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Posts tagged persistent-world

Here is the current Shards Online dev roadmap

Shards Online's Kickstarter may be over, but Citadel Studios looks to be even more determined to finish building its player-driven MMORPG sandbox. The firm has posted a new development roadmap on the game's official website, and Citadel co-founder Derek Brinkmann explains how the team is tightening...

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The Game Archaeologist: Tales from Neverwinter Nights' Arelith

Back in May, I touched on the fascinating field of Neverwinter Nights' persistent worlds (PWs). I never expected it to draw so much attention, least of all from the folks still running these communities. But it did, and I was contacted by one of the player developers of Arelith, Mark "Artos"...

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The Game Archaeologist: The persistent worlds of Neverwinter Nights 1 & 2

At the end of next month, dozens of online worlds will flicker and vanish with the flip of a switch. It's a online apocalypse the likes of which we have not seen in quite some time, although you might be forgiven for not having heard of it before now. When GameSpy Technology goes offline on May...

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Introducing Terrayn, a persistent world sandbox

Another day, another hopeful sandbox MMO takes its first fledgling steps onto the Kickstarter scene looking for those who believe in it (and will back up that belief with a financial committment). Today's new title is Terrayn (pronounced "terrain"), a game that promises a fully modifiable...

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EVE Evolved: What DUST 514 should have been

‚ÄčIt's now been almost six months since DUST 514's official release, and I think it's safe to say it hasn't quite lived up to expectations. The game was lauded for its revolutionary realtime link with the EVE Online universe, but so far there's very little back-and-forth between the two titles....

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GTA Online riches available for cash

Players looking forward to Grand Theft Auto Online, available on October 1st, are probably already contemplating ways to get and spend their in-game funds for the myriad of customization goodies within the persistent world of Rockstar Game's GTA5's multiplayer mode. Well there's a new addition to...

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The Soapbox: Actually, that really isn't an MMO

In last week's edition of The Soapbox, Mike Foster argued that online gaming has evolved over the past few years and that the term MMO should be expanded to cover other online games like MOBAs. He examined the blurred dividing line between new online games and the classic MMOs of yesteryear, and he...

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The Soapbox: That's not an MMO

You may not be aware of this, but Massively is a website focused primarily on massively multiplayer online games. It's kind of what we do. However, the world of MMOs in 2013 is far different from the world of MMOs in 2007, when the site was founded. The niche has changed and the games industry has...

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Rockstar reveals Grand Theft Auto Online

Rockstar Games today lifted the curtain on Grand Theft Auto Online, showing off the new title via a lengthy announcement trailer. GTA Online appears to be more than just a simple multiplayer iteration of the Grand Theft Auto franchise, and features player housing, a persistent world, and...

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The Daily Grind: If SimCity is an MMO, what should we call actual MMOs?

Earlier this week, EA president Frank Gibeau doubled-down on his company's earlier claims about SimCity's MMOness, suggesting the game was built as a "massively multiplayer experience" from the beginning. Rather than pick on Gibeau's comments (already done), I want to consider what would happen...

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