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Posts tagged perspective

Stick and Rudder: Getting perspective on Star Citizen's development

I recently spent a week enjoying the hell out of Elite: Dangerous. CCP's Valkyrie project -- a virtual reality EVE Online riff powered by Oculus -- is apparently far enough along to merit public demos and a slow-burning hype train. And Star Citizen? Well, I can still solo around in my hangar,...

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The Soapbox: The stuff from the stuff

There was a great quote from the second season of the short-lived sitcom Sports Night when one of the characters chastises a friend who's overreacting by saying, "You've got to be able to separate the stuff from the stuff." Translated from Sorkinese, it means you need to stop lumping everything...

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The Daily Grind: What's your preferred camera distance?

While optional first-person perspectives are pretty common in MMORPGs, I'd be willing to bet that most of us spend our game time looking at the arse-end of our avatars. Some games limit you to intimate over-the-shoulder shots, while others give you such a huge range on your camera that you can...

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Storyboard: The reflection lies

When I was younger, I got very excited at the thought that therapists would ask people to roleplay. In my mind, this was a great idea. After all, if Joe and Jane go to see a marriage counselor, they could walk out of the session realizing that each of them always has the other's back, especially...

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The Soapbox: It doesn't have to be for you

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. It's a natural problem: MMOs are all about making you feel...

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The Soapbox: Don't hate the game, hate the copy

Disclaimer: This editorial column is 100% the opinion of the writer and does not necessarily reflect that of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. If you ask a remarkably high number of players, World of Warcraft is a...

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Wings Over Atreia: Is the dark side stronger?

"Is the dark side stronger?" "No, no, no. Quicker, easier, more seductive." "But how am I to know the good side from the bad?" "You will know...when you are calm, at peace, passive." - Luke Skywalker and Yoda, The Empire Strikes Back, 1980 While diminutive Jedi Masters seem pretty...

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The Daily Grind: Do you play in third or first person?

MMOs are great when it comes to flexibility; you can play whatever classes you want and however you want as the situation demands. A friend of mine has just tempted -- nay ordered -- me back into the terrifying world of Second Life (via Virtual Ability Island). So I rerolled an avatar (with the...

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The Daily Grind: First or third person?

It may simply be due to having different gaming roots; it may be down to a simple question of taste. Whatever way you slice it, most gamers have a preference one way or the other. Those who love FPS games tend to veer towards staying in the first-person in MMOs, and third-person seems to be an...

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Aion: The Tower of Eternity lore moves forward in a world divided

The fantasy setting of NCsoft's Aion: The Tower of Eternity, known as Atreia, is a world largely divided between the upper world dwellers called Asmodians and the lower world denizens, the Elyos. Once a single united people, the game's lore has been expanding, telling the story of how the rifts...

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