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Posts tagged planet

David Braben is kickstarting a new multiplayer Elite sequel

Elite and its sequel Frontier: Elite II were arguably two of the most influential early space games ever made. They dropped the player into an immense sci-fi sandbox with just a tiny ship and a handful of credits. You could work your way up to larger and larger hauling ships, fight off pirates ...

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EVE Evolved: Merging EVE with DUST 514

When console MMOFPS DUST 514 was first announced, players were cautious of the game's ambitious goals. Developers promised that DUST battles would decide the ownership of planets inside PC MMO EVE Online, and that this would tie into system sovereignty and ultimately ownership of entire regions ...

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The Daily Grind: What's your most-hated MMO zone?

Star Wars Galaxies may have been my favorite MMO, but its pre-NGE Rage of Wookiees expansion introduced what I consider the worst MMO zone of all time: Kashyyyk. Unlike the wide-open planets that populated the SWG galaxy at launch, the tiny playable areas of Kashyyyk were a maze of tall zone ...

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Clone Wars Adventures adds embattled Carlac to planetary roster

Sony Online Entertainment released a new set of hyperspace coordinates to its Clone Wars Adventures players, but be warned: If you take them, you'll be in for quite a scuffle. Today the game has expanded to include a new planet, Carlac. This isn't a peaceful world full of timeshare opportunities ...

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Hyperspace Beacon: Sensing the future

I like making predictions. When it comes to Star Wars: The Old Republic, I've been spot on about several things, but I've missed the boat on some too. "Careful you must be when sensing the future, Anakin. The fear of loss is a path to the dark side," Yoda warned the young Jedi Knight in Revenge ...

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Hyperspace Beacon: Force reflection

"Always in motion is the future," Yoda reflected to Luke Skywalker in the greatest of all Star Wars movies, The Empire Strikes Back. Even for a Jedi master, the future is unpredictable and always fluid. Likewise, I made predictions about Star Wars: The Old Republic that were completely off base ...

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EVE Evolved: Player-owned structures

For much of EVE Online's life, warfare has revolved around player-owned structures of one sort or another. When conquerable stations were released at the end of 2003, they became flashpoints for PvP and goals for corporate territorial warfare. This continued even after the release of player-owned ...

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EVE planetary interaction improvements deployed

When EVE Online's Tyrannis expansion was first released, developers promised that a team would be assigned to iterate on the core planetary interaction feature. Numerous user interface tweaks have been deployed since then in hotfixes, but the biggest gameplay improvements so far have just arrived ...

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SWTOR planet Quesh: the anti-vacation spot

If you are looking for long sandy beaches, bright blue skies, and warm fresh air, then Quesh is not your vacation spot. However, if you're into poisonous chemicals, heavy pollutants, and war-scarred landscapes, then I have the perfect place for you! Today, Star Wars: The Old Republic introduced ...

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Massively's EVE Online Incursion video devblog roundup

Having progressed from being a small independent studio in Iceland to a successful multinational industry leader, EVE Online's developer CCP Games has always had a reputation for being very close to the game's playerbase. Back in July, this view was soured when information from devblogs and the ...

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Hyperspace Beacon: Does SWTOR's F2P work?

Posted on May 21st 2013 1:00PM

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