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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Atari acquires Cryptic Studios]]></title><link>http://massively.joystiq.com/2008/12/09/atari-acquires-cryptic-studios/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/09/atari-acquires-cryptic-studios/</guid><comments>http://massively.joystiq.com/2008/12/09/atari-acquires-cryptic-studios/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div align="center"><a href="http://massively.joystiq.com/2008/12/09/atari-acquires-cryptic-studios/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/sto135dwgf43265crypr52345.jpg" /></a><br /></div>
In a piece of news that comes out of nowhere, <a href="http://www.gamesindustry.biz/articles/atari-acquires-cryptic-studios">Atari has announced</a> that they've bought <a href="http://massively.joystiq.com/tag/cryptic">Cryptic Studios</a>, the developer originally responsible for creating <em><a href="http://www.coh.com">City of Heroes</a></em>. Right now, Cryptic has three upcoming games: <em><a href="http://www.champions-online.com">Champions Online</a></em>, <em><a href="http://www.startrekonline.com">Star Trek Online</a></em> and a third unannounced title. As part of the acquisition, Atari will have access to Cryptic's technology for use their games as well as for their website portal.<br /><br />However, the most interesting part is that after an initial USD 26.7 million upfront payment to Cryptic, they stand to earn even more money through a performance-related bonus. How much? Try another USD 20 million in cash or stock, so long as the 2010-11 revenues of <em><a href="http://massively.joystiq.com/category/Champions-Online/">Champions Online</a></em> and <em><a href="http://massively.joystiq.com/category/Star-Trek-Online/">Star Trek Online</a></em> outperform specific undisclosed targets. It would appear that Atari is expecting Cryptic's upcoming games to perform fairly well, and to launch fairly promptly. We can only hope, Star Trek and Champions fans.<br /><br />Phil Harrison, director of Atari, has said in the past that the company's main focus would be online games and digital delivery. So while this news isn't out of the ordinary in that respect, it certainly came out of the blue. This also may fuel the fire of the rumor that Cryptic is bringing both of their upcoming titles to the PS3. There's no word yet on whether or not <a href="http://massively.joystiq.com/2008/07/10/2k-games-to-publish-champions-online/">this affects the 2k Games publishing deal</a> made for <em>Champions Online</em>.<br /><br />[Thanks, Stan]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/09/atari-acquires-cryptic-studios/">Atari acquires Cryptic Studios</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 09 Dec 2008 06:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/atari-acquires-cryptic-studios>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/09/atari-acquires-cryptic-studios/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1395424/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/09/atari-acquires-cryptic-studios/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>breaking</category><category>champions</category><category>champions-online</category><category>city-of-heros</category><category>coh</category><category>cryptic</category><category>cryptic-studios</category><category>phil-harrison</category><category>playstation-3</category><category>ps3</category><category>star-trek</category><category>star-trek-online</category><category>sto</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Tue, 09 Dec 2008 06:35:00 EST</pubDate></item><item><title><![CDATA[MMOs may not inherit the Earth after all]]></title><link>http://massively.joystiq.com/2008/06/01/mmos-may-not-inherit-the-earth-after-all/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/01/mmos-may-not-inherit-the-earth-after-all/</guid><comments>http://massively.joystiq.com/2008/06/01/mmos-may-not-inherit-the-earth-after-all/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div align="center"><a href="http://cyberpingui.free.fr/"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/gameevolution.jpg" /></a><br /></div>
A lot of attention has been paid in recent months to the notion, <a href="http://www.gamesindustry.biz/articles/single-player-games-on-the-way-out-says-phil-harrison">espoused openly by Phil Harrison</a> and quietly acquiesced to in much of the rest of the MMO industry, that single player games as we know them are going the way of the dodo. With technology connecting people to each other in greater numbers than ever before, many people see the logical end of this being the complete co-option of the traditional single player experience that has prevailed in games for so long.<br /><br />In a recent interview with Ben Mattes, producer for the new <a href="http://prince-of-persia.us.ubi.com/"><em>Prince of Persia</em></a> game over at Ubisoft, Mattes rejects this notion, insisting <a href="http://www.eurogamer.net/article.php?article_id=143870&amp;page=2">there are experiences in a single player game that you can't reliably replicate in a multiplayer context</a>. Players still crave these distilled bouts of fun, and will continue to flock to them in the future as long as companies keep making them. Obviously, being the producer on a big budget single player title doesn't make Mattes the most unbiased source in the world, but we have to agree with him. While the greater trend is towards connectivity and multiplayer, there's always going to be a market for <a href="http://masseffect.bioware.com/">a well-told single player story</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/01/mmos-may-not-inherit-the-earth-after-all/">MMOs may not inherit the Earth after all</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 01 Jun 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=143870&amp;page=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/01/mmos-may-not-inherit-the-earth-after-all/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1211766/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/01/mmos-may-not-inherit-the-earth-after-all/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ben-mattes</category><category>eurogamer</category><category>evolution</category><category>interview</category><category>multiplayer-games</category><category>phil-harrison</category><category>prince-of-persia</category><category>single-player-games</category><category>ubisoft</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Sun, 01 Jun 2008 15:00:00 EST</pubDate></item></channel></rss>
