a> has always had a reputation for being very close to the game's playerbase. Back in July, this view was soured when information from devblogs and the <a href="http://massively.joystiq.com/2010/06/30/eve-csm-delegates-voice-disapproval-of-ccps-attitude-to-council/">June CSM summit</a> seemed to suggest that <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> would receive <a href="http://massively.joystiq.com/2010/08/01/eve-evolved-dissent-in-the-eve-community/">no bug-fixes or iterations on old gameplay features</a> for at least 18 months. Players were in an uproar, and a growing perception began to spread that CCP was selling current <em>EVE</em> players short in order to focus on <a href="http://massively.joystiq.com/tag/incarna/"><em>Incarna</em></a>.<br />
<br />
In the past six months, things at CCP have take a complete 180-degree turn. Planetary Interaction has received the iteration players were promised, with gameplay tweaks and user interface fixes being deployed at a rapid pace. CCP also instituted team GridLock, whose purpose was <a href="http://www.massively.com/2010/08/22/eve-evolved-the-war-on-lag/">to wage an all-out war on lag</a> and fleet issues. In a refreshing and extremely welcome turn of affairs, CCP has been making a gargantuan effort lately to communicate with the players about upcoming changes and collect feedback. Though <a href="http://www.eveonline.com/devblog.asp">regular technical devblogs</a> and pre-released test-server patches, players have been kept more informed than ever about what's going on behind the scenes at CCP HQ.<br />
<br />
Most recently, a series of 18 developer videos was released leading up to the <em><a href="http://www.massively.com/tag/incursion">Incursion</a></em> expansion's final release today. Topics covered include battle reports from the ongoing war on lag, information on server optimisations that have been made recently, updates to planetary interaction, and other interesting topics. Skip past the cut for a detailed roundup of all 18 videos, all hosted on <a href="http://www.youtube.com/user/CCPGAMES">CCP's official YouTube page</a>.<p><a href="http://massively.joystiq.com/2011/01/18/massivelys-eve-online-incursion-video-devblog-roundup/" rel="bookmark">Continue reading <em>Massively's EVE Online Incursion video devblog roundup</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/18/massivelys-eve-online-incursion-video-devblog-roundup/">Massively's EVE Online Incursion video devblog roundup</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 18 Jan 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/18/massivelys-eve-online-incursion-video-devblog-roundup/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19769215/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/18/massivelys-eve-online-incursion-video-devblog-roundup/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-greyscale</category><category>dev-diary</category><category>devblog</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>fighter-bombers</category><category>fleet</category><category>fleets</category><category>incursion</category><category>incursions</category><category>lag</category><category>mass-testing</category><category>motherships</category><category>neural-remapping</category><category>planet</category><category>planetary-interaction</category><category>planets</category><category>sansha</category><category>sanshas-nation</category><category>server</category><category>supercarriers</category><category>team-gridlock</category><category>thin-client</category><category>video</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Tue, 18 Jan 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Always in motion is the future]]></title><link>http://massively.joystiq.com/2011/01/04/hyperspace-beacon-always-in-motion-is-the-future/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/04/hyperspace-beacon-always-in-motion-is-the-future/</guid><comments>http://massively.joystiq.com/2011/01/04/hyperspace-beacon-always-in-motion-is-the-future/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/hyperspace-beacon/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/hb-thefuture.jpg" /></a></div>
Boot your navi-computer, angle your deflector shields, and prepare for the jump to lightspeed. This year will be the greatest year in the history of MMO gaming. I don't mean because <a href="http://starwarsgalaxies.com"><em>Star Wars Galaxies</em></a> is shutting down, because it's not, and that would be a sad year. I mean that the most anticipated game in the history of MMOs will be released this year. <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a> will make its way to our doors and our hearts this spring. (I cross my fingers, hoping for no delay, but I know it's probably inevitable.)<br />
<br />
As the release nears, we will certainly see a plethora of updates and secret reveals. We had our share of <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>SWTOR</em></a> news last year, and as with every game, the hype-machine presses on with a fevered fervor towards its zenith. There is so much we know about this game already, yet at the same time, we know very little. We are really like a <a href="http://www.swtor.com/info/holonet/inhabitants/miraluka">Miraluka</a> on a <a href="http://starwars.wikia.com/wiki/Yuuzhan_Vong">Vong</a> ship. (You get 500 fanboy points if you understand that reference.) We keep bumping into walls, but we don't really see the whole picture. Honestly, I question whether I <em>want </em>to know the whole picture before the game is released.<br />
<br />
Let's tap into our <a href="http://starwars.wikia.com/wiki/Precognition">Force foresight</a> a bit today to see whether we can muster a few visions. Maybe we'll see a city in the clouds; maybe we'll see our friends being tortured. Maybe we'll find out we are really Revan! What will be revealed in 2011? Follow me after the break to find out!<p><a href="http://massively.joystiq.com/2011/01/04/hyperspace-beacon-always-in-motion-is-the-future/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Always in motion is the future</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/04/hyperspace-beacon-always-in-motion-is-the-future/">Hyperspace Beacon: Always in motion is the future</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 04 Jan 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/04/hyperspace-beacon-always-in-motion-is-the-future/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19784233/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/04/hyperspace-beacon-always-in-motion-is-the-future/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>blaine-christine</category><category>customization</category><category>EA</category><category>Electronic-Arts</category><category>endgame</category><category>featured</category><category>LucasArts</category><category>planet</category><category>planets</category><category>Predictions</category><category>raiding</category><category>Revan</category><category>ship</category><category>ships</category><category>spaceship</category><category>spaceships</category><category>species</category><category>speculation</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 04 Jan 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[E-ON Magazine issue 20 hits the shelves]]></title><link>http://massively.joystiq.com/2010/08/24/e-on-magazine-issue-20-hits-the-shelves/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/24/e-on-magazine-issue-20-hits-the-shelves/</guid><comments>http://massively.joystiq.com/2010/08/24/e-on-magazine-issue-20-hits-the-shelves/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/eon20-title.jpg" /></a></div>
The magazine industry is a behemoth, catering to practically every hobby there is. No matter how obscure the hobby, you're sure to find a magazine on the shelf all about it. While there are plenty of magazines dedicated to gaming, only a few MMOs have their own dedicated magazines. Despite the rise in popularity of web-based publications, there's something special about having a physical magazine you can flip through. Since I am a massive nerdy fan of <a href="http://www.eve-online.com"><em>EVE Online</em></a>, each issue of the quarterly E-ON magazine feels like a proper treat. The production values are very high, and it's pure <em>EVE</em> from cover to cover. <a href="http://www.mmmpublishing.com/">The publishers</a> even go so far as to include advertisements for <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> corporations and services rather than paid ads for other games or gaming services.<br />
<br />
Issue 20 of the magazine was released last month, but the postal fairy decided I had been naughty and didn't deliver it until this week. I've spent the majority of today reading this magazine all about internet spaceships, and I've loved every nerdy moment of it. This quarter's issue has a strong focus on the impact of <em>EVE</em>'s recent <a href="http://www.eveonline.com/tyrannis/"><em>Tyrannis</em></a> expansion and its planetary interaction feature. In addition to a guide on setting up planetary harvesting infrastructure, the magazine's editors ask whether <a href="http://massively.joystiq.com/tag/tyrannis/"><em>Tyrannis</em></a> was everything we hoped or a missed opportunity to breathe new life into the planets of New Eden. Other topics discussed in this issue include <em>EVE</em>'s controversial Council of Stellar Management, the history of the alliance tournament, and a look at the new rebalanced supercarriers.<br />
<br />
Skip past the cut for a breakdown of what you can expect in E-ON issue 20 and my impressions from reading it.<strong><br />
