<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Aion gives Pando Media Booster the boot [Updated]]]></title><link>http://massively.joystiq.com/2012/04/17/aion-gives-pando-media-booster-the-boot/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/17/aion-gives-pando-media-booster-the-boot/</guid><comments>http://massively.joystiq.com/2012/04/17/aion-gives-pando-media-booster-the-boot/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/17/aion-gives-pando-media-booster-the-boot/"><img alt="Pando Dragon Booster still works with the game, but it's not recommended." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/aion-pando-epl-417.jpg" /></a></div>
If you've never heard of <a href="http://massively.joystiq.com/tag/Pando-Media-Booster/">Pando Media Booster</a> before, then you probably haven't downloaded one of several free-to-play games. It's meant to improve download speeds and speed in streaming clients, but in practical terms it's frequently cited as a resource hog that cripples performance on many computers. <em><a href="http://massively.joystiq.com/category/Aion/">Aion</a></em> was one of the many games that used the program following its transition to free-to-play, complete with the usual complaints, but as of now, <a href="http://na.aiononline.com/news/announcements/pando-media-booster-required-download-aion-ascension">the game can be played without the booster</a>.<br />
<br />
As of this afternoon, the game can be downloaded directly from the master <a href="http://massively.joystiq.com/tag/NCsoft/">NCsoft</a> launcher without using any third-party workarounds. If you had already downloaded and installed the game, you can feel free to safely shut down and uninstall Pando Media Booster without any impact on your gameplay. Considering the horror stories that have periodically circled around the program, <em>Aion</em> players will likely be happy to learn <a href="http://na.aiononline.com/news/announcements/pando-media-booster-required-download-aion-ascension">it's no longer associated with the game</a>.<br />
<br />
<strong>[Update: NCsoft has contact us to clarify that the removal of Pando Media Booster from Aion is only temporary: "We temporarily removed Pando Media Booster so that we can test a variety of server-side adjustments regarding download completion rates and further refine the service we provide our players. We will bring Pando Media Booster back once we've optimized our service to provide the best download rates possible." Sorry for the confusion!]</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/17/aion-gives-pando-media-booster-the-boot/">Aion gives Pando Media Booster the boot [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Apr 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/17/aion-gives-pando-media-booster-the-boot/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20217867/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/17/aion-gives-pando-media-booster-the-boot/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>ascension</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>ncsoft</category><category>pando-media-booster</category><category>performance</category><category>programs</category><category>truly-free</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 17 Apr 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: Six must-haves for creative expression]]></title><link>http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/</guid><comments>http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/xsyon/" rel="tag">Xsyon</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/"><img alt="Some Assembly Required header" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/sar-brain-header.jpg" /></a></div>
Creativity. It is expressed in so many ways in so many mediums. Art, literature, architecture, music, performance... I love it all, conventional and unconventional. Heck, I revel in it! Why do you think my work and recreation include gaming?<br />
<br />
Wait, gaming?! You betcha!<br />
<br />
Beyond the artistry of the developers, MMORPGs offer outlets for player creativity in a variety of ways. I am not ashamed to admit that the primary reason I delve into MMORPGs is not for the gameplay but to explore and experience the creative expression of others (and to express some of my own as well). In fact, finding and sharing that very creativity by championing and highlighting player-generated content is precisely what <a href="http://massively.joystiq.com/category/some-assembly-required/">Some Assembly Required</a> is about.<br />
<br />
Between (or in lieu of) the hacking, the slashing, and the plundering, players seize proffered tools in myriad virtual realms to build works of art, pen masterpieces, construct edifices, <a href="http://massively.joystiq.com/2011/08/19/some-assembly-required-issue-4-making-music-in-lotro/">compose melodies</a>, and take the stage, all within the pixeled confines of a virtual world. Unfortunately, not all games have adequate tools for such creative expression. While inspired players can make do if they must, having supporting features exponentially enhances a game (and positively affects retention). Thankfully, some games provide a few standard-setting features that -- in my opinion -- should be included in every game on the market. Here are six of those must-have features.<p><a href="http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/" rel="bookmark">Continue reading <em>Some Assembly Required: Six must-haves for creative expression</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/">Some Assembly Required: Six must-haves for creative expression</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 02 Mar 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20183188/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/02/some-assembly-required-six-must-haves-for-creative-expression/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>appearance-slots</category><category>book</category><category>books</category><category>creativity</category><category>decorating</category><category>dungeon-maker</category><category>emotes</category><category>EQ2</category><category>EverQuest-2</category><category>everquest-ii</category><category>featured</category><category>game-mechanics</category><category>housing</category><category>opinion</category><category>performance</category><category>pgc</category><category>player-books</category><category>player-content</category><category>player-generated-content</category><category>player-housing</category><category>player-written-books</category><category>quest-builder</category><category>roleplay</category><category>RolePlaying</category><category>rp</category><category>sandbox</category><category>sar</category><category>SOE</category><category>some-assembly-required</category><category>Sony-Online-Entertainment</category><category>star-trek-online</category><category>star-wars-galaxies</category><category>swg</category><category>terraforming</category><category>vanguard</category><category>writing</category><category>xsyon</category><category>xsyon-prelude</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 02 Mar 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Performance tweaks coming to Fallen Earth]]></title><link>http://massively.joystiq.com/2012/02/27/performance-tweaks-coming-to-fallen-earth/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/27/performance-tweaks-coming-to-fallen-earth/</guid><comments>http://massively.joystiq.com/2012/02/27/performance-tweaks-coming-to-fallen-earth/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/02/27/performance-tweaks-coming-to-fallen-earth/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/fallenearth.jpg" /></a></div>
We announced just last week that popular post-apocalyptic sandbox title <em><a href="http://www.massively.com/category/fallen-earth">Fallen Earth</a></em> had been <a href="http://massively.joystiq.com/2012/02/23/steam-distributes-fallen-earth-gives-out-crabs/">released on Steam</a>. Well, opening that can of worms seems to have taken its toll on many of the game's more populated areas, causing performance issues and crashes for some players. Needless to say, <a href="http://www.massively.com/tag/gamersfirst">GamersFirst</a> is not about to let that fly.<br />
<br />
In fact, GamersFirst's Napalm stopped by the game's official forums earlier today in order to notify players of some small tweaks that are being made to the game in order to solve these performance issues. For starters, Embry Crossroads and all starter towns are being moved onto "much, much beefier hardware," which "will have an immediate impact, and should decrease the amount of lag that players are seeing in those areas." Improvements are also being made to server memory management, and the studio is even upgrading to a "more capable branch of the xScape engine" that should hopefully allow the game to handle a higher number of players in any given area. For the full details on the improvements, just click on over to the official announcement below.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/27/performance-tweaks-coming-to-fallen-earth/">Performance tweaks coming to Fallen Earth</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 27 Feb 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/27/performance-tweaks-coming-to-fallen-earth/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20180974/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/27/performance-tweaks-coming-to-fallen-earth/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>f2p</category><category>fallen-earth</category><category>free-to-play</category><category>g1</category><category>gamersfirst</category><category>overpopulation</category><category>performance</category><category>performance-issues</category><category>population</category><category>server-performance</category><category>server-upgrade</category><category>stability</category><category>steam</category><category>upgrade</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 27 Feb 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[BioWare responds to The Old Republic performance issues]]></title><link>http://massively.joystiq.com/2012/01/10/bioware-responds-to-the-old-republic-performance-issues/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/10/bioware-responds-to-the-old-republic-performance-issues/</guid><comments>http://massively.joystiq.com/2012/01/10/bioware-responds-to-the-old-republic-performance-issues/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/10/bioware-responds-to-the-old-republic-performance-issues/"><img alt="Screenshot -- Star Wars: The Old Republic" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/swtor-1326231701.jpg" /></a></div>
<div style="text-align: left; ">
	Many <a href="http://www.massively.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a> players have raised complaints on the official forums about the game's technical performance. A disconcertingly large number of users report poor framerates despite lowering the game's graphic settings or running the game on a high-end PC. <a href="http://www.massively.com/tag/bioware">BioWare</a>, however, is not convinced that there's anything wrong with the game, and instead the company asserts that users' lame rigs must be to blame.<br />
	<br />
	<span class="s1">OK, not really. But game director <a href="http://www.massively.com/tag/james-ohlen">James Ohlen</a> told Eurogamer that "most players aren't really having performance concerns" and chalks the reported performance issues up to low-end hardware. He goes on to add that "[the team] </span>knows that it's important that there is a smaller group of people usually with lower end machines that are having problems in some areas. And one of the most important things for [the team is] to grow [its] service is to continue to bring in more players, including those players who only have low-end machines." In light of this, the studio has a team of developers who are devoted to fixing performance-inhibiting bugs, so if all goes well, we poor low-end-rig-users will be able to play the game comfortably soon enough.</div>
<div style="text-align: center; ">
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/10/bioware-responds-to-the-old-republic-performance-issues/">BioWare responds to The Old Republic performance issues</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 10 Jan 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/10/bioware-responds-to-the-old-republic-performance-issues/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20145517/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/10/bioware-responds-to-the-old-republic-performance-issues/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>bug</category><category>bugs</category><category>ea</category><category>electronic-arts</category><category>framerate</category><category>framerate-issues</category><category>james-ohlen</category><category>performance</category><category>performance-issues</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 10 Jan 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[EVE dev blog talks increased system specs, Incarna performance]]></title><link>http://massively.joystiq.com/2011/06/14/eve-dev-blog-talks-increased-system-specs-incarna-performance/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/14/eve-dev-blog-talks-increased-system-specs-incarna-performance/</guid><comments>http://massively.joystiq.com/2011/06/14/eve-dev-blog-talks-increased-system-specs-incarna-performance/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=922"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/evedocking.jpg" vspace="4" /></a></div>
Performance is always a concern when it comes to MMORPGs, and <a href="http://eveonline.com"><em>EVE Online</em></a> is no different. The game has traditionally run quite well on older hardware despite graphical upgrades and thousands of simultaneous users sharing the same virtual space. In the latest <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> dev blog, <a href="http://massively.joystiq.com/tag/ccp-zulu">CCP Zulu</a> addresses the impact that the upcoming <a href="http://massively.joystiq.com/tag/incarna"><em>Incarna</em></a> expansion is likely to have on client performance, and to make a long story short, <a href="http://ccpgames.com">CCP</a> is upping the game's minimum and recommended hardware configurations.<br />
