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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Vindictus entices players with a dynamic new trailer]]></title><link>http://massively.joystiq.com/2010/11/17/vindictus-entices-players-with-a-dynamic-new-trailer/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/17/vindictus-entices-players-with-a-dynamic-new-trailer/</guid><comments>http://massively.joystiq.com/2010/11/17/vindictus-entices-players-with-a-dynamic-new-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/vindictus/" rel="tag">Vindictus</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/vindictus/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/vindictus-launch.jpg" /></a></div>
The creators of <a href="http://vindictus.com"><em>Vindictus</em></a>, or Addictus (as it's been called by <a href="http://massively.joystiq.com/shawn-schuster">certain Editors-in-Chief</a>), have thought to inspire us to play their action MMO by launching another trailer. The free-to-play game <a href="http://massively.joystiq.com/2010/10/27/vindictus-launch-day-roundup/">launched two weeks ago</a> as the first real-physics based MMO. This game that features constant twitchy combat, also, <a href="http://massively.joystiq.com/2010/11/02/vindictus-takes-a-look-at-casting-with-evie/">recently announced a new ranged-class</a> giving the gameplay a completely different dynamic. The trailer magnifies the intensity of this unique gaming engine by slowing down and reversing much of the in-game shots in the video. All creatures and player characters affect the environment, as well as their intended target. Walls are mashed. Buildings fall. The earth is crumbled beneath mighty weapons.<br />
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If violence and passion fuel your gameplay then <a href="http://www.nexon.net/">Nexon</a> invites you to try out <a href="http://massively.joystiq.com/category/vindictus/">Vindictus</a> for yourself at the <a href="http://vindictus.com">official website</a>. It will cost you nothing to try it out for yourself, and you may just find a new world you'll love to explore. Fix your eyes on this film featuring a frenzied flash into this fantasy realm after the break.<p><a href="http://massively.joystiq.com/2010/11/17/vindictus-entices-players-with-a-dynamic-new-trailer/" rel="bookmark">Continue reading <em>Vindictus entices players with a dynamic new trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/17/vindictus-entices-players-with-a-dynamic-new-trailer/">Vindictus entices players with a dynamic new trailer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 17 Nov 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/17/vindictus-entices-players-with-a-dynamic-new-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19721235/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/17/vindictus-entices-players-with-a-dynamic-new-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>action-mmo</category><category>Action-RPG</category><category>addictus</category><category>Nexon</category><category>physics</category><category>physics-engine</category><category>physics-engines</category><category>preview</category><category>trailer</category><category>Valve</category><category>video</category><category>vindictus</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Wed, 17 Nov 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[Balancing realistic physics with fun in Black Prophecy]]></title><link>http://massively.joystiq.com/2010/01/31/balancing-realistic-physics-with-fun-in-black-prophecy/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/31/balancing-realistic-physics-with-fun-in-black-prophecy/</guid><comments>http://massively.joystiq.com/2010/01/31/balancing-realistic-physics-with-fun-in-black-prophecy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/black-prophecy/" rel="tag">Black Prophecy</a></p><a href="http://massively.joystiq.com/category/black-prophecy"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/blackprophecyphysicsdevblog3at580.jpg" /></a><br />
The latest info about the sci-fi MMO <a href="http://www.blackprophecy.com"><em>Black Prophecy</em></a>, currently in development at <a href="http://massively.joystiq.com/tag/reakktor-media">Reakktor Media</a>, comes in the form of a <a href="http://massively.joystiq.com/2009/12/08/black-prophecy-technical-director-on-games-physics/">series of dev blogs</a> from the game's Technical Director, Cyrus Preuss. As with his two previous blogs, Cyrus gets down into the nuts and bolts of how the game's physics work, which may be of interest to those who'd like to know more about the underlying systems that will govern <a href="http://massively.joystiq.com/category/black-prophecy"><em>Black Prophecy</em></a>'s space combat. <br />
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His rather technical dev blog is all about interaction with the physics engine. It especially deals with balancing the realism that some players want with the need to throw aspects of that realism to the wind, in favor of <a href="http://massively.joystiq.com/tag/game-mechanics">game mechanics</a> that are simply more fun. He also discusses how the physics engine will relate to space stations, capital ships, and weapon physics. <em>Black Prophecy</em> fans interested in this kind of a look at the game can read all about it in "<a href="http://blackprophecy.com/index.php?id=117">Interaction with the Physics Engine</a>" on the game's official site.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/31/balancing-realistic-physics-with-fun-in-black-prophecy/">Balancing realistic physics with fun in Black Prophecy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 31 Jan 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blackprophecy.com/index.php?id=117>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/31/balancing-realistic-physics-with-fun-in-black-prophecy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19337406/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/31/balancing-realistic-physics-with-fun-in-black-prophecy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-prophecy</category><category>cyrus-preuss</category><category>dev-blog</category><category>Game-Mechanics</category><category>new-titles</category><category>physics</category><category>physics-engine</category><category>reakktor</category><category>reakktor-media</category><category>realism</category><category>sci-fi</category><category>technical-director</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 31 Jan 2010 17:00:00 EST</pubDate></item></channel></rss>
