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Posts tagged pay-to-win

Age of Wushu is probably the greatest sandbox you'll never play

MMOs are old hat at this point. I don't want to say they're boring, because then what are we all doing here? There's a certain sameness, though, and we know exactly what to expect, when and where to expect it, and in most cases we're firmly entrenched in a particular gameplay comfort zone. ...

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Hyperspace Beacon: Advantages and disadvantages of SWTOR's free-to-play

In a recent Gamasutra article, Funcom's Craig Morrison argued that most games that have moved from subscription to free-to-play are "using a hybrid model, where the free-to-play is a trial and then what they really want is the users to move on to whatever they've called what used to be a...

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The Soapbox: Remembering that games are games

I think it's safe to assume that we all love games. If we didn't, I wouldn't be in this crowded, noisy coffee shop writing this and you wouldn't be blowing off some sort of important responsibility reading it. We're all here together, engaged in this somewhat-anonymous internet back-and-forth,...

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Star Wars: The Old Republic goes free-to-play on November 15

One question has been on the minds of Star Wars: The Old Republic fans recently: "Has BioWare announced a free-to-play date?" The answer to that question is finally yes. On Thursday, November 15th, SWTOR launches what Senior Producer Blaine Christine calls its "free-to-play option." Christine...

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PlanetSide 2's Higby talks member benefits, pay-to-win

PlanetSide 2 creative director Matt Higby took to the official forums recently to address concerns about potential pay-to-win aspects of the title's monetization scheme. "As much as I want to give you the definitive answer that PlanetSide 2 is not pay-to-win, it turns out it's actually a fairly...

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The Soapbox: There's no such thing as pay-to-win

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. I hate it when MMORPG players completely misrepresent this...

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The Daily Grind: How do you define pay-to-win?

Game design in the free-to-play era is somewhat different from that of years past. No longer can devs concentrate solely on making a fun title; now they must also worry about getting a percentage of their userbase to actually pay for it. Free-to-play makes it quite challenging to separate...

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Wings Over Atreia: Clean up on aisle four

Careful where you step; there's a bit of a mess. After much ballyhoo about taking great pains to avoid the dreaded pay-to-win stigma as Aion converts to free-to-play (including screen time in the producers interview), NCsoft went ahead and began offering an eternal-grade weapon in the new...

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The Soapbox: The hidden perils of Guild Wars 2's microtransactions

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. The ArenaNet post about microtransactions in Guild Wars 2...

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World of Tanks has 20 million registered users, making double-digit million profits monthly

Wargaming.net is going through quite a growth spurt, and the company's CEO says it's not just about registered user numbers boosted by freeloading players. "We probably have one of the highest payment ratios in the industry, it's around 25 to 30 percent," Victor Kislyi recently told...

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