<br />
Zulu says that the change is mostly directed at users with lower-end Nvidia 6000 or 7000 series graphics cards who are trying to run multiple <em>EVE</em> clients on a single machine (a common practice due to the number of alt accounts and the fact that only one character per account can actively skill-train).<br />
<br />
"<em>We therefore decided to temporarily add the option to not load the </em><a href="http://www.eveonline.com/en/incarna">Incarna</a><em> interiors while still retaining full access to all options and menus. This allows us to accommodate users with old and gnarly hardware [... and] also develop for those with top-of-the-line gaming computers</em>," Zulu explains. Check out the <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=922">blog entry</a>, and the <a href="http://support.eveonline.com/Pages/KB/Article.aspx?id=124">system specs</a>, on the official <em>EVE</em> website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/14/eve-dev-blog-talks-increased-system-specs-incarna-performance/">EVE dev blog talks increased system specs, Incarna performance</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 Jun 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/14/eve-dev-blog-talks-increased-system-specs-incarna-performance/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19966502/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/14/eve-dev-blog-talks-increased-system-specs-incarna-performance/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>ccp-zulu</category><category>dev-blog</category><category>dev-diary</category><category>eve</category><category>eve-online</category><category>expansions</category><category>incarna</category><category>minimum-specs</category><category>performance</category><category>performance-options</category><category>sandbox</category><category>sci-fi</category><category>systems-specs</category><category>walking-in-stations</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 14 Jun 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Rise and Shiny recap: Faxion Online]]></title><link>http://massively.joystiq.com/2011/06/05/rise-and-shiny-recap-faxion-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/05/rise-and-shiny-recap-faxion-online/</guid><comments>http://massively.joystiq.com/2011/06/05/rise-and-shiny-recap-faxion-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/rise-and-shiny/" rel="tag">Rise and Shiny</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/faxion-online/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/fullscreen-capture-612011-43249-pm.jpg" vspace="4" /></a></div>
I've been following <a href="http://www.faxiononline.com/"><em>Faxion Online</em></a> for quite a while. Aww, I remember when it was just a cute little game in development, back when I <a href="http://massively.joystiq.com/2010/10/11/gdco-2010-utv-true-games-wows-with-three-new-titles/">visited the UTV True Games studio</a> for a tour during <a href="http://www.massively.com/tag/gdc-online">GDC Online</a> last year. The team was very passionate about its product, and there was obviously a lot of talent at work behind the scenes. One of the comments I made then (and that I will always remember) is that the devs all seemed like a bunch of gamers -- they appeared to have a love for what they were doing and truly seemed to believe in the game.<br />
<br />
They also talked about how a lot of MMO development took several years and the budget of a small country. I agreed with them on that. So they wanted to create their game in a much shorter time period yet have it still feature free-to-play accessibility along with old-school PvP. It was a tall order, especially considering the time frame they were looking at. Again, though, the team seemed capable of pulling it off.<br />
<br />
But did it? I spent half a week (I will explain later) in the game, and my impressions are right past the cut.<p><a href="http://massively.joystiq.com/2011/06/05/rise-and-shiny-recap-faxion-online/" rel="bookmark">Continue reading <em>Rise and Shiny recap: Faxion Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/05/rise-and-shiny-recap-faxion-online/">Rise and Shiny recap: Faxion Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 05 Jun 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/05/rise-and-shiny-recap-faxion-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19957888/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/05/rise-and-shiny-recap-faxion-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>eve-online</category><category>faxion</category><category>faxion-online</category><category>featured</category><category>fps</category><category>mounts</category><category>offline-advancement</category><category>offline-leveling</category><category>offline-skilling</category><category>performance</category><category>rise-and-shiny</category><category>skill-advancement</category><category>skill-based</category><category>spellborn</category><category>stylized</category><category>stylized-graphics</category><category>the-chronicles-of-spellborn</category><category>travel</category><category>utv</category><category>UTV-Ignition</category><category>utv-ignition-games</category><category>utv-true-games</category><category>World-of-Warcraft</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sun, 05 Jun 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise patch coming soon, roadmap features delayed]]></title><link>http://massively.joystiq.com/2011/05/04/earthrise-rise-patch-coming-soon-roadmap-features-delayed/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/04/earthrise-rise-patch-coming-soon-roadmap-features-delayed/</guid><comments>http://massively.joystiq.com/2011/05/04/earthrise-rise-patch-coming-soon-roadmap-features-delayed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><div style="text-align: center;">
	<a href="http://forum.play-earthrise.com/index.php?/topic/1914-developer-information-week-02-may-06-may/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/earthrise.jpg" vspace="4" /></a></div>
Fans of <a href="http://mastheadstudios.com">Masthead Studios</a>' <a href="http://play-earthrise.com"><em>Earthrise</em></a> MMORPG have waited a long time between patches. According to producer <a href="http://massively.joystiq.com/tag/atanas-atanasov">Atanas Atanasov</a>, the wait is almost over. A new post on the official <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> boards details what players can expect when the <a href="http://forum.play-earthrise.com/index.php?/topic/1914-developer-information-week-02-may-06-may/">new version</a> goes live toward "<em>the end of this week, or early next week at the latest</em>."<br />
<br />
The patch will include fixes for the inventory stacking bug and the problems with party experience gain. The game's shadow renders are also being tweaked, and AI attacks through walls and other solid objects are being addressed. Atanasov also tells us that the previously reported <a href="http://massively.joystiq.com/2011/03/31/masthead-releases-two-month-earthrise-roadmap/">development roadmap</a> has undergone a few revisions, and most of the items on that particular list are being delayed in favor of improving <em>Earthrise's</em> graphical performance.<br />
<br />
"<em>Due to changes in our priority list you can expect [a] delay of some roadmap features such as vehicles, inverse kinematics, quest hints on the minimap, and item painting</em>," Atanasov explains. "<em>Our expectations are that you will see them in game in June/July 2011</em>."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/04/earthrise-rise-patch-coming-soon-roadmap-features-delayed/">Earthrise patch coming soon, roadmap features delayed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 04 May 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/04/earthrise-rise-patch-coming-soon-roadmap-features-delayed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19931800/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/04/earthrise-rise-patch-coming-soon-roadmap-features-delayed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Atanas-Atanasov</category><category>atanas-atansov</category><category>bugs</category><category>development-roadmap</category><category>earthrise</category><category>graphical-performance</category><category>item-painting</category><category>masthead</category><category>masthead-studios</category><category>patch</category><category>patches</category><category>performance</category><category>roadmap</category><category>sandbox</category><category>sci-fi</category><category>vehicles</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 04 May 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Black Prophecy patch brings new missions, fixes]]></title><link>http://massively.joystiq.com/2011/05/03/black-prophecy-patch-brings-new-missions-fixes/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/03/black-prophecy-patch-brings-new-missions-fixes/</guid><comments>http://massively.joystiq.com/2011/05/03/black-prophecy-patch-brings-new-missions-fixes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/black-prophecy/" rel="tag">Black Prophecy</a></p><div style="text-align: center;">
	<a href="http://blackprophecy.gamigo.com/forum/showthread.php?t=14103"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/bpmaintheme1280x800.jpg" vspace="4" /></a></div>
<a href="http://blackprophecy.com/index.php?id=6"><em>Black Prophecy's</em></a> first monthly patch is here, and today's update brings a bit of new content to the free-to-play sci-fi title -- as well as a number of smaller improvements. The content additions take the form of 10 new missions now available in the game's open sectors, and there are a variety of mission levels ranging from four to 35 according to the <a href="http://blackprophecy.gamigo.com/forum/showthread.php?t=14103">patch notes</a>.<br />
<br />
Aside from that, <a href="http://www.reakktor.com/">Reakktor</a> has made a number of performance tweaks, HUD and graphical fixes, and adjustments to everything from damage distribution across ship components to repair kit durability. You can learn more, as well as <a href="http://www.blackprophecy.com/index.php?id=20">download</a> the game, at the official website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/03/black-prophecy-patch-brings-new-missions-fixes/">Black Prophecy patch brings new missions, fixes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 03 May 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/03/black-prophecy-patch-brings-new-missions-fixes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19930358/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/03/black-prophecy-patch-brings-new-missions-fixes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-prophecy</category><category>bug-fixes</category><category>damage-distribution</category><category>f2p</category><category>free-to-play</category><category>gamigo</category><category>internet-spaceships</category><category>missions</category><category>new-content</category><category>new-missions</category><category>patch</category><category>patches</category><category>performance</category><category>reakktor-media</category><category>repair-kits</category><category>sci-fi</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 03 May 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[CCP acquires new FCP hardware to fight EVE Online lag]]></title><link>http://massively.joystiq.com/2011/03/23/ccp-acquires-new-fcp-hardware-to-fight-eve-online-lag/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/23/ccp-acquires-new-fcp-hardware-to-fight-eve-online-lag/</guid><comments>http://massively.joystiq.com/2011/03/23/ccp-acquires-new-fcp-hardware-to-fight-eve-online-lag/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=881"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/evefcp.jpg" vspace="4" /></a></div>
Insomnia can be dealt with in different ways. Some people count sheep. Others pop pills. For those of us whose eyes are prone to glazing over upon hearing computer-related techno-babble, reading a <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=881">dev blog</a> such as the new network performance-related piece from <a href="http://ccpgames.com">CCP</a> might be just the thing we need to start nodding off.<br />
<br />
All kidding aside, though, <a href="http://eveonline.com"><em>EVE Online</em></a> is continually waging a war against lag, and unlike multi-shard MMOs with servers spread across different physical locations, <a href="http://massively.joystiq.com/tag/ccp-games">CCP's</a> sci-fi sandbox is beset with numerous technical challenges stemming from its one-server setup. Making matters worse for the IT nerds at the Icelandic development studio is the fact that tons of people like <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>, and those people are constantly setting new concurrent user records and pounding the heck out of Tranquility.<br />
<br />
<a href="http://massively.joystiq.com/tag/ccp-mort">CCP Mort's</a> blog entry details the company's newly purchased Flow Control Platform (FCP), which "<em>ties in closely with our Edge routers; it monitors all traffic to and from the game cluster, has a BGP peering relationship with the Edge routers, and monitors the pipes to our providers for bandwidth and errors</em>." The short version is that FCP is CCP's latest offensive in the ongoing lag wars saga, and the company remains committed to perfecting the <em>EVE Online</em> experience going forward.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/23/ccp-acquires-new-fcp-hardware-to-fight-eve-online-lag/">CCP acquires new FCP hardware to fight EVE Online lag</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 Mar 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/23/ccp-acquires-new-fcp-hardware-to-fight-eve-online-lag/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19889222/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/23/ccp-acquires-new-fcp-hardware-to-fight-eve-online-lag/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>ccp-mort</category><category>dev-blog</category><category>dev-diary</category><category>eve</category><category>eve-online</category><category>fcp</category><category>flow-control-platform</category><category>lag</category><category>mort</category><category>performance</category><category>performance-improvements</category><category>sci-fi</category><category>series-of-tubes</category><category>single-shard</category><category>tranquility</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 23 Mar 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Masthead adds exploration rewards to Earthrise, hints at player-crafted vehicles]]></title><link>http://massively.joystiq.com/2011/03/14/masthead-adds-exploration-rewards-to-earthrise-hints-at-player/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/14/masthead-adds-exploration-rewards-to-earthrise-hints-at-player/</guid><comments>http://massively.joystiq.com/2011/03/14/masthead-adds-exploration-rewards-to-earthrise-hints-at-player/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><div style="text-align: center;">