</strong><p><a href="http://massively.joystiq.com/2010/08/24/e-on-magazine-issue-20-hits-the-shelves/" rel="bookmark">Continue reading <em>E-ON Magazine issue 20 hits the shelves</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/24/e-on-magazine-issue-20-hits-the-shelves/">E-ON Magazine issue 20 hits the shelves</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Aug 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/24/e-on-magazine-issue-20-hits-the-shelves/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19564582/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/24/e-on-magazine-issue-20-hits-the-shelves/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blankstare</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>e-on</category><category>eon</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>hands-on</category><category>istvaan-shogastsu</category><category>IstvaanShogaatsu</category><category>lore</category><category>magazine</category><category>magazines</category><category>mmm-publishing</category><category>opinion</category><category>planet</category><category>planetary-interaction</category><category>planets</category><category>reading</category><category>richie-shoemaker</category><category>tom-czerniawski</category><category>tyrannis</category><category>zapatero</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Tue, 24 Aug 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: SWTOR's hidden messages]]></title><link>http://massively.joystiq.com/2010/08/02/hyperspace-beacon-swtors-hidden-messages/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/02/hyperspace-beacon-swtors-hidden-messages/</guid><comments>http://massively.joystiq.com/2010/08/02/hyperspace-beacon-swtors-hidden-messages/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/hyperspace-beacon/"><img alt="Hyperspace Beacon: SWTOR's hidden messages" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/hb-secrets.jpg" vspace="4" /></a></div>
"<em>Difficult to see. Always in motion is the future</em>," were Yoda's words from The Empire Strikes Back, but contrary to the Jedi Master's belief, most of the time there are clues to what our future holds. Like the smell right before a rain storm, or little ticks of involuntary action that give away when someone is bluffing in poker, or that face your mother used to give you which said you were in trouble, clues to what the future holds are everywhere. <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a> is no exception. Clues to what the game holds are hidden all over its website.<br />
<br />
Alyssa Gobelle is the web designer for <em>SWTOR</em>. She has done a beautiful job of constructing a site that is entertaining as well as interesting to look at. Although the busy lettering, Aurebesh, entices the eyes, it also gives away secrets to the game. In April, Gobelle was <a href="http://www.holonetproject.net/2010/04/holonet-project-alyssa-gobelle.html">interviewed by the Holonet Project</a> fan site, where she revealed that the messages are totally intentional: "<em>When they first brought me on, our first major task was to design the HoloNet. We wanted the HoloNet's voice to be as much 'within the lore of the game' as possible so we planned to add some generic Aurebesh to start. But we also wanted to add some hidden teases and notes for you guys to devour and ponder upon and play with. Give some more fuel to the speculation festivities.</em>"<br />
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Continue after the break to find out what some of these "hidden teases" are. Perhaps you can help me figure out what the rest of them mean.<p><a href="http://massively.joystiq.com/2010/08/02/hyperspace-beacon-swtors-hidden-messages/" rel="bookmark">Continue reading <em>Hyperspace Beacon: SWTOR's hidden messages</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/02/hyperspace-beacon-swtors-hidden-messages/">Hyperspace Beacon: SWTOR's hidden messages</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 02 Aug 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/02/hyperspace-beacon-swtors-hidden-messages/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19575711/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/02/hyperspace-beacon-swtors-hidden-messages/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alderaan</category><category>alyssa-gobelle</category><category>Aurebesh</category><category>balmorra</category><category>belsavis</category><category>BioWare</category><category>Comic-con</category><category>coruscant</category><category>czerka-corporation</category><category>dromund-kaas</category><category>e3</category><category>EA</category><category>ea-bioware</category><category>easter-eggs</category><category>Electronic-Arts</category><category>featured</category><category>holonet</category><category>Holonet-project</category><category>Hoth</category><category>hutta</category><category>james-ohlen</category><category>LucasArts</category><category>Nar-Shaddaa</category><category>ord-mantell</category><category>Organa</category><category>planets</category><category>secret-message</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>swtor-lore-guide</category><category>taris</category><category>Tatooine</category><category>the-old-republic</category><category>Thul</category><category>tor</category><category>tython</category><category>voss</category><category>vrblthers</category><category>website</category><category>Wookieepedia</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Mon, 02 Aug 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[SWTOR's Sin City has been announced: Nar Shaddaa [updated]]]></title><link>http://massively.joystiq.com/2010/07/30/swtors-sin-city-has-been-announced-nar-shaddaa/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/30/swtors-sin-city-has-been-announced-nar-shaddaa/</guid><comments>http://massively.joystiq.com/2010/07/30/swtors-sin-city-has-been-announced-nar-shaddaa/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;"><a href="http://www.swtor.com/info/holonet/planets/nar-shaddaa"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/narshadaa.jpg" alt="" /></a></div>
What happens in <a href="http://www.swtor.com/info/holonet/planets/nar-shaddaa">Nar Shaddaa</a> stays in Nar Shaddaa. How many unique locations can you fit in one one game? Well, according to the developers at <a href="http://bioware.com">BioWare</a>, one more. <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a> is now up to <a href="http://www.swtor.com/info/holonet/planets">14 planets</a> with the addition of this center for the criminal underworld: Nar Shaddaa. This city planet is the evil twin to <a href="http://www.swtor.com/info/holonet/planets/coruscant">Coruscant</a> in that it is completely covered in city sprawl. Obi Wan called <a href="http://starwars.wikia.com/wiki/Mos_Eisley">Mos Eisley</a> a wretched hive of scum and villainy -- which is true -- but when compared to Nar Shaddaa, it is saintly.<br />
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Besides being the apex destitute, this is neutral ground for the current war; the Republic and Empire are equally hated. The only war that matters on Nar Shaddaa is the one between the two mob-like corporate giants. On this moon of Hutta, the <a href="http://starwars.wikia.com/wiki/Hutt_Cartel">Hutt Cartel</a> finds its greatest -- and possibly its only -- rival in all the galaxy: <a href="http://starwars.wikia.com/wiki/The_Exchange">the Exchange</a>. Where will you fit in this futuristic turf war? Maybe your place is on the side that pays the most credits. But whichever side you choose, neither can be trusted, so trust only in yourself.<br />
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It's not just business as usual on Nar Shaddaa. When planning your Star Wars vacation, be sure to stop by the literal <em>world</em> of entertainment.<br />
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[Update: Follow the after the break to see a short video of the city-world]<p><a href="http://massively.joystiq.com/2010/07/30/swtors-sin-city-has-been-announced-nar-shaddaa/" rel="bookmark">Continue reading <em>SWTOR's Sin City has been announced: Nar Shaddaa [updated]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/30/swtors-sin-city-has-been-announced-nar-shaddaa/">SWTOR's Sin City has been announced: Nar Shaddaa [updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 Jul 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/30/swtors-sin-city-has-been-announced-nar-shaddaa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19575033/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/30/swtors-sin-city-has-been-announced-nar-shaddaa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>coruscant</category><category>EA</category><category>ea-bioware</category><category>Electronic-Arts</category><category>hutt-cartel</category><category>hutta</category><category>hutts</category><category>LucasArts</category><category>nar-shaddaa</category><category>planet</category><category>planets</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-Exchange</category><category>tor</category><category>what-happens-in-nar-shaddaa-stays-in-nar-shaddaa</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Fri, 30 Jul 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[All EVE players to receive free Primae planetary industry ship]]></title><link>http://massively.joystiq.com/2010/06/25/all-eve-players-to-receive-free-primae-planetary-industry-ship/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/25/all-eve-players-to-receive-free-primae-planetary-industry-ship/</guid><comments>http://massively.joystiq.com/2010/06/25/all-eve-players-to-receive-free-primae-planetary-industry-ship/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=772"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/primae-title.jpg" alt="" /></a></div>
