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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[PlanetSide 2's Sunderer carries troops, pushes tanks]]></title><link>http://massively.joystiq.com/2012/01/18/planetside-2s-sunderer-carries-troops-pushes-tanks/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/18/planetside-2s-sunderer-carries-troops-pushes-tanks/</guid><comments>http://massively.joystiq.com/2012/01/18/planetside-2s-sunderer-carries-troops-pushes-tanks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/18/planetside-2s-sunderer-carries-troops-pushes-tanks/"><img alt="PlanetSide 2 - the Sunderer" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/261.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/soe">Sony Online Entertainment</a> is continuing its tradition of <a href="http://massively.joystiq.com/category/planetside-2"><em>PlanetSide 2</em></a> vehicle reveals in a news blurb on the game's official website. The Sunderer looks like a cross between a tank and a Mack truck, and it's designed to pancake enemy defensive lines and deposit a load of troopers smack dab in the thick of the action.<br />
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SOE says the beastly ride can withstand a focused barrage of enemy fire due to its heavy armor, and the Sunderer also features enough mass and horsepower to push other vehicles (including tanks) out of its way. Its cargo hold can carry up to 12 soldiers as well as medical supplies and ammo. <em>PlanetSide 2</em> is a large-scale persistent world shooter based in a sci-fi setting, and SOE is currently accepting closed beta applications.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/18/planetside-2s-sunderer-carries-troops-pushes-tanks/">PlanetSide 2's Sunderer carries troops, pushes tanks</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 18 Jan 2012 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/18/planetside-2s-sunderer-carries-troops-pushes-tanks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20151035/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/18/planetside-2s-sunderer-carries-troops-pushes-tanks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>auraxis</category><category>f2p</category><category>fps</category><category>free-to-play</category><category>mmo-shooter</category><category>mmofps</category><category>open-world</category><category>persistent-world</category><category>planetside-2</category><category>ps2</category><category>sci-fi</category><category>shooter</category><category>soe</category><category>Sony-Online-Entertainment</category><category>sunderer</category><category>troop-carrier</category><category>vehicles</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 18 Jan 2012 09:30:00 EST</pubDate></item><item><title><![CDATA[CrimeCraft expansion to feature persistent territory control, quickplay options]]></title><link>http://massively.joystiq.com/2011/11/18/crimecraft-expansion-to-feature-persistent-territory-control-qu/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/18/crimecraft-expansion-to-feature-persistent-territory-control-qu/</guid><comments>http://massively.joystiq.com/2011/11/18/crimecraft-expansion-to-feature-persistent-territory-control-qu/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/crime/" rel="tag">Crime</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/crimecraft/" rel="tag">CrimeCraft</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/18/crimecraft-expansion-to-feature-persistent-territory-control-qu/"><img alt="CrimeCraft - two dudes shooting at one another" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/crimecraft001.jpg" /></a></div>
Remember <a href="http://massively.joystiq.com/category/crimecraft"><em>CrimeCraft</em></a>? We do, and the tragically titled actioner is still alive and kicking (or shooting, perhaps).<br />
<br />
We bring this up because <a href="http://massively.joystiq.com/tag/vogster-online">Vogster</a> is readying its second major expansion, <a href="http://massively.joystiq.com/tag/crimecraft-gangwars"><em>GangWars</em></a>, which is scheduled to launch on December 5th. The update adds more of a traditional MMO feel to what is otherwise a lobby-based game. New territory wars mechanics are the culprit, and they allow gangs to own and control sections of the game's persistent Sunrise City environment.<br />
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Curiously, Vogster is also implementing a new quickplay system which offers access to <em>CrimeCraft's</em> "core gameplay features through a simplified interface that lets you shortcut RPG gameplay and get right to the action." <em>CrimeCraft</em> boasts 20 unique maps and 11 gameplay modes. Learn more about the game, and sign up for free, at the official website. Before you go, though, check out the territory wars trailer after the break.<br />
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[Source: Vogster press release]<p><a href="http://massively.joystiq.com/2011/11/18/crimecraft-expansion-to-feature-persistent-territory-control-qu/" rel="bookmark">Continue reading <em>CrimeCraft expansion to feature persistent territory control, quickplay options</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/18/crimecraft-expansion-to-feature-persistent-territory-control-qu/">CrimeCraft expansion to feature persistent territory control, quickplay options</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 Nov 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/18/crimecraft-expansion-to-feature-persistent-territory-control-qu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20110009/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/18/crimecraft-expansion-to-feature-persistent-territory-control-qu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crime</category><category>crimecraft</category><category>crimecraft-gangwars</category><category>expansion</category><category>f2p</category><category>free-to-play</category><category>gangwars</category><category>mmo-shooter</category><category>mmofps</category><category>persistence</category><category>persistent-world</category><category>real-life</category><category>shooter</category><category>territory-wars</category><category>trailer</category><category>video</category><category>vogster</category><category>vogster-entertainment</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 18 Nov 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[MechWarrior Online developers answer forum questions]]></title><link>http://massively.joystiq.com/2011/11/16/mechwarrior-online-developers-answer-forum-questions/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/16/mechwarrior-online-developers-answer-forum-questions/</guid><comments>http://massively.joystiq.com/2011/11/16/mechwarrior-online-developers-answer-forum-questions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/16/mechwarrior-online-developers-answer-forum-questions/"><img alt="The future of warfare looks a lot like the rush hour of Detroit." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/mwo-feedback-epl-1116.jpg" /></a></div>
If you're looking forward to the future of warfare today, you're probably keeping a close eye on the development of <em><a href="http://massively.joystiq.com/tag/MechWarrior-Online/">MechWarrior Online</a></em>. And the developers are no doubt aware of this, as they've just posted <a href="http://mwomercs.com/forums/topic/1535-developer-qa-1/">a lengthy set of answers</a> on the game's official forums, covering a broad range of topics from update speed to character development. While the answers confirm that at this point the software is still yet to see an alpha test, there's still a great deal of information therein.<br />
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Aside from a few answers that are likely to prove discordant come launch (such as plans for biweekly update patches), the team is aiming at starting off with a strong PvP environment with persistent world elements in a similar fashion to <em>MAG</em>. PvE will not be in at launch, but it is on the table for later release. That's only the barest summary of the information in <a href="http://mwomercs.com/forums/topic/1535-developer-qa-1/">the full set of answers</a>, which should keep any intent pilot eagerly anticipating his or her personal 'Mech.<br />
<br />
[Thanks to nimzy for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/16/mechwarrior-online-developers-answer-forum-questions/">MechWarrior Online developers answer forum questions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Nov 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/16/mechwarrior-online-developers-answer-forum-questions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20108106/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/16/mechwarrior-online-developers-answer-forum-questions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>answers</category><category>design</category><category>f2p</category><category>free-to-play</category><category>gameplay</category><category>mechwarrior</category><category>mechwarrior-online</category><category>mwo</category><category>persistence</category><category>persistent-world</category><category>pirahna-games</category><category>pve</category><category>pvp</category><category>q-and-a</category><category>questions</category><category>questions-and-answers</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 16 Nov 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Land of Chaos Online rebranding as LOCO: Evolution]]></title><link>http://massively.joystiq.com/2011/10/22/land-of-chaos-online-rebranding-as-loco-evolution/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/22/land-of-chaos-online-rebranding-as-loco-evolution/</guid><comments>http://massively.joystiq.com/2011/10/22/land-of-chaos-online-rebranding-as-loco-evolution/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/22/land-of-chaos-online-rebranding-as-loco-evolution/"><img alt="The first step to a persistent world is a bunch of guys with spears." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/loco-evolution-epl-1021.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/tag/Land-of-Chaos-Online/">Land of Chaos Online</a></em> is one of a large number of games that's close to being a full MMORPG but isn't quite there. The team behind the game at <a href="http://massively.joystiq.com/tag/alaplaya/">alaplaya</a> has had its sights on a more full-featured experience for a while. Later this year, the game will be launching a huge update dubbed <em><a href="http://massively.joystiq.com/tag/LOCO-Evolution/">LOCO: Evolution</a></em>, which is adding new elements of persistence together with several new character types and a new faction for players to explore.<br />
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The update promises to add a persistent town in the form of Arhonnas, complete with the usual staff of NPCs. The addition of a third faction to the game pushes conflicts into a struggle between Heaven, Hell, and Nature, with players caught in the middle. And aside from that, there will be new gameplay types to explore, new areas to look through, and several other quality-of-life improvements. The update should be release later this year, but until then you can take a gander at the teaser trailer after the break.<br />
<br />