	<a href="http://forum.play-earthrise.com/index.php?/topic/1553-patch-notes-version-17045/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/earthrise-patch.jpg" vspace="4" /></a></div>
It's patch time for <a href="http://play-earthrise.com"><em>Earthrise</em></a>, and the sci-fi sandbox from indie developer <a href="http://mastheadstudios.com">Masthead Studios</a> is looking to put the hurt on a few of its early-release gremlins. The patch notes for <a href="http://forum.play-earthrise.com/index.php?/topic/1553-patch-notes-version-17045/">version 17045</a> indicate that players should notice a substantial reduction in lag and an overall increase in server and client performance. The patch has also added keybinding functionality to the world of Enterra as well as animation tweaks for strafing and walking.<br />
<br />
Exploration rewards have also arrived in <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a>, and players "<em>will now be able to salvage materials and use them for either crafting or personal advantage</em>." The dev team isn't stopping there, though, and producer <a href="http://massively.joystiq.com/tag/atanas-atanasov">Atanas Atanasov</a> drops a couple of tasty hints regarding upcoming updates. "<em>We are actively taking player feedback and requests into consideration for future releases, and have extensive developments planned for completion in the next few months, including the addition of territorial conquests and player crafted vehicles</em>," he said via press release.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/earthrise-gallery/">Earthrise</a></strong></p><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4547436"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vehicle02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4547438"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vehicle06.tints_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4547437"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vehicle05_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4072506"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/vehicle2frame_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4072505"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/vehicle1frame_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/14/masthead-adds-exploration-rewards-to-earthrise-hints-at-player/">Masthead adds exploration rewards to Earthrise, hints at player-crafted vehicles</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 Mar 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/14/masthead-adds-exploration-rewards-to-earthrise-hints-at-player/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19879127/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/14/masthead-adds-exploration-rewards-to-earthrise-hints-at-player/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Atanas-Atanasov</category><category>bugs</category><category>desync</category><category>earthrise</category><category>exploration</category><category>exploration-rewards</category><category>galleries</category><category>lag</category><category>masthead</category><category>masthead-studios</category><category>patch</category><category>performance</category><category>performance-fixes</category><category>player-vehicles</category><category>sandbox</category><category>sci-fi</category><category>screenshots</category><category>server-lag</category><category>stability</category><category>territory-control</category><category>update</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 14 Mar 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Ask Massively: Happy "I like you just enough to outweigh the annoyance of breaking up with you" day edition]]></title><link>http://massively.joystiq.com/2011/02/17/ask-massively-happy-i-like-you-just-enough-to-outweigh-the-ann/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/17/ask-massively-happy-i-like-you-just-enough-to-outweigh-the-ann/</guid><comments>http://massively.joystiq.com/2011/02/17/ask-massively-happy-i-like-you-just-enough-to-outweigh-the-ann/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/ask-massively/" rel="tag">Ask Massively</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://www.youtube.com/watch?v=AeywCfxYcas"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/askmassively-epl-215-1297818703.jpg" /></a></div>
Valentine's Day was Monday, a celebration for those happy couples incapable of showing mutual affection during the other 364 days of the year. But many people haven't given their hearts to their beloveds so much as they have been in those relationships too long. It's not being in love; it's being unwilling to deal with the irritation that comes with splitting up after the situation has become a comfortable routine. Since I assume that the week basically downgrades from Monday, happy <a href="http://www.youtube.com/watch?v=AeywCfxYcas">day of things not being bad enough to break up</a>!<br />
<br />
I <em>may</em> have just wanted to link <a href="http://en.wikipedia.org/wiki/Dogs_die_in_hot_cars">Dogs Die in Hot Cars</a>. But I'll deny it in further comments.<br />
<br />
This week's questions cover nothing of a romantic nature. Instead, we're talking about <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>, or more specifically, how doing well on a boss one week seems to mean doing worse next week. As always, you can leave your questions for the next edition of <a href="http://massively.joystiq.com/category/Ask-Massively/">Ask Massively</a> in the comment field or just send us an email to <a href="mailto:ask@massively.com">ask@massively.com</a>.<p><a href="http://massively.joystiq.com/2011/02/17/ask-massively-happy-i-like-you-just-enough-to-outweigh-the-ann/" rel="bookmark">Continue reading <em>Ask Massively: Happy "I like you just enough to outweigh the annoyance of breaking up with you" day edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/17/ask-massively-happy-i-like-you-just-enough-to-outweigh-the-ann/">Ask Massively: Happy "I like you just enough to outweigh the annoyance of breaking up with you" day edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Feb 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/17/ask-massively-happy-i-like-you-just-enough-to-outweigh-the-ann/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19845621/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/17/ask-massively-happy-i-like-you-just-enough-to-outweigh-the-ann/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ask-massively</category><category>averages</category><category>being-eaten-by-wolves</category><category>bell-curve</category><category>boss-fights</category><category>bosses</category><category>column</category><category>featured</category><category>opinion</category><category>performance</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 17 Feb 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[DC Universe Online is SOE's fastest selling game [Updated]]]></title><link>http://massively.joystiq.com/2011/01/24/dc-universe-online-is-soes-fastest-selling-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/24/dc-universe-online-is-soes-fastest-selling-game/</guid><comments>http://massively.joystiq.com/2011/01/24/dc-universe-online-is-soes-fastest-selling-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a></p><div style="text-align: center;"><a href="http://www.computerandvideogames.com/284966/news/dc-universe-online-is-soes-fastest-selling-game-ever/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/dcmetropolis.jpg" /></a></div>
How's <a href="http://dcuniverseonline.com"><em>DC Universe Online</em></a> performing after a week or so in the wild? <a href="http://soe.com">Sony Online Entertainment</a> hasn't released official sales or subscription numbers, but company president <a href="http://massively.joystiq.com/tag/john-smedley">John Smedley</a> recently stated that "<em>it's our fastest selling game ever</em>." Smedley delivered the news via his Twitter account, and also revealed that <a href="http://massively.joystiq.com/category/dc-universe-online"><em>DCUO</em></a> topped Steam's sales charts last week.<br />
<br />
The title also seems to be exceeding <a href="http://soe.com">SOE's</a> expectations given the fact that Smedley alluded to a stock shortage. "<em>Working on out-of-stock problems</em>," he tweeted, adding that more copies of the game should become available early this week.<br />
<br />
<em>DC Universe Online</em> is currently available for PC and Playstation 3, and you can learn more at the game's <a href="http://dcuniverseonline.com">official website</a>.<br />
<br />
[<strong>Update</strong>: John Smedley <a href="http://twitter.com/j_smedley/status/29572910565818368">updated</a> his Twitter feed in response to questions concerning the PC/PS3 sales numbers. The PS3 is currently leading at 52%.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/24/dc-universe-online-is-soes-fastest-selling-game/">DC Universe Online is SOE's fastest selling game [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 24 Jan 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/24/dc-universe-online-is-soes-fastest-selling-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19812486/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/24/dc-universe-online-is-soes-fastest-selling-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dc</category><category>DC Comics</category><category>dc-universe-online</category><category>DcComics</category><category>dcuo</category><category>john-smedley</category><category>new-titles</category><category>performance</category><category>soe</category><category>Sony-Online-Entertainment</category><category>steam</category><category>stock-shortage</category><category>superhero</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 24 Jan 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Darkfall expansion delayed, treasure hunting in the works]]></title><link>http://massively.joystiq.com/2010/09/12/darkfall-expansion-delayed-treasure-hunting-in-the-works/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/12/darkfall-expansion-delayed-treasure-hunting-in-the-works/</guid><comments>http://massively.joystiq.com/2010/09/12/darkfall-expansion-delayed-treasure-hunting-in-the-works/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://forums.darkfallonline.com/showthread.php?t=260421"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/trasurehunt01.jpg" alt="" /></a></div>
Lots of stuff is going on in the world of Agon, and the weekend brought us a double-shot of news updates, one good and one not so good. <a href="http://www.aventurine.gr/">Aventurine's</a> Tasos Flambouras recently checked in on the official boards to announce a delay on the <a href="http://forums.darkfallonline.com/showthread.php?p=4499661#post4499661">upcoming expansion</a>. The delay appears to be primarily performance-related. "<em>The expansion is forced back a short while longer, we hope no longer than a couple of weeks, in order to get the performance right, and everything in the expansion working properly and tested thoroughly so there's no repeat of the last setback with the terrain feature</em>," he wrote. <a href="http://massively.joystiq.com/tag/aventurine">Aventurine</a> has also been having trouble with its network service provider, and the post provides a few details along those lines as well.<br />
<br />
Now for the good news: <a href="http://forums.darkfallonline.com/showthread.php?t=260421">treasure hunting</a> is coming to <a href="http://www.darkfallonline.com"><em>Darkfall</em></a>, courtesy of the aforementioned expansion. Players will be able to acquire map-reading skills from NPCs, make their own shovels to unearth various objects, and use treasure map hints to determine appropriate dig locations. "<em>We are already planning on expanding this system, which means you can expect additional treasure hunt features being added on top of the one we talked about today</em>," writes Aventurine's Laenih on the <a href="http://massively.joystiq.com/category/darkfall"><em>Darkfall</em></a> forums.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/12/darkfall-expansion-delayed-treasure-hunting-in-the-works/">Darkfall expansion delayed, treasure hunting in the works</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 12 Sep 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.darkfallonline.com/showthread.php?p=4499661#post4499661>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/12/darkfall-expansion-delayed-treasure-hunting-in-the-works/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19630184/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/12/darkfall-expansion-delayed-treasure-hunting-in-the-works/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agon</category><category>aventurine</category><category>aventurine-sa</category><category>darkfall</category><category>darkfall-2010</category><category>expansion</category><category>performance</category><category>tasos</category><category>tasos-flambouras</category><category>treasure-hunt</category><category>treasure-hunting</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 12 Sep 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[The Anvil of Crom: Building a Khitai PC]]></title><link>http://massively.joystiq.com/2010/08/08/the-anvil-of-crom-building-a-khitai-pc/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/08/the-anvil-of-crom-building-a-khitai-pc/</guid><comments>http://massively.joystiq.com/2010/08/08/the-anvil-of-crom-building-a-khitai-pc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-anvil-of-crom/" rel="tag">The Anvil of Crom</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2010/08/08/the-anvil-of-crom-building-a-khitai-pc/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/aocbannermainguide.jpg" vspace="4" /> </a></div>
