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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[New Perpetuum patch introduces Sparks, Extension Downgrading]]></title><link>http://massively.joystiq.com/2011/10/28/new-perpetuum-patch-introduces-sparks-extension-downgrading/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/28/new-perpetuum-patch-introduces-sparks-extension-downgrading/</guid><comments>http://massively.joystiq.com/2011/10/28/new-perpetuum-patch-introduces-sparks-extension-downgrading/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/perpetuum/" rel="tag">Perpetuum</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/28/new-perpetuum-patch-introduces-sparks-extension-downgrading/"><img alt="Screenshot -- Perpetuum" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/spark.jpg" /></a></div>
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A new patch just hit <em><a href="http://massively.joystiq.com/category/perpetuum">Perpetuum</a></em>, and it brings Sparks and Extension Downgrading along with it. No idea what either of those things are? Don't worry, that's why we're here. In the <em>Perpetuum</em> universe, Sparks are nanobots that grant small but permanent bonuses to a player's bot. A number of these Sparks are already available in-game and can be unlocked either by paying a one-time NIC fee, or by reaching "a certain level of relation with a corporation." Sparks will also be available for Energy Credit when the system goes live later on down the road.<br />
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Extension Downgrading is exactly what it sounds like. It allows players to downgrade the level of their mechs' extensions in order to receive a full EP and NIC refund. The feature is largely intended for new players who aren't sure how to build their bots, so it will only be available to players for 30 days after the creation of their first character. However, since it's a new system, current players will be able to use the feature for 30 days after the feature goes live.<br />
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For the full details on the patch, boost yourself over to the official <em>Perpetuum</em> site.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/28/new-perpetuum-patch-introduces-sparks-extension-downgrading/">New Perpetuum patch introduces Sparks, Extension Downgrading</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 28 Oct 2011 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/28/new-perpetuum-patch-introduces-sparks-extension-downgrading/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20092706/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/28/new-perpetuum-patch-introduces-sparks-extension-downgrading/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar-creations</category><category>extension-downgrading</category><category>patch</category><category>perpetuum</category><category>perpetuum-online</category><category>sparks</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 28 Oct 2011 10:30:00 EST</pubDate></item><item><title><![CDATA[Perpetuum's Terra Incognita expansion coming May 4th]]></title><link>http://massively.joystiq.com/2011/04/29/perpetuums-terra-incognita-expansion-coming-may-4th/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/29/perpetuums-terra-incognita-expansion-coming-may-4th/</guid><comments>http://massively.joystiq.com/2011/04/29/perpetuums-terra-incognita-expansion-coming-may-4th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/perpetuum/" rel="tag">Perpetuum</a></p><div style="text-align: center;">
	<a href="http://blog.perpetuum-online.com/posts/2011-04-28-terra-incognita/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/terraincognita.jpg" vspace="4" /></a></div>
<a href="http://www.avatarcreations.hu/">Avatar Creations</a> has a bit of a surprise in store for fans looking forward to <a href="http://www.perpetuum-online.com/"><em>Perpetuum's</em></a> next patch. The update will be a full-blown expansion titled <em><a href="http://blog.perpetuum-online.com/posts/2011-04-28-terra-incognita/">Terra Incognita</a></em> and will be free to download despite the fact that it's crammed full of content. <a href="http://massively.joystiq.com/tag/avatar-creations">Avatar</a> has also announced the official release date as May 4th, 2011.<br />
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So what's in store for the sci-fi sandbox's first expansion? The game world is doubling in size, and six new islands are being made available (three Alpha and three Beta zones, PvE and PvP respectively). Since you can't have a huge game world without providing players a way to avoid traversing it, Avatar is also introducing a new highway system, which will speed travel by an additional 36 kilometers per hour.<br />
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<a href="http://massively.joystiq.com/tag/terra-incognita"><em>Terra Incognita</em></a> is also bringing a new event notification system to the table (and by events, Avatar means UI pop-ups, not in-game shindigs). Gameplay additions include AoE damage from exploding robots, new armor and weapon modules, internal corporation markets, and various mineral and mining tweaks. Head to the official <a href="http://massively.joystiq.com/category/perpetuum"><em>Perpetuum</em></a> dev blog to get the <a href="http://blog.perpetuum-online.com/posts/2011-04-28-terra-incognita/">full scoop</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/29/perpetuums-terra-incognita-expansion-coming-may-4th/">Perpetuum's Terra Incognita expansion coming May 4th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 Apr 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/29/perpetuums-terra-incognita-expansion-coming-may-4th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19927327/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/29/perpetuums-terra-incognita-expansion-coming-may-4th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aoe</category><category>aoe-explosions</category><category>avatar</category><category>avatar-creations</category><category>corporation-markets</category><category>event-notification-system</category><category>expansion</category><category>fast-travel</category><category>minerals</category><category>mining</category><category>modules</category><category>patch</category><category>perpetuum</category><category>perpetuum-online</category><category>sandbox</category><category>sci-fi</category><category>terra-incognita</category><category>update</category><category>world-size</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 29 Apr 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Perpetuum dev blog outlines upcoming tweaks]]></title><link>http://massively.joystiq.com/2011/03/29/perpetuum-dev-blog-outlines-upcoming-tweaks/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/29/perpetuum-dev-blog-outlines-upcoming-tweaks/</guid><comments>http://massively.joystiq.com/2011/03/29/perpetuum-dev-blog-outlines-upcoming-tweaks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/perpetuum/" rel="tag">Perpetuum</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://blog.perpetuum-online.com/posts/2011-03-28-the-calm-before-the-storm/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/perpetuumexplosion.jpg" vspace="4" /></a></div>
There's a new dev blog floating around the <a href="http://www.perpetuum-online.com/"><em>Perpetuum</em></a> website, and it's got quite a bit of interesting info to share with players of <a href="http://www.avatarcreations.hu/">Avatar Creations</a>' mech-based sandbox MMORPG. <a href="http://massively.joystiq.com/tag/avatar-creations">Avatar's</a> <a href="http://massively.joystiq.com/tag/dev-zoom">Dev Zoom</a> writes that while most of the team is hard at work on <a href="http://massively.joystiq.com/2011/03/21/perpetuum-doubling-world-size-offering-free-trials/">growing the world</a> of Nia, there's also room for "<em>a few small but rather important changes, which we intend to implement in smaller patches before and around the world expansion patch</em>."<br />