[Source: alaplaya press release]<p><a href="http://massively.joystiq.com/2011/10/22/land-of-chaos-online-rebranding-as-loco-evolution/" rel="bookmark">Continue reading <em>Land of Chaos Online rebranding as LOCO: Evolution</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/22/land-of-chaos-online-rebranding-as-loco-evolution/">Land of Chaos Online rebranding as LOCO: Evolution</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 22 Oct 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/22/land-of-chaos-online-rebranding-as-loco-evolution/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20087791/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/22/land-of-chaos-online-rebranding-as-loco-evolution/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alaplaya</category><category>f2p</category><category>free-to-play</category><category>land-of-chaos-online</category><category>loco</category><category>loco-evolution</category><category>massive-online-battle-arena</category><category>moba</category><category>news</category><category>patches</category><category>persistence</category><category>persistent-world</category><category>rebranding</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 22 Oct 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Bombshell: End of Nations to be free-to-play]]></title><link>http://massively.joystiq.com/2011/08/11/bombshell-end-of-nations-to-be-free-to-play/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/11/bombshell-end-of-nations-to-be-free-to-play/</guid><comments>http://massively.joystiq.com/2011/08/11/bombshell-end-of-nations-to-be-free-to-play/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/11/bombshell-end-of-nations-to-be-free-to-play/"><img alt="End of Nations" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/eon.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Conquering the world just got a lot more affordable, as <a href="http://massively.joystiq.com/tag/trion-worlds/">Trion Worlds</a> announced that its MMORTS <em><a href="http://massively.joystiq.com/tag/end-of-nations">End of Nations</a></em> will be released as a top-notch free-to-play title. This decision means that players can not only obtain a copy of the client for free, but play through the solo, co-op, and the persistent-world multiplayer conquest modes as well.<br />
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Trion's <a href="http://massively.joystiq.com/tag/david-luehmann">Dave Luehmann</a> hopes this will give <em>End of Nations</em> a competitive advantage when it launches: "Being able to offer a premium game such as <em>End of Nations</em> for free sets us apart in this industry. At Trion, we strive to innovate online gaming while emphasizing the delivery of the best core gameplay experience available. Our decision to release <em>End of Nations</em> as a AAA free-to-play title is guided by these principles."<br />
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Trion will be offering an optional subscription package and a game store to enhance players' experience. The store will sell customization and convenience items, and Trion has clearly stated that it will not be selling "pay-to-win items" through it.<br />
<br />
<a href="http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-end-of-nations-pve-and-pvp/">During our hands-on impressions</a> from last year, we noted that the title was probably not best suited for a monthly subscription, so it's good to see Trion freeing the game from that business model. <em>End of Nations</em> will be available to players <a href="http://massively.joystiq.com/2011/08/10/trion-details-rift-end-of-nations-and-defiance-plans-for-games/">at this month's Gamescom</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/11/bombshell-end-of-nations-to-be-free-to-play/">Bombshell: End of Nations to be free-to-play</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 11 Aug 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/11/bombshell-end-of-nations-to-be-free-to-play/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20015340/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/11/bombshell-end-of-nations-to-be-free-to-play/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aaa</category><category>co-op</category><category>convenience-items</category><category>Dave-Luehmann</category><category>end-of-nations</category><category>eon</category><category>f2p</category><category>free-to-play</category><category>game-store</category><category>gamescom</category><category>gamescom-2011</category><category>item-store</category><category>mmorts</category><category>optional-subscription</category><category>pay-to-win</category><category>persistent-world</category><category>Petroglyph-Games</category><category>subscription</category><category>trion</category><category>trion-worlds</category><category>war</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 11 Aug 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[The Soapbox: The Uncle Owen paradox]]></title><link>http://massively.joystiq.com/2011/06/21/the-soapbox-the-uncle-owen-paradox/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/21/the-soapbox-the-uncle-owen-paradox/</guid><comments>http://massively.joystiq.com/2011/06/21/the-soapbox-the-uncle-owen-paradox/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/the-soapbox/" rel="tag">The Soapbox</a></p><div style="text-align: center; ">
	<a href="http://starwars.com/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/owen.jpg" vspace="4" /></a></div>
<em>Disclaimer: <a href="http://www.massively.com/category/the-soapbox/">The Soapbox</a> column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.</em><br />
<br />
This week, the venerable <a href="http://starwarsgalaxies.station.sony.com/"><em>Star Wars Galaxies</em></a> celebrates its eighth year of existence. I was there in the beginning -- before the beginning, in fact. I did what a lot of you early <a href="http://www.massively.com/category/star-wars-galaxies"><em>SWG</em></a> players probably did: I had a guild and a guild city, multiple accounts, a booming business as a chef, and a character who could entertain and fight. Even then, we realized how different SWG was from its immediate predecessors like <a href="http://www.everquest.com"><em>EverQuest</em></a> and <a href="http://darkageofcamelot.com/"><em>Dark Age of Camelot</em></a>. We'd returned to the earlier age of <a href="http://www.uoherald.com/"><em>Ultima Online</em></a>, of persistent worlds (as the term was used back then). It was more a world than a game, and in it we could roleplay whatever we liked, to a point. Nowadays, we'd call it a sandbox.<br />
<br />