So I've finally started to have technical issues with <a href="http://www.ageofconan.com"><em>Age of Conan</em></a>. Despite being in the original closed beta, the launch weekend headstart, and several bug-ridden months of playtime after that, I've never really been unable to run the game until recently.<br />
<br />
I'm playing with the same PC I used back when the game debuted in 2008; the only concession to hardware advancements I've made in the past two years is an updated video card. For some reason though, Khitai has become increasingly unplayable on my rig. This is curious because I was in the <a href="http://www.riseofthegodslayer.com"><em>Godslayer</em></a> beta with no problems, just like I tooled around in the Gateway zone when the expansion went live with no problems.<br />
<br />
After the last couple of patches though, I'm unable to play in Hyboria's far east for more than a few minutes before a memory crash takes me back to the desktop. Also, I've had to completely bottom-out my graphical settings to be able to load into the new zones (and even with this concession, it literally takes four to six minutes -- yes I've timed it -- of staring at the loading screen and progress bar).<br />
<br />
Slog past the cut for more.<br />
<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/age-of-conan-khitai-pc-build/">Age of Conan - Khitai PC Build</a></strong></p><a href="http://massively.joystiq.com/photos/age-of-conan-khitai-pc-build/#3241804"><img src="http://www.blogcdn.com/www.massively.com/media/2010/08/pinpin1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/age-of-conan-khitai-pc-build/#3241805"><img src="http://www.blogcdn.com/www.massively.com/media/2010/08/pinpin1-1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/age-of-conan-khitai-pc-build/#3241806"><img src="http://www.blogcdn.com/www.massively.com/media/2010/08/pinpin2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/age-of-conan-khitai-pc-build/#3241807"><img src="http://www.blogcdn.com/www.massively.com/media/2010/08/pinpin2-1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/age-of-conan-khitai-pc-build/#3241799"><img src="http://www.blogcdn.com/www.massively.com/media/2010/08/forest1_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2010/08/08/the-anvil-of-crom-building-a-khitai-pc/" rel="bookmark">Continue reading <em>The Anvil of Crom: Building a Khitai PC</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/08/the-anvil-of-crom-building-a-khitai-pc/">The Anvil of Crom: Building a Khitai PC</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 08 Aug 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/08/the-anvil-of-crom-building-a-khitai-pc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19579526/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/08/the-anvil-of-crom-building-a-khitai-pc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>anvil-of-crom</category><category>anvil-of-crom-guides</category><category>aoc</category><category>build-a-gaming-pc</category><category>build-a-pc</category><category>featured</category><category>fps</category><category>frame-rates</category><category>funcom</category><category>gaming-pc-build</category><category>khitai</category><category>opinion</category><category>pc-build</category><category>pc-gaming</category><category>performance</category><category>the-anvil-of-crom</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 08 Aug 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[CCP details Tyrannis performance tweaks]]></title><link>http://massively.joystiq.com/2010/07/08/ccp-details-tyrannis-performance-tweaks/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/08/ccp-details-tyrannis-performance-tweaks/</guid><comments>http://massively.joystiq.com/2010/07/08/ccp-details-tyrannis-performance-tweaks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=774"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/tyrannisconcept.jpg"  alt="" /><br />
</a></div>
<a href="http://www.ccpgames.com/">CCP</a> Blaze has posted a <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=774">dev blog</a> on the official <a href="http://www.eveonline.com"><em>EVE Online</em></a> website detailing the various fixes and performance improvements made to the game client since the <a href="http://www.eveonline.com/tyrannis/"><em>Tyrannis</em></a> expansion.  The piece goes into a fair amount of technical detail about everything from the game's physics, to Overview changes, to resource loading and memory issues.<br />
<br />
"<em>It turned out that there was an issue with the way the resource manager  assigned a size to textures that had not been fully loaded. This caused  the resource manager to hold on to too much memory; this was fixed  shortly after it was discovered. We also found and fixed a memory leak  in the module responsible for reading resources. At that time, during  internal testing, we started noticing that some objects from our physics  simulation weren't being cleaned up as well as they should have been.  We fixed that as well</em>," Blaze states. <br />
<br />
Read all about it on the <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> Insider <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=774">dev blog</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/08/ccp-details-tyrannis-performance-tweaks/">CCP details Tyrannis performance tweaks</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Jul 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=774>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/08/ccp-details-tyrannis-performance-tweaks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19545812/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/08/ccp-details-tyrannis-performance-tweaks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-blaze</category><category>CCP-Games</category><category>eve</category><category>eve-online</category><category>performance</category><category>tyrannis</category><category>tyrannis-expansion</category><category>tyrannis-performance</category><category>tyrannis-tweaks</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 08 Jul 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Meet the man who sped up LotRO: José Luis]]></title><link>http://massively.joystiq.com/2010/05/03/meet-the-man-who-sped-up-lotro-jose-luis/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/03/meet-the-man-who-sped-up-lotro-jose-luis/</guid><comments>http://massively.joystiq.com/2010/05/03/meet-the-man-who-sped-up-lotro-jose-luis/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div style="text-align: center;"><a href="http://www.lotro.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/lotro.jpg"  alt="" /></a></div>
For all of <a href="http://www.lotro.com/"><em>Lord of the Rings Online's</em></a> many virtues, a speedy load time is not one of them.  Even three years after its launch, players are still struggling to figure out ways to deal with sluggish framerates and lengthy loading screens, which is where Jos&eacute; Luis comes in.  Hailing from Argentina, Jos&eacute; is the creator of two popular <a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><em>LotRO</em></a> utilities: FlashBoost (which reduces load times and lag with the help of a flash drive) and DefragSuite (which defragments internal game files to speed up the client).  These programs have the Turbine thumbs-up of approval, and <a href="http://lorebook.lotro.com/wiki/LOTRO_FlashBoost">are featured on the <em>LotRO </em>Lorebook</a>.<br />
<br />
The blog <a href="http://www.mordororbust.com/interview-with-flashboost-creator/">Mordor or Bust got some face time with Jos&eacute; Luis</a> in a rather lengthy interview, covering both of these utilities and his general thoughts on the game.  It's a bit technical in places, but Jos&eacute; does a decent job explaining just how and why these programs work, and what he has in store for the upcoming FlashBoost 2.0.  He also shares his love of <em>LotRO</em>: <em>"The art of the game is amazing, the story arc and quests are very well done and the community is outstanding!"</em><br />
<br />
So if you're looking to boost <em>LotRO's</em> performance, it's worth giving <a href="http://lorebook.lotro.com/wiki/LOTRO_FlashBoost">FlashBoost</a> and <a href="http://lorebook.lotro.com/wiki/LOTRO_DefragSuite">DefragSuite</a> a try.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/03/meet-the-man-who-sped-up-lotro-jose-luis/">Meet the man who sped up LotRO: José Luis</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 03 May 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mordororbust.com/interview-with-flashboost-creator/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/03/meet-the-man-who-sped-up-lotro-jose-luis/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19462329/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/03/meet-the-man-who-sped-up-lotro-jose-luis/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>argentina</category><category>defragsuite</category><category>flashboost</category><category>flashdrive</category><category>jose-luis</category><category>lord-of-the-rings-online</category><category>lotro</category><category>mordor-or-bust</category><category>performance</category><category>the-good-kind-of-flashing</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 03 May 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Planet Calypso debuts their new mission system with a bang]]></title><link>http://massively.joystiq.com/2010/02/19/planet-calypso-debuts-their-new-mission-system-with-a-bang/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/19/planet-calypso-debuts-their-new-mission-system-with-a-bang/</guid><comments>http://massively.joystiq.com/2010/02/19/planet-calypso-debuts-their-new-mission-system-with-a-bang/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/planet-calypso/" rel="tag">Planet Calypso</a></p><div style="text-align: center; "><a href="http://www.planetcalypso.com/news/pages/2010/02/18/7564/index.xml"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/planetcalypsopretty.jpg" /></a></div>
A literal bang, actually. Not only has <a href="http://www.planetcalypso.com"><em>Planet Calypso</em></a> updated to <a href="http://www.planetcalypso.com/news/pages/2010/02/18/7564/index.xml">version 2010|01</a> (their new system uses the year and update number, rather than version number) but they've also had a small volcanic eruption that's changed part of the map. <a href="http://massively.joystiq.com/tag/blizzard">Blizzard</a>, eat your cataclysmic heart out.<br />
<br />
While the newly re-terraformed area of Cyclops has been visually improved by the team and patched in under the 'guise of a volcanic explosion, the version update also brings the anticipated mission system to <em><a href="http://massively.joystiq.com/category/planet-calypso">Calypso</a></em>.<br />
<br />
The mission system, which is in a public beta, more or less, is only currently offering 5 tutorial missions to newbies landing on <em>Calypso</em> for the first time. Once you complete those five missions, be sure to offer your feedback in the survey that pops up at the end. That information will be used to make more missions for higher level players, so don't be stingy!<br />
<br />
Also, there's fish. Remember those <a href="http://massively.joystiq.com/2010/02/12/planet-calypso-welcomes-their-new-community-manager-while-lookin/">fish we showed last time</a>? Yeah, those fish. If you value your ankles, you'll watch where you swim.<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/19/planet-calypso-debuts-their-new-mission-system-with-a-bang/">Planet Calypso debuts their new mission system with a bang</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 19 Feb 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.planetcalypso.com/news/pages/2010/02/18/7564/index.xml>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/19/planet-calypso-debuts-their-new-mission-system-with-a-bang/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19365573/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/19/planet-calypso-debuts-their-new-mission-system-with-a-bang/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cryengine</category><category>cyclops</category><category>first-planet-company</category><category>fish</category><category>fishing</category><category>mission-system</category><category>missions</category><category>performance</category><category>planet-calypso</category><category>public-beta</category><category>re-design</category><category>terraforming</category><category>tutorial</category><category>version2010-01</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 19 Feb 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: A Cryptic opinion]]></title><link>http://massively.joystiq.com/2010/02/04/anti-aliased-a-cryptic-opinion/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/04/anti-aliased-a-cryptic-opinion/</guid><comments>http://massively.joystiq.com/2010/02/04/anti-aliased-a-cryptic-opinion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div style="text-align: center; "><a href="http://massively.joystiq.com/category/anti-aliased"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/crypticopinion5801.jpg" /></a></div>
So, wow, what a set the last week and a half has been. There seems to be a very strong theme going on in my inbox recently, and that's, without a doubt, <a href="http://massively.joystiq.com/tag/cryptic-studios">Cryptic Studios</a>. I've read unflattering comments about my integrity as a journalist, the usual statements of how this site is Cryptic's lapdog due to all of the <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a> and <a href="http://www.championsonline.com"><em>Champions Online</em></a> coverage, and, even more oddly, people want to know my opinion of Cryptic's recent actions -- specifically <em><a href="http://massively.joystiq.com/category/star-trek-online">Star Trek Online</a></em> and <a href="http://massively.joystiq.com/tag/vibora-bay">Vibora Bay</a>.<br />
<br />
