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Posts tagged payment-models

Flameseeker Chronicles: November is controversy month in Guild Wars 2

November sucks. The only good things about it are food, my wife's birthday, and the birthdays of any other November babies (happy birthday). Halloween is over, Thanksgiving is at the end of the month, and Black Friday is a thing that still happens. Thank the Six it's December now. Get out of my fac...

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ArcheAge to start Russian closed beta in December

Good news for Russian ArcheAge fans eagerly waiting to dive in and experience the upcoming fantasy sandpark: closed beta begins next month. Mail.ru has announced that the closed beta testing for the game is scheduled for the end of December; exact dates, however, will come later, along with more in...

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The Soapbox: Free-to-play wasn't our idea

Free-to-play is surging. In just a few short years, free-to-play has become the go-to mechanism through which studios broaden audiences, entice players, and build revenue. No other method of monetization has proven to be so lucrative and effective with such consistency, whether it be a monthly subs...

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Black Gold Online changes business model for NA

When Black Gold Online's monetization model was introduced, you could say that it caused a bit of a stir. A very big stir of unhappy once-potential players. Now, Snail Games has attempted to quell the dissatisfaction by clarifying a few points, first and foremost by announcing that the previous mod...

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Tamriel Infinium: The one where we talk about the Elder Scrolls Online's payment model

It's difficult to watch another beloved game developer make the same mistakes a previous beloved game developer did. I cannot express the depth of my sincere disappointment in the subscription payment model announcement coming from ZeniMax this week. I'm interested in seeing games succeed, but I'm ...

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Gamescom 2013: Firor says ESO's sub will ensure players get '100% of the game' (except for the parts in the cash shop) [Updated]

ZeniMax Online's (or Bethesda's) decision to make The Elder Scrolls Online a subscription-based game certainly drew the ire of a few Elder Scrolls and MMO fans, but game director Matt Firor believes a sub-based payment model ensures the best possible experience for all players. Speaking with Eur...

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World of Warcraft could 'end up being free-to-play'

Despite the caterwauling of a few internet trolls, World of Warcraft has yet to go free-to-play and remains the dominant subscription-based MMO in the world of gaming. But current success doesn't guarantee future success, and game director Tom Chilton is well aware of the shifting tides when it com...

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WildStar business model reveal coming 'in the next month or so'

WildStar's business model is still a mystery, and even though executive producer Jeremy Gaffney recently hosted a Develop panel on game monetization, he didn't provide any details relating to Carbine's upcoming sci-fi title. Develop interviewed Gaffney following the event, and while he avoided s...

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Bungie talks Destiny, evades RMT question

Bungie's latest Mail Sack column is up, and the bulk of the conversation centers on its upcoming open-world sci-fi shooter, Destiny. Revealed (or clarified) in the post: fireteam sizes (three), total player allowances for public events (a lot, but not too many), and which month the team is most loo...

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Blizzard 'actively working' on All-Stars MOBA

Last spring there was a brouhaha over the name DotA that was ultimately settled with Valve keeping the four-letter moniker and Blizzard changing its upcoming MOBA to Blizzard All-Stars. But after that, the newly rechristened game seemingly fell off the radar. Even the official website only offers t...

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