Following the <a href="http://massively.joystiq.com/2010/06/24/eve-online-server-move-delayed-by-database-issues/">unscheduled extended downtime</a> caused by the recent <a href="http://www.eve-online.com"><em>EVE Online</em></a> server move, <a href="http://massively.joystiq.com/tag/ccp-games/"><em>CCP Games</em></a> has promised to reimburse players for the lost play time with <a href="http://www.eveonline.com/news.asp?a=single&amp;nid=3963&amp;tid=1">a small pool of additional skill-points</a> that they can distribute any way they like. CCP went on to hint that they'd been working on a different gift for all players, a cryptic remark that had players both excited and bewildered. In a new devblog, CCP Zinfandel <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=772">outlined exactly what this gift will be</a> and how players can claim it.<br />
<br />
To be released on the 29th of June, the Primae joins the ranks of <a href="http://wiki.eveonline.com/en/wiki/Apotheosis">the Apotheosis</a> and <a href="http://massively.joystiq.com/2009/12/15/eve-online-giving-players-free-holiday-gift-the-zephyr/">Zephyr</a> as another one-time gift ship delivered to all <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> players. Supplied free of charge by NPC industrial corporation Outer Ring Excavations, the Primae is a ship designed to help in <a href="http://massively.joystiq.com/tag/planetary-interaction/">planetary industry</a>. This lightweight hauler features a low signature radius and significant hit-point buffer, making it a more defensible ship with which to haul materials between planets. To ensure it doesn't displace its paper-thin industrial cousins in the general hauling scene, the majority of the ship's cargo space is reserved for planetary equipment and processed materials. Two special bays able to hold only those materials ensure that the ship remains a tool for the planetary industrialists among us. For more details on the Primae and how to claim it after June 29th, read <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=772">the latest <em>EVE</em> devblog</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/25/all-eve-players-to-receive-free-primae-planetary-industry-ship/">All EVE players to receive free Primae planetary industry ship</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 Jun 2010 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=772>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/25/all-eve-players-to-receive-free-primae-planetary-industry-ship/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19530470/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/25/all-eve-players-to-receive-free-primae-planetary-industry-ship/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apotheosis</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-zinfandel</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>free</category><category>gift</category><category>hauler</category><category>hauling</category><category>industrial</category><category>industry</category><category>planet</category><category>planetary-interaction</category><category>planets</category><category>Primae</category><category>zephyr</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Fri, 25 Jun 2010 12:30:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: First impressions of planet industry]]></title><link>http://massively.joystiq.com/2010/06/13/eve-evolved-first-impressions-of-planet-industry/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/13/eve-evolved-first-impressions-of-planet-industry/</guid><comments>http://massively.joystiq.com/2010/06/13/eve-evolved-first-impressions-of-planet-industry/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/pifi-title.jpg" /></a></div>
As I sat down to write a guide to planetary interaction in <a href="http://www.eve-online.com/"><em>EVE Online</em></a>, I realised that I hadn't explored the system fully enough to come up with any definitively good deployment strategies. A few <a href="http://www.eve-ivy.com/wiki/index.php?title=Planetary_Interaction">great guides to planet industry</a> have been circulating since the expansion came out, but it will be some time before people really start to figure out the best ways to use <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s newest feature. It's a complicated business and since a lot of the products made on planets are still currently available to buy from NPCs, the market potential hasn't yet been fully realised.<br />
<br />
In this short opinion piece, I give my first impressions of planetary interaction and the <a href="http://massively.joystiq.com/tag/tyrannis/"><em>Tyrannis</em></a> expansion.<strong><br />
</strong><p><a href="http://massively.joystiq.com/2010/06/13/eve-evolved-first-impressions-of-planet-industry/" rel="bookmark">Continue reading <em>EVE Evolved: First impressions of planet industry</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/13/eve-evolved-first-impressions-of-planet-industry/">EVE Evolved: First impressions of planet industry</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 13 Jun 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/13/eve-evolved-first-impressions-of-planet-industry/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19513953/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/13/eve-evolved-first-impressions-of-planet-industry/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>featured</category><category>First-Impressions</category><category>industry</category><category>isk</category><category>opinion</category><category>planet</category><category>planetary-interaction</category><category>planets</category><category>tyrannis</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 13 Jun 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online's planets are open for business]]></title><link>http://massively.joystiq.com/2010/06/08/eve-onlines-planets-are-open-for-business/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/08/eve-onlines-planets-are-open-for-business/</guid><comments>http://massively.joystiq.com/2010/06/08/eve-onlines-planets-are-open-for-business/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/news.asp?a=single&amp;nid=3936&amp;tid=1"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/pilaunch-title.jpg" alt="" /></a></div>
When <a href="http://www.eve-online.com/"><em>EVE Online</em></a>'s <a href="http://www.eveonline.com/tyrannis/"><em>Tyrannis</em></a> expansion went live last month, its main planetary interaction feature was initially disabled. The command centre structures required for planetary interaction weren't released as more time was needed for testing. This had the unfortunate side-effect of <a href="http://massively.joystiq.com/2010/05/31/tyrannis-launch-oversight-destroys-starbase-market/">causing havoc with the starbase market</a>. Until now, players were only able to scan planets for resources and train the required skills in preparation for the inevitable planetary gold rush. Today the markets in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> were seeded with command centres, opening the flood gates on planetary exploitation.<br />
<br />
To help you get to grips with planetary interaction, several helpful guides and instructional videos have already been made. EVE University have produced <a href="http://www.eve-ivy.com/wiki/index.php?title=Planetary_Interaction">an impressive and thorough guide</a>, along with <a href="http://www.eve-ivy.com/wiki/index.php?title=Planetary_Commodities">a handy chart</a> of what you can produce with each of the planet materials. Similarly, <em>EVE</em> player Korai Iarok has taken the initiative and produced <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1325077">a great flow-chart style PDF</a> showing the manufacturing processes for each item. With these helpful guides and <a href="http://www.youtube.com/watch?v=WzSnf8HwQ_U">CCP's own video tutorial</a>, even new players should have very little problem setting up their own planet-based industrial networks.<br />
<br />
Skip past the cut to watch CCP's official planetary interaction video tutorial.<p><a href="http://massively.joystiq.com/2010/06/08/eve-onlines-planets-are-open-for-business/" rel="bookmark">Continue reading <em>EVE Online's planets are open for business</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/08/eve-onlines-planets-are-open-for-business/">EVE Online's planets are open for business</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Jun 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/news.asp?a=single&amp;nid=3936&amp;tid=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/08/eve-onlines-planets-are-open-for-business/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19507913/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/08/eve-onlines-planets-are-open-for-business/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>guide</category><category>guides</category><category>industry</category><category>planet</category><category>planetary-interaction</category><category>planets</category><category>tyrannis</category><category>video</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Tue, 08 Jun 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Star Wars: The Old Republic reveals Voss]]></title><link>http://massively.joystiq.com/2010/04/09/star-wars-the-old-republic-reveals-voss/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/09/star-wars-the-old-republic-reveals-voss/</guid><comments>http://massively.joystiq.com/2010/04/09/star-wars-the-old-republic-reveals-voss/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;"><a href="http://www.swtor.com"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/swtor-voss-epl-409.jpg"  alt="" /></a></div>
