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Posts tagged persistent-world

Introducing Terrayn, a persistent world sandbox

Another day, another hopeful sandbox MMO takes its first fledgling steps onto the Kickstarter scene looking for those who believe in it (and will back up that belief with a financial committment). Today's new title is Terrayn (pronounced "terrain"), a game that promises a fully modifiable...

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EVE Evolved: What DUST 514 should have been

‚ÄčIt's now been almost six months since DUST 514's official release, and I think it's safe to say it hasn't quite lived up to expectations. The game was lauded for its revolutionary realtime link with the EVE Online universe, but so far there's very little back-and-forth between the two titles....

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GTA Online riches available for cash

Players looking forward to Grand Theft Auto Online, available on October 1st, are probably already contemplating ways to get and spend their in-game funds for the myriad of customization goodies within the persistent world of Rockstar Game's GTA5's multiplayer mode. Well there's a new addition to...

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The Soapbox: Actually, that really isn't an MMO

In last week's edition of The Soapbox, Mike Foster argued that online gaming has evolved over the past few years and that the term MMO should be expanded to cover other online games like MOBAs. He examined the blurred dividing line between new online games and the classic MMOs of yesteryear, and he...

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The Soapbox: That's not an MMO

You may not be aware of this, but Massively is a website focused primarily on massively multiplayer online games. It's kind of what we do. However, the world of MMOs in 2013 is far different from the world of MMOs in 2007, when the site was founded. The niche has changed and the games industry has...

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Rockstar reveals Grand Theft Auto Online

Rockstar Games today lifted the curtain on Grand Theft Auto Online, showing off the new title via a lengthy announcement trailer. GTA Online appears to be more than just a simple multiplayer iteration of the Grand Theft Auto franchise, and features player housing, a persistent world, and...

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The Daily Grind: If SimCity is an MMO, what should we call actual MMOs?

Earlier this week, EA president Frank Gibeau doubled-down on his company's earlier claims about SimCity's MMOness, suggesting the game was built as a "massively multiplayer experience" from the beginning. Rather than pick on Gibeau's comments (already done), I want to consider what would happen...

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Guns of Icarus looking to kickstart persistent world expansion

If you're a fan of Guns of Icarus Online -- and you should be -- you'll probably want to know about Muse's new Kickstarter project. The steampunk multiplayer airship battler has been playable for quite a while now, but the dev team has long sought to fill out the game and the world by adding...

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The Firing Line: What DayZ means to core gamers

The death of the core gamer has been greatly exaggerated. Yes, MMORPGs (and gaming in general) have kowtowed to the influx of new-school players flush with cash but lacking time, and the genre has reinvented itself and turned its back on virtual world enthusiasts in the process. There's still...

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PlanetSide 2's Sunderer carries troops, pushes tanks

Sony Online Entertainment is continuing its tradition of PlanetSide 2 vehicle reveals in a news blurb on the game's official website. The Sunderer looks like a cross between a tank and a Mack truck, and it's designed to pancake enemy defensive lines and deposit a load of troopers smack dab in the...

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