Well, I was never one to shirk from the truth. I've been wanting to give my personal opinion on these events since Vibora Bay hit, so I might as well dedicate this column to my evaluation of Cryptic Studios. But, before we get to Cryptic, I have a few ground rules that I want to go over with you guys. Some facts that I'd like to set straight for, oh, I dunno, the fifth time.<br type="_moz" /><p><a href="http://massively.joystiq.com/2010/02/04/anti-aliased-a-cryptic-opinion/" rel="bookmark">Continue reading <em>Anti-Aliased: A Cryptic opinion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/04/anti-aliased-a-cryptic-opinion/">Anti-Aliased: A Cryptic opinion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 04 Feb 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/04/anti-aliased-a-cryptic-opinion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19344384/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/04/anti-aliased-a-cryptic-opinion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-aliased</category><category>business</category><category>champions-online</category><category>comments</category><category>cryptic</category><category>cryptic-studios</category><category>featured</category><category>ferengi</category><category>forums</category><category>kitchen-sink-patch</category><category>klingon</category><category>management</category><category>microtransactions</category><category>new-races</category><category>opinion</category><category>performance</category><category>qa</category><category>quality-assurance</category><category>star-trek-online</category><category>testing</category><category>vibora-bay</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 04 Feb 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Curse.com founder's open Aion letter to NCsoft Korea]]></title><link>http://massively.joystiq.com/2009/10/20/curse-com-founders-open-aion-letter-to-ncsoft-korea/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/20/curse-com-founders-open-aion-letter-to-ncsoft-korea/</guid><comments>http://massively.joystiq.com/2009/10/20/curse-com-founders-open-aion-letter-to-ncsoft-korea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://curse.com"><img width="225" vspace="4" hspace="4" height="77" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/curse.jpg" /></a>Open letters to MMO developers from forum members are<br /><a href="http://massively.com/tag/rant">a dime a dozen</a> these days but it isn't very often you see one from a forum admin. It's even more rare to see one from the founder of a major fansite network. Today must be our lucky day because <a href="http://www.aionsource.com/forum/members/netcurse.html">Netcurse</a>, founder of Curse.com wrote <a href="http://www.aionsource.com/forum/news-announcements/79648-letter-ncsoft-korea.html">just such a letter</a> to <a href="http://massively.com/tag/ncsoft">NCsoft Korea</a>, head studio behind <a href="http://aiononline.com"><em>Aion</em></a>.<br /><br />The public plea puts some extra weight behind the biggest complaints many <a href="http://massively.com/category/aion-online"><em>Aion</em></a> players have been voicing since release, namely: "the grind," spammers/botters, and large-scale PvP performance in fortresses. Statements like "<em>...there are three issues I want to bring to the front page today that need to be addressed or this game will end up being a 300k subscriber game within 6 months, not the one-million+ subscriber game it should be,"</em> show just how impassioned Netcurse is about these issues.<br /><br />What's refreshing is that the author is pointing out potential solutions for each problem he draws attention to. For instance, to combat the grind, he feels <a href="http://massively.joystiq.com/2009/10/07/big-improvements-in-aion-1-5-1-patch/">XP should be increased</a> and more benefits should be rewarded to social players (groupers). Not everyone is agreeing with his comments in the replies, so we're curious, what are your thoughts?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/20/curse-com-founders-open-aion-letter-to-ncsoft-korea/">Curse.com founder's open Aion letter to NCsoft Korea</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Oct 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.aionsource.com/forum/news-announcements/79648-letter-ncsoft-korea.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/20/curse-com-founders-open-aion-letter-to-ncsoft-korea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19202539/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/20/curse-com-founders-open-aion-letter-to-ncsoft-korea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aionsource</category><category>curse.com</category><category>grind</category><category>nc-west</category><category>ncsoft</category><category>ncsoft-korea</category><category>netcurse</category><category>opinion</category><category>performance</category><category>xp-curve</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Tue, 20 Oct 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Apocrypha 1.3 improvements and Tech III changes coming to EVE on Monday June 29]]></title><link>http://massively.joystiq.com/2009/06/26/apocrypha-1.3-improvements-and-tech-iii-changes-coming-to-eve-on-monday/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/26/apocrypha-1.3-improvements-and-tech-iii-changes-coming-to-eve-on-monday/</guid><comments>http://massively.joystiq.com/2009/06/26/apocrypha-1.3-improvements-and-tech-iii-changes-coming-to-eve-on-monday/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/os579_eve_580.jpg" alt="" /></a><br /><a href="http://www.eveonline.com"><em>EVE Online</em></a> patch <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em></a> 1.3 is slated for a Monday June 29 deployment. <a href="http://www.ccpgames.com">CCP Games</a> is pushing ahead with their <a href="http://massively.joystiq.com/tag/need-for-speed">Need for Speed initiative</a>, which aims to streamline the game's performance and provide a better play experience. They're making some database changes with the next <em>Apocrypha</em> patch that should improve what you experience in your game client with inventory management, but beyond addressing "<a href="http://massively.joystiq.com/tag/jita">The Jita Problem</a>" there will be a fair number of changes in the next patch. <br /><br />On that topic of speed, players should notice a huge change with <a href="http://massively.joystiq.com/tag/pos">starbase deployment</a> (or hasty tear downs): players will be able to anchor, online, or unanchor offensive and defensive starbase structures in half the time it took previously. (Ninja POS deployment?) Perhaps more significant to some players than others, station reprocessing will be much faster -- apparently refining stacks of items will be up to 25 times faster than before. Also, some of those changes to <a href="http://massively.joystiq.com/tag/tech-3">Tech III</a> production <a href="http://massively.joystiq.com/2009/06/09/next-eve-online-patch-will-boost-tech-iii-production/">we've mentioned before</a> are going into effect on Monday, and should ultimately be a boost for Tech III. <em>Apocrypha</em> 1.3's changes extend far beyond what is mentioned here; players heavily invested in <a href="http://massively.joystiq.com/tag/wormhole-exploration">wormhole exploration</a> and the production it fuels should <a href="http://www.eveonline.com/updates/patchnotes.asp?patchlogID=190">look closely at the patch notes</a> to see how CCP's changes to the game might affect them.<p><a href="http://massively.joystiq.com/2009/06/26/apocrypha-1.3-improvements-and-tech-iii-changes-coming-to-eve-on-monday/" rel="bookmark">Continue reading <em>Apocrypha 1.3 improvements and Tech III changes coming to EVE on Monday June 29</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/26/apocrypha-1.3-improvements-and-tech-iii-changes-coming-to-eve-on-monday/">Apocrypha 1.3 improvements and Tech III changes coming to EVE on Monday June 29</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Jun 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/updates/patchnotes.asp?patchlogID=190>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/26/apocrypha-1.3-improvements-and-tech-iii-changes-coming-to-eve-on-monday/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19079808/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/26/apocrypha-1.3-improvements-and-tech-iii-changes-coming-to-eve-on-monday/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>game-mechanics</category><category>jita</category><category>need-for-speed</category><category>patch-notes</category><category>patches</category><category>performance</category><category>pos</category><category>sci-fi</category><category>sleeper</category><category>sleepers</category><category>starbase</category><category>tech-3</category><category>tech-iii</category><category>wormhole-exploration</category><category>wormholes</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 26 Jun 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[CCP Games points to EVE client as source of performance woes]]></title><link>http://massively.joystiq.com/2008/12/08/ccp-games-points-to-eve-client-as-source-of-performance-woes/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/08/ccp-games-points-to-eve-client-as-source-of-performance-woes/</guid><comments>http://massively.joystiq.com/2008/12/08/ccp-games-points-to-eve-client-as-source-of-performance-woes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a></p><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/housesaysclientat425.jpg" alt="" /><br />The <a href="http://massively.joystiq.com/tag/quantum-rise"><em>Quantum Rise</em></a> expansion for <a href="http://www.eve-online.com"><em>EVE Online</em></a> brought with it numerous server side and database improvements, and brings us a bit closer to the ideal of having <a href="http://massively.joystiq.com/2008/10/17/the-eve-performance-group/">smooth fleet battles with thousands of ships</a>. So after the expansion rolled out, with the promise of improving the game experience, why was performance subpar at first? The latest <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> dev blog points out the culprit -- it's the client. <br /><br />CCP Atlas (aka Jon Bjarnason), <em>EVE's</em> Technical Director, has written a dev blog on the performance issue. He states, <em>"In hindsight, we should have caught this, but we didn't. Needless to say the week after Quantum Rise wasn't exactly our proudest moment. Although we had improved server and database performance in </em><em>Quantum Rise, due to the client issues the perception was that overall performance had degraded. And perception is reality, doubly so in virtual worlds."</em><p><a href="http://massively.joystiq.com/2008/12/08/ccp-games-points-to-eve-client-as-source-of-performance-woes/" rel="bookmark">Continue reading <em>CCP Games points to EVE client as source of performance woes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/08/ccp-games-points-to-eve-client-as-source-of-performance-woes/">CCP Games points to EVE client as source of performance woes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 08 Dec 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=613>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/08/ccp-games-points-to-eve-client-as-source-of-performance-woes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1394641/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/08/ccp-games-points-to-eve-client-as-source-of-performance-woes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-atlas</category><category>ccp-games</category><category>client</category><category>dev-blog</category><category>eve</category><category>eve-online</category><category>expansions</category><category>game-mechanics</category><category>jon-bjarnason</category><category>performance</category><category>quantum-rise</category><category>sci-fi</category><category>technical-director</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 08 Dec 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[Warhammer Online RvR performance and stability improvements forthcoming]]></title><link>http://massively.joystiq.com/2008/11/27/warhammer-online-rvr-performance-and-stability-improvements-fort/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/27/warhammer-online-rvr-performance-and-stability-improvements-fort/</guid><comments>http://massively.joystiq.com/2008/11/27/warhammer-online-rvr-performance-and-stability-improvements-fort/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://massively.joystiq.com/2008/11/27/warhammer-online-rvr-performance-and-stability-improvements-fort/"><em><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/r65tuy35yeye545.jpg" alt="" /></em></a><br /></div>
<em><a href="http://www.warhammeronline.com">Warhammer Online's</a></em> live team <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=480">has issued a statement</a> on the WAR Herald informing players that they're doing everything they can to improve tier 4 stability and performance, especially during <a href="http://massively.joystiq.com/2008/11/25/mark-jacobs-on-changes-to-wars-open-rvr/">large-scale fortress sieges in RvR</a>. The post's purpose seems mostly to let everyone know that Mythic is listening and hard at work on the problem, a fact that never goes without thanks from concerned parties.<br /><br />The overall goal is of course the elimination of crashes, improving of frame-rate and other graphical issues seen during large-scale encounters. Anyone more than half-way through the leveling process <a href="http://massively.joystiq.com/2008/11/26/one-shots-thats-gotta-hurt/">can attest to the fun of huge battles</a>, but they can likely also talk of how bogged-down a system can get during that time. Hopefully the fixes will come sooner rather than later, and without any unexpected new bugs.<hr />
<table cellspacing="0" cellpadding="5" style="border: 0pt none ;">
    <tbody>
        <tr>
            <td valign="top" align="right"><a href="http://massively.joystiq.com/warhammer-online"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/dwarventinyswipeimage.jpg" alt="Warhammer Online Coverage" /></a></td>
            <td><em>Did you enjoy this? Make sure to check out our <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer</em></a> guides: <a href="http://massively.joystiq.com/2008/09/18/massivelys-warhammer-online-character-creation-guide/">Massively's Character Creation Guide</a> and our <a href="http://massively.joystiq.com/2008/09/09/a-world-of-warcraft-players-guide-to-warhammer-online/">WoW Player's Guide to Warhammer</a>. Plus, don't miss any of our ongoing coverage as <a href="http://massively.joystiq.com/massively-goes-to-war">Massively goes to WAR</a>!</em> </td>