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Chief among these updates is a global storage listing. Zoom says that this new asset list functionality will allow players to browse their items in both local and remote terminals. Avatar is also removing NPC buy orders for kernels, leaving the kernel market totally in the hands of players and dependent on player research needs. Also scheduled for a revamp are geoscanner folders, the market rates graph, and the game's event notification system, which the dev blog labels as an "<em>age-old fossil</em>."<br />
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And that's just the tip of the iceberg, as Avatar has several more items on its to-do list. We've only got so much space though, so you'll have to head to the official <a href="http://massively.joystiq.com/category/perpetuum"><em>Perpetuum</em></a> dev blog to <a href="http://blog.perpetuum-online.com/posts/2011-03-28-the-calm-before-the-storm/">read the rest</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/29/perpetuum-dev-blog-outlines-upcoming-tweaks/">Perpetuum dev blog outlines upcoming tweaks</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 29 Mar 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/29/perpetuum-dev-blog-outlines-upcoming-tweaks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19895485/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/29/perpetuum-dev-blog-outlines-upcoming-tweaks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asset-list</category><category>avatar</category><category>avatar-creations</category><category>dev-blog</category><category>dev-diary</category><category>dev-zoom</category><category>geoscanner-folders</category><category>global-storage</category><category>global-storage-listing</category><category>kernel-orders</category><category>kernels</category><category>nia</category><category>perpetuum</category><category>perpetuum-online</category><category>sandbox</category><category>sci-fi</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 29 Mar 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[Perpetuum doubling world size, offering free trials]]></title><link>http://massively.joystiq.com/2011/03/21/perpetuum-doubling-world-size-offering-free-trials/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/21/perpetuum-doubling-world-size-offering-free-trials/</guid><comments>http://massively.joystiq.com/2011/03/21/perpetuum-doubling-world-size-offering-free-trials/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/perpetuum/" rel="tag">Perpetuum</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://blog.perpetuum-online.com/posts/2011-03-17-free-trial-hotfixes-and-new-areas/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/shots-2010-10-0002.jpg" vspace="4" /></a></div>
What's new in the world of <a href="http://www.perpetuum-online.com/"><em>Perpetuum</em></a>? Well, free trials for starters, as <a href="http://www.avatarcreations.hu/">Avatar Creations</a> has officially introduced a 15-day grace period for each newly created account. Trial players will not be able to trade items or currency, and they also will be prevented from joining corporations in order to safeguard the game's economy from exploits.<br />
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Perhaps the biggest update in the world of <a href="http://massively.joystiq.com/category/perpetuum"><em>Perpetuum</em></a> is, well, the world -- or rather, the world as it will look in an upcoming patch. <a href="http://massively.joystiq.com/tag/avatar-creations">Avatar's</a> official <a href="http://blog.perpetuum-online.com/posts/2011-03-17-free-trial-hotfixes-and-new-areas/">dev blog</a> details plans to effectively double the size of the planet known as Nia in a patch "<em>planned for about a month from now</em>." The new territory will include six new islands (three of them safe zones and three free-for-all areas). All of the zones will boast infrastructure, NPCs, and materials, and Avatar plans on introducing missions shortly after going live with the update.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/21/perpetuum-doubling-world-size-offering-free-trials/">Perpetuum doubling world size, offering free trials</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Mar 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/21/perpetuum-doubling-world-size-offering-free-trials/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19886799/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/21/perpetuum-doubling-world-size-offering-free-trials/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar</category><category>avatar-creations</category><category>free-trials</category><category>game-world-size</category><category>mech</category><category>mechs</category><category>perpetuum</category><category>perpetuum-online</category><category>sand-box</category><category>sandbox</category><category>sci-fi</category><category>trial</category><category>trial-account</category><category>world-size</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 21 Mar 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Avatar Creations lays out plans for Perpetuum's future]]></title><link>http://massively.joystiq.com/2011/02/16/avatar-creations-lay-out-plans-for-perpetuums-future/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/16/avatar-creations-lay-out-plans-for-perpetuums-future/</guid><comments>http://massively.joystiq.com/2011/02/16/avatar-creations-lay-out-plans-for-perpetuums-future/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/perpetuum/" rel="tag">Perpetuum</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/perpetuum/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/perpetuum-online-530kv.jpg" /></a></div>
While there are some still players steaming about the <a href="http://massively.joystiq.com/2011/02/14/perpetuum-reels-from-robot-insurance-fraud/">recent insurance fraud situation</a> in <a href="http://www.perpetuum-online.com/"><em>Perpetuum</em></a>, many others are excited about the plans that <a href="http://massively.joystiq.com/tag/Avatar-Creations/">Avatar Creations</a> has revealed in its most recent dev blog. After receiving player feedback indicating that the company wasn't doing as good a job of communicating its plans for the game as many players would like, the team decided to <a href="http://blog.perpetuum-online.com/posts/2011-02-15-the-future-of-perpetuum/">lay out its development goals</a> well into the latter half of this year in <a href="http://blog.perpetuum-online.com/posts/2011-02-15-the-future-of-perpetuum/">a new dev blog</a> -- and those goals look pretty awesome!<br />
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Starting off, players will be glad to hear that the upcoming PvE content that the devs were hinting at isn't just more missions and mob grinding. Instead, players are going to be treated to a new system: artifact scanning and discovery. By scanning down hidden spots, players can net basic goodies like salvage containers all the way up to special alien intel revealing special missions or new Mk2 robots. What's better, the devs intend to add more things into the artifacting system as things develop, offering a plethora of possibilities for everyone from the solo carebears to the largest groups. <br />