Old-school MMO gamers know well that the sandbox is under attack. Some will blame it on <a href="http://www.massively.com/category/everquest"><em>EverQuest</em></a>, some on <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>, some on the free-to-play phenomenon. Among the Massively commenters, there's a large contingent of gamers who consider <em>SWG's</em> own <a href="http://www.massively.com/tag/nge">NGE</a> to be the beginning of the end of the classic sandbox. I can't say they're wrong when it comes to the philosophy governing new MMOs, but the sandbox isn't dead yet.<p><a href="http://massively.joystiq.com/2011/06/21/the-soapbox-the-uncle-owen-paradox/" rel="bookmark">Continue reading <em>The Soapbox: The Uncle Owen paradox</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/21/the-soapbox-the-uncle-owen-paradox/">The Soapbox: The Uncle Owen paradox</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 21 Jun 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/21/the-soapbox-the-uncle-owen-paradox/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19967035/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/21/the-soapbox-the-uncle-owen-paradox/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafting</category><category>eighth-anniversary</category><category>featured</category><category>galaxies</category><category>game-development</category><category>haters-gonna-hate</category><category>john-smedley</category><category>lucasarts</category><category>luke-skywalker</category><category>new-game-enhancements</category><category>nge</category><category>nostalgia</category><category>opinion</category><category>persistent-world</category><category>pre-nge</category><category>pw</category><category>sandbox</category><category>smedley</category><category>soapbox</category><category>soe</category><category>Sony-Online-Entertainment</category><category>star-wars</category><category>star-wars-galaxies</category><category>swg</category><category>tcg</category><category>the-soapbox</category><category>themepark</category><category>trading-card-game</category><category>uncle-owen</category><category>uncle-owen-experience</category><category>veterans</category><category>whiners</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Tue, 21 Jun 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[E3 2011: Trion updates official Defiance site with teaser trailer]]></title><link>http://massively.joystiq.com/2011/06/06/trion-updates-official-defiance-site-with-teaser-trailer/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/06/trion-updates-official-defiance-site-with-teaser-trailer/</guid><comments>http://massively.joystiq.com/2011/06/06/trion-updates-official-defiance-site-with-teaser-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://www.defiance.com"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/defiance-trailer-epl-606-1307412300.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
We've known that <a href="http://www.defiance.com/en/"><em>Defiance</em></a> would be getting <a href="http://massively.joystiq.com/2011/06/03/trion-worlds-and-syfy-to-debut-defiance-at-e3-2011/">its first serious showing</a> this year at <a href="http://massively.joystiq.com/tag/E3/">E3</a>, but it looks like the team at <a href="http://massively.joystiq.com/tag/Trion-Worlds/">Trion Worlds</a> couldn't wait quite that long to show the fans the interesting stuff just around the corner. The official site has <a href="http://www.defiance.com/en/">already been updated with a brand-new teaser trailer</a> showing off the barest glimpse of what players will be able to expect... and judging by the ruined landscape within the trailer, we can report that this looks to be a very different post-apocalyptic take than other offerings in the genre.<br />
<br />
E3 will also see more information about the corresponding television series, which will be written be <a href="http://www.massively.com/tag/rockne-obannon">Rockne S. O'Bannnon</a> of seaQuest DSV and Farscape fame. Billed not only as the first fully persistent online shooter but the first time that a game and a television show will be co-existing at the same time, <em><a href="http://massively.joystiq.com/tag/Defiance/">Defiance</a></em> could prove an interesting look at what can be done with MMOs.<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/e3logo.jpg" style="padding-right: 10px;" vspace="0" /><em>Massively's on the ground in Los Angeles during the week of June 6-9, bringing you all the best news from <a href="http://massively.joystiq.com/tag/e3-2011/">E3 2011</a>. Whether you're dying to know more about </em><a href="http://www.massively.com/category/star-wars-the-old-republic/">Star Wars: The Old Republic</a><em>, </em><a href="http://www.massively.com/category/rift/">RIFT</a><em>, or any MMO in between, you can bet we'll have it covered!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/06/trion-updates-official-defiance-site-with-teaser-trailer/">E3 2011: Trion updates official Defiance site with teaser trailer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 06 Jun 2011 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/06/trion-updates-official-defiance-site-with-teaser-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19960045/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/06/trion-updates-official-defiance-site-with-teaser-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>defiance</category><category>e3</category><category>e3-2011</category><category>online-shooter</category><category>persistent-world</category><category>rockne-obannon</category><category>rockne-s-obannon</category><category>shooter</category><category>syfy</category><category>teaser-trailer</category><category>television</category><category>television-series</category><category>trailer</category><category>trion</category><category>trion-worlds</category><category>video</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 06 Jun 2011 22:30:00 EST</pubDate></item><item><title><![CDATA[Ask Massively: Something approaching a tribute to Safety Dance edition]]></title><link>http://massively.joystiq.com/2011/05/05/ask-massively-something-approaching-a-tribute-to-safety-dance-e/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/05/ask-massively-something-approaching-a-tribute-to-safety-dance-e/</guid><comments>http://massively.joystiq.com/2011/05/05/ask-massively-something-approaching-a-tribute-to-safety-dance-e/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/ask-massively/" rel="tag">Ask Massively</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://www.youtube.com/watch?v=7movKfyTBII"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/askmassively-epl-503.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