        </tr>
        <tr>
        </tr>
    </tbody>
</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/27/warhammer-online-rvr-performance-and-stability-improvements-fort/">Warhammer Online RvR performance and stability improvements forthcoming</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 27 Nov 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://herald.warhammeronline.com/warherald/NewsArticle.war?id=480>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/27/warhammer-online-rvr-performance-and-stability-improvements-fort/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1384810/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/27/warhammer-online-rvr-performance-and-stability-improvements-fort/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>electronic-arts</category><category>mythic</category><category>mythic-entertainment</category><category>performance</category><category>rvr</category><category>stability</category><category>war</category><category>warhammer</category><category>warhammer-online</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Thu, 27 Nov 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[The EVE Performance Group]]></title><link>http://massively.joystiq.com/2008/10/17/the-eve-performance-group/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/17/the-eve-performance-group/</guid><comments>http://massively.joystiq.com/2008/10/17/the-eve-performance-group/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><em><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/evedevblogeveperformance425.jpg" alt="" /></a><br />"CCP fix lag nao!!" </em>That's essentially what this writer has been hearing from players since he began <a href="http://www.eve-online.com"><em>EVE Online,</em></a> and most assuredly it was being uttered long before that. Whether it's a typical forum whine or <a href="http://www.crazykinux.com/2008/10/lag-monster-ccp-oughta-know.html ">something much more clever,</a> the message remains the same: Players really want to have fleet battles with several hundred people at once. After all, the shardless galaxy that players populate, in theory, should allow for that. But in practice, lag can turn such engagements into a slide show. Is it unrealistic to assume that 1000-player fleet battles will ever be a reality in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE?</em></a> Time will tell. Still, you'd think that <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> didn't care about wiping out lag from much of what you read on the forums. <br /><br />They're making some inroads with their <a href="http://massively.joystiq.com/2008/09/28/eve-evolved-eve-onlines-server-model/ ">new server technologies</a> and <a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=412">ongoing initiatives</a> to improve performance, but players still wonder what goes on behind the scenes. The latest in the recent blitz of dev blogs from <a href="http://www.ccpgames.com">CCP Games </a>comes from CCP Tanis, "Introducing: the <em>EVE</em> Performance Group," and is an attempt to explain how this group of developers works to make EVE <em>"run better, faster, and smarter."</em> CCP Tanis lays out how they using monitoring, profiling, and debugging tools to try and reduce server load and increase performance.<p><a href="http://massively.joystiq.com/2008/10/17/the-eve-performance-group/" rel="bookmark">Continue reading <em>The EVE Performance Group</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/17/the-eve-performance-group/">The EVE Performance Group</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 Oct 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=590>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/17/the-eve-performance-group/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1344199/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/17/the-eve-performance-group/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>ccp-tanis</category><category>dev</category><category>dev-blog</category><category>dps</category><category>eve</category><category>eve-online</category><category>eve-performance-group</category><category>forums</category><category>game-mechanics</category><category>infiniband</category><category>lag</category><category>mmo-industry</category><category>npc</category><category>npcs</category><category>performance</category><category>sci-fi</category><category>server</category><category>servers</category><category>single-server</category><category>weapon-grouping</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 17 Oct 2008 18:30:00 EST</pubDate></item><item><title><![CDATA[Vanguard Game Update 6 goes live, adds free trial/newbie area]]></title><link>http://massively.joystiq.com/2008/09/13/vanguard-game-update-6-goes-live-adds-free-trial-newbie-area/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/13/vanguard-game-update-6-goes-live-adds-free-trial-newbie-area/</guid><comments>http://massively.joystiq.com/2008/09/13/vanguard-game-update-6-goes-live-adds-free-trial-newbie-area/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/vanguard/" rel="tag">Vanguard</a></p><div align="center"><a href="http://vgplayers.station.sony.com/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/vanguard_landscape_425.jpg"  alt="" /></a></div>
One thousand. That's how many bug fixes are in <a href="http://vanguard.station.sony.com"><em>Vanguard</em></a>'s <a href="http://massively.joystiq.com/2008/09/09/vanguard-game-update-6-coming-soon/">sixth game update</a>, which has now <a href="http://vgplayers.station.sony.com/newsArchive.vm?id=708&amp;section=News">gone live.</a> In addition to the fixes, there's a new newbie area for levels one through ten called the Isle of Dawn. <a href="http://tobolds.blogspot.com/2008/09/vanguard-free-trial.html">Word is</a> that it will eventually serve as a free trial setting. For now, though, it's just an easy place to get a new character started.<br /><br /><a href="http://www.soe.com">SOE</a> also redid character models, offering new customization options and making some changes that lower the models' system performance hit. You can keep your old look if you want, though.<br /><br />The most controversial changes are a whole slew of class damage adjustments. <a href="http://massively.joystiq.com/tag/soe">SOE</a> looked at every single class in the game and adjusted its damage output to ensure "that each lands in their correct place in the spectrum of classes." The details of all those changes are buried in the <a href="http://vgplayers.station.sony.com/newsArchive.vm?id=708&amp;section=News">patch notes.</a> Did you get nerfed or buffed? Read up to find out.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/13/vanguard-game-update-6-goes-live-adds-free-trial-newbie-area/">Vanguard Game Update 6 goes live, adds free trial/newbie area</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 13 Sep 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://vgplayers.station.sony.com/newsArchive.vm?id=708&amp;section=News>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/13/vanguard-game-update-6-goes-live-adds-free-trial-newbie-area/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1312895/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/13/vanguard-game-update-6-goes-live-adds-free-trial-newbie-area/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>character-models</category><category>classes</category><category>customization</category><category>damage</category><category>dps</category><category>game-update-6</category><category>graphics</category><category>isle-of-dawn</category><category>newbie</category><category>patch</category><category>performance</category><category>soe</category><category>trial</category><category>vanguard</category><category>vanguard-game-update-6</category><category>vanguard-saga-of-heores</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Sat, 13 Sep 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Testing Age of Conan: Gamespot's hardware roundup + performance guide]]></title><link>http://massively.joystiq.com/2008/06/23/testing-age-of-conan-gamespot-s-hardware-roundup-performance/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/23/testing-age-of-conan-gamespot-s-hardware-roundup-performance/</guid><comments>http://massively.joystiq.com/2008/06/23/testing-age-of-conan-gamespot-s-hardware-roundup-performance/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/age-of-conan/"><img hspace="4" border="1" align="middle" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/aocshadow62308.jpg" alt="" /></a><br /></div>
You got bills to pay, no computer upgrades in a year, heck maybe it's been two or three, and here comes along <a href="http://ageofconan.com/"><span style="font-style: italic;">Age of Conan</span></a> with eye-dazzling effects that you must play. It also comes with launch bugs that don't ease the stress on your computer or your nerves for that matter. Crash after crash will leave you infuriated, <a href="http://massively.joystiq.com/tag/bugs/">the problem could be </a>drivers, maybe the PSU can't handle the load, or it's poor optimization code -- whatever it is <a href="http://massively.joystiq.com/2008/06/11/is-your-directx-up-to-date/ ">let the debugging process begin</a>. <br /><br /><a href="http://massively.joystiq.com/2008/06/21/pc-gaming-alliance-seeking-to-set-guidelines/">PC Gaming really does need some better standards</a>, especially MMOs, but let's get back the basic computer hardware needed to run <a href="http://massively.joystiq.com/category/age-of-conan/"><span style="font-style: italic;">Age of Conan</span></a>. What hardware will make it run like a champ, and what hardware will even run the game at all in case Grandma wants to chop some heads off in Hyboria on the most sluggish computer. Everything you need to know is available i<a href="http://www.gamespot.com/features/6192732/index.html">n this in-depth, fantastic hardware performance guide</a> by Gamespot.<p><a href="http://massively.joystiq.com/2008/06/23/testing-age-of-conan-gamespot-s-hardware-roundup-performance/" rel="bookmark">Continue reading <em>Testing Age of Conan: Gamespot's hardware roundup + performance guide</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/23/testing-age-of-conan-gamespot-s-hardware-roundup-performance/">Testing Age of Conan: Gamespot's hardware roundup + performance guide</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Jun 2008 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/features/6192732/index.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/23/testing-age-of-conan-gamespot-s-hardware-roundup-performance/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1234173/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/23/testing-age-of-conan-gamespot-s-hardware-roundup-performance/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>8800GT</category><category>9800GTX</category><category>age-of-conan</category><category>ati</category><category>computer-guide</category><category>computer-hardware</category><category>conan</category><category>cpu</category><category>funcom</category><category>gamespot</category><category>graphics</category><category>nvidia</category><category>performance</category><category>ram</category><category>requirements</category><category>specs</category><category>video-cards</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Mon, 23 Jun 2008 19:30:00 EST</pubDate></item><item><title><![CDATA[Improvements to Tabula Rasa's performance on the way]]></title><link>http://massively.joystiq.com/2008/06/08/tabula-rasa-changes-on-the-way/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/08/tabula-rasa-changes-on-the-way/</guid><comments>http://massively.joystiq.com/2008/06/08/tabula-rasa-changes-on-the-way/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a></p><a href="http://massively.joystiq.com/category/tabula-rasa"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/tr425.jpg" /></a><br />The most recent iteration of <a href="http://www.rgtr.com"><em>Tabula Rasa's</em></a> Feedback Friday brought the announcement of a change to how the client will work in future deployments of the game. "The Bubble," as they call it, is an optimization that the developers hope to roll out in a future build of <a href="http://massively.joystiq.com/category/tabula-rasa"><em>Tabula Rasa's</em></a> <a href="http://massively.joystiq.com/tag/tr-deployment-9">Deployment 9.</a> Until now, all static map objects such as rocks and trees loaded up front, but at the cost of decreased system performance. The Bubble will limit the client to loading only those static objects within a certain distance from the camera. The end result promises to be a client that uses less memory and delivers increased performance. They would, however, like help from the players with testing the bubble feature once it's viable. <br /><br />As always, Feedback Friday also addressed player questions and concerns, namely that logout countdowns in <a href="http://massively.joystiq.com/tag/pvp">PvP</a> will stop being exploitable in <a href="http://massively.joystiq.com/tag/tr-deployment-10">Deployment 10.</a> As it stands, players can evade <a href="http://massively.joystiq.com/2008/05/30/tabula-rasas-new-pvp-control-point-wargame/">combat during clan-wars</a> by simply logging off. Another issue in the game that's being resolved is the common complaint about how difficult it is to keep track of friends. Presently each time a player creates a new character, they must reinvite all of their friends, ad nauseam. So beginning with Deployment 9, both the friends and ignore list are now user-based instead of character-based. This change alone will eliminate a number of headaches for <em>TR</em> players, but check out the <a href="http://www.rgtr.com/news/latest_news/feedback_friday_6062008.html">Feedback Friday page</a> for more details on how the game is evolving.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/08/tabula-rasa-changes-on-the-way/">Improvements to Tabula Rasa's performance on the way</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 08 Jun 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rgtr.com/news/latest_news/feedback_friday_6062008.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/08/tabula-rasa-changes-on-the-way/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1219162/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/08/tabula-rasa-changes-on-the-way/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alt</category><category>alts</category><category>character</category><category>characters</category><category>client</category><category>clone</category><category>destination-games</category><category>feedback-friday</category><category>game-mechanics</category><category>lag</category><category>ncsoft</category><category>performance</category><category>pvp</category><category>sci-fi</category><category>tabula-rasa</category><category>the-bubble</category><category>tr</category><category>tr-deployment-10</category><category>tr-deployment-9</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 08 Jun 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Keen and Graev's AoC podcast makes its first transmission]]></title><link>http://massively.joystiq.com/2008/05/22/keen-and-graevs-aoc-podcast-makes-its-first-transmission/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/22/keen-and-graevs-aoc-podcast-makes-its-first-transmission/</guid><comments>http://massively.joystiq.com/2008/05/22/keen-and-graevs-aoc-podcast-makes-its-first-transmission/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><div align="center"><a href="http://www.keenandgraev.com/?p=1058"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/keengraevwilds.jpg" alt="" /></a></div>