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Among the other plans are a new energy-credit system (which will give players the chance to pick up even more new modules and components), changes to the Assignments currently offered in-game, help for corporations seeking to recruit new players, area-of-effect explosions for your PvP fiends, new lands, terraforming, and much more. So if you've been curious about the plans for this fascinating indie sci-fi sandbox, then head over to the <em><a href="http://massively.joystiq.com/category/Perpetuum/">Perpetuum</a></em> site and check out all the details <a href="http://blog.perpetuum-online.com/posts/2011-02-15-the-future-of-perpetuum/">in this wide-ranging devblog</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/16/avatar-creations-lay-out-plans-for-perpetuums-future/">Avatar Creations lays out plans for Perpetuum's future</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Feb 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/16/avatar-creations-lay-out-plans-for-perpetuums-future/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19846217/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/16/avatar-creations-lay-out-plans-for-perpetuums-future/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>artifact-scanning</category><category>assignments</category><category>avatar-creations</category><category>corporation-recruitment</category><category>dev-blog</category><category>dev-blogs</category><category>devblog</category><category>development</category><category>development-plans</category><category>discovery</category><category>energy-credits</category><category>hybrids</category><category>mk2-robots</category><category>perpetuum</category><category>perpetuum-online</category><category>pve</category><category>pvp</category><category>roadmap</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Wed, 16 Feb 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Massively Speaking Episode 135]]></title><link>http://massively.joystiq.com/2011/02/16/massively-speaking-episode-135/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/16/massively-speaking-episode-135/</guid><comments>http://massively.joystiq.com/2011/02/16/massively-speaking-episode-135/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/massively-speaking/" rel="tag">Massively Speaking</a></p><div style="text-align: center;"><span style="font-weight: bold;"><a href="http://www.perpetuum-online.com/Media:Screenshots"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/perpetuumpodcast-sms-0211.jpg" /></a> </span></div>
<span style="font-weight: bold;">Massively Speaking Episode </span><span style="font-weight: bold;">135 </span>returns this week with Shawn and Rubi discussing the week's latest MMO news. Later in the show, Shawn is joined by Gremrod and Styx, two members of the Menace to Society corporation in <a href="http://www.perpetuum-online.com/"><em>Perpetuum Online</em></a>, to chat a bit about the recent insurance fraud actions taken by Avatar Creations.<br />
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As explained on the show, these two want to emphasize that, despite this recent issue, they love the game and want to get more people into it. They've gathered some buddy codes from their friends in and out of the Infestation alliance. These keys are good for 14 days of free play in <a href="http://massively.joystiq.com/category/perpetuum"><em>Perpetuum</em></a>, but they expire about 30 days from now. I've included 25 of the keys after the jump below, but we'll be giving the rest away on our <a href="http://twitter.com/#!/massively">Twitter</a> and <a href="http://www.facebook.com/massively">Facebook</a> pages throughout the rest of the week. Enjoy!<br />
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Have a comment for the podcasters? Shoot an email to <a href="javascript:void(location.href='mailto:'+String.fromCharCode(32,115,104,97,119,110,64,109,97,115,115,105,118,101,108,121,46,99,111,109)+'?subject=Massively%20Speaking')">shawn@massively.com</a>. We may just read your email on the air!<strong><br />
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Read below the cut for the full show notes.<br />
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<img hspace="0" vspace="0" border="0" align="left" style="padding-right: 10px;" alt="" src="http://www.blogcdn.com/www.massively.com/media/2010/09/podcastswipe.jpg" /><em><a href="http://www.massively.com/category/massively-speaking">Massively Speaking</a> is the official podcast of <a href="http://www.massively.com">Massively.com</a>. Hosted by Editor-in-Chief <a href="http://massively.joystiq.com/editor/shawn-schuster">Shawn Schuster</a> and Community Manager <a href="http://massively.joystiq.com/editor/rubi-bayer">Rubi Bayer</a>, Massively Speaking takes on the week's biggest news and dev interviews with plenty of opinion, rants, and laughs thrown in for good measure. Join us every Wednesday afternoon to listen in and see what we'll say next!</em><p><a href="http://massively.joystiq.com/2011/02/16/massively-speaking-episode-135/" rel="bookmark">Continue reading <em>Massively Speaking Episode 135</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/16/massively-speaking-episode-135/">Massively Speaking Episode 135</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Feb 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/16/massively-speaking-episode-135/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19846200/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/16/massively-speaking-episode-135/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gremrod</category><category>massively-meta</category><category>massively-speaking</category><category>perpetuum</category><category>perpetuum-online</category><category>podcasting</category><category>podcasts</category><category>styx</category><enclosure url="http://massively.joystiq.com/podcasts/02-16-11-massively-E135.mp3" length="32244172" type="audio/mpeg"/><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 16 Feb 2011 10:00:00 EST</pubDate><itunes:subtitle>Massively Speaking Episode 135</itunes:subtitle><itunes:author>Massively.com Staff</itunes:author><itunes:duration>53:44</itunes:duration><itunes:keywords>podcasts</itunes:keywords></item><item><title><![CDATA[Perpetuum reels from robot insurance fraud]]></title><link>http://massively.joystiq.com/2011/02/14/perpetuum-reels-from-robot-insurance-fraud/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/14/perpetuum-reels-from-robot-insurance-fraud/</guid><comments>http://massively.joystiq.com/2011/02/14/perpetuum-reels-from-robot-insurance-fraud/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/perpetuum/" rel="tag">Perpetuum</a></p><div style="text-align: center;"><a href="http://blog.perpetuum-online.com/posts/2011-02-13-the-tale-of-the-nic-that-wasn-t/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/robot.jpg" /></a></div>
In an MMO so dependent on its economy, it's crucial to keep a tight rein on the flow of money so that the whole mechanism doesn't spin out of control. Unfortunately, it appears this started to happen in the relatively new <a href="http://www.perpetuum-online.com/"><em>Perpetuum</em></a> when a number of profiteers began to unbalance the economy by manipulating the market on insured robots.<br />
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<a href="http://blog.perpetuum-online.com/posts/2011-02-13-the-tale-of-the-nic-that-wasn-t/">According to a <em>Perpetuum</em> dev blog</a>, the fraud came about when players figured out how to game the insurance system. The game's robots are insured not according to a fixed amount, but in relation to the global market average. Developer "Zoom" explains what happened next:<em> "Due to some additional flaws in the mechanism, with good skills and good facilities it became very profitable to manufacture robots with the sole purpose of insuring them and blowing them up as soon as they roll out of the factory."</em><br />
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While the dev team initially sanctioned the action as part of a free market economy, this post represents a changed stance toward such practices. Players have written to Massively telling of how their wallets were sucked completely dry by the company after months of what they assumed to be legitimate market techniques.<br />