The looks we've gotten inside the planets of <a href="http://www.swtor.com"><em>Star Wars: The Old Republic</em></a> paint a number of different pictures, but for most of them the conflict is fairly cut-and-dry. There are objectives for Imperial Sith forces or the Republic, but there haven't been things that are external to both forces. But <a href="http://www.swtor.com/info/holonet/planets/voss">Voss</a>, the latest world revealed, is a bit different. There is already an intelligent species living there, and they face utter annhilation even as both the Empire and the Republic try to curry their favor.<br />
<br />
The eponymous Voss are isolated against the other natives, the Gormaks, and have been fighting a long and losing war in which Gormak assaults have all but destroyed them. But the reclusive Voss are powerful natural <a href="http://starwars.wikia.com/wiki/The_Force">Force</a> users, an asset to either major galactic power. Both are trying to gain the allegiance of these potentially powerful allies, even as they stare one another down. <br />
<br />
The possibility for diverse adventures are obvious -- do you try and talk the Voss into helping your faction? Wipe out the Gormak? Attack your enemies when they're distracted? Ensure that if you don't get the aid of the Voss, no one does? <a href="http://www.swtor.com/info/holonet/planets/voss">The full reveal</a> talks more about what looks poised to be a divisive part of <a href="http://massively.joystiq.com/category/Star-Wars--The-Old-Republic/"><em>Star Wars: The Old Republic</em></a>, whatever path you would take.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/09/star-wars-the-old-republic-reveals-voss/">Star Wars: The Old Republic reveals Voss</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Apr 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.swtor.com/news/news-article/20100409_001>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/09/star-wars-the-old-republic-reveals-voss/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19433361/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/09/star-wars-the-old-republic-reveals-voss/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>bioware-mmo</category><category>bioware-mmorpg</category><category>bioware-star-wars</category><category>bioware-swtor</category><category>ea</category><category>electronic-arts</category><category>locations</category><category>lore</category><category>lucas-arts</category><category>lucas-arts-mmo</category><category>lucas-arts-mmorpg</category><category>planets</category><category>republic</category><category>sith</category><category>sith-empire</category><category>star-wars-game</category><category>star-wars-mmo</category><category>star-wars-mmorpg</category><category>star-wars-the-old-republic</category><category>star-wars-tor</category><category>starwars</category><category>starwars-the-old-republic</category><category>sw-tor</category><category>swtor</category><category>the-old-republic</category><category>voss</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 09 Apr 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[GDC10: Torfi Frans Olafsson gives details on Tyrannis, Incarna and more]]></title><link>http://massively.joystiq.com/2010/03/14/gdc10-torfi-frans-olafsson-gives-details-on-tyrannis-incarna-a/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/14/gdc10-torfi-frans-olafsson-gives-details-on-tyrannis-incarna-a/</guid><comments>http://massively.joystiq.com/2010/03/14/gdc10-torfi-frans-olafsson-gives-details-on-tyrannis-incarna-a/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/gdcevetorfi-title.jpg" alt="" /></a></div>
For the last few weeks, <a href="http://www.eve-online.com"><em>EVE Online</em></a> players have been getting excited about <a href="http://massively.joystiq.com/tag/tyrannis/">the up-coming <em>Tyrannis</em> expansion</a> with its Planetary Interaction feature. We received <a href="http://massively.joystiq.com/2010/02/19/eve-onlines-next-expansion-revealed-explore-planets-in-tyranni/">our first taste of what <em>Tyrannis</em> will hold</a> last month when the expansion was announced and since then we've speculated on <a href="http://massively.joystiq.com/2010/02/21/eve-evolved-what-could-planetary-interaction-be-like/">how its planetary interaction feature might work</a>. Although <a href="http://massively.joystiq.com/tag/ccp-games/"><em>CCP</em></a> haven't answered our interview questions on <em>Tyrannis</em> yet, we caught up with <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> Senior Producer Torfi Frans Olafsson at GDC 2010 to get the inside scoop. Torfi was keen to point out that a lot of what CCP are doing in <em>Tyrannis</em> is laying the foundation for future updates and expansions. He calls <em>Tyrannis</em> "a stepping stone toward something even bigger."<br />
<br />
In addition to providing some inside info on the upcoming <em>Tyrannis</em> and <a href="http://massively.joystiq.com/tag/incarna"><em>Incarna</em></a> expansions, Torfi revealed that there are more people working on <em>EVE</em> today than ever before. In contrast to MMOs that cut down their development team sizes once the game is out, <a href="http://massively.joystiq.com/2010/03/12/ccp-looking-for-lots-of-new-people/">CCP's ranks have been increasing</a> at a huge rate in recent years. The ever-increasing revenue generated by <em>EVE</em> subscribers allows them to fund a large development team dedicated to making the game better for <em>EVE</em> players. <em>"We've never had as many subscribers as we have today"</em>, says Torfi, <em>"330,000 subscribers, like actual paying subscribers, not counting trials."</em> It's thanks to all those subscribers that CCP are beginning to realise dreams they were never able to achieve when the game was less popular.<br />
<br />
Skip past the cut to see what Torfi Frans Olafsson had to say about <em>Tyrannis</em>, <em>Incarna</em> and more.<p><a href="http://massively.joystiq.com/2010/03/14/gdc10-torfi-frans-olafsson-gives-details-on-tyrannis-incarna-a/" rel="bookmark">Continue reading <em>GDC10: Torfi Frans Olafsson gives details on Tyrannis, Incarna and more</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/14/gdc10-torfi-frans-olafsson-gives-details-on-tyrannis-incarna-a/">GDC10: Torfi Frans Olafsson gives details on Tyrannis, Incarna and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 14 Mar 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/14/gdc10-torfi-frans-olafsson-gives-details-on-tyrannis-incarna-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19392132/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/14/gdc10-torfi-frans-olafsson-gives-details-on-tyrannis-incarna-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ambulation</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>developer</category><category>developers</category><category>eve</category><category>eve-ccp</category><category>eve-gate</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>Expansions</category><category>exploration</category><category>featured</category><category>gdc-2010</category><category>incarna</category><category>industry</category><category>manufacturing</category><category>mining</category><category>mmo-industry</category><category>new-eden</category><category>planet</category><category>planets</category><category>social</category><category>social-network</category><category>social-networking</category><category>torfi-frans-olafsson</category><category>tyrannis</category><category>walking-in-stations</category><category>wormholes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 14 Mar 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: What could planetary interaction be like?]]></title><link>http://massively.joystiq.com/2010/02/21/eve-evolved-what-could-planetary-interaction-be-like/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/21/eve-evolved-what-could-planetary-interaction-be-like/</guid><comments>http://massively.joystiq.com/2010/02/21/eve-evolved-what-could-planetary-interaction-be-like/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/planetary-title.jpg" alt="" /></a></div>
On Friday, CCP released the first details of <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s next expansion, <a href="http://massively.joystiq.com/tag/tyrannis/"><em>Tyrannis</em></a>. The expansion's main feature is <a href="http://massively.joystiq.com/2010/02/19/eve-onlines-next-expansion-revealed-explore-planets-in-tyranni/">a form of planetary exploration and control</a> but details on what exactly that will entail have been limited. Like walking in stations, planetary interaction has always been a major missing component from <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>. It's been on the drawing board from day one but the technology and resources were never really there to do the feature justice. A <a href="http://www.youtube.com/watch?v=8Pg1dzAvL2M">prototype planetary flight system was even demonstrated</a> at <em>EVE</em> Fanfest 2004 and while it impressed Fanfest attendees, the feature never materialised. The announcement that <em>Tyrannis</em> will include a form of planetary exploration has a lot of players excited but is their enthusiasm justified? The information we have so far on the expansion is limited to a single devblog, which provides only a general mission statement for the expansion.<br />