MMO bloggers <a href="http://www.keenandgraev.com">Keen and Graev</a> have published the <a href="http://www.keenandgraev.com/?p=1058">first episode</a> of their <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> podcast. Well, it's the first if you don't count the <a href="http://www.keenandgraev.com/?p=1023">open beta special</a> they did earlier this month, anyway.<br /><br />In this episode, they talk about their impressions of the game during its <a href="http://massively.joystiq.com/tag/early-access">Early Access</a> period, from Tortage to the Wilds. They also describe the performance and stability improvements <a href="http://www.funcom.com">Funcom</a> has managed to make since the rather <a href="http://massively.joystiq.com/2008/05/07/funcom-addresses-age-of-conan-beta-concerns/">troubled</a> open beta event. It sounds like the duo generally has positive feelings about <a href="http://massively.joystiq.com/category/age-of-conan"><em>AoC</em></a>'s post-launch existence so far, but a few criticisms are raised about things like the user interface and the way the game's world is pieced together.<br /><br />The conversation is an honest intro to the state of Hyboria at the moment; it's worth a listen whether you're already playing <em>AoC</em> or still sitting on the fence.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/22/keen-and-graevs-aoc-podcast-makes-its-first-transmission/">Keen and Graev's AoC podcast makes its first transmission</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 22 May 2008 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.keenandgraev.com/?p=1058>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/22/keen-and-graevs-aoc-podcast-makes-its-first-transmission/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1200140/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/22/keen-and-graevs-aoc-podcast-makes-its-first-transmission/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>early-access</category><category>funcom</category><category>graev</category><category>hyboria</category><category>keen</category><category>keen-and-graev</category><category>launch</category><category>performance</category><category>podcast</category><category>stability</category><category>the-wilds</category><category>tortage</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Thu, 22 May 2008 09:30:00 EST</pubDate></item><item><title><![CDATA[MMOGology: Age of Conan, PC vs 360]]></title><link>http://massively.joystiq.com/2008/05/19/mmogology-age-of-conan-pc-vs-360/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/19/mmogology-age-of-conan-pc-vs-360/</guid><comments>http://massively.joystiq.com/2008/05/19/mmogology-age-of-conan-pc-vs-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/mmogology/" rel="tag">MMOGology</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/2pcvs360051908.jpg" /><br /><br />
<div align="left"><em>Age of Conan's </em>official release date is tomorrow (May 20, 2008) and MMOG players around the world are salivating at the chance to get down and dirty in the world of Hyboria. In fact, the level of interest is so intense that as I'm writing this article I can't even access the official <a href="http://www.ageofconan.com/"><em>Age of Conan</em> website </a>due to the high volume of traffic. With <a href="http://www.funcom.com/wsp/funcom/frontend.cgi?func=frontend.show&amp;template=home">Funcom </a>reporting <a href="http:// http://massively.joystiq.com/2008/05/13/one-million-signed-up-for-aoc-beta-by-the-end/">one million</a> beta test subscriptions, it looks like <em>Conan </em>may lay down some serious competition in the MMOG market. <br /><br />Any time an MMOG looks to bring in big numbers, people inevitably ask whether or not it can challenge the current king of the hill, Blizzard's <a href="http://www.worldofwarcraft.com/index.xml"><em>World of Warcraft</em></a>. Personally, I don't think that's Funcom's goal. Sure they want to be successful, but unlike Blizzard, they aren't targeting a broad demographic of players. Instead, it appears that Funcom's goal is to capture a mature audience of hardcore gamers. The violence and <a href="http://massively.joystiq.com/2008/04/21/mmogology-sex-games/">sexual content</a> that give <em>Conan </em>a Mature rating are obviously two indications of this target audience. Another indicator is the game's steep system requirements. <br /><br />Typically steep system requirements are a barrier to many gamers. However, unlike most other MMOGs, <em>Age of Conan</em> won't be solely available on the PC. Gamers have the unique option of playing <em>AoC </em>on Xbox 360 and possibly <a href="http://mmorpg.qj.net/Age-of-Conan-product-director-on-cross-platform-play-PS3-and-Wii-version-and-future-plans/pg/49/aid/120159">on PS3</a>. I'll discuss <em>AoC's </em>system requirements and the pros and cons of both platforms after the break.</div>
</div><p><a href="http://massively.joystiq.com/2008/05/19/mmogology-age-of-conan-pc-vs-360/" rel="bookmark">Continue reading <em>MMOGology: Age of Conan, PC vs 360</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/19/mmogology-age-of-conan-pc-vs-360/">MMOGology: Age of Conan, PC vs 360</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 19 May 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/19/mmogology-age-of-conan-pc-vs-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1198928/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/19/mmogology-age-of-conan-pc-vs-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>360</category><category>age-of-conan</category><category>featured</category><category>funcom</category><category>joystiqfeatures</category><category>pc</category><category>performance</category><category>xbox-360</category><category>xbox-360-vs-pc</category><category>xbox360</category><dc:creator><![CDATA[Marc Nottke]]></dc:creator><pubDate>Mon, 19 May 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[MMOS X: Second Life performance on a Macbook]]></title><link>http://massively.joystiq.com/2008/05/15/mmos-x-second-life-performance-on-a-macbook/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/15/mmos-x-second-life-performance-on-a-macbook/</guid><comments>http://massively.joystiq.com/2008/05/15/mmos-x-second-life-performance-on-a-macbook/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/mmos-x/" rel="tag">MMOS X</a></p><div style="text-align: center;"><a href="http://forums.secondlife.com/showthread.php?t=244411"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/second-lifescreensnapz001.jpg" /><br /></a></div>
<em><a href="http://massively.joystiq.com/category/mmos-x/">MMOS X</a> is a bi-weekly column dedicated solely to gaming on the Macintosh natively. "Running Boot Camp or Parallels" is not an option here. This column is for people who want to get the most out of their Mac gaming, as meager as it is.</em><br /><br />There aren't a lot of MMOs that fall into the "I've got a few minutes and want to goof around in" category. <a href="http://www.secondlife.com"><span style="font-style: italic;">Second Life</span></a> to me is one. Sure, we can argue the "Is <a href="http://massively.joystiq.com/2008/02/14/ask-massively-the-mmeaning-of-second-life/"><span style="font-style: italic;">SL</span> an MMO argument</a>" while we're taking a break from the "Which is better: Mac or PC?" argument. For me, <span style="font-style: italic;">SL</span> is good for that hour I've got to kill because I got to my night class early, or I'm sitting in bed with my laptop and my RSS feeds are up to date. Really, some days I'll play anything to avoid a daily quest.<br /><br />The gotcha is, when I got my laptop I had a hard time convincing my wife err myself that I needed to blow almost two grand on a laptop. I still don't have too much buyer's regret over my regular Macbook. Games aside, the three apps that do most of my heavy lifting are <a href="http://iconfactory.com/software/twitterrific">Twitteriffic</a>, Mail, and <a href="http://literatureandlatte.com/">Scrivener</a> (these days, it seems like I write more than game). <a href="http://worldofwarcraft.com"><span style="font-style: italic;">World of Warcraft</span></a> runs OK on it, but, lordy, does <a href="http://massively.joystiq.com/category/second-life/"><span style="font-style: italic;">Second Life</span></a> crawl on it. I'm not sure which gets better FPS: <span style="font-style: italic;">Second Life</span> running on a Macbook, or frozen molasses rolling uphill. Yeah, I know, the integrated video on the 'book isn't supported and that's what I get for running unsupported hardware and I shoud be using a Macbook Pro. Duly noted.<br /><br />That said, an unscientific study conducted at my school's cafeteria and library, taken randomly on Mondays between 4 and 5 pm shows a heck of a lot more college kids sprung for the cheapo 'books. <span style="font-style: italic;">Second Life</span> could be considered a good game for non-gamers in the way <span style="font-style: italic;">The Sims</span> was considered a good game for people that hated <span style="font-style: italic;">Quake</span>. So, lets take a good, hard look at what's involved with <span style="font-style: italic;">Second Life</span> on Macbooks, what you can do, and what realities your going to face running <span style="font-style: italic;">SL</span> on a non-Pro 'book.<p><a href="http://massively.joystiq.com/2008/05/15/mmos-x-second-life-performance-on-a-macbook/" rel="bookmark">Continue reading <em>MMOS X: Second Life performance on a Macbook</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/15/mmos-x-second-life-performance-on-a-macbook/">MMOS X: Second Life performance on a Macbook</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 15 May 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/15/mmos-x-second-life-performance-on-a-macbook/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1192399/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/15/mmos-x-second-life-performance-on-a-macbook/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alternative-clients</category><category>leopard</category><category>macbook</category><category>macintosh</category><category>mmos-x</category><category>os-x</category><category>performance</category><category>second-life</category><category>sl</category><dc:creator><![CDATA[Mark Crump]]></dc:creator><pubDate>Thu, 15 May 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Exclusive Vanguard Game Update 5 mounts video]]></title><link>http://massively.joystiq.com/2008/05/06/exclusive-vanguard-game-update-5-preview/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/06/exclusive-vanguard-game-update-5-preview/</guid><comments>http://massively.joystiq.com/2008/05/06/exclusive-vanguard-game-update-5-preview/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/vanguard/" rel="tag">Vanguard</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><div align="center"><a href="http://massively.joystiq.com/tag/vanguard-game-update-5"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/vgclient-2008-05-01-18-36-02-20.jpg" /></a><br /></div>