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The team retrieved over a billion NIC (<a href="http://massively.joystiq.com/category/perpetuum/"><em>Perpetuum's</em></a> currency) from players and called out a number of corporations involved in these actions. Ultimately, the team elected not to ban any of the associated parties for the time being. Instead, all players should be seeing a modified version of this insurance feature within the week.<br />
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[Thanks for all the tips sent in on this one!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/14/perpetuum-reels-from-robot-insurance-fraud/">Perpetuum reels from robot insurance fraud</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 Feb 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/14/perpetuum-reels-from-robot-insurance-fraud/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19842619/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/14/perpetuum-reels-from-robot-insurance-fraud/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dev-blog</category><category>dev-fraud</category><category>dev-zoom</category><category>economy</category><category>exploit</category><category>fraud</category><category>global-market-average</category><category>hax</category><category>insurance-fraud</category><category>market</category><category>market-average</category><category>nic</category><category>perpetuum</category><category>perpetuum-dev-blog</category><category>perpetuum-online</category><category>robot-insurance-fraud</category><category>robot-math</category><category>scam</category><category>zoom</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 14 Feb 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Perpetuum dev blog talks new features, Interference system]]></title><link>http://massively.joystiq.com/2011/01/13/perpetuum-dev-blog-talks-new-features-interference-system/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/13/perpetuum-dev-blog-talks-new-features-interference-system/</guid><comments>http://massively.joystiq.com/2011/01/13/perpetuum-dev-blog-talks-new-features-interference-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/perpetuum/" rel="tag">Perpetuum</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;"><a href="http://blog.perpetuum-online.com/posts/2011-01-12-interference-new-languages-and-other-stuff/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/perpetuumonlineopenbeta.jpg" /></a></div>
Wondering what's going on in the world of <a href="http://www.perpetuum-online.com/"><em>Perpetuum</em></a>? Wonder no more, as the official <a href="http://massively.joystiq.com/category/perpetuum"><em>Perpetuum</em></a> dev blog has been updated with <a href="http://blog.perpetuum-online.com/posts/2011-01-12-interference-new-languages-and-other-stuff/">news of today's patch</a> as well as a number of both client and gameplay tweaks. First on the agenda is the fact that <a href="http://www.avatarcreations.hu/">Avatar Creations</a> is now offering two new languages for its sci-fi sandbox, and we're sure both the Slovenian and French-speaking communities will appreciate it.<br />
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The patch also features the introduction of a new heavy mech robot (the Lithus), which "<em>can be thought of as the big brother of the Sequer, and will satisfy all your hauling needs</em>" according to <a href="http://massively.joystiq.com/tag/avatar-creations">Avatar's</a> BoyC. Next up are a couple of additions to the character screen in the form of trophies and losses followed by the coup de grace of this particular patch: the Interference system.<br />
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In a nutshell, Avatar is attempting to address the fact that players are clustering together in PvP and one-shotting opponents due to a mass of concentrated firepower. The designers intentionally avoided implementing friendly fire and robot collision detection in <em>Perpetuum</em>, and the Interference system "<em>simulates the effects safely fighting in a close group would have on the combat effectiveness of the group in the real world. Basically members of the group would have to be more careful not to shoot any of their comrades, and thus be slower to fire and would have to devote a lot of their attention to working together with their unit</em>."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/13/perpetuum-dev-blog-talks-new-features-interference-system/">Perpetuum dev blog talks new features, Interference system</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 13 Jan 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/13/perpetuum-dev-blog-talks-new-features-interference-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19800521/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/13/perpetuum-dev-blog-talks-new-features-interference-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar</category><category>avatar-creations</category><category>boyc</category><category>collision-detection</category><category>dev-blog</category><category>dev-diary</category><category>friendly-fire</category><category>interference</category><category>interference-system</category><category>lithus</category><category>mech</category><category>new-robot</category><category>patches</category><category>perpetuum</category><category>perpetuum-blog</category><category>perpetuum-online</category><category>sandbox</category><category>sci-fi</category><category>zerg</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 13 Jan 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Perpetuum devs working on new mech, combat log, and more]]></title><link>http://massively.joystiq.com/2010/12/27/perpetuum-devs-working-on-new-mech-combat-log-and-more/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/27/perpetuum-devs-working-on-new-mech-combat-log-and-more/</guid><comments>http://massively.joystiq.com/2010/12/27/perpetuum-devs-working-on-new-mech-combat-log-and-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/perpetuum/" rel="tag">Perpetuum</a></p><div style="text-align: center;"><a href="http://perpetuum-online.blogspot.com/2010/12/happy-holidays.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/shots-2009-09-0003.jpg" /></a></div>
It's been pretty quiet on the <a href="http://www.perpetuum-online.com/"><em>Perpetuum</em></a> news front since the game went live towards the end of November. The indie sci-fi title is moving right along, and the developers at <a href="http://www.avatarcreations.hu/">Avatar Creations</a> are hard at work collecting player feedback and iterating on possible future additions. Quite a few new features are coming down the pipe for the mech-based sandbox, including robots that damage their surroundings when they die, a new freight-transport mech, and an oft-requested combat history log.<br />
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Mancs, an <a href="http://massively.joystiq.com/tag/avatar-creations">Avatar</a> dev and the personality behind the official <a href="http://massively.joystiq.com/category/perpetuum"><em>Perpetuum</em></a> <a href="http://perpetuum-online.blogspot.com/">blog</a>, writes about these and other upcoming tweaks in the column's <a href="http://perpetuum-online.blogspot.com/2010/12/happy-holidays.html">holiday entry</a> (dated December 26th).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/27/perpetuum-devs-working-on-new-mech-combat-log-and-more/">Perpetuum devs working on new mech, combat log, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 27 Dec 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/27/perpetuum-devs-working-on-new-mech-combat-log-and-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19778119/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/27/perpetuum-devs-working-on-new-mech-combat-log-and-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aoe</category><category>avatar</category><category>avatar-creations</category><category>freight-transport</category><category>mancs</category><category>mech</category><category>new-features</category><category>new-mech</category><category>perpetuum</category><category>perpetuum-blog</category><category>perpetuum-online</category><category>sandbox</category><category>sci-fi</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 27 Dec 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Perpetuum officially launched]]></title><link>http://massively.joystiq.com/2010/11/26/perpetuum-officially-launched/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/26/perpetuum-officially-launched/</guid><comments>http://massively.joystiq.com/2010/11/26/perpetuum-officially-launched/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.perpetuum-online.com/News#51"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/shots-2010-11-0006.jpg" /></a></div>