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In the absence of further information, I find myself wondering what the planetary interaction in <em>Tyrannis</em> might be like. In this speculative opinion piece, I look over the information we know for sure about <em>Tyrannis</em> and go on to speculate on what it might be like.<p><a href="http://massively.joystiq.com/2010/02/21/eve-evolved-what-could-planetary-interaction-be-like/" rel="bookmark">Continue reading <em>EVE Evolved: What could planetary interaction be like?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/21/eve-evolved-what-could-planetary-interaction-be-like/">EVE Evolved: What could planetary interaction be like?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 21 Feb 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/21/eve-evolved-what-could-planetary-interaction-be-like/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19366730/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/21/eve-evolved-what-could-planetary-interaction-be-like/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>expansions</category><category>exploration</category><category>featured</category><category>opinion</category><category>planet</category><category>planets</category><category>pve</category><category>pvp</category><category>speculation</category><category>tyrannis</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 21 Feb 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Creating the planets of EVE Online]]></title><link>http://massively.joystiq.com/2010/01/21/creating-the-planets-of-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/21/creating-the-planets-of-eve-online/</guid><comments>http://massively.joystiq.com/2010/01/21/creating-the-planets-of-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a></p><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=724"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/dominionplanetsoceancoverage580.jpg" /></a><br />
One of the most visually striking changes that came to <a href="http://www.eveonline.com"><em>EVE Online</em></a> with the <a href="http://massively.joystiq.com/tag/dominion"><em>Dominion</em></a> expansion is how the devs improved the look of the planets. This was no minor facelift either, it's been a dramatic change. The graphics update <a href="http://massively.joystiq.com/2009/12/14/ccp-games-releases-video-tour-of-eves-new-planets/">breathed new life into New Eden's setting</a> -- solar systems now have vibrant gas giants as well as planets dominated by storms, ice, oceans, or lava. Most players are probably just content to see and appreciate the eye candy, but those interested in <em>how</em> <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> created these planets will want to read the "<a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=724">Awesome Looking Planets</a>" dev blog from CCP Mannapi. (<a href="http://www.eveonline.com/devblog.asp?a=author&amp;p=CCP%20Mannapi">And just look at that angry expression!</a>)<br />
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Although the subject of Mannapi's dev blog is somewhat technical, it's actually rather easy to follow. He walks the reader through the tools and processes <a href="http://www.ccpgames.com">CCP Games</a> put to use in revamping planets in <a href="http://www.eveonline.com/dominion"><em>Dominion</em></a>. If reading about height maps, preprocessing, rendering, and textures is your cup of tea, you'll probably enjoy his illustrated explanation of these facets of planetary design in <em>EVE</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/21/creating-the-planets-of-eve-online/">Creating the planets of EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 21 Jan 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=724>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/21/creating-the-planets-of-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19322823/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/21/creating-the-planets-of-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>ccp-mannapi</category><category>dev-blog</category><category>dev-blogs</category><category>dominion</category><category>eve</category><category>eve-online</category><category>expansions</category><category>graphics</category><category>new-eden</category><category>planets</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 21 Jan 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Star Wars: The Old Republic reveals Dromund Kaas, seat of imperial power]]></title><link>http://massively.joystiq.com/2010/01/08/star-wars-the-old-republic-reveals-dromund-kaas-seat-of-imperi/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/08/star-wars-the-old-republic-reveals-dromund-kaas-seat-of-imperi/</guid><comments>http://massively.joystiq.com/2010/01/08/star-wars-the-old-republic-reveals-dromund-kaas-seat-of-imperi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;"><a href="http://www.swtor.com"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/swtor-dromund-epl-108.jpg" /></a></div>
It's another Friday, and the recent pattern has shown, <a href="http://www.swtor.com"><em>Star Wars: The Old Republic</em></a> has posted a new update on the official site. As we've heard a full reveal of all the playable classes, the site has been focusing more on backstory and locations of late. And we see an important location indeed -- the heart of the <a href="http://starwars.wikia.com/wiki/Sith_Empire">Sith Empire</a> that has been obliterating much of the eponymous republic's power base.<br />
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<a href="http://www.swtor.com/info/holonet/planets/dromund-kaas">Dromund Kaas</a>, a jungle planet, was discovered by the Sith quite some time ago, but the location was lost and the planet forgotten in the recesses of history. That is, until the Sith suffered a horrendous defeat some thousand years back, at which point the remnants of the fleet happened upon the forested world. They spent generations building their force back up, which included turning the atmosphere into a nonstop electrical storm (how that helps with launching an attack on a larger entrenched military is somewhat questionable, but let's not sweat the details).<br />
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Even with the Sith powerbase expanding, Dromund Kaas remains the center of intrigue, politics, and all that goes along with the above. No doubt there are a large number of future <a href="http://massively.joystiq.com/category/Star-Wars--The-Old-Republic/"><em>Star Wars: The Old Republic</em></a> players already thinking about what adventures might take place on the planet's surface, so <a href="http://www.swtor.com/info/holonet/planets/dromund-kaas">take a look at the official update</a>, which includes further screenshots, concept art, and a video flythrough of the planet.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/08/star-wars-the-old-republic-reveals-dromund-kaas-seat-of-imperi/">Star Wars: The Old Republic reveals Dromund Kaas, seat of imperial power</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 08 Jan 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.swtor.com/info/holonet/planets/dromund-kaas>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/08/star-wars-the-old-republic-reveals-dromund-kaas-seat-of-imperi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19308973/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/08/star-wars-the-old-republic-reveals-dromund-kaas-seat-of-imperi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backstory</category><category>bioware</category><category>dromund-kaas</category><category>ea</category><category>jungle</category><category>planets</category><category>sith</category><category>sith-empire</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 08 Jan 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[CCP Games releases video tour of EVE's new planets]]></title><link>http://massively.joystiq.com/2009/12/14/ccp-games-releases-video-tour-of-eves-new-planets/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/14/ccp-games-releases-video-tour-of-eves-new-planets/</guid><comments>http://massively.joystiq.com/2009/12/14/ccp-games-releases-video-tour-of-eves-new-planets/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a></p><a href="http://www.youtube.com/watch?v=InimDSMVHiY"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/dominionplanetblueat580.jpg" alt="" /></a><br />
While the <a href="http://massively.joystiq.com/tag/dominion"><em>Dominion</em></a> expansion for <a href="http://www.eveonline.com"><em>EVE Online</em></a> has been focused on changing how alliances claim and hold territory in New Eden, <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> has also given the game quite a facelift. We've mentioned the <a href="http://massively.joystiq.com/2009/10/15/new-starry-backgrounds-in-eve-online-spotted/">updated starry backgrounds</a> and shown you a bit about how <a href="http://massively.joystiq.com/2009/10/29/eves-planetary-graphics-kicked-up-yet-another-notch-for-dominio/">the planets have changed</a> before, but we came across something new today.<br />
<br />