<a href="http://www.station.sony.com/"> SOE</a>'s <a href="http://vgplayers.station.sony.com/"><em>Vanguard: Saga of Heroes</em></a> keeps marching forward with its upcoming <a href="http://massively.com/tag/vanguard-game-update-5/">Game Update 5</a>. GU5 features <a href="http://massively.joystiq.com/2008/04/18/preview-of-vanguard-game-update-5/">a bevy of new features</a>, including new "anti-hitching" code which will cut down on the number of times the game needs to read from disk, smoothing out the gameplay substantially. Not content with just boosting performance, the developers decided to go whole hog (and turtle, and spider, and beetle, and wolf) and <a href="http://massively.joystiq.com/2008/04/18/exclusive-screenshots-of-vanguards-new-racial-mounts/">introduce new racial mounts</a> for every race in the game. <br /><br /><a href="http://massively.joystiq.com/2008/05/06/exclusive-vanguard-game-update-5-preview/">Click on through</a> to see the mounts <a href="http://massively.com/category/vanguard/"><em>Vanguard</em></a> has in store for their dedicated players! Then, stop by later for <a href="http://massively.joystiq.com/2008/05/06/vanguard-gu5-nuking-hard-and-looking-cool/">a look at the new, improved spell graphics</a> coming in GU5, and <a href="http://massively.joystiq.com/2008/05/06/vanguard-gu5-interview-with-lenny-tiraslee-gullo/">an exclusive interview with esteemed <em>Vanguard</em> game designer</a> Lenny "Tiraslee" Gullo.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/vanguard-game-update-5-gallery/">Vanguard Game Update 5 Gallery</a></strong></p><a href="http://massively.joystiq.com/photos/vanguard-game-update-5-gallery/#790055"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/starfall_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/vanguard-game-update-5-gallery/#790039"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/tiraslee_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/vanguard-game-update-5-gallery/#789903"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/vgclient-2008-05-01-18-36-02-20_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/vanguard-game-update-5-gallery/#758756"><img src="http://www.blogcdn.com/www.massively.com/media/2008/04/wood-elf1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/vanguard-game-update-5-gallery/#758754"><img src="http://www.blogcdn.com/www.massively.com/media/2008/04/lesser-giant_thumbnail.jpg" alt="Rhino Mount" title="Rhino Mount" /></a></div><p><a href="http://massively.joystiq.com/2008/05/06/exclusive-vanguard-game-update-5-preview/" rel="bookmark">Continue reading <em>Exclusive Vanguard Game Update 5 mounts video</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/06/exclusive-vanguard-game-update-5-preview/">Exclusive Vanguard Game Update 5 mounts video</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 May 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/06/exclusive-vanguard-game-update-5-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1187206/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/06/exclusive-vanguard-game-update-5-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fantasy</category><category>featured</category><category>joystiqfeatures</category><category>lenny-gullo</category><category>mounts</category><category>performance</category><category>races</category><category>soe</category><category>spells</category><category>tiraslee</category><category>vanguard</category><category>vanguard-game-update-5</category><category>vanguard-saga-of-heroes</category><dc:creator><![CDATA[Brenda Holloway]]></dc:creator><pubDate>Tue, 06 May 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[AoC beta: a tale of two clients]]></title><link>http://massively.joystiq.com/2008/05/03/aoc-beta-a-tale-of-two-clients/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/03/aoc-beta-a-tale-of-two-clients/</guid><comments>http://massively.joystiq.com/2008/05/03/aoc-beta-a-tale-of-two-clients/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://www.ageofconan.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/bugreport.jpg" /></a><br />
<div align="left">Frustrated with the <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> open beta's <a href="http://massively.joystiq.com/2008/05/01/massivelys-state-of-the-game-age-of-conan-beta/">serious performance problems?</a> Worried that the game won't be ready for retail in just a couple of weeks? Don't worry too much; not it is all as it seems. <a href="http://forums.ageofconan.com/showpost.php?p=1857512&amp;postcount=61">Word</a> on the <a href="http://www.keenandgraev.com/?p=1018">virtual</a> <a href="http://bildos.blogspot.com/2008/05/aoc-closed-beta-worlds-different-than.html">street</a> is that the open beta client is an old build with issues long since resolved in the closed beta version.<br /><br />When the <span style="text-decoration: underline;">IGN beta event</span> finally began on Thursday, thousands of excited gamers ended up more frustrated than entertained. The experience has been marred by low framerates, stuttering, and frequent hard crashes. Admittedly, it's a beta; some of that is to be expected. But it's <em>bad</em>, and since the game's retail release is less than three weeks away, there's an air of concern that <em>Age of Conan</em> will hit retail in an unplayable state. The reality is more complex than that.<a href="http://massively.joystiq.com/2008/05/01/age-of-conan-beta-guide-an-early-game-audio-video-tour/"><br /> </a></div>
<a href="http://massively.joystiq.com/2008/05/01/age-of-conan-beta-guide-an-early-game-audio-video-tour/"> </a>
<div align="left"><a href="http://massively.joystiq.com/2008/05/01/age-of-conan-beta-guide-an-early-game-audio-video-tour/"> </a></div>
<a href="http://massively.joystiq.com/2008/05/01/age-of-conan-beta-guide-an-early-game-audio-video-tour/"> </a></div><p><a href="http://massively.joystiq.com/2008/05/03/aoc-beta-a-tale-of-two-clients/" rel="bookmark">Continue reading <em>AoC beta: a tale of two clients</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/03/aoc-beta-a-tale-of-two-clients/">AoC beta: a tale of two clients</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 03 May 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.ageofconan.com/showpost.php?p=1857512&amp;postcount=61>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/03/aoc-beta-a-tale-of-two-clients/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1185539/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/03/aoc-beta-a-tale-of-two-clients/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>beta</category><category>bildo</category><category>bloggers</category><category>bugs</category><category>client</category><category>closed-beta</category><category>crashes</category><category>forums</category><category>framerate</category><category>funcom</category><category>ign</category><category>ign-beta-event</category><category>keen</category><category>open-beta</category><category>performance</category><category>stuttering</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Sat, 03 May 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[SOE promotes player-run events]]></title><link>http://massively.joystiq.com/2008/04/11/soe-promotes-player-run-events/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/11/soe-promotes-player-run-events/</guid><comments>http://massively.joystiq.com/2008/04/11/soe-promotes-player-run-events/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a></p><a href="http://stationbrenlo.wordpress.com/2008/04/09/we-want-to-see-more-player-run-events/"><img vspace="4" hspace="4" border="1" align="right" alt=""  src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/larpersftw.jpg" /></a>Socialization is the key ingredient in any MMO, I think we can all agree with that. So why is it we don't hear about more in-game events run by the players in our favorite MMOs? <em><a href="http://massively.joystiq.com/tag/Everquest/">Everquest</a></em>'s Community Manager Lydia Pope has recently made a plea for the players of any <a href="http://www.station.sony.com/sonyonline/">SOE</a> game to advertise for their special events and let the world know about them. She also states that if the SOE community runs more events, SOE will find new ways of supporting them. This includes SOE's help in spreading the word for you, and even the chance for someone at SOE to attend these gatherings.<br /><br />If you're interested in doing something like this, but you're wondering what type of event to do, there are many fine examples cited. For example, you could create a scavenger hunt across a wide area of your favorite game map, or hold a performance where players can act out their favorite scene from a play. The possibilities are almost limitless, but no matter what you decide, be sure to check out the <a href="http://massively.joystiq.com/tag/EQ/">EQ</a><em> guide entitled <a href="http://eqplayers.station.sony.com/news_article.vm?id=50450&amp;month=052007"><em>Tips on Player-Run Events</em></a>. </em>As with any MMO, be sure to also contact the appropriate community manager for more information or advice on running your very own event.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/11/soe-promotes-player-run-events/">SOE promotes player-run events</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Apr 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://stationbrenlo.wordpress.com/2008/04/09/we-want-to-see-more-player-run-events/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/11/soe-promotes-player-run-events/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1165210/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/11/soe-promotes-player-run-events/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community</category><category>events</category><category>everquest</category><category>everquest-2</category><category>gathering</category><category>in-game-event</category><category>performance</category><category>scavenger hunt</category><category>ScavengerHunt</category><category>soe</category><category>sony-online-entertainment</category><category>swg</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 11 Apr 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[It's Sunday and the Second Life grid is behaving badly [Updated]]]></title><link>http://massively.joystiq.com/2008/03/09/its-sunday-and-the-second-life-grid-is-poorly/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/09/its-sunday-and-the-second-life-grid-is-poorly/</guid><comments>http://massively.joystiq.com/2008/03/09/its-sunday-and-the-second-life-grid-is-poorly/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><p><a href="http://blog.secondlife.com/2008/03/09/in-world-services-interrupted/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/bugs.jpg" /></a>We shouldn't be surprised really, but after a few good weeks of shopping, rezzing, teleporting, sending money, group IMs and the rest, many of <a href="http://massively.joystiq.com/category/second-life/"><em>Second Life's</em></a><em> </em>In World Services are acting up. There are about 57,500 people online at the moment (depending on exactly when you try to log in and get the numbers) which is a slight increase in the <a href="http://massively.joystiq.com/2008/03/04/yesterday-in-second-life-second-life-daily-news/">peak concurrency from last week</a>, and it appears just enough to make the asset cluster scream in agony for the first time in a few months.<br /><br />No word on the <a href="http://blog.secondlife.com/">official blog</a> as yet, but be warned your <em>Second Life</em> experience may be rather poor at the moment.</p>
<u><br />Update</u>: The official blog has been updated to say they're <a href="http://blog.secondlife.com/2008/03/09/in-world-services-interrupted/">experiencing a temporary interruption of In World Services</a> and, "Please refrain from land and L$ transactions until we give an all clear."<br /><br /><u>Update #2</u>: Though Linden recently <a href="http://blog.secondlife.com/2008/03/09/in-world-services-interrupted/">gave the all clear</a>, they're now reporting there are still some functionality issues. We don't have any specifics, only, "We are looking into this and will update you as soon as we have information."<br /><br /><u>Update #3</u>: As of 5:19 PM EST (2:19 SLT), "In world services are beginning to resume. Some transactions were delayed and are catching up."<br /><u><br />Update #4:</u> As of 2:47 SL Time the problem is re-opened. Do not conduct land or L$ transactions.<br /><br /><u>Update#5:</u> As of 3:15 SLT it is meant to be fixed again. Some caution might be in order, but back in the pool everyone!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/09/its-sunday-and-the-second-life-grid-is-poorly/">It's Sunday and the Second Life grid is behaving badly [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 09 Mar 2008 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.secondlife.com/2008/03/09/in-world-services-interrupted/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/09/its-sunday-and-the-second-life-grid-is-poorly/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1135567/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/09/its-sunday-and-the-second-life-grid-is-poorly/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>concurrency</category><category>linden</category><category>linden-lab</category><category>load</category><category>performance</category><category>Second-Life</category><category>sl</category><dc:creator><![CDATA[Eloise Pasteur]]></dc:creator><pubDate>Sun, 09 Mar 2008 15:45:00 EST</pubDate></item><item><title><![CDATA[Linden Lab publishes viewer frame-rates]]></title><link>http://massively.joystiq.com/2007/11/15/linden-lab-publishes-viewer-frame-rates/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/15/linden-lab-publishes-viewer-frame-rates/</guid><comments>http://massively.joystiq.com/2007/11/15/linden-lab-publishes-viewer-frame-rates/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><p><a href="http://blog.secondlife.com/2007/11/15/typical-frame-rate-performance-by-graphics-cardgpu/" target="_blank"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/gpuframerates.jpg" /></a>Linden Lab have been collecting data on <a href="http://massively.joystiq.com/tag/second-life" target="_blank"><em>Second Life</em></a> viewer frame-rates and <a href="http://blog.secondlife.com/2007/11/15/typical-frame-rate-performance-by-graphics-cardgpu/" target="_blank">have compiled them into a handy little chart</a> - Okay, so it's a handy <em>big</em> chart. The chart shows the 100 most widely used GPUs, approximate frame rate ranges and medians.</p>
<p>Of course some of this data will vary a little. People with more capable hardware tend to crank up the settings until things start to visibly slow down, so we expect the higher-end hardware to show a bit lower as people flip on a lot of extra rendering options and crank up their draw-distances.</p><p><a href="http://massively.joystiq.com/2007/11/15/linden-lab-publishes-viewer-frame-rates/" rel="bookmark">Continue reading <em>Linden Lab publishes viewer frame-rates</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/15/linden-lab-publishes-viewer-frame-rates/">Linden Lab publishes viewer frame-rates</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 15 Nov 2007 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.secondlife.com/2007/11/15/typical-frame-rate-performance-by-graphics-cardgpu/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/15/linden-lab-publishes-viewer-frame-rates/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1041336/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/15/linden-lab-publishes-viewer-frame-rates/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gpu</category><category>hardware</category><category>linden-lab</category><category>performance</category><category>second-life</category><category>second-life-viewer</category><category>statistics</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Thu, 15 Nov 2007 21:00:00 EST</pubDate></item></channel></rss>