Gear up, mechheads -- <a href="http://www.perpetuum-online.com/Main"><em>Perpetuum</em></a> has officially launched. As of yesterday, November 25th, <a href="http://www.avatarcreations.hu/">Avatar Creations</a>' massively multiplayer sandbox is open for business. Early access accounts have been disabled, and you'll need to pony up for the $9.95 subscription fee in order to continue carving out humanity's destiny on the planet Nia. Newly created accounts will receive two weeks' worth of extension points (the game's skill point currency) for free, though a <a href="http://www.perpetuum-online.com/News#51">press release</a> on the official website states that this offer will be for an "<em>undetermined period</em>."<br />
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<a href="http://massively.joystiq.com/tag/perpetuum"><em>Perpetuum</em></a> features time-based character development, real-time asynchronous combat, dynamically changing environments, and a single-server persistent universe. Register for your account at the <a href="https://secure.perpetuum-online.com/signup/">official website</a>, and we'll see you on the surface of Nia.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/26/perpetuum-officially-launched/">Perpetuum officially launched</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Nov 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/26/perpetuum-officially-launched/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19734440/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/26/perpetuum-officially-launched/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar-creations</category><category>dynamic-environments</category><category>early-access</category><category>launch</category><category>mech</category><category>nia</category><category>perpetuum</category><category>perpetuum-online</category><category>real-time-combat</category><category>sandbox</category><category>single-server</category><category>subscription</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 26 Nov 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[One Shots: Mine!]]></title><link>http://massively.joystiq.com/2010/11/25/one-shots-mine/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/25/one-shots-mine/</guid><comments>http://massively.joystiq.com/2010/11/25/one-shots-mine/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/one-shots/" rel="tag">One Shots</a>, <a href="http://massively.joystiq.com/category/perpetuum/" rel="tag">Perpetuum</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/os1153perpetuum530.jpg" /></div>
You know what we're thankful for? We're always thankful to see new, independent MMO games entering the market like <a href="http://www.perpetuum-online.com/"><em>Perpetuum</em></a>! They generally take interesting chances and try out various new things, which in turn gives us great <a href="http://massively.joystiq.com/category/One-Shots-/">One Shots </a>to check out. Today's example from <a href="http://massively.joystiq.com/category/Perpetuum/"><em>Perpetuum</em></a> is a great case in point. While this may look like a fierce, fiery flower against a rocky cliff at first glance, the actual story of what's going on here is much more interesting. Embolism, submitter of today's screenshot, tells us a bit about what this is: "<em>A few nights ago our corporation, Gallowglass, figured out how to make some new toys. We also had the need for a few million tons of raw material. Given our current need for little toy robots that blow stuff up, we all got together as a corporation to strip the land of its precious resources</em>." <br />
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The other thing we're always thankful for is more screenshots in our One Shots email box! If you'd like to give us a reason to be thankful to you in particular, you can send in a cool screenshot from your MMO travels. Email it to us at <a href="javascript:void(location.href='mailto:'+String.fromCharCode(111,110,101,115,104,111,116,115,64,109,97,115,115,105,118,101,108,121,46,99,111,109)+'?')">oneshots@massively.com</a> along with your name, the name of the game, and a description of what we're seeing. Guild, corp, group, server, or anything else of that nature is welcome as well. Yours could be the next one we feature here on Massively!<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/">One Shots: Gallery II</a></strong></p><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/#3751554"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/os1194wow1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/#3743281"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/os1193coh1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/#3736570"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/os1192dcuo1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/#3734643"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/os1191fe1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/#3731462"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/os1190rom1024-1293988911_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/25/one-shots-mine/">One Shots: Mine!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 25 Nov 2010 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/25/one-shots-mine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19732983/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/25/one-shots-mine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar-creations</category><category>embolism</category><category>gallowglass</category><category>independent</category><category>indie-games</category><category>one-shots</category><category>perpetuum</category><category>perpetuum-online</category><category>screenshot</category><category>screenshots</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Thu, 25 Nov 2010 14:00:00 EST</pubDate></item><item><title><![CDATA[Perpetuum devs talk design inspiration, post-launch plans]]></title><link>http://massively.joystiq.com/2010/11/15/perpetuum-devs-talk-design-inspiration-post-launch-plans/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/15/perpetuum-devs-talk-design-inspiration-post-launch-plans/</guid><comments>http://massively.joystiq.com/2010/11/15/perpetuum-devs-talk-design-inspiration-post-launch-plans/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/perpetuum/" rel="tag">Perpetuum</a></p><div style="text-align: center;"><a href="http://www.gamereactor.eu/articles/5556/A+talk+about+Perpetuum/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/perpetuum229198b.jpg" /></a></div>
You've probably heard of <a href="http://www.perpetuum-online.com/"><em>Perpetuum Online</em></a>, the new mech-based title from indie developer <a href="http://www.avatarcreations.hu/">Avatar Creations</a>. What you may not know is that the sprawling sandbox is the result of a tiny 10-man development team. In a new interview with the devs over at <a href="http://www.gamereactor.eu/articles/5556/A+talk+about+Perpetuum/">Game Reactor</a>, we also learned that even though the UI and certain gameplay elements resemble <a href="http://www.eveonline.com"><em>EVE Online</em></a>, most of the <a href="http://massively.joystiq.com/tag/avatar-creations">Avatar</a> team never played <a href="http://www.ccpgames.com">CCP's</a> famous MMORPG and instead looked to the real world for design inspiration.<br />
