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Posts tagged persistent

PlanetSide 2's scale dwarfs Battlefield, Call of Duty franchises

Does it strike anyone else as particularly fortuitous that Sony Online Entertainment chose the week of Battlefield 3's release to let a bit more PlanetSide 2 info slip through its tightly clenched marketing fist? Regardless of the timing, today's article in the new issue of PC Gamer will ...

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Phase 2 of the Sandstorm hits Global Agenda today

After a great deal of testing, Global Agenda players can look forward to a treat today -- the second phase of the immense Sandstorm update is going live. Part of a large-scale update that rewrites several core components of the game, the first phase was rolled out about two months ago, and this ...

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Global Agenda rolls out the next phase of Sandstorm to the test servers

To call the huge 1.3 patch to Global Agenda ambitious would almost be an understatement, considering how much of the game's basic structure was rewritten. It was so ambitious, in fact, that there were several features that wound up being slightly delayed from the initial release. And while the ...

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Are MMOs truly as persistent as they claim?

The two biggest differences between single player RPGs and massively multiplayer online RPGs are the MMO and persistent components found in the latter. Player vs. Developer has a thought-provoking blog post up claiming that MMOs are not as persistent as they claim to be. "Persistent" can be defined ...

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CrimeCraft impressions and screenshots

Despite its unfortunate name, Vogster's CrimeCraft seems to be a promising contender in the crop of games launching in 2009, according to a recent review at Gamespy. First announced earlier last year, CrimeCraft boasts what they call a "persistent-world next-gen shooter", or PWNS for short. Can an ...

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