While the footage put together by the players was great, CCP has put together a <a href="http://www.youtube.com/watch?v=InimDSMVHiY">"Planet Tour" video</a> that's quite stunning. It flies the viewer past the different planet types that players can now encounter -- lava and ice, planetary rings, green continents and swirling clouds. We've got a video embed of the <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> <em>Dominion</em> Planet Tour (check out 3:34!) for you after the jump.<p><a href="http://massively.joystiq.com/2009/12/14/ccp-games-releases-video-tour-of-eves-new-planets/" rel="bookmark">Continue reading <em>CCP Games releases video tour of EVE's new planets</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/14/ccp-games-releases-video-tour-of-eves-new-planets/">CCP Games releases video tour of EVE's new planets</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 Dec 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=InimDSMVHiY>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/14/ccp-games-releases-video-tour-of-eves-new-planets/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19280584/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/14/ccp-games-releases-video-tour-of-eves-new-planets/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>dominion</category><category>eve</category><category>eve-online</category><category>expansions</category><category>graphics</category><category>planets</category><category>sci-fi</category><category>stars</category><category>trinity</category><category>video</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 14 Dec 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Creating the planets of EVE Online]]></title><link>http://massively.joystiq.com/2009/12/01/creating-the-planets-of-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/01/creating-the-planets-of-eve-online/</guid><comments>http://massively.joystiq.com/2009/12/01/creating-the-planets-of-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/redterrestrial580.jpg" alt="" /></a><br /> One of the nice things <a href="http://www.eveonline.com"><em>EVE Online</em></a> players have to look forward to with the <a href="http://massively.joystiq.com/tag/dominion"><em>Dominion</em></a> expansion launch today is the addition of redesigned planets. <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> developer CCP jBot was recently interviewed about the game's new look at <a href="http://frontpage.mmozone.nl">MMOZONE</a> and explained how <a href="http://www.massively.coom/tag/ccp-games">CCP Games</a> generated the planets with their in-house development environment. The work was done in tandem with the company's Shanghai team working on the ground-based <a href="http://massively.joystiq.com/category/dust-514"><em>DUST 514</em></a>; the shaders they created allow the devs to manipulate landmasses and oceans, cloud density, city lights, and even regions with vegetation. Textures for 10 different planet types coupled with new planet shaders <em>"should ensure that every planet in EVE is unique,"</em> said CCP jBot. The end result is that New Eden will now have procedurally generated gas giants and ice planets, not to mention various terrestrial worlds. <br /> <br /> CCP's goal is to have the look of a given planet be identical in both <em>EVE Online</em> and <em>DUST 514</em>. CCP jBot told MMOZONE: <em>"We're working hard to make sure when you're in space over your favorite planet in </em>EVE<em> or on the ground of that same planet in </em>DUST 514<em> that it feels right. Obviously there are different constraints between console and PC that we live under which could mean a slight difference in the look but we're pretty excited about how things are looking on all platforms."</em><p><a href="http://massively.joystiq.com/2009/12/01/creating-the-planets-of-eve-online/" rel="bookmark">Continue reading <em>Creating the planets of EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/01/creating-the-planets-of-eve-online/">Creating the planets of EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 Dec 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://frontpage.mmozone.nl/content/view/1835/165>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/01/creating-the-planets-of-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19259041/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/01/creating-the-planets-of-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>dominion</category><category>dust-514</category><category>eve</category><category>eve-online</category><category>expansions</category><category>interviews</category><category>mmozone</category><category>new-eden</category><category>planets</category><category>sci-fi</category><category>shanghai</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 01 Dec 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Postcards from EVE: Reader Submissions]]></title><link>http://massively.joystiq.com/2009/11/01/eve-evolved-postcards-from-eve-reader-submissions/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/01/eve-evolved-postcards-from-eve-reader-submissions/</guid><comments>http://massively.joystiq.com/2009/11/01/eve-evolved-postcards-from-eve-reader-submissions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/wallpapers/" rel="tag">Wallpapers</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/postcards2-title.jpg" /></a></div>
<div style="text-align: left;">As a tribute to <a href="http://www.eve-online.com/eon/">EON Magazine</a>'s "Postcards from the Edge" feature, <a href="http://massively.joystiq.com/2009/10/25/eve-evolved-postcards-from-eve-wish-you-were-here/">last week I started this two-part series of postcards</a> from all around <a href="http://www.eve-online.com"><em>EVE Online</em></a>. In last week's first part I presented a gallery full of postcards from my own travels in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>. I then asked readers to email in any of their own screenshots that they wanted to appear as postcards. This week, I finish the series with a mixture of reader submissions and my own remaining postcards. As with last week, they're all high-resolution shots suitable to be used as widescreen backgrounds. Feel free to save them out from your browser to get them at full resolution.<br />
<br />
Thanks go to Massively readers "Mike", "Mark Pittam" and my corpmate "Retalus" for their submissions. Included are some shots of the new planets coming with the Dominion expansion in December and a lot of pictures from Sleeper space. Hope you enjoy!</div>
<div style="text-align: center;"><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/eve-online-postcards-part-2/">EVE Online Postcards, part 2</a></strong></p><a href="http://massively.joystiq.com/photos/eve-online-postcards-part-2/#2410669"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/user7_thumbnail.jpg" alt="Eden" title="Eden" /></a><a href="http://massively.joystiq.com/photos/eve-online-postcards-part-2/#2410379"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/32_thumbnail.jpg" alt="Wish you were here: Ice Mining" title="Wish you were here: Ice Mining" /></a><a href="http://massively.joystiq.com/photos/eve-online-postcards-part-2/#2410673"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/user8_thumbnail.jpg" alt="Amarr Victor" title="Amarr Victor" /></a><a href="http://massively.joystiq.com/photos/eve-online-postcards-part-2/#2410364"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/3_thumbnail.jpg" alt="Wish you were here: Tama" title="Wish you were here: Tama" /></a><a href="http://massively.joystiq.com/photos/eve-online-postcards-part-2/#2410383"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/user4_thumbnail.jpg" alt="Pirates of the deep" title="Pirates of the deep" /></a></div></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/01/eve-evolved-postcards-from-eve-reader-submissions/">EVE Evolved: Postcards from EVE: Reader Submissions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 01 Nov 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/11/01/eve-evolved-postcards-from-eve-reader-submissions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19218210/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/01/eve-evolved-postcards-from-eve-reader-submissions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>dominion</category><category>eon</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>gallery</category><category>nyphur</category><category>planets</category><category>postcard</category><category>postcards</category><category>sci-fi</category><category>screenshot</category><category>screenshots</category><category>wallpaper</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 01 Nov 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE's planetary graphics kicked up yet another notch for Dominion expansion]]></title><link>http://massively.joystiq.com/2009/10/29/eves-planetary-graphics-kicked-up-yet-another-notch-for-dominio/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/29/eves-planetary-graphics-kicked-up-yet-another-notch-for-dominio/</guid><comments>http://massively.joystiq.com/2009/10/29/eves-planetary-graphics-kicked-up-yet-another-notch-for-dominio/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a></p><a href="http://www.youtube.com/watch?v=fC6umiqm3gY&amp;feature=youtube_gdata"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/dominionplanet580.jpg" /></a><br />We pointed out last month that <a href="http://www.eveonline.com"><span style="font-style: italic;">EVE Online</span></a> will get a <a href="http://massively.joystiq.com/2009/09/18/a-look-at-eve-onlines-new-planet-art/">new look to its planets</a> this December, when the <a href="http://massively.joystiq.com/tag/dominion"><span style="font-style: italic;">Dominion</span></a> expansion launches. There's now more footage of the improved planetary graphics which is even better than what we saw in September, with a closer look at the swirling clouds, continents, and oceans, as well as light and shadows on the horizon. The footage is courtesy once again of <a href="http://massively.joystiq.com/category/eve-online"><span style="font-style: italic;">EVE Online</span></a> player <a href="http://www.youtube.com/user/Flamewave357"><span style="font-style: italic;">Flamewave</span></a> -- who <span style="font-style: italic;">may</span> just live on the Singularity test server. <br /><br />We've got a video embed of Flamewave's footage of the new planetary graphics as seen on the test server, so stick with us after the jump for a stunning look at New Eden as it will appear in <span style="font-style: italic;">Dominion</span>.