<a href="http://en.wikipedia.org/wiki/The_Safety_Dance">Safety Dance</a> was a song released by <a href="http://en.wikipedia.org/wiki/Men_Without_Hats">Men Without Hats</a> in 1982. It is astonishing for me to realize this, but there is now a substantial portion of our audience that post-dates not only this song but the entire decade. So allow me to say right now that yes, the 1980s were a real time, they did in fact happen, and if that video doesn't tell you a good portion of what you need to know about that time period, any further elaboration won't make it clearer.<br />
<br />
OK, maybe <a href="http://www.youtube.com/watch?v=cNtuK4CU3ko">one further piece</a>.<br />
<br />
This week's questions have absolutely nothing to do with dancing, safety, or looking at one's hands. Instead, it's about pricing models for games and the never-ending discussion about where one draws the line between an MMO and something that is not an MMO. As always, you can leave questions in the comment field for next week, or you can mail them along to <a href="mailto:ask@massively.com">ask@massively.com</a>.<p><a href="http://massively.joystiq.com/2011/05/05/ask-massively-something-approaching-a-tribute-to-safety-dance-e/" rel="bookmark">Continue reading <em>Ask Massively: Something approaching a tribute to Safety Dance edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/05/ask-massively-something-approaching-a-tribute-to-safety-dance-e/">Ask Massively: Something approaching a tribute to Safety Dance edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 05 May 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/05/ask-massively-something-approaching-a-tribute-to-safety-dance-e/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19931014/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/05/ask-massively-something-approaching-a-tribute-to-safety-dance-e/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>acronyms</category><category>ask-massively</category><category>column</category><category>columns</category><category>expansions</category><category>featured</category><category>humor</category><category>mmo</category><category>mmo-quality</category><category>persistence</category><category>persistent-world</category><category>player-interaction</category><category>pricing</category><category>safety-dance</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 05 May 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Rule of many]]></title><link>http://massively.joystiq.com/2011/03/01/hyperspace-beacon-rule-of-many/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/01/hyperspace-beacon-rule-of-many/</guid><comments>http://massively.joystiq.com/2011/03/01/hyperspace-beacon-rule-of-many/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/hyperspace-beacon/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/hb-ruleofmany.jpg" vspace="4" /></a></div>
It feels a bit meta to respond to my own column, but <a href="http://massively.joystiq.com/2011/02/22/hyperspace-beacon-rule-of-one/">my last article</a> caused quite a stir. I would be vainglorious to believe that my point of view is the only one or that it is the best one. Given the 68 responses to my article in the comments section here and over <a href="http://www.swtor.com/community/showthread.php?t=266157">17 pages</a> on the official <a href="http://swtor.com"><em>S</em></a><em><a href="http://swtor.com">tar Wars: The Old Republic</a></em> forum -- at least half of which completely disagreed with me -- I would be ignorant to believe that there is room for only one approach to the subject. On top of that, Principal Lead Combat Designer <a href="http://massively.joystiq.com/tag/georg-zoeller">Georg Zoeller</a> offered <a href="http://www.swtor.com/community/showthread.php?p=5530158#edit5530158">a compelling argument</a> that counters my stance in a completely unrelated thread.<br />
<br />
In this issue of the <a href="http://massively.joystiq.com/category/hyperspace-beacon/">Hyperspace Beacon</a>, I'm going to give voice to the opposition. I would hope that everyone who responded to the last article wants <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>SWTOR</em></a> to succeed as much as I do. (I realize that what I said previously could be construed as not wanting this game to be great, but that's untrue. I want the game to be the best it can be.) Many of the comments I received can be categorized together, so following the break, I will summarize the other positions. Let's see how <em>SWTOR</em> is keeping the MMO <em>in</em> the MMORPG.<p><a href="http://massively.joystiq.com/2011/03/01/hyperspace-beacon-rule-of-many/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Rule of many</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/01/hyperspace-beacon-rule-of-many/">Hyperspace Beacon: Rule of many</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 Mar 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/01/hyperspace-beacon-rule-of-many/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19857866/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/01/hyperspace-beacon-rule-of-many/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>define-an-MMO</category><category>EA</category><category>Electronic-Arts</category><category>featured</category><category>georg-zoeller</category><category>greg-zeschuk</category><category>MMO</category><category>multiplayer</category><category>persistent-world</category><category>PvP</category><category>RP-in-the-MMORPG</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>SWTOR</category><category>the-old-republic</category><category>TOR</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 01 Mar 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Rule of one]]></title><link>http://massively.joystiq.com/2011/02/22/hyperspace-beacon-rule-of-one/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/22/hyperspace-beacon-rule-of-one/</guid><comments>http://massively.joystiq.com/2011/02/22/hyperspace-beacon-rule-of-one/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/hyperspace-beacon/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/hb-ruleofone.jpg" /></a></div>