<br />
"<em>When designing the crafting system we looked at how humanity would react when faced with new and alien technology and built crafting around those core ideas. The idea of a complex sandbox single-server world might be very similar, but most of the </em><a href="http://massively.joystiq.com/category/perpetuum">Perpetuum</a><em> team never played </em><a href="http://massively.joystiq.com/category/eve-online">EVE</a>," Avatar says.<br />
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The interview also drops a few interesting nuggets including player beta reactions, post-launch development plans, and a peek at the dev team's stance on equalizing veterans and newbs. "<em>Newcomers in any well designed game won't have a chance against seasoned veterans</em>," Avatar states. Check out the <a href="http://www.gamereactor.eu/articles/5556/A+talk+about+Perpetuum/">full interview</a> at Game Reactor and don't forget that <em>Perpetuum</em> launches November 25th.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/15/perpetuum-devs-talk-design-inspiration-post-launch-plans/">Perpetuum devs talk design inspiration, post-launch plans</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 15 Nov 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamereactor.eu/articles/5556/A+talk+about+Perpetuum/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/15/perpetuum-devs-talk-design-inspiration-post-launch-plans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19716894/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/15/perpetuum-devs-talk-design-inspiration-post-launch-plans/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Avatar</category><category>avatar-creations</category><category>beta</category><category>ccp</category><category>CCP-Games</category><category>eve</category><category>eve-online</category><category>launch</category><category>launch-date</category><category>launches</category><category>mech</category><category>mechs</category><category>perpetuum</category><category>perpetuum-online</category><category>sci-fi</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 15 Nov 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[UPDATED: Win early access to Perpetuum with Massively!]]></title><link>http://massively.joystiq.com/2010/11/12/win-early-access-to-perpetuum-with-massively/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/12/win-early-access-to-perpetuum-with-massively/</guid><comments>http://massively.joystiq.com/2010/11/12/win-early-access-to-perpetuum-with-massively/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/giveaways/" rel="tag">Giveaways</a>, <a href="http://massively.joystiq.com/category/perpetuum/" rel="tag">Perpetuum</a></p><div style="text-align: center;"><a href="http://www.perpetuum-online.com/"><em><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/po-rb-1111.jpg" alt="" /><br />
</em></a></div>
Early access to <a href="http://massively.joystiq.com/category/perpetuum"><em>Perpetuum</em></a> begins November 18th for those who <a href="http://massively.joystiq.com/2010/10/25/perpetuum-offering-early-access-subscriptions/">purchased the subscription</a>, but we've also got 10 early access codes to give away. They give you a little more than early access, though. These codes are good for the 7 days of early access, another thirty days of playtime, and 4 weeks worth of extension points to get you started. Extension points normally accumulate over time and are used to buy skills.<br />
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Entering to win couldn't be easier. Just click that handy comment button and tell us why you want early access to <em>Perpetuum</em>. Everyone who comments before 11:59 p.m. this Saturday, November 13th, will be entered in a random drawing. So <a href="http://www.joystiq.com/official-giveaway-rules/">check out our contest rules</a>, leave those comments, and good luck!<br />
<strong><br />
[Update: All winners have been contacted.  Congratulations!]</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/12/win-early-access-to-perpetuum-with-massively/">UPDATED: Win early access to Perpetuum with Massively!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 12 Nov 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/12/win-early-access-to-perpetuum-with-massively/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19713179/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/12/win-early-access-to-perpetuum-with-massively/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar-creations</category><category>contest</category><category>early-access</category><category>early-access-subscription</category><category>giveaway</category><category>giveaways</category><category>perpetuum</category><category>perpetuum-online</category><category>sci-fi</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Fri, 12 Nov 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[All systems go: Perpetuum launching November 25th]]></title><link>http://massively.joystiq.com/2010/11/09/all-systems-go-perpetuum-launching-november-25th/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/09/all-systems-go-perpetuum-launching-november-25th/</guid><comments>http://massively.joystiq.com/2010/11/09/all-systems-go-perpetuum-launching-november-25th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/perpetuum/" rel="tag">Perpetuum</a></p><div style="text-align: center;"><a href="http://www.perpetuum-online.com/News#44"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/per.jpg" /></a></div>
It's been five years in the making -- not to mention 18 months of beta testing -- but on November 25th, it all comes to a head. <a href="http://www.perpetuum-online.com"><em>Perpetuum Online</em></a>, which has been described as "<a href="http://www.eveonline.com/"><em>EVE Online</em></a> meets mechs," <a href="http://www.perpetuum-online.com/News#44">finally has a launch date</a>.<br />
<a href="http://www.avatarcreations.hu/"><br />
Avatar Creations'</a> project is a persistent world at war, in which players can build, pilot and destroy robots across the landscape. According to <a href="http://massively.joystiq.com/category/perpetuum/"><em>Perpetuum's</em></a> <a href="http://www.perpetuum-online.com/Media:Manifesto">manifesto</a>, the dev team strived to make an MMO that focuses on a social experience that utilizes crafting, economy and territory control as tools to connect large amounts of players.<br />
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The download will be free, and Avatar Creations has announced that the pricing plan will be &euro;8.95/$9.95 depending on the region. Interested players would do well to take the company up on <a href="http://massively.joystiq.com/2010/10/25/perpetuum-offering-early-access-subscriptions/">the offer of early access</a>, which costs the same but gives an additional week of play (early access players can start on November 18th) and four weeks of "extra extension points."<br />
<br />
