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Posts tagged pgc

Landmark's PvE arrives today; SOE shifts to EQ Next full-time in 2015

We've waited a long time for the chance to have our faces eaten off by vicious monsters in Landmark, and now that opportunity is almost here! After a bit of delay, the infamous PvE patch is heading into our favorite sandbox today. This is seriously going to be a game-changer. Of all the patches thr...

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Landmark's monster update delayed until Wednesday

With such a monster update coming to Landmark, SOE was open about the possibility of troubles and a delay. After keeping the community updated on progress and pitfalls over the weekend, Creative Director Dave Georgeson confirmed it: The PvE patch is delayed until Wednesday, December 17th, at 1:00 p...

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The Stream Team: A last look at Landmark (pre-PvE, that is)

Landmark as you know it is going the way of the dodo and dinosaurs -- not that there ever were any dodos or dinosaurs in Landmark. There wasn't any wildlife at all. But that's the point: Come Monday, the game is changing in a major way with, among other things, the addition of PvE and mobs. Multi-t...

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SOE bracing for 'enormous' Landmark update

So next week's Landmark update is big. Real big, according to SOE's Dave Georgeson. The patch includes "caves down to the world core," salvaging, crafting tweaks, transportation systems, monsters, new loot, and more. Georgeson also cautions that SOE "fully expects this update to be problematic."...

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PvE, full caves hit Landmark December 15th

In two weeks, Landmark fans will celebrate the holidays early by indulging in a content feast! On Monday, December 15th, the sandbox will get a meaty update that includes something players have craved all year: PvE! Creative Director Dave Georgeson and Senior Producer Terry Michaels announced the u...

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The Stream Team: Starting over in Landmark

December is set to be a big month for Landmark, and Massively's MJ isn't going to miss a thing! But to get ready for all that's coming, she has a bit of work to do. See, she pressed the reset button on her claim, so she's now got a blank canvas on which to create something worthy of the upcoming AI...

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The Stream Team: No more Landmark tour deaths!

Thanks to the disabling of fall damage, Massively's MJ is able to take a tour of more Landmark builds without the fear of imminent death! Even without mobs, travel in-game has been dangerous for her; MJ's died many a time just trying to visit cool spots from the gallery. But that's all changed (at ...

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Norrathian Notebook: Landmark's AI will be a game-changer

It's really hard not to be all giddy and excited about the introduction of AI to Landmark; it's quite literally going to be a game-changer. Some might even argue a game-maker! Only one other feature, combat, comes close to the impact that this system will have on the sandbox. Even then, combat does...

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Landmark update adds keywords, flight on claims

Today's Landmark update is bound to make many players smile, starting with an optimization pass that should improve framerates and help out lower-end PCs. But it's the addition of the keyword system that is particularly noteworthy, as it will give more depth and purpose to gear. Keywords will "a...

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The Think Tank: Fixing the Landmark-EQ Next perception problem

Not a Landmark post on Massively goes by without at least one commenter essentially telling SOE to talk about EverQuest Next or shut up. Massively's MJ Guthrie, who writes our EverQuest franchise column, has herself explained until she's blue in the face that Landmark is EQ Next's foundation, and S...

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