I hate doing this. I really do. But sometimes one little phrase stands out way too much. One tiny thing a developer says can create an oh-@#$% moment. "<em>Your ship's cargo hold is, indeed, your bank.</em>" That small phrase uttered by Lead Combat Designer <a href="http://massively.joystiq.com/tag/damion-schubert/">Damion Schubert</a> on the official <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a> forum was one of the phrases that made me do a bit of a double take. The concept of <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>SWTOR</em></a> changed for me. I began to question -- again -- whether this is truly a multiplayer game.<br />
<br />
We know the developers at <a href="http://bioware.com">BioWare</a> have stated that they hope to put the RP back into the MMO<em>RP</em>G; however, are they taking out the MMO? We know now that your bank is on your ship. Although they can be utilized from just about anywhere, Crew Skills are centered around your ship. There will be PvP and Flashpoint queuing, which can be done from your ship. Your companions are on your ship. What isn't on your ship? Trainers? Leveling quests? Many developers have said <a href="http://massively.joystiq.com/2010/07/26/interviewing-a-swtor-managing-editor-who-doesnt-solve-problems">you don't have to group for your leveling quests</a>, implying that they can be completed solo from beginning to end.<br />
<br />
It appears to me that perhaps there is something that I am missing. What part of the game is going to require -- or at very least, encourage -- me to actually play with other people? Force leap through the cut and let's discuss this further.<p><a href="http://massively.joystiq.com/2011/02/22/hyperspace-beacon-rule-of-one/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Rule of one</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/22/hyperspace-beacon-rule-of-one/">Hyperspace Beacon: Rule of one</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Feb 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/22/hyperspace-beacon-rule-of-one/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19852098/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/22/hyperspace-beacon-rule-of-one/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alexander-freed</category><category>damion-schubert</category><category>define-an-MMO</category><category>EA</category><category>Electronic-Arts</category><category>MMO</category><category>multiplayer</category><category>persistent-world</category><category>PvP</category><category>RP-in-the-MMORPG</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>SWTOR</category><category>the-old-republic</category><category>TOR</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 22 Feb 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Age of Empires Online gameplay, microtransactions detailed]]></title><link>http://massively.joystiq.com/2011/01/25/age-of-empires-online-gameplay-microtransactions-detailed/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/25/age-of-empires-online-gameplay-microtransactions-detailed/</guid><comments>http://massively.joystiq.com/2011/01/25/age-of-empires-online-gameplay-microtransactions-detailed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://www.gamasutra.com/view/news/32617/Age_Of_Empires_Online_Goes_FreeToPlay_Features_Persistent_Civilizations.php"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/aoe-online-01-800.jpg" /></a></div>
New details on <a href="http://www.microsoft.com/games/">Microsoft's</a> <a href="http://www.ageofempiresonline.com/"><em>Age of Empires Online</em></a> have surfaced at <a href="http://www.gamasutra.com/view/news/32617/Age_Of_Empires_Online_Goes_FreeToPlay_Features_Persistent_Civilizations.php">Gamasutra</a>, with much of the information centered on the game's free-to-play business model and associated microtransaction offerings. The game will feature a Premium Civilization upgrade that unlocks all of a civilization's abilities simultaneously, as well as booster packs that add gameplay types, quests, and appearance customization items to the mix.<br />
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<a href="http://massively.joystiq.com/tag/age-of-empires-online"><em>Age of Empires Online</em></a> will launch with Greek and Eqyptian civilizations, and will be the first entry in the long-running series to feature persistent gameplay (i.e., your city will evolve and earn resources even when you're logged off). The game also boasts PvP functionality as well as cooperative play on the vast majority of its quests.<br />
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You can learn more about the game, as well as <a href="http://www.ageofempiresonline.com/beta/">sign up for beta</a>, at the official website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/25/age-of-empires-online-gameplay-microtransactions-detailed/">Age of Empires Online gameplay, microtransactions detailed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 25 Jan 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/25/age-of-empires-online-gameplay-microtransactions-detailed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19814170/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/25/age-of-empires-online-gameplay-microtransactions-detailed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-empires</category><category>age-of-empires-online</category><category>booster-packs</category><category>boosters</category><category>f2p</category><category>free-to-play</category><category>Microsoft</category><category>Microsoft-Game-Studios</category><category>mmorts</category><category>persistent-world</category><category>premium-civilization</category><category>pvp</category><category>quests</category><category>Real-Time-Strategy</category><category>rts</category><category>strategy</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 25 Jan 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Undead Labs answers fan questions]]></title><link>http://massively.joystiq.com/2010/12/07/undead-labs-answers-fan-questions/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/07/undead-labs-answers-fan-questions/</guid><comments>http://massively.joystiq.com/2010/12/07/undead-labs-answers-fan-questions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://undeadlabs.com/2010/12/news/qa-shooting-and-more/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/untitled-1.jpg" alt="" /><br />
