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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE introduces "Hours for PLEX" reactivation scheme]]></title><link>http://massively.joystiq.com/2011/03/11/eve-introduces-hours-for-plex-reactivation-scheme/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/11/eve-introduces-hours-for-plex-reactivation-scheme/</guid><comments>http://massively.joystiq.com/2011/03/11/eve-introduces-hours-for-plex-reactivation-scheme/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=871"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/reactiv-title.jpg" vspace="4" /></a></div>
In today's subscription MMO market, <a href="http://www.eve-online.com"><em>EVE Online</em></a> is in the unique position of allowing players to pay for their game time with in-game currency. To help cash-poor players afford a subscription and to aid in <a href="http://www.massively.com/tag/ccp">CCP's</a> ongoing war against RMT, the company introduced the <a href="http://massively.joystiq.com/tag/plex">30 day Pilot's License EXtension</a> (PLEX).<br />
<br />
Cash-rich players who want a little extra in-game ISK would ordinarily be tempted to buy from illicit sources that rely on destructive botting and hacking practices to obtain their currency. Instead of putting themselves at risk of being <a href="http://massively.joystiq.com/2010/12/19/eve-evolved-the-rmt-problem/">keylogged, banned or just outright ripped off</a>, players can buy 60-day game time codes and convert each of them into two in-game pilot's licenses to sell on the in-game market. ISK-rich players can then buy those licenses from the in-game market and activate them to add 30 days of game time to their accounts. If an account is expired but has the funds to buy a PLEX, players can even ask for a temporary reactivation so that they can buy one and apply it to the account.<br />
<br />
Until now, reactivations have had to be processed manually, with players filing an in-game petition through the <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> website. In a devblog yesterday, <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=871">GM Grimmi of CCP announced that a new automated reactivation scheme</a> will give players access to the game for four hours to purchase PLEX and apply them to their accounts. In addition to reducing GM workload, this scheme will allow people who have previously quit the game to temporarily reactivate their accounts and attempt to pull together enough ISK for 30 days of essentially free game time. The service has been <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=873">temporarily taken offline to resolve a conflict</a> with the current CSM voting procedure, but once it's back online it will be accessible through the <a href="https://secure.eveonline.com/AccountManMenu.aspx">account management page</a> on the <em>EVE</em> website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/11/eve-introduces-hours-for-plex-reactivation-scheme/">EVE introduces "Hours for PLEX" reactivation scheme</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Mar 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/11/eve-introduces-hours-for-plex-reactivation-scheme/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19876028/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/11/eve-introduces-hours-for-plex-reactivation-scheme/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>account-reactivation</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>game-time-card</category><category>game-time-code</category><category>gtc</category><category>pilot-license-extension</category><category>plex</category><category>rmt</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Fri, 11 Mar 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online microtransactions won't impact gameplay]]></title><link>http://massively.joystiq.com/2010/11/23/eve-online-microtransactions-wont-impact-gameplay/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/23/eve-online-microtransactions-wont-impact-gameplay/</guid><comments>http://massively.joystiq.com/2010/11/23/eve-online-microtransactions-wont-impact-gameplay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=815"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/devblogmicro-title.jpg" alt="" /></a></div>
Some time ago, <a href="http://massively.joystiq.com/tag/ccp-games/">CCP Games</a> announced its intention to add microtransactions options to its popular subscription MMO <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a>. In <a href="http://www.eurogamer.net/articles/2010-10-06-eve-ccp-gives-a-damn-interview?page=3">an interview with EuroGamer</a>, the game's Creative Director Torfi Frans Olafsson said that the industry has been moving toward additional microtransactions for the past few years, adding that CCP would <em>"evolve just like everyone else"</em> and would <em>"certainly not become a dinosaur."</em> The first and most controversial of those options to be announced was a paid neural remap. Neural remaps allow players to re-distribute their attributes so they can learn a particular set of skills faster. New players currently get several free remaps, and all players can do one remap per year for free. The plan was to allow players to buy a remap with PLEX, 30-day game time codes that can be bought and sold on the in-game market.<br />
