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Posts tagged pay-to-win

Global Chat: October 30-November 5, 2011

Welcome to this week's Global Chat! We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all of our readers. Massively staffers will be contributing some of their favorite comments every week, so keep an eye out every Sunday for more...

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End of Nations' Executive Producer discusses F2P model, buying power

With each game that announces a free-to-play business model, the same concerns immediately arise in the minds of the game's fans. Will the game allow players to pay for convenience, or will it allow them to pay to win? David Luehmann, Executive Producer of upcoming MMORTS End of Nations,...

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Bigpoint says game publishers should sell in-game advantages

In case you were wondering where browser MMO specialist Bigpoint stands on the issue of selling in-game advantages, a new interview with the company's chief games officer leaves little to the imagination. "The crucial part of the design is not having to invest, but wanting to. Most people...

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The Secret World's business model to feature subs and cash shop

Funcom has taken the wraps off its business model for The Secret World, and the upcoming horror-conspiracy MMORPG will ship with a traditional subscription model. That's not all, though. In a post on the official forums, community manager Oliver "Tarib" Kunz says that the game will also feature...

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Bombshell: End of Nations to be free-to-play

Conquering the world just got a lot more affordable, as Trion Worlds announced that its MMORTS End of Nations will be released as a top-notch free-to-play title. This decision means that players can not only obtain a copy of the client for free, but play through the solo, co-op, and the...

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Lost Pages of Taborea: Comparing EVE's PLEX and PvP to RoM's

I was prepping for a Guild Wars 2 comparison with Runes of Magic, but in light of the current buzz in the air, I'm moving my EVE Online comparison up. A couple of interesting blocks fell into place this week that fit well with a look at how EVE and RoM allow money to circulate through the...

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The Anvil of Crom Extra: Silirrion on Unchained, buying power, and more

It's been a huge couple of weeks for Funcom and the Age of Conan community. Unchained brought a new freemium business model, thousands of new (and old) players, and new dungeon content to Hyboria. One week later, PvP fans were treated to the opening of the new Blood and Glory servers, with...

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Age of Empires Online dev diary is all about the goods

Using tongue-in-cheek stick puppets, the folks at Age of Empires Online have emerged to give us a quick overview of the gear system in a new dev diary. Yes, even empire-building titles rely on good ol' fashioned MMO gear to equip armies. Once attached to an army, gear changes the appearance...

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Waging WAR: Warhammer's new online store

This week's Waging WAR catches a whiff of recent happenings on the internet and with Warhammer Online: Age of Reckoning. Greg dives in face-first, grabs a fist-full of the news, and delivers a fast-ball rant on the issue. Well, apparently the RMT has hit the fan, and the resulting spackle is...

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Free for All: Turbine's pristine payment plan perfects pay-to-win

There is one recurring statement that bothers me to no end, largely because it is simply not true. Most of the time if I pursue the player who uses the term, he will admit to using it only to justify his dissatisfaction with a handful of free-to-play games. That term is "free-to-play is...

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