<p><a href="http://massively.joystiq.com/2009/10/29/eves-planetary-graphics-kicked-up-yet-another-notch-for-dominio/" rel="bookmark">Continue reading <em>EVE's planetary graphics kicked up yet another notch for Dominion expansion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/29/eves-planetary-graphics-kicked-up-yet-another-notch-for-dominio/">EVE's planetary graphics kicked up yet another notch for Dominion expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 Oct 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=fC6umiqm3gY&amp;feature=youtube_gdata>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/29/eves-planetary-graphics-kicked-up-yet-another-notch-for-dominio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19214296/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/29/eves-planetary-graphics-kicked-up-yet-another-notch-for-dominio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>clouds</category><category>dominion</category><category>eve</category><category>eve-online</category><category>expansions</category><category>flamewave</category><category>graphics</category><category>new-eden</category><category>planets</category><category>sci-fi</category><category>singularity</category><category>test-server</category><category>video</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 29 Oct 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Graphical upgrades for EVE Online]]></title><link>http://massively.joystiq.com/2009/10/18/eve-evolved-graphical-upgrades-for-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/18/eve-evolved-graphical-upgrades-for-eve-online/</guid><comments>http://massively.joystiq.com/2009/10/18/eve-evolved-graphical-upgrades-for-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/graphics-title.jpg" alt="" /></a><br /></div>
Some time ago, <a href="http://massively.joystiq.com/2009/04/12/eve-evolved-making-eve-beautiful/">I looked at</a> the different graphical updates <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a> has received over the years and what was to come. The ship graphics were renovated years ago with the Trinity expansion and much of the rest of the game was left looking dated in comparison. The <em>Apocrypha</em> expansion picked up on the upgrades where <em>Trinity</em> left off, with <a href="http://evepics.wordpress.com/2009/03/31/new-asteroids/">re-developments of asteroid graphics</a> and most of the game's special effects. Future updates were planned, with promises of bringing new life to planets and everything else that hasn't been improved. With the <em>Dominion</em> expansion on the horizon, it now seems that those promises are being fulfilled. We've seen new planet graphics and even shiny new starfields on the test server but are there other parts of the game that could benefit more from a graphical overhaul?<br /><br />In this short opinion piece, I take a quick look at the graphical overhauls that are coming with the <em>Dominion</em> expansion and ask which other aspects of <a href="http://massively.joystiq.com/category/eve-online/"><span style="font-style: italic;">EVE</span></a>'s graphics are long overdue for an upgrade.<p><a href="http://massively.joystiq.com/2009/10/18/eve-evolved-graphical-upgrades-for-eve-online/" rel="bookmark">Continue reading <em>EVE Evolved: Graphical upgrades for EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/18/eve-evolved-graphical-upgrades-for-eve-online/">EVE Evolved: Graphical upgrades for EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 18 Oct 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/10/18/eve-evolved-graphical-upgrades-for-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19199461/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/18/eve-evolved-graphical-upgrades-for-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asteroids</category><category>ccp</category><category>ccp-games</category><category>effects</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>graphics</category><category>moons</category><category>nebula</category><category>opinion</category><category>planets</category><category>procedural-generation</category><category>sci-fi</category><category>ships</category><category>update</category><category>upgrade</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 18 Oct 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[A look at EVE Online's new planet art]]></title><link>http://massively.joystiq.com/2009/09/18/a-look-at-eve-onlines-new-planet-art/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/18/a-look-at-eve-onlines-new-planet-art/</guid><comments>http://massively.joystiq.com/2009/09/18/a-look-at-eve-onlines-new-planet-art/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://www.youtube.com/watch?v=dYBLP9hxWVE"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/evenewplanetart.jpg" alt="" /></a><br /></div>
With the upcoming <a href="http://www.eveonline.com/dominion/"><em>Dominion</em></a> expansion, EVE's planets are receiving some <a href="http://massively.joystiq.com/2009/08/31/eve-online-announces-dominion-expansion-walking-in-stations-r/">much needed graphical love</a>. While they don't look bad, they just don't look like the rest of the graphically updated universe anymore. But, <a href="http://massively.joystiq.com/tag/ccp">CCP</a> has seen the problem, and will be updating all of their planets to bring an artistic focus back on them -- especially as they will be the settings of <a href="http://massively.joystiq.com/category/dust-514">DUST 514</a>'s battles.<br /><br />As the <a href="http://massively.joystiq.com/tag/dominion"><em>Dominion</em></a> expansion has hit the test server, one of the testers made a video showcasing some of the artistic upgrades. CCP certainly has made some beautiful worlds and awesome atmospheric effects, and you can catch it all in Flamewave357's YouTube video. Click continue reading to check out the video after the jump!<br /><br />[Via <a href="http://www.mmorpg.com/newsroom.cfm/read/14991/EVE-Online-Dominion-New-Planet-Graphics-Video.html">MMORPG.com</a>]<p><a href="http://massively.joystiq.com/2009/09/18/a-look-at-eve-onlines-new-planet-art/" rel="bookmark">Continue reading <em>A look at EVE Online's new planet art</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/18/a-look-at-eve-onlines-new-planet-art/">A look at EVE Online's new planet art</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 Sep 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=dYBLP9hxWVE>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/18/a-look-at-eve-onlines-new-planet-art/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19165397/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/18/a-look-at-eve-onlines-new-planet-art/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>crowd-control-productions</category><category>dominion</category><category>dust-514</category><category>eve</category><category>eve-online</category><category>planet-art</category><category>planets</category><category>video</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 18 Sep 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online announces Dominion expansion, 'Walking in Stations' renamed Incarna]]></title><link>http://massively.joystiq.com/2009/08/31/eve-online-announces-dominion-expansion-walking-in-stations-r/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/31/eve-online-announces-dominion-expansion-walking-in-stations-r/</guid><comments>http://massively.joystiq.com/2009/08/31/eve-online-announces-dominion-expansion-walking-in-stations-r/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/eveonlinedominionimageat580.jpg" /></a><br /><a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> has announced their 11th free expansion for <a href="http://www.eveonline.com"><em>EVE Online</em></a>, called "<em>Dominion</em>." As the name suggests, the winter expansion focuses on territories and player control over them. We're told that the <em>Dominion</em> expansion focuses on conquering and holding space, and will feature a reworking of the <a href="http://wiki.eveonline.com/wiki/Sovereignty_%28Mechanics%29">sovereignty</a> system of territorial control for player alliances. We don't have any further details on the sovereignty revamp yet, but according to <a href="http://www.ccpgames.com">CCP</a> the changes have been made with subscriber feedback in mind, particularly through the player-elected <a href="http://massively.joystiq.com/tag/council-of-stellar-management">Council of Stellar Management</a>. <br /><br />Given that CCP Games is <a href="http://massively.joystiq.com/category/dust-514">tying more of <em>EVE Online</em>'s gameplay into the planets</a> of the <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/">New Eden galaxy</a>, the next step they're taking with the Trinity graphics engine is to add more detail to these planets (and presumably moons).<p><a href="http://massively.joystiq.com/2009/08/31/eve-online-announces-dominion-expansion-walking-in-stations-r/" rel="bookmark">Continue reading <em>EVE Online announces Dominion expansion, 'Walking in Stations' renamed Incarna</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/31/eve-online-announces-dominion-expansion-walking-in-stations-r/">EVE Online announces Dominion expansion, 'Walking in Stations' renamed Incarna</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 31 Aug 2009 16:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/news.asp?a=single&amp;nid=3334&amp;tid=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/31/eve-online-announces-dominion-expansion-walking-in-stations-r/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19145258/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/31/eve-online-announces-dominion-expansion-walking-in-stations-r/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliances</category><category>ambulation</category><category>breaking</category><category>ccp-games</category><category>cosmos</category><category>council-of-stellar-management</category><category>csm</category><category>dominion</category><category>dust-514</category><category>epic-mission-arcs</category><category>eve-fanfest-2009</category><category>eve-online</category><category>expansions</category><category>game-mechanics</category><category>guilds</category><category>new-eden</category><category>novel</category><category>piracy</category><category>pirates</category><category>planets</category><category>sci-fi</category><category>sovereignty</category><category>the-burning-life</category><category>trinity</category><category>walking-in-stations</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 31 Aug 2009 16:45:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Making EVE beautiful]]></title><link>http://massively.joystiq.com/2009/04/12/eve-evolved-making-eve-beautiful/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/12/eve-evolved-making-eve-beautiful/</guid><comments>http://massively.joystiq.com/2009/04/12/eve-evolved-making-eve-beautiful/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/beut-title.jpg" alt="" /></a></div>