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It wasn't long <a href="http://massively.joystiq.com/2010/10/10/eve-evolved-eve-players-debate-microtransactions/">until a fierce debate erupted</a>. Players began complaining that neural remaps allowed players with more money to train skills at an accelerated rate by letting them switch between the optimum attributes for different skill types as often as they wanted. Further questions were raised on the future of microtransactions in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> -- how long would it be, players thought, until skill points and in-game benefits start hitting the table and causing an upset? In <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=815">a new devblog, CCP has allayed all of those fears</a>. The previously announced PLEX for neural remap scheme has been scrapped, and the company has announced a clear vision for its microtransaction strategy. Much to the relief of players, CCP will not be offering anything that alters the rate of skill gain over time or any items that have a gameplay impact. Potential releases include <a href="http://massively.joystiq.com/tag/incarna"><em>Incarna</em></a> clothing and furniture and the ability to apply a logo to your ships, both options which are sure to be popular if they materialise.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/23/eve-online-microtransactions-wont-impact-gameplay/">EVE Online microtransactions won't impact gameplay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 23 Nov 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/23/eve-online-microtransactions-wont-impact-gameplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19729650/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/23/eve-online-microtransactions-wont-impact-gameplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>incarna</category><category>microtransactions</category><category>pilot-license-extension</category><category>plex</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Tue, 23 Nov 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: EVE players debate microtransactions]]></title><link>http://massively.joystiq.com/2010/10/10/eve-evolved-eve-players-debate-microtransactions/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/10/eve-evolved-eve-players-debate-microtransactions/</guid><comments>http://massively.joystiq.com/2010/10/10/eve-evolved-eve-players-debate-microtransactions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/micro-title.jpg" /></a></div>
Sometimes it seems as though the entire MMO industry is moving toward microtransaction-based pricing schemes. With <a href="http://massively.joystiq.com/category/free-to-play/">the success of free-to-play</a> titles like <a href="http://www.runesofmagic.com"><em>Runes of Magic</em></a> and <a href="http://www.freerealms.com"><em>Free Realms</em></a>, it's clear that microtransactions are becoming a popular alternative to the standard subscription model. Famously, <a href="http://www.ddo.com"><em>Dungeons and Dragons Online</em></a> also proved that a hybrid model with both subscription and microtransaction options could be a great success. Even <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> has hopped on the microtransaction bandwagon with its <a href="http://massively.joystiq.com/2010/04/16/anti-aliased-shut-up-people-come-buy-my-horse/">infamous sparkle pony</a> and cosmetic pets.<br />
<br />
With the industry moving firmly in one direction, questions have been raised over whether <a href="http://www.eve-online.com"><em>EVE Online</em></a> will ever implement any kind of microtransactions. Believe it or not, the first steps toward doing just that have already been taken. It was discovered some time ago that the <a href="http://www.eveonline.com/incursion/"><em>Incursion</em></a> expansion <a href="http://massively.joystiq.com/2010/09/04/pax-2010-ccp-unveils-eve-onlines-latest-expansion/">this winter</a> would give players the ability to buy extra neural remaps with PLEX. <a href="http://wiki.eveonline.com/en/wiki/Neural_remapping">Neural remapping allows players to re-assign</a> a character's attributes using a points-based system. As attributes are only used to determine the speed with which skills train, remaps allow players to max out the stats required to train a particular branch of skills.<br />
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In this opinion piece, I look at the microtransaction debate currently raging in the <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> community and weigh in with my opinions on this controversial issue.<p><a href="http://massively.joystiq.com/2010/10/10/eve-evolved-eve-players-debate-microtransactions/" rel="bookmark">Continue reading <em>EVE Evolved: EVE players debate microtransactions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/10/eve-evolved-eve-players-debate-microtransactions/">EVE Evolved: EVE players debate microtransactions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 10 Oct 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/10/eve-evolved-eve-players-debate-microtransactions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19667028/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/10/eve-evolved-eve-players-debate-microtransactions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>debate</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>forum</category><category>incarna</category><category>incursion</category><category>microtransaction</category><category>Microtransactions</category><category>neural-remapping</category><category>opinion</category><category>pilot-license-extension</category><category>plex</category><category>rmt</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 10 Oct 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE player destroys over $1000 worth of game time]]></title><link>http://massively.joystiq.com/2010/08/08/eve-player-destroys-over-1000-worth-of-game-time/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/08/eve-player-destroys-over-1000-worth-of-game-time/</guid><comments>http://massively.joystiq.com/2010/08/08/eve-player-destroys-over-1000-worth-of-game-time/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://eve-kill.net/?a=kill_detail&amp;kll_id=7309710"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/plexkill-title-1281259608.jpg" /></a></div>
