Posts tagged philosophy 
The Secret World's Tornquist talks truth, pain, and non-combat gaming
Rock, Paper Shotgun is back with part two of its interview with The Secret World's Ragnar Tornquist. Part one debuted yesterday and detailed a bit of the history behind the game's development as well as blurbs about factions, puzzles, and ARG thingamajigs. Today's installment talks about ...
The Mog Log: Level Y
Why are you leveling? It's a fair question in Final Fantasy XI and Final Fantasy XIV and really pretty much any MMO, especially because it's one of those questions you don't really ask while you're knee-deep in the game. You're just playing, you see that your level isn't at the level it could ...
Massively's hands-on with Rift: Planes of Telara's dynamic content
Just a few weeks ago, I was invited to attend Trion Worlds' Gamer's Day in San Francisco to get some hands-on time with a couple of the company's upcoming titles, including Rift: Planes of Telara. If Rift seems to have come out of nowhere, that might be due both to the acquisition of EverQuest II ...
A Mild-Mannered Reporter: Two sides to the story
I'm pretty excited for Going Rogue. Part of that is kind of inevitable -- I write a column about City of Heroes, I've tried to make a clear point that I'm a fan of comics in general, and quite honestly right now I'm in a bit of a video game drought and could use something new. But there's more to ...
EVE Online developers speak about player-elected councils
The sci-fi game EVE Online is unique among the massively multiplayer online games on the market in that it has a form of player governance, which allows for a new channel of communication between the subscribers and developers -- a council of representatives of the playerbase. Players are not ...
The state of nature: Philosophy applied to EVE Online
EVE Online, in short, is constant, controlled chaos. Alliances are made daily, are trained upwards, and ultimately fall. It's all just a question of when they fall that really differentiates them. Yet, amazingly, out of this controlled game of warfare comes a spark of philosophical intrigue -- the ...
Pumping Irony gets philosophical on patchers
Patchers. The upside and downside to online gaming. Sure, they bring you oodles of new content, but they can also result in wait times before you get in to play you favorite game. But did you ever stop to think about the difference in patchers across the genre? The subtle difference that's ...
How Lila Dreams was able to do a lot with a little
Here at Massively, we're slowly becoming bigger and bigger fans of Lila Dreams, a tiny little MMO with some big ideas so far. The latest post over at the dev blog talks about how they made the best use of things that would normally be thought of as limitations in MMO design, and actually came out of ...
On MMOs, cakes, and sand castles
Most MMO blogs that we read are very upfront about the immediacy of their concerns. Are Druids getting nerfed in the next patch or not? How soon will it be before we can finally use a Personal Armor Unit? Is Warhammer Online going to ship before it's complete? It's not every day that we scroll ...
A developer's comments on Philip's Second Life vision
Tateru commented on Philip's blog post about the road ahead for Second Life, and generated some interesting thoughts. She is not the only one to so comment. Nicholaz Beresford, the "mad patcher" of the Second Life client, and the man indirectly responsible for most of my current viewer configuration ...




