Posts tagged perpetual 
Cryptic explains Star Trek Online's quick turnaround time
Star Trek Online fans have occasionally wondered whether Cryptic Studios felt pressured to rush the game toward its February 2010 launch date. Recent comments by new executive producer Stephen D'Angelo indicate that the company was under the gun due to a pre-existing licensing agreement between ...
Captain's Log: Hailing frequencies were, are, and will be open
Captain's Log, Stardate 65018.1... Hello, computer (and players)! While we have all been out and about gallivanting across the galaxy, the development team for Star Trek Online has been busy working on getting Season Four: Crossfire from Tribble test server to the Holodeck live sever, and it ...
Heatwave shows off new Gods & Heroes screenshots
Gods & Heroes is one of those rare MMORPGs that get a second chance. The game hasn't suffered through a disastrous launch like Age of Conan or been shuttered like Tabula Rasa, but development on Perpetual's mythology-inspired title was shut down in November of 2008. Earlier this year, ...
GDCO 2010: Heatwave talks Gods and Heroes
MMOCrunch has checked in with an interesting bit of news from GDCO. The off-again on-again saga of the Gods and Heroes IP was the subject of a bit of show-and-tell at the recently concluded convention, courtesy of Heatwave Interactive. Development on the classical mythology MMO stagnated ...
Gods & Heroes returns from the dead
How many here remember Gods & Heroes: Rome Rising? We're hoping most of you, as the highly-anticipated MMO was near completion before it was scrapped in 2007. Perpetual Entertainment, who was also developing the first incarnation of Star Trek Online at the time, officially shut its doors in ...
Star Trek Online fans look back at the Perpetual game-that-wasn't
The Hailing Frequency forum is a self-styled fallout shelter for fans of the now-canceled Perpetual Entertainment game Star Trek Online. Interestingly, the forum has begun a several-part series unveiling never-before-seen screenshots of the game. With Perpetual's demise one would have thought these ...
SOE's John Smedley weighs in on Gods and Heroes, lessons from Vanguard
GamesIndustry.biz continues its week of MMO-related features, discussing the role of partnerships in the business. Sony Online Entertainment has obviously had a number of notable relationships, and company president John Smedley offered up some time to comment on their history with business ...
MMORPG highlights from GDC08
The Game Developers Conference of 2008 has ended, but the coverage Massively churned out on current and emerging MMOs lives on. We know you aren't chomping at the bit to wade through the dozens and dozens of articles we published covering the latest developments in the sexy, sexy world of online ...
GDC08: Cryptic's secret project
Jack Emmert, Chief Creative Officer at Cryptic Studios, gave an interesting talk about using episodic content (read: patches) in the morning's (yes, it's still morning in California!) first round of GDC sessions. While we'll be posting a detailed write-up of the session later today, Emmert dropped ...
Kohnke drops its lawsuit against Perpetual
The breakup of Perpetual Entertainment has been a messy, messy affair. The death of Gods and Heroes, the uncertainty over Star Trek Online, and former Perpetual PR representatives Kohnke's lawsuit were all signs of MMO development gone horribly wrong. Thankfully, it seems as though these threads are ...
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Massively surveys WildStar's Scientist and Settler paths, the Esper class, and the crazy things Jeremy Gaffney says
Posted on May 22nd 2013 1:00AM