Hit the jump to see <em>Perpetuum's</em> launch trailer and figure out if this is the virtual world for you!<p><a href="http://massively.joystiq.com/2010/11/09/all-systems-go-perpetuum-launching-november-25th/" rel="bookmark">Continue reading <em>All systems go: Perpetuum launching November 25th</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/09/all-systems-go-perpetuum-launching-november-25th/">All systems go: Perpetuum launching November 25th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 09 Nov 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.perpetuum-online.com/News#44>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/09/all-systems-go-perpetuum-launching-november-25th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19709047/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/09/all-systems-go-perpetuum-launching-november-25th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar-creations</category><category>early-access</category><category>eve-online</category><category>extension-points</category><category>johnny-five-is-alive</category><category>launch</category><category>launch-date</category><category>launch-trailer</category><category>manifesto</category><category>mechs</category><category>perpetuum</category><category>perpetuum-online</category><category>pricing-plan</category><category>robot-jox</category><category>robots</category><category>video</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 09 Nov 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[Perpetuum offering early access subscriptions]]></title><link>http://massively.joystiq.com/2010/10/25/perpetuum-offering-early-access-subscriptions/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/25/perpetuum-offering-early-access-subscriptions/</guid><comments>http://massively.joystiq.com/2010/10/25/perpetuum-offering-early-access-subscriptions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/perpetuum/" rel="tag">Perpetuum</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/perpetuum"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/po-rb-1025.jpg" alt="" /></a></div>
<a href="http://www.perpetuum-online.com/"><em>Perpetuum</em></a> is set to launch later this year, but the developers are offering players a chance to get in on the action a little bit early. <br />
<br />
Avatar Creations has announced the availability of <a href="http://www.perpetuum-online.com/News#42">early access subscriptions</a> to <a href="http://massively.joystiq.com/perpetuum">Perpetuum</a> for &euro;8.95/$9.95. Early access players will begin playing a week before launch and receive four more weeks of extra Extension points. The subscriptions also carry 30 days of gameplay, just like normal subscriptions, in addition to the early week. <br />
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So how soon can you start playing with early access? <em>Perpetuum</em> will announce a launch date in the coming weeks, so keep your eye out for that news. In the meantime, you can <a href="https://secure.perpetuum-online.com/purchase/store/">check out the <em>Perpetuum</em> store</a> for the early access subscriptions.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/25/perpetuum-offering-early-access-subscriptions/">Perpetuum offering early access subscriptions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 25 Oct 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/25/perpetuum-offering-early-access-subscriptions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19687665/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/25/perpetuum-offering-early-access-subscriptions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar-creations</category><category>early-access</category><category>early-access-subscription</category><category>perpetuum</category><category>perpetuum-online</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 25 Oct 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[Command line execute: Perpetuum powers up open beta and early access]]></title><link>http://massively.joystiq.com/2010/10/06/command-line-execute-perpetuum-powers-up-open-beta-and-early-ac/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/06/command-line-execute-perpetuum-powers-up-open-beta-and-early-ac/</guid><comments>http://massively.joystiq.com/2010/10/06/command-line-execute-perpetuum-powers-up-open-beta-and-early-ac/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/promotions/" rel="tag">Promotions</a>, <a href="http://massively.joystiq.com/category/perpetuum/" rel="tag">Perpetuum</a></p><div style="text-align: center;"><a href="http://www.perpetuum-online.com/News#39"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/perpetuum.jpg" /></a></div>
Do you like robots? We know, look whom we're talking to -- of course you do. Who doesn't? Well, let us ask you this: Do you like piloting hulking robots with enough ordinance to take out a smallish city? Again, that's a mostly rhetorical question.<br />
<br />
Ergo, it might be of interest to you to know that <a href="http://www.perpetuum-online.com"><em>Perpetuum</em></a>, the giant city-killing robot simulation MMO, has not only <a href="http://www.perpetuum-online.com/News#39">booted up its open beta</a>, but is looking ahead to an early access program as well. <a href="http://massively.joystiq.com/tag/avatar-creations/">Avatar Creations</a> is coming off fresh from a year and a half of closed beta testing and has its sights set on a launch in the not-too-distant future. Interested parties may get their hands on the open beta starting October 18th, and if the game tickles your fancy, you can pay &euro;9.95 to enter the Early Access program, which includes the first month of launch and an extra week prior to <a href="http://massively.joystiq.com/category/perpetuum/"><em>Perpetuum's</em></a> release.<br />
<br />
<em>Perpetuum </em>boasts <a href="http://massively.joystiq.com/2010/07/05/perpetuum-aiming-for-truly-persistent-world/">a single persistent world</a> where one robot can, in fact, make a difference. We've <a href="http://massively.joystiq.com/2010/08/16/perpetuum-introduces-intrusion-pvp-system/">been intrigued</a> by <a href="http://massively.joystiq.com/2010/07/12/perpetuum-online-unveils-new-game-details/">some</a> of the <a href="http://massively.joystiq.com/2010/04/28/massively-speaking-episode-97-perpetuum-online/">interesting ideas</a> this dev team has whipped up, so it will be great to get our hands on the beta at last. You can read the full press announcement <a href="http://www.perpetuum-online.com/News#39">over on the official site</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/06/command-line-execute-perpetuum-powers-up-open-beta-and-early-ac/">Command line execute: Perpetuum powers up open beta and early access</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 06 Oct 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.perpetuum-online.com/News#39>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/06/command-line-execute-perpetuum-powers-up-open-beta-and-early-ac/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19663744/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/06/command-line-execute-perpetuum-powers-up-open-beta-and-early-ac/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar-creations</category><category>breaking</category><category>closed-beta</category><category>early-access</category><category>giant-city-killing-robots</category><category>giant-robots</category><category>johnny-five-is-alive</category><category>mech</category><category>mechs</category><category>no-disassemble</category><category>open-beta</category><category>perpetuum</category><category>perpetuum-online</category><category>robot</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 06 Oct 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Perpetuum aiming for truly persistent world]]></title><link>http://massively.joystiq.com/2010/07/05/perpetuum-aiming-for-truly-persistent-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/05/perpetuum-aiming-for-truly-persistent-world/</guid><comments>http://massively.joystiq.com/2010/07/05/perpetuum-aiming-for-truly-persistent-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.perpetuum-online.com/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/perpetuum-rb-75.jpg" alt="" /></a></div>
Modifiable terrain, reverse engineering as a form of crafting, and futuristic robots. The <a href="http://massively.joystiq.com/2010/04/28/massively-speaking-episode-97-perpetuum-online/">more we hear</a> about <a href="http://www.perpetuum-online.com/"><em>Perpetuum</em></a>, the more promising it sounds.<br />
<br />