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When it was released back in 2003, <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a> was one of the most visually impressive games on the market. Over the coming years, the graphics aged gracefully next to competitors on the market and all seemed well. Nonetheless, <a href="http://massively.joystiq.com/tag/ccp"><span style="font-style: italic;">CCP</span></a> were not content to let their flagship game's graphics eventually go out of date. In true CCP style, they developed a long-term staged delivery plan for the complete overhaul of the game's graphics. The first stage of delivery came with the Trinity expansion, in which a premium client was launched <a href="http://www.youtube.com/watch?v=maMjjUr6zIQ&amp;feature=channel_page">with incredible high resolution ship models</a>. This was just the first stage in a plan to keep <a href="http://massively.joystiq.com/category/eve-online"><span style="font-style: italic;">EVE</span></a> graphically ahead of any competitors.<br />
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In this technical article, I look at the science of making <span style="font-style: italic;">EVE</span> beautiful and examine CCP's plans for the future.<p><a href="http://massively.joystiq.com/2009/04/12/eve-evolved-making-eve-beautiful/" rel="bookmark">Continue reading <em>EVE Evolved: Making EVE beautiful</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/12/eve-evolved-making-eve-beautiful/">EVE Evolved: Making EVE beautiful</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 12 Apr 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/04/12/eve-evolved-making-eve-beautiful/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1514831/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/12/eve-evolved-making-eve-beautiful/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>animation</category><category>apocrypha</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>expansion</category><category>fanfest</category><category>featured</category><category>GPU</category><category>graphics</category><category>joystiqfeatures</category><category>model</category><category>neutraliser</category><category>nosferatu</category><category>planets</category><category>shader</category><category>ship</category><category>special effects</category><category>SpecialEffects</category><category>stasis</category><category>trinity</category><category>visual computing</category><category>VisualComputing</category><category>web</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 12 Apr 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Summer to bring big announcements for Stargate Worlds]]></title><link>http://massively.joystiq.com/2008/06/08/summer-to-bring-big-announcements-for-stargate-worlds/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/08/summer-to-bring-big-announcements-for-stargate-worlds/</guid><comments>http://massively.joystiq.com/2008/06/08/summer-to-bring-big-announcements-for-stargate-worlds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/stargate-worlds/" rel="tag">Stargate Worlds</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/stargate-worlds/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/sgw132515.jpg" /></a><br /></div>
Get ready for <a href="http://massively.joystiq.com/2008/05/27/stargate-worlds-minigames-make-casual-hardcore/">information</a> overload all you Stargate fans, because with summer setting in (at least for the upper half of the hemisphere) <a href="http://www.firesky.com/">Firesky</a> will be making big announcements for their upcoming MMO, <em><a href="http://www.stargateworlds.com/">Stargate Worlds</a></em>. You can expect to hear new information about planets, racial abilities and even details on the origin of Op-CORE -- the evil human faction featured in the game. News of which expos the development team plans on attending are also soon to be announced but that information will be revealed at the <em><a href="http://massively.joystiq.com/category/stargate-worlds/">Stargate Worlds</a></em> official website. <br /><br />It's likely that Massively will be attending at least one of the expos that <a href="http://massively.joystiq.com/tag/cheyenne-mountain-entertainment/">Cheyenne Mountain Entertainment</a> goes to, so expect us to <a href="http://massively.joystiq.com/2008/05/21/a-chat-with-stargate-worlds-joe-ybarra/">poke and prod</a> them for the sake of new and exciting information regarding their game. We especially want to know what they think of our <a href="http://en.wikipedia.org/wiki/Jaffa_(Stargate)">Jaffa</a> jokes, as everyone we usually tell them to just gives us strange looks before walking away slowly.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/08/summer-to-bring-big-announcements-for-stargate-worlds/">Summer to bring big announcements for Stargate Worlds</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 08 Jun 2008 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://community.stargateworlds.com/news/6/1017/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/08/summer-to-bring-big-announcements-for-stargate-worlds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1219193/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/08/summer-to-bring-big-announcements-for-stargate-worlds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cheyenne-mountain-entertainment</category><category>expo</category><category>firesky</category><category>jaffa</category><category>op-core</category><category>planets</category><category>racial-abilities</category><category>stargate</category><category>stargate-worlds</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Sun, 08 Jun 2008 17:30:00 EST</pubDate></item><item><title><![CDATA[Poll confirms six Stargate Worlds planets]]></title><link>http://massively.joystiq.com/2007/11/29/poll-confirms-six-stargate-worlds-planets/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/29/poll-confirms-six-stargate-worlds-planets/</guid><comments>http://massively.joystiq.com/2007/11/29/poll-confirms-six-stargate-worlds-planets/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/stargate-worlds/" rel="tag">Stargate Worlds</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://www.stargateworlds.com/gallery/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/agnos.jpg" alt="" /></a></div>
<a href="http://www.stargateworlds.com/news/5/669/">A new poll is up</a> at <a href="http://massively.joystiq.com/tag/cheyenne-mountain-entertainment">Cheyenne Mountain's</a> official <a href="http://massively.joystiq.com/category/stargate-worlds"><em>Stargate Worlds</em></a> website. Normally this would only be worth a mention in passing, but the text and contents of the poll actually confirm the inclusion of six specific <em>Stargate SG-1</em> franchise planets.<br /><br />The poll asks players which planet they're most excited about visiting, and then lists six "confirmed" planets: Agnos (an Ancient city which we've <a href="http://massively.joystiq.com/2007/11/23/cheyenne-releases-11-new-stargate-worlds-images/">already seen some pictures of</a>), The Castle (the Tau'ri prison planet), Lucia, Stargate Command (aka Earth), Tollana, and an "unnamed <a href="http://massively.joystiq.com/2007/10/27/lets-talk-about-goauld-baby/">Goa'uld</a> desert planet."<br /><br />So it looks like there will be a good variety of places to go. But where's <a href="http://en.wikipedia.org/wiki/Abydos_%28Stargate%29">Abydos?</a> It's not Stargate without Abydos!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/29/poll-confirms-six-stargate-worlds-planets/">Poll confirms six Stargate Worlds planets</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 Nov 2007 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.stargateworlds.com/news/5/669/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/29/poll-confirms-six-stargate-worlds-planets/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1051207/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/29/poll-confirms-six-stargate-worlds-planets/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abydos</category><category>agnos</category><category>cheyenne-mountain-entertainment</category><category>goa'uld</category><category>lucia</category><category>planets</category><category>poll</category><category>regions</category><category>sgc</category><category>sgw</category><category>stargate</category><category>stargate-command</category><category>stargate-sg-1</category><category>stargate-worlds</category><category>the-castle</category><category>tollana</category><category>zones</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Thu, 29 Nov 2007 18:00:00 EST</pubDate></item></channel></rss>
