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Posts tagged petroglyph-games

Trion Worlds confirms that End of Nations is on hold in favor of MMO titles

Trion Worlds has today confirmed that its MMORTS-turned-MOBA End of Nations is officially on hold. A spokesperson for the studio sent the following statement to Polygon: As we informed EON's community last fall, internal development on End of Nations was put on hold in late 2013 while we evaluated...

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MMO Mechanics: MOBAs vs. MMO battlegrounds

It may feel as if MMOs have always existed as a core part of our gaming repertoire, but the genre made its indelible mark on the industry just over a decade ago. MMO titans like World of Warcraft, EVE Online, and City of Heroes shaped the mechanics we now use as markers and basic standards for the...

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Not So Massively: LoL's e-sports controversy, Dota 2's matchmaking overhaul, and more

The MOBA e-sports community was enraged this week when it was reported that professional League of Legends players participating in the 2014 championship series had been barred by contract from livestreaming competing games. The list of competing games included the entire Blizzard lineup and...

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Scott Hartsman on leading Trion Worlds out of the woods

It's been a rocky return for Scott Hartsman, who has rejoined the Trion Worlds fold as CEO. With End of Nations going through development hell in its final stretch, studios being shuttered left and right, employees being laid off, and a mess of unknown questions, Trion's been put through the ringer...

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Not So Massively: Hi-Rez Reddit controversy, new MOBA Strife, and Dota 2 World Championship

Controversy struck the Tribes: Ascend community this week as developer Hi-Rez Studios shut down the game's forum and told players to go to Reddit instead. Threads erupted on the third-party site asking for official Hi-Rez accounts to be banned from /r/Tribes. Dota 2's World Championship tournament...

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Trion Worlds: End of Nations 'not drastically changed'

The rebranding and reworking of End of Nations from an MMORTS to a MOBA was cause for concern to some players who are worried that Trion Worlds has taken a hatchet to the grand concept of the game. Executive Producer Scot Lane says that the move is for the best, as the change doesn't present a...

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Not So Massively: LoL comes to Australia, D3 bans botters, and Star Citizen's 24-hour livestream

Australian League of Legends players have been celebrating the opening of a new Oceanic server, and developers outlined the path European and North American players can take to get into the competitive scene. The prize pool on Dota 2's world championship tournament has now risen to over $2.4...

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Not So Massively: MOBA closures, docking in Elite, and D3 at E3

Fans of indie MOBA Rise of Immortals were disappointed to learn that the game's recent relaunch has been a failure and developers have been forced to close the doors at the end of the month. Third-person SMITE is seeing more success with its own open beta, and this week it added new character...

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Petroglyph to shut down Battle for Graxia just two months after launch

Due in part to the colossal success of League of Legends, the past few years have seen dozens of new MOBAs enter development. The genre that was once a niche inhabited by just a few indie developers has rapidly become one of the most competitive online gaming markets in the world, and small studios...

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Not So Massively: Cash MOBA tournaments, Diablo III's birthday, and Star Citizen's new website

Dota 2 celebrated the incredible sales of its world championship interactive compendium with free gifts for all players; the compendium has now sold over 266,000 units, raising the prize fund in The International to over $2,000,000 US. Third-person MOBA SMITE has recently entered the competitive...

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