Posts tagged perception 
Ask Massively: Why we write about only the games you hate
Welcome back to Ask Massively because why not? You're here; I'm here. We've previously discussed defining MMOs and how we select the games and the news Massively covers. This week, let's talk about column selection and perception of story frequency. tomrobbins asked, "Why do you guys cover ...
Storyboard: The lies we tell ourselves
We all have our delusions. Some of them are very conscious decisions, like ignoring the fact that Superman Returns is a thing that actually exists. Others are more unconscious, like people who genuinely believe that the ancient Mayans put together a calendar predicting the end of the world in a ...
The Secret World's Tornquist talks truth, pain, and non-combat gaming
Rock, Paper Shotgun is back with part two of its interview with The Secret World's Ragnar Tornquist. Part one debuted yesterday and detailed a bit of the history behind the game's development as well as blurbs about factions, puzzles, and ARG thingamajigs. Today's installment talks about ...
Anti-Aliased: Don't hate the playa, hate the developa
So I noticed something last week, in the comments section of my piece on UI design, that finally kicked me back into "endless rant" mode. It's a sentiment that I've noticed in the video game community at large for a while now, but I never really knew how to approach it until recently, thanks to my ...
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The Mog Log: Final Fantasy XIV beta phase 1 and 2 - FATEs and dungeons
Posted on May 18th 2013 4:00PM