<span style="float: right; margin-left: 10px; margin-top: 7px;"><script> var digg_url = 'http://digg.com/pc_games/EVE_player_destroys_over_1_200_dollars_of_in_game_time'; </script> <script src="http://digg.com/api/diggthis.js"></script></span> Like many MMOs, <a href="http://www.eve-online.com"><em>EVE Online</em></a> has a problem with players buying ISK from shady websites to short-cut the ISK-making process. On the other end of the spectrum, many players are great at making ISK but unable to afford the monthly subscription. To kill two birds with one stone, CCP created PLEX. Sixty-day game time codes purchased for cash can be converted into two <a href="http://support.eveonline.com/Pages/KB/Article.aspx?id=495">30-day Pilots License Extensions</a>, which become items in the game. The PLEX can then be traded to other <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> players for ISK, creating a legitimate way to buy ISK without fear of being hit by the ban-hammer. Players with some ISK to spare can buy PLEX from the market and redeem them for game time, essentially playing for free. It's an innovative system, and until recently it was a completely safe market to deal in.<p><a href="http://massively.joystiq.com/2010/08/08/eve-player-destroys-over-1000-worth-of-game-time/" rel="bookmark">Continue reading <em>EVE player destroys over $1000 worth of game time</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/08/eve-player-destroys-over-1000-worth-of-game-time/">EVE player destroys over $1000 worth of game time</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 08 Aug 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://eve-kill.net/?a=kill_detail&amp;kll_id=7309710>Read</a>&nbsp;|&nbsp;<a href=http://mofo.killmail.org/?a=kill_detail&amp;kll_id=7309710>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/08/eve-player-destroys-over-1000-worth-of-game-time/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19585067/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/08/eve-player-destroys-over-1000-worth-of-game-time/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>billion</category><category>breaking</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>gank</category><category>isk</category><category>pilot-license-extension</category><category>plex</category><category>pvp</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 08 Aug 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Massively to hold EVE Online contest this week, win copious amounts of game time]]></title><link>http://massively.joystiq.com/2009/11/21/massively-to-hold-eve-online-contest-this-week-win-copious-amou/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/21/massively-to-hold-eve-online-contest-this-week-win-copious-amou/</guid><comments>http://massively.joystiq.com/2009/11/21/massively-to-hold-eve-online-contest-this-week-win-copious-amou/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/giveaways/" rel="tag">Giveaways</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/pleximageat225.jpg" />In the time our columnist <a href="http://massively.joystiq.com/bloggers/brendan-drain">Brendan Drain</a> and I have spent covering <a href="http://www.eveonline.com"><em>EVE Online</em></a> for Massively, it's grown into one of the site's <a href="http://massively.joystiq.com/category/eve-online">most popular game categories</a>. With that in mind, we've decided to run a contest that's really a <em>thank you</em> to our readers who've been following along with our <em>EVE</em> coverage. <a href="http://www.ccpgames.com">CCP Games</a> was kind enough to provide Massively's readers with 50 <a href="http://support.eve-online.com/Pages/KB/Article.aspx?id=495">Pilot License Extensions</a> (PLEX) as contest prizes which we'll give away over the next two weeks. <br />
<br />
As most every <em>EVE Online</em> player knows, one PLEX = one month of game time, but is also a virtual item that can be bought and sold on the market in-game. Massively's <em>EVE Online</em> PLEX contest will actually give our readers two chances at winning -- once this week, and once next week, too. The first thing we must note is this contest will only be open to North American residents (U.S. and Canada, excluding Quebec). Sorry to our other readers abroad, but it's a legal thing. For everyone else who is eligible to enter, read on for more info:<p><a href="http://massively.joystiq.com/2009/11/21/massively-to-hold-eve-online-contest-this-week-win-copious-amou/" rel="bookmark">Continue reading <em>Massively to hold EVE Online contest this week, win copious amounts of game time</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/21/massively-to-hold-eve-online-contest-this-week-win-copious-amou/">Massively to hold EVE Online contest this week, win copious amounts of game time</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 21 Nov 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/11/21/massively-to-hold-eve-online-contest-this-week-win-copious-amou/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19239827/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/21/massively-to-hold-eve-online-contest-this-week-win-copious-amou/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>ccp-plex-contest</category><category>contests</category><category>eve</category><category>eve-online</category><category>giveaways</category><category>pilot-license-extension</category><category>plex</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 21 Nov 2009 10:00:00 EST</pubDate></item></channel></rss>