</a></div>
<a href="http://undeadlabs.com">Undead Labs</a> has published a list of <a href="http://undeadlabs.com/2010/12/news/qa-shooting-and-more/">reader questions</a> (and a few select answers) regarding its zombie-themed console MMORPG currently in development. New community manager Emily Diehl checks in on the official <a href="http://massively.joystiq.com/tag/undead-labs/">Undead Labs</a> website to bring us a wrap-up from the queries submitted on the game's forums.<br />
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The topics range from the title's shooting and aiming mechanics, to vehicle implementations, to its persistent qualities. Regarding this last bit, Undead Labs seems intent on putting to rest any notion that the game's console nature will result in anything less than a traditional open world experience. "<em>This may seem like a no-brainer, but we're building an actual world. We want it to live, breathe, change and evolve over time, responding to the choices you make while immersed in it</em>," the studio writes.<br />
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Check all the questions and answers on the game's <a href="http://undeadlabs.com/2010/12/news/qa-shooting-and-more/">official site</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/07/undead-labs-answers-fan-questions/">Undead Labs answers fan questions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 07 Dec 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/07/undead-labs-answers-fan-questions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19749710/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/07/undead-labs-answers-fan-questions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console-mmo</category><category>consoles</category><category>emily-diehl</category><category>horror</category><category>in-development</category><category>open-world</category><category>persistent-world</category><category>post-apocalyptic</category><category>qa</category><category>questions-and-answers</category><category>reader-questions</category><category>undead-labs</category><category>zombie-mmo</category><category>zombies</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 07 Dec 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Undead Labs talks about surviving the zombie social scene]]></title><link>http://massively.joystiq.com/2010/11/12/undead-labs-talks-about-surviving-the-zombie-social-scene/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/12/undead-labs-talks-about-surviving-the-zombie-social-scene/</guid><comments>http://massively.joystiq.com/2010/11/12/undead-labs-talks-about-surviving-the-zombie-social-scene/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;"><a href="http://undeadlabs.com/2010/11/news/theres-just-no-way-to-fake-it/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/undead-1289569219.jpg" alt="" /></a></div>
<a href="http://wiki.guildwars.com/wiki/James_Phinney">James Phinney</a> believes in the power of a persistent virtual world, and <a href="http://undeadlabs.com/2010/11/news/theres-just-no-way-to-fake-it/">he's not shy in sharing his excitement</a> when it comes to the landscape that <a href="http://massively.joystiq.com/tag/undead-labs/">Undead Labs</a> is building for its new zombie-themed MMO:<br />
<br />
<em>"We believe a persistent world should be living, dynamic, and evolving. We believe your decisions should affect the state of the world and the state of the world should matter to you. We believe you should get to be the hero; not because you were able grind your way to some artificial achievement that everyone else will eventually grind for too, but instead because you achieved something unique and heroic -- something that people actually care about because it has an impact on the world."</em><br />
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<a href="http://undeadlabs.com/2010/11/news/theres-just-no-way-to-fake-it/">In this post on Undead Labs' site</a>, Phinney talks about how the company isn't trying to build a shell of an MMO <a href="http://massively.joystiq.com/2010/11/03/undead-labs-current-mmos-are-barely-even-games/">around a mere action game</a>, but is actually working hard to build a connected, persistent place where players have meaningful choices that could lead them to being heroes. His vision for this post-apocalyptic world is one that is "living, dynamic, and evolving" instead of remaining static.<br />
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And while the MMO will contain zombies, Phinney stresses that the core is about survival, not just a headcount. He sketches out some of the choices that will need to be made, including finding power, scrounging for food and developing safe zones. You can read more about this vision <a href="http://undeadlabs.com/2010/11/news/theres-just-no-way-to-fake-it/">over at Undead Labs</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/12/undead-labs-talks-about-surviving-the-zombie-social-scene/">Undead Labs talks about surviving the zombie social scene</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 12 Nov 2010 