Our friends over at <a href="http://www.mmorpgitalia.it/cmps_index.php">MMORPGItalia</a> had a <a href="http://www.mmorpgitalia.it/forum/showpost.php?p=3536179&amp;postcount=2">chat with the development team</a> of <a href="http://massively.joystiq.com/tag/perpetuum-online"><em>Perpetuum</em></a> recently to talk about these details of the game.  The concept of a persistent world is nothing new for MMOs, but this game seems to be bringing it to a new level -- don't get too confident if you're using a tree for cover in battle, for example.  Your enemies have the ability to blow it away, leaving you exposed.  However, you can create new cover if you dig quickly enough.  This sort of interaction with the world can be found throughout the game, and changes you make to the world are permanent until someone else comes along and makes another change.  <br />
<br />
Perpetuum is a completely open, sandbox-style world in the truest sense: "<em>anyone can go anywhere.</em>"  While there are missions here and there, you're generally on your own.  You interact with the world as a human who is remotely controlling robots, and where you take your robot is entirely up to you.<br />
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Check out the <a href="http://www.mmorpgitalia.it/forum/showpost.php?p=3536179&amp;postcount=2">full story at MMORPGItalia</a> for all the details on the persistent world of <em>Perpetuum</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/05/perpetuum-aiming-for-truly-persistent-world/">Perpetuum aiming for truly persistent world</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 05 Jul 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpgitalia.it/forum/showpost.php?p=3536179&amp;postcount=2>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/05/perpetuum-aiming-for-truly-persistent-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19541934/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/05/perpetuum-aiming-for-truly-persistent-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar</category><category>avatar-creations</category><category>interview</category><category>mmorpgitalia</category><category>perpetuum</category><category>perpetuum-online</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 05 Jul 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Perpetuum launches major patch, approaches open beta]]></title><link>http://massively.joystiq.com/2010/05/27/perpetuum-launches-major-patch-fast-approaches-open-beta/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/27/perpetuum-launches-major-patch-fast-approaches-open-beta/</guid><comments>http://massively.joystiq.com/2010/05/27/perpetuum-launches-major-patch-fast-approaches-open-beta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.perpetuum-online.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/perpetuum-beta-epl-526.jpg" /></a></div>
If you like giant robots, <a href="http://massively.joystiq.com/category/PvP/">PvP</a>, and a sandbox environment, you've no doubt been following the development of <em><a href="http://www.perpetuum-online.com">Perpetuum</a> </em>with no small amount of interest. After all, the upcoming game includes all of those, along with some stunning graphics and deformable terrain to help keep players invested. The game is currently in the midst of closed beta testing, and is rolling out new features and improvements, especially with <a href="http://www.perpetuum-online.com/Changelog:2010-05-24">the most recent patch</a>. Referred to by the developers as the game's largest patch to date, it expands the game's quality of life significantly and brings the game that much closer to release.<br />
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NPC corporations have gained more assignments, and there are six levels of security associated with them -- improved, naturally, by successfully completing more assignments for said corporation. They're now offering unique ammunition as a reward, which cannot be reverse-engineered. Prototypes have been improved, with the advantage that they now can have a slight edge over "normal" versions and are that much easier to reverse-engineer. Best of all for new players, the first stages of the game's tutorial have been added. While <em><a href="http://massively.joystiq.com/tag/Perpetuum/">Perpetuum</a></em> isn't yet in open beta, the team seems confident it won't be too much longer before everyone can try out <a href="http://www.perpetuum-online.com/Changelog:2010-05-24">the latest improvements</a>.<br />
<br />
[Thanks to GM Gremrod for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/27/perpetuum-launches-major-patch-fast-approaches-open-beta/">Perpetuum launches major patch, approaches open beta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 27 May 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.perpetuum-online.com/Changelog:2010-05-24>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/27/perpetuum-launches-major-patch-fast-approaches-open-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19493075/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/27/perpetuum-launches-major-patch-fast-approaches-open-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Avatar</category><category>avatar-creations</category><category>beta</category><category>corporation</category><category>gremrod</category><category>patch</category><category>patches</category><category>perpetuum</category><category>perpetuum-online</category><category>pvp</category><category>upcoming</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 27 May 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[Massively Speaking Episode 97: Perpetuum Online]]></title><link>http://massively.joystiq.com/2010/04/28/massively-speaking-episode-97-perpetuum-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/28/massively-speaking-episode-97-perpetuum-online/</guid><comments>http://massively.joystiq.com/2010/04/28/massively-speaking-episode-97-perpetuum-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-speaking/" rel="tag">Massively Speaking</a></p><span style="font-weight: bold;"><a href="http://www.perpetuum-online.com/Main"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/perpet-podcast-sms-0410.jpg" alt="" /></a>Massively Speaking Episode </span><span style="font-weight: bold;">97 </span>is back this week as Shawn and Sera are joined by special guests Gargaj and Gremrod from Avatar Creations, the studio behind <em>Perpetuum</em>. What is <em>Perpetuum</em>, you may ask? If you like mechs, giant robots and lots of pew pew, you'll want to hear what these guys have to say about their game, currently in closed beta.<br />
<br />
Have a comment for the podcasters? Shoot us an email to podcast AT massively DOT com. Maybe we'll read your letter on the air!<strong><br />
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Read below the cut for the full show notes.<p><a href="http://massively.joystiq.com/2010/04/28/massively-speaking-episode-97-perpetuum-online/" rel="bookmark">Continue reading <em>Massively Speaking Episode 97: Perpetuum Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/28/massively-speaking-episode-97-perpetuum-online/">Massively Speaking Episode 97: Perpetuum Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Apr 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/04/28/massively-speaking-episode-97-perpetuum-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19457225/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/28/massively-speaking-episode-97-perpetuum-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>interview</category><category>massively-speaking</category><category>opinion</category><category>perpetuum</category><category>perpetuum-online</category><category>podcasting</category><category>podcasts</category><enclosure url="http://massively.joystiq.com/podcasts/04-28-10-massively-E97.mp3" length="26741267" type="audio/mpeg"/><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 28 Apr 2010 17:00:00 EST</pubDate><itunes:subtitle>Massively Speaking Episode 97</itunes:subtitle><itunes:author>Massively.com Staff</itunes:author><itunes:duration>44:34</itunes:duration><itunes:keywords>podcasts</itunes:keywords></item></channel></rss>
