Posts tagged physics 
Five top tips for your first few days of Diablo III
Diablo III officially launched at midnight last night, opening the floodgates on what is possibly the most pre-ordered PC game in history. It's been almost 12 years since the previous game in the series launched, and it's still going to this day. Whether you've played previous games, have taken ...
Darkfall update talks camera, physics improvements
What's up in the lands of Agon recently? Quite a lot if the latest Darkfall dev update is any indication. The lengthy wall o' text touches on current development tasks including the possibility of an improved third-person camera, momentum mechanics, and ragdoll physics for the game's animations. ...
DC Universe video touts world, combat physics
The DC Universe hype machine is in full swing, what with this week's partial NDA drop and the steady stream of information flowing out of Sony Online Entertainment pertaining to the superhero title. To that end, game director Chris Cao narrates the latest DCUO video, which focuses on physics and ...
Vindictus entices players with a dynamic new trailer
The creators of Vindictus, or Addictus (as it's been called by certain Editors-in-Chief), have thought to inspire us to play their action MMO by launching another trailer. The free-to-play game launched two weeks ago as the first real-physics based MMO. This game that features constant twitchy ...
Video shows CCP's incredible cloth and hair simulation
We've known for some time that CCP planned to use physics simulation to make the clothes in EVE Online's Incarna expansion and their upcoming World of Darkness MMO more realistic. They even gave a talk on using NVidia's APEX cloth simulation at the 2010 Game Developer's Conference. Until now, all ...
GDC10: Nexon's Vindictus revealed
I'll admit to being somewhat of a Nexon fanboy, and someone that considers them to be in the toy business rather than in the MMO business. They manufacture joy in my eyes. Bright, shiny joy. But the recent announcement of their new title "Vindictus" shows us a game that we are not used to seeing ...
Black Prophecy networking physics explained
Reakktor Media Technical Director Cyrus Preuss is back with his fourth and final dev diary regarding Black Prophecy's game physics. This time around, the focus is on the networking side of the equation, and the article does a good job of presenting the Reakktor team's networking challenges to the ...
Balancing realistic physics with fun in Black Prophecy
The latest info about the sci-fi MMO Black Prophecy, currently in development at Reakktor Media, comes in the form of a series of dev blogs from the game's Technical Director, Cyrus Preuss. As with his two previous blogs, Cyrus gets down into the nuts and bolts of how the game's physics work, ...
Black Prophecy technical director on game's physics
Black Prophecy from Reakktor Media is a sci-fi MMO that may ultimately be a bit more accessible to some gamers than reigning sci-fi champ EVE Online. It will be a very different sort of game than EVE, though. In fact, there is still much about Black Prophecy that has yet to be revealed, but the ...
Black Prophecy dev diary gives peek at game's physics
Now that the sci-fi MMO Black Prophecy is free to keep moving forward, the game's developer Reakktor Media is revealing more about the title. Recent dev diaries focused on Black Prophecy's art direction but now Technical Director Cyrus Preuss is kicking off a short series on the game's physics. ...