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://undeadlabs.com/2010/11/news/theres-just-no-way-to-fake-it/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/12/undead-labs-talks-about-surviving-the-zombie-social-scene/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19714146/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/12/undead-labs-talks-about-surviving-the-zombie-social-scene/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dynamic</category><category>James-Phinney</category><category>persistence</category><category>persistent-world</category><category>post-apocalyptic</category><category>survival</category><category>theres-a-zombie-on-my-lawn</category><category>undead-labs</category><category>zombie</category><category>zombie-apocalypse</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 12 Nov 2010 10:30:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: Torchlight my fire]]></title><link>http://massively.joystiq.com/2009/11/02/the-digital-continuum-torchlight-my-fire/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/02/the-digital-continuum-torchlight-my-fire/</guid><comments>http://massively.joystiq.com/2009/11/02/the-digital-continuum-torchlight-my-fire/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-digital-continuum/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/48gtfh3765y5yh657y.jpg" /></a></div>
For the past week I've been delving deep into the dungeons of <a href="http://massively.joystiq.com/tag/runic-games/">Runic Games</a>' <a href="http://www.torchlightgame.com/"><em>Torchlight</em></a> and found the experience to be nothing short of joyous. Granted, like many other people I also wish some kind of co-op shipped with the game (even over LAN) but thankfully the developer's next project will be an MMO built upon the foundation laid down by last week's release.<br />
<br />
My joy for this game most definitely bleeds into its MMO incarnation, which has led to far too much thinking on additions I'd like to see made. So this week, I'm going to get them all off my chest in the hopes that I'll stop obsessing over them. Of course, there's never a guarantee with these things.<strong><br />
</strong><p><a href="http://massively.joystiq.com/2009/11/02/the-digital-continuum-torchlight-my-fire/" rel="bookmark">Continue reading <em>The Digital Continuum: Torchlight my fire</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/02/the-digital-continuum-torchlight-my-fire/">The Digital Continuum: Torchlight my fire</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 02 Nov 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/11/02/the-digital-continuum-torchlight-my-fire/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19218504/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/02/the-digital-continuum-torchlight-my-fire/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>diablo</category><category>diablo-2</category><category>diablo-ii</category><category>featured</category><category>mythos</category><category>perfect-world</category><category>persistent-world</category><category>pve</category><category>pvp</category><category>runic-games</category><category>the-digital-continuum</category><category>torchlight</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 02 Nov 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[GameX 2009: Inside Global Agenda's PvE and AvA persistent content battles]]></title><link>http://massively.joystiq.com/2009/10/30/gamex-2009-inside-global-agendas-pve-and-ava-persistent-conten/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/30/gamex-2009-inside-global-agendas-pve-and-ava-persistent-conten/</guid><comments>http://massively.joystiq.com/2009/10/30/gamex-2009-inside-global-agendas-pve-and-ava-persistent-conten/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div align="center"><a href="http://massively.joystiq.com/tag/gamex-2009"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/hirezpic580.jpg" /></a><br /></div>
As we've said before, we got to see many, many people at <a href="http://massively.joystiq.com/tag/gamex-2009">GameX 2009</a> this year. But one of the main reasons we went to the expo was to catch up once again with the team from <a href="http://massively.joystiq.com/tag/hi-rez-studios">Hi-Rez Studios</a> and ask them some more questions on their "spy-fi" MMOFPS, <em><a href="http://www.globalagendagame.com">Global Agenda</a></em>.<br /><br />On the top of our burning question list was what exactly made <em><a href="http://massively.joystiq.com/category/global-agenda">Global Agenda</a></em> into an MMO, so we set out to ask associate producer <a href="http://massively.joystiq.com/tag/michal-adam">Michal Adam</a> all about what made their AvA and persistent world battles so special. Along the way, we also inquired as to what their PvE content will hold, and what rewards players could expect to find from <a href="http://massively.joystiq.com/2009/10/20/hi-rez-announces-pricing-structure-for-global-agenda/">participating in <em>Global Agenda: Conquest</em></a>.<br /><br />For our full video interview with Michal, look no further than after the break!<p><a href="http://massively.joystiq.com/2009/10/30/gamex-2009-inside-global-agendas-pve-and-ava-persistent-conten/" rel="bookmark">Continue reading <em>GameX 2009: Inside Global Agenda's PvE and AvA persistent content battles</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/30/gamex-2009-inside-global-agendas-pve-and-ava-persistent-conten/">GameX 2009: Inside Global Agenda's PvE and AvA persistent content battles</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 Oct 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/10/30/gamex-2009-inside-global-agendas-pve-and-ava-persistent-conten/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19217179/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/30/gamex-2009-inside-global-agendas-pve-and-ava-persistent-conten/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance-vs-alliance</category><category>ava</category><category>featured</category><category>gamex</category><category>gamex-2009</category><category>global-agenda</category><category>michal-adam</category><category>mmofps</category><category>persistent-world</category><category>pve</category><category>pvp</category><category>spy-fi</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 30 Oct 2009 18:00:00 EST</pubDate></item